<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets= "Build" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<ItemGroup Label= "ProjectConfigurations" >
<ProjectConfiguration Include= "Debug|Win32" >
<Configuration > Debug</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Emscripten Debug|Win32" >
<Configuration > Emscripten Debug</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Emscripten Debug|x64" >
<Configuration > Emscripten Debug</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Emscripten|Win32" >
<Configuration > Emscripten</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Emscripten|x64" >
<Configuration > Emscripten</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Unit Testing|Win32" >
<Configuration > Unit Testing</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Unit Testing|x64" >
<Configuration > Unit Testing</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release Desktop|Win32" >
<Configuration > Release Desktop</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release Desktop|x64" >
<Configuration > Release Desktop</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|x64" >
<Configuration > Debug</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label= "Globals" >
<VCProjectVersion > 16.0</VCProjectVersion>
<Keyword > Win32Proj</Keyword>
<ProjectGuid > {8e3067af-cfe7-4b11-bc6b-b867c32753d7}</ProjectGuid>
<RootNamespace > Adventures in Lestoria</RootNamespace>
<WindowsTargetPlatformVersion > 10.0</WindowsTargetPlatformVersion>
<ProjectName > Adventures in Lestoria</ProjectName>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" Label= "Configuration" >
<ConfigurationType > Application</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|Win32'" Label= "Configuration" >
<ConfigurationType > Application</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release Desktop|Win32'" Label= "Configuration" >
<ConfigurationType > Application</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" Label= "Configuration" >
<ConfigurationType > Application</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release Desktop|x64'" Label= "Configuration" >
<ConfigurationType > Application</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label= "Configuration" Condition= "'$(Configuration)|$(Platform)'=='Emscripten|Win32'" >
<PlatformToolset > v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Emscripten Debug|Win32'" Label= "Configuration" >
<PlatformToolset > v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label= "Configuration" Condition= "'$(Configuration)|$(Platform)'=='Emscripten|x64'" >
<PlatformToolset > v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Emscripten Debug|x64'" Label= "Configuration" >
<PlatformToolset > v143</PlatformToolset>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label= "ExtensionSettings" >
</ImportGroup>
<ImportGroup Label= "Shared" >
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release Desktop|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release Desktop|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label= "UserMacros" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release Desktop|Win32'" >
<OutDir > $(SolutionDir)$(PlatformTarget)\Release</OutDir>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release Desktop|x64'" >
<OutDir > $(SolutionDir)$(PlatformTarget)\Release</OutDir>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<IncludePath > $(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|Win32'" >
<IncludePath > $(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<IncludePath > $(VCInstallDir)Auxiliary\VS\UnitTest\include;$(IncludePath)</IncludePath>
<LibraryPath > $(VCInstallDir)Auxiliary\VS\UnitTest\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|x64'" >
<IncludePath > $(VCInstallDir)Auxiliary\VS\UnitTest\include;$(IncludePath)</IncludePath>
<LibraryPath > $(VCInstallDir)Auxiliary\VS\UnitTest\lib;$(LibraryPath)</LibraryPath>
<OutDir > $(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<ClCompile >
<WarningLevel > Level3</WarningLevel>
<SDLCheck > true</SDLCheck>
<PreprocessorDefinitions > WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode > true</ConformanceMode>
<LanguageStandard > stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions > /MP8 %(AdditionalOptions)</AdditionalOptions>
<TreatSpecificWarningsAsErrors > 4099;5030;4715;4172;4834</TreatSpecificWarningsAsErrors>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalLibraryDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies > discord_game_sdk.dll.lib;freetype.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);</AdditionalDependencies>
</Link>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|Win32'" >
<ClCompile >
<WarningLevel > Level3</WarningLevel>
<SDLCheck > true</SDLCheck>
<PreprocessorDefinitions > WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode > true</ConformanceMode>
<LanguageStandard > stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions > /MP8 %(AdditionalOptions)</AdditionalOptions>
<TreatSpecificWarningsAsErrors > 4099;5030;4715;4172;4834</TreatSpecificWarningsAsErrors>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalLibraryDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies > discord_game_sdk.dll.lib;freetype.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);</AdditionalDependencies>
</Link>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release Desktop|Win32'" >
<ClCompile >
<WarningLevel > TurnOffAllWarnings</WarningLevel>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<SDLCheck > true</SDLCheck>
<PreprocessorDefinitions > WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode > true</ConformanceMode>
<LanguageStandard > stdcpp20</LanguageStandard>
<AdditionalOptions > /MP8 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\Documents\include;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files</AdditionalIncludeDirectories>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > discord_game_sdk.dll.lib;freetype.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies>
</Link>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<ClCompile >
<WarningLevel > Level3</WarningLevel>
<SDLCheck > true</SDLCheck>
<PreprocessorDefinitions > _DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode > true</ConformanceMode>
<LanguageStandard > stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories > C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\LabUser\Documents\include;C:\Users\niconiconii\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\niconiconii\OneDrive\Documents\include;C:\Users\niconiconii\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatSpecificWarningsAsErrors > 4099;5030;4715;4172;4834</TreatSpecificWarningsAsErrors>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalLibraryDirectories > C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies > discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);</AdditionalDependencies>
</Link>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
<PostBuildEvent >
<Command >
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|x64'" >
<ClCompile >
<WarningLevel > Level3</WarningLevel>
<SDLCheck > true</SDLCheck>
<PreprocessorDefinitions > _DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode > true</ConformanceMode>
<LanguageStandard > stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories > C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\LabUser\Documents\include;C:\Users\niconiconii\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\niconiconii\OneDrive\Documents\include;C:\Users\niconiconii\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatSpecificWarningsAsErrors > 4099;5030;4715;4172;4834</TreatSpecificWarningsAsErrors>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
</ClCompile>
<Link >
<SubSystem > Console</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalLibraryDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies > discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);</AdditionalDependencies>
</Link>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
<PostBuildEvent >
<Command >
</Command>
</PostBuildEvent>
<Lib >
<AdditionalDependencies > discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release Desktop|x64'" >
<ClCompile >
<WarningLevel > TurnOffAllWarnings</WarningLevel>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<SDLCheck > true</SDLCheck>
<PreprocessorDefinitions > NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode > true</ConformanceMode>
<LanguageStandard > stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories > C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\LabUser\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\LabUser\Documents\include;C:\Users\niconiconii\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\niconiconii\OneDrive\Documents\include;C:\Users\niconiconii\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<GenerateDebugInformation > true</GenerateDebugInformation>
<AdditionalDependencies > discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies>
</Link>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
<PostBuildEvent >
<Command >
</Command>
</PostBuildEvent>
<CustomBuildStep >
<Command >
</Command>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Emscripten|Win32'" >
<Link >
<SubSystem > Console</SubSystem>
<AdditionalDependencies > $(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies>
</Link>
<ClCompile >
<LanguageStandard > stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories>
</ClCompile>
<PostBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_build.ps1</Command>
</PostBuildEvent>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -File emscripten_build.ps1</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Emscripten Debug|Win32'" >
<Link >
<SubSystem > Console</SubSystem>
<AdditionalDependencies > $(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies>
</Link>
<ClCompile >
<LanguageStandard > stdcpp20</LanguageStandard>
<AdditionalIncludeDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories>
</ClCompile>
<PostBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_debug_build.ps1</Command>
</PostBuildEvent>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -File emscripten_debug_build.ps1</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Emscripten|x64'" >
<Link >
<SubSystem > Console</SubSystem>
<AdditionalDependencies > $(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies>
</Link>
<ClCompile >
<LanguageStandard > stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
</ClCompile>
<PostBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_build.ps1</Command>
</PostBuildEvent>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -File emscripten_build.ps1</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Emscripten Debug|x64'" >
<Link >
<SubSystem > Console</SubSystem>
<AdditionalDependencies > $(CoreLibraryDependencies);%(AdditionalDependencies);discord_game_sdk.dll.lib</AdditionalDependencies>
</Link>
<ClCompile >
<LanguageStandard > stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;</AdditionalIncludeDirectories>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
</ClCompile>
<PostBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File ../emscripten_debug_build.ps1</Command>
</PostBuildEvent>
<PreBuildEvent >
<Command > powershell.exe -ExecutionPolicy Bypass -NoProfile -File emscripten_debug_build.ps1</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup >
<ClInclude Include= "Ability.h" />
<ClInclude Include= "AccessoryRowItemDisplay.h" />
<ClInclude Include= "Animation.h" />
<ClInclude Include= "Attributable.h" />
<ClInclude Include= "AttributableStat.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Audio.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "BitwiseEnum.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "BombBoom.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Buff.h" />
<ClInclude Include= "Bullet.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "HurtDamageInfo.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "IBullet.h" />
<ClInclude Include= "BulletTypes.h" />
<ClInclude Include= "CharacterAbilityPreviewComponent.h" />
<ClInclude Include= "CharacterRotatingDisplay.h" />
<ClInclude Include= "Checkbox.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Class.h" />
<ClInclude Include= "ClassInfo.h" />
<ClInclude Include= "config.h" />
<ClInclude Include= "ConnectionPoint.h" />
<ClInclude Include= "CraftingRequirement.h" />
<ClInclude Include= "AdventuresInLestoria.h" />
<ClInclude Include= "DamageNumber.h" />
<ClInclude Include= "DEFINES.h" />
<ClInclude Include= "Direction.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "discord-files\achievement_manager.h" />
<ClInclude Include= "discord-files\activity_manager.h" />
<ClInclude Include= "discord-files\application_manager.h" />
<ClInclude Include= "discord-files\core.h" />
<ClInclude Include= "discord-files\discord.h" />
<ClInclude Include= "discord-files\event.h" />
<ClInclude Include= "discord-files\ffi.h" />
<ClInclude Include= "discord-files\image_manager.h" />
<ClInclude Include= "discord-files\lobby_manager.h" />
<ClInclude Include= "discord-files\network_manager.h" />
<ClInclude Include= "discord-files\overlay_manager.h" />
<ClInclude Include= "discord-files\relationship_manager.h" />
<ClInclude Include= "discord-files\storage_manager.h" />
<ClInclude Include= "discord-files\store_manager.h" />
<ClInclude Include= "discord-files\types.h" />
<ClInclude Include= "discord-files\user_manager.h" />
<ClInclude Include= "discord-files\voice_manager.h" />
<ClInclude Include= "drawutil.h" />
<ClInclude Include= "DynamicCounter.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Effect.h" />
<ClInclude Include= "Emitter.h" />
<ClInclude Include= "emscripten_compat.h" />
<ClInclude Include= "EncountersSpawnListScrollableWindowComponent.h" />
<ClInclude Include= "EnhancementStatsLabel.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "EnvironmentalAudio.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "EquipSlotButton.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Error.h" />
<ClInclude Include= "ExpandingRing.h" />
<ClInclude Include= "FloatingMenuComponent.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "GameEvent.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "FunctionPriming.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "GameSettings.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "GameState.h" />
<ClInclude Include= "IconType.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "InputDisplayComponent.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "InputHelper.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "InventoryCreator.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "IT.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "ItemEnchant.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "ItemMapData.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "ItemMenuLabel.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "LoadFileButton.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "LoadingScreen.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "MenuDefinitions.h" />
<ClInclude Include= "MenuItemLabel.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "MenuItemLoadoutButton.h" />
<ClInclude Include= "MenuType.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Minimap.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "MonsterData.h" />
<ClInclude Include= "olcPGEX_SplashScreen.h" />
<ClInclude Include= "Overlay.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Pixel.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "PlayerMoneyLabel.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Item.h" />
<ClInclude Include= "ItemDrop.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "MenuAnimatedIconToggleButton.h" />
<ClInclude Include= "MenuComponent.h" />
<ClInclude Include= "MenuIconButton.h" />
<ClInclude Include= "MenuItemButton.h" />
<ClInclude Include= "MenuItemItemButton.h" />
<ClInclude Include= "MenuLabel.h" />
<ClInclude Include= "Key.h" />
<ClInclude Include= "Map.h" />
<ClInclude Include= "Menu.h" />
<ClInclude Include= "Merchant.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "miniaudio.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Monster.h" />
<ClInclude Include= "MonsterAttribute.h" />
<ClInclude Include= "MonsterStrategyHelpers.h" />
<ClInclude Include= "olcPGEX_Gamepad.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "olcPGEX_MiniAudio.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "olcPGEX_TransformedView.h" />
<ClInclude Include= "olcPGEX_TTF.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "olcPGEX_ViewPort.h" />
<ClInclude Include= "olcPixelGameEngine.h" />
<ClInclude Include= "olcUTIL_Animate2D.h" />
<ClInclude Include= "olcUTIL_Camera2D.h" />
<ClInclude Include= "olcUTIL_DataFile.h" />
<ClInclude Include= "olcUTIL_Geometry2D.h" />
<ClInclude Include= "Pathfinding.h" />
<ClInclude Include= "Player.h" />
<ClInclude Include= "PlayerTimerType.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "PopupMenuLabel.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "RequiredMaterialsList.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "resource.h" />
<ClInclude Include= "resource1.h" />
<ClInclude Include= "RowInventoryScrollableWindowComponent.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "RowItemDisplay.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "safemap.h" />
<ClInclude Include= "SaveFile.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "SaveFileNameButton.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "ScrollableWindowComponent.h" />
<ClInclude Include= "InventoryScrollableWindowComponent.h" />
<ClInclude Include= "Slider.h" />
<ClInclude Include= "SoundEffect.h" />
<ClInclude Include= "SpawnEncounterLabel.h" />
<ClInclude Include= "StageMaskPolygon.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "State.h" />
<ClInclude Include= "State_Death.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "State_Dialog.h" />
<ClInclude Include= "State_GameHub.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "State_GameRun.h" />
<ClInclude Include= "State_LevelComplete.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "State_MainMenu.h" />
<ClInclude Include= "State_OverworldMap.h" />
<ClInclude Include= "State_Story.h" />
<ClInclude Include= "StatLabel.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "stb_vorbis.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "SteamKeyboardCallbackHandler.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "SteamStatsReceivedHandler.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "steam\isteamapps.h" />
<ClInclude Include= "steam\isteamappticket.h" />
<ClInclude Include= "steam\isteamclient.h" />
<ClInclude Include= "steam\isteamcontroller.h" />
<ClInclude Include= "steam\isteamdualsense.h" />
<ClInclude Include= "steam\isteamfriends.h" />
<ClInclude Include= "steam\isteamgamecoordinator.h" />
<ClInclude Include= "steam\isteamgameserver.h" />
<ClInclude Include= "steam\isteamgameserverstats.h" />
<ClInclude Include= "steam\isteamhtmlsurface.h" />
<ClInclude Include= "steam\isteamhttp.h" />
<ClInclude Include= "steam\isteaminput.h" />
<ClInclude Include= "steam\isteaminventory.h" />
<ClInclude Include= "steam\isteammatchmaking.h" />
<ClInclude Include= "steam\isteammusic.h" />
<ClInclude Include= "steam\isteammusicremote.h" />
<ClInclude Include= "steam\isteamnetworking.h" />
<ClInclude Include= "steam\isteamnetworkingmessages.h" />
<ClInclude Include= "steam\isteamnetworkingsockets.h" />
<ClInclude Include= "steam\isteamnetworkingutils.h" />
<ClInclude Include= "steam\isteamparentalsettings.h" />
<ClInclude Include= "steam\isteamps3overlayrenderer.h" />
<ClInclude Include= "steam\isteamremoteplay.h" />
<ClInclude Include= "steam\isteamremotestorage.h" />
<ClInclude Include= "steam\isteamscreenshots.h" />
<ClInclude Include= "steam\isteamugc.h" />
<ClInclude Include= "steam\isteamuser.h" />
<ClInclude Include= "steam\isteamuserstats.h" />
<ClInclude Include= "steam\isteamutils.h" />
<ClInclude Include= "steam\isteamvideo.h" />
<ClInclude Include= "steam\matchmakingtypes.h" />
<ClInclude Include= "steam\steamclientpublic.h" />
<ClInclude Include= "steam\steamencryptedappticket.h" />
<ClInclude Include= "steam\steamhttpenums.h" />
<ClInclude Include= "steam\steamnetworkingfakeip.h" />
<ClInclude Include= "steam\steamnetworkingtypes.h" />
<ClInclude Include= "steam\steamps3params.h" />
<ClInclude Include= "steam\steamtypes.h" />
<ClInclude Include= "steam\steamuniverse.h" />
<ClInclude Include= "steam\steam_api.h" />
<ClInclude Include= "steam\steam_api_common.h" />
<ClInclude Include= "steam\steam_api_flat.h" />
<ClInclude Include= "steam\steam_api_internal.h" />
<ClInclude Include= "steam\steam_gameserver.h" />
<ClInclude Include= "TEST_DEFINES.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "TextEntryLabel.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Timer.h" />
<ClInclude Include= "TitleScreen.h" >
<SubType >
</SubType>
</ClInclude>
<ClInclude Include= "Tutorial.h" />
<ClInclude Include= "VisualNovel.h" />
<ClInclude Include= "Test.h" />
<ClInclude Include= "Theme.h" />
<ClInclude Include= "TMXParser.h" />
<ClInclude Include= "Toggleable.h" />
<ClInclude Include= "TSXParser.h" />
<ClInclude Include= "Unlock.h" />
<ClInclude Include= "util.h" />
<ClInclude Include= "Version.h" />
<ClInclude Include= "ProgressBar.h" >
<SubType >
</SubType>
</ClInclude>
</ItemGroup>
<ItemGroup >
<ClCompile Include= "Ability.cpp" />
<ClCompile Include= "Animation.cpp" />
<ClCompile Include= "Arrow.cpp" />
<ClCompile Include= "ArtificerDisassembleConfirmWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ArtificerDisassembleWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ArtificerEnchantConfirmWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ArtificerEnchantWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ArtificerRefineConfirmWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ArtificerRefineWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ArtificerWindow.cpp" />
<ClCompile Include= "AttributableStat.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Audio.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Bear.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "BearTrap.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "BlacksmithCraftingWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Boar.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Bomb.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "BreakingPillar.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Buff.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Bullet.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ExplosiveTrap.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "IBullet.cpp" />
<ClCompile Include= "BuyItemWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ClassInfoWindow.cpp" />
<ClCompile Include= "CharacterMenuWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ChargedArrow.cpp" />
<ClCompile Include= "ClassSelectionWindow.cpp" />
<ClCompile Include= "ConnectionPoint.cpp" />
<ClCompile Include= "ConsumableCraftingWindow.cpp" />
<ClCompile Include= "ConsumableCraftItemWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "CraftingRequirement.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "CraftItemWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "AdventuresInLestoria.cpp" />
<ClCompile Include= "CreditsWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "DaggerSlash.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "DaggerStab.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "DamageNumber.cpp" />
<ClCompile Include= "DeadlyDash.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "DeathMenu.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Debris.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "discord-files\achievement_manager.cpp" />
<ClCompile Include= "discord-files\activity_manager.cpp" />
<ClCompile Include= "discord-files\application_manager.cpp" />
<ClCompile Include= "discord-files\core.cpp" />
<ClCompile Include= "discord-files\image_manager.cpp" />
<ClCompile Include= "discord-files\lobby_manager.cpp" />
<ClCompile Include= "discord-files\network_manager.cpp" />
<ClCompile Include= "discord-files\overlay_manager.cpp" />
<ClCompile Include= "discord-files\relationship_manager.cpp" />
<ClCompile Include= "discord-files\storage_manager.cpp" />
<ClCompile Include= "discord-files\store_manager.cpp" />
<ClCompile Include= "discord-files\types.cpp" />
<ClCompile Include= "discord-files\user_manager.cpp" />
<ClCompile Include= "discord-files\voice_manager.cpp" />
<ClCompile Include= "Do_Nothing.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "drawutil.cpp" />
<ClCompile Include= "DynamicCounter.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Effect.cpp" />
<ClCompile Include= "Emitter.cpp" />
<ClCompile Include= "EnergyBolt.cpp" />
<ClCompile Include= "EnvironmentalAudio.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "FallingDebris.h" />
<ClCompile Include= "Feather.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "FireBolt.cpp" />
<ClCompile Include= "ForegroundEffect.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Frog.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "FrogTongue.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "GameSettings.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "GameState.cpp" />
<ClCompile Include= "Goblin_Boar_Rider.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Goblin_Bomb.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Goblin_Bow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Goblin_Dagger.cpp" />
<ClCompile Include= "Hawk.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "InputHelper.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "InputKeyboardWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "InputNewKeybindWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "InventoryConsumableWindow.cpp" />
<ClCompile Include= "InventoryCreator.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "InventoryWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "IT.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Item.cpp" />
<ClCompile Include= "ItemDrop.cpp" />
<ClCompile Include= "ItemEnchant.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ItemLoadoutWindow.cpp" />
<ClCompile Include= "Key.cpp" />
<ClCompile Include= "LargeStone.cpp" />
<ClCompile Include= "LargeTornado.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "LevelCompleteWindow.cpp" />
<ClCompile Include= "LevitatingRock.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "LightningBolt.cpp" />
<ClCompile Include= "LightningBoltEmitter.cpp" />
<ClCompile Include= "LoadGameWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "LoadingScreen.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "MainMenuWindow.cpp" />
<ClCompile Include= "MajorHawk.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Map.cpp" />
<ClCompile Include= "Menu.cpp" />
<ClCompile Include= "MenuAnimatedIconButton.h" />
<ClCompile Include= "MenuComponent.cpp" />
<ClCompile Include= "MenuDefinitions.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Merchant.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "MerchantWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Meteor.cpp" />
<ClCompile Include= "Minimap.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "MonsterSoul.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "NPC.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Overlay.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "OverworldMapLevelWindow.cpp" />
<ClCompile Include= "OverworldMenuWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "packkey.cpp" />
<ClCompile Include= "PauseMenu.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Pixel.cpp" />
<ClCompile Include= "PoisonBottle.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "PurpleEnergyBall.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "RockLaunch.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "RunAway.cpp" />
<ClCompile Include= "RunTowards.cpp" />
<ClCompile Include= "Pathfinding.cpp" />
<ClCompile Include= "pixelGameEngine.cpp" />
<ClCompile Include= "Player.cpp" />
<ClCompile Include= "Monster.cpp" />
<ClCompile Include= "MonsterData.cpp" />
<ClCompile Include= "PulsatingFire.cpp" />
<ClCompile Include= "Ranger.cpp" />
<ClCompile Include= "RUN_STRATEGY.cpp" />
<ClCompile Include= "SaveFile.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "SaveFileWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "SellItemWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "SettingsWindow.cpp" />
<ClCompile Include= "ShermanWindow.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ShineEffect.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "ShootAfar.cpp" />
<ClCompile Include= "SlimeKing.cpp" />
<ClCompile Include= "SoundEffect.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "GameEvent.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "FallingStone.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "SpellCircle.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "StageMaskPolygon.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "State_Death.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "State_Dialog.cpp" />
<ClCompile Include= "State_GameHub.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "State_GameRun.cpp" />
<ClCompile Include= "State_LevelComplete.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "State_MainMenu.cpp" />
<ClCompile Include= "State_OverworldMap.cpp" />
<ClCompile Include= "State_Story.cpp" />
<ClCompile Include= "stb_vorbis.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "SteamKeyboardCallbackHandler.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "SteamStatsReceivedHandler.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "StoneGolem.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Stone_Elemental.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "SwordSlash.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Test.cpp" />
<ClCompile Include= "Thief.cpp" />
<ClCompile Include= "Timer.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "TitleScreen.cpp" />
<ClCompile Include= "Tornado.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Trapper.cpp" />
<ClCompile Include= "Turret.cpp" />
<ClCompile Include= "Tutorial.cpp" />
<ClCompile Include= "Unlock.cpp" />
<ClCompile Include= "Ursule.cpp" />
<ClCompile Include= "UserIDMenu.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "VisualNovel.cpp" />
<ClCompile Include= "Warrior.cpp" />
<ClCompile Include= "util.cpp" />
<ClCompile Include= "Wisp.cpp" >
<SubType >
</SubType>
</ClCompile>
<ClCompile Include= "Witch.cpp" />
<ClCompile Include= "Wizard.cpp" />
<ClCompile Include= "Wolf.cpp" />
<ClCompile Include= "Zephy.cpp" />
</ItemGroup>
<ItemGroup >
<None Include= "..\read_debug_log.ps1" />
<None Include= "ClassDiagram.cd" />
<None Include= "ClassDiagram2.cd" />
<None Include= "cpp.hint" />
<None Include= "CREDITS" />
<None Include= "steam\steam_api.json" />
</ItemGroup>
<ItemGroup >
<Text Include= "assets\config\Achievements.txt" />
<Text Include= "assets\config\audio\audio.txt" />
<Text Include= "assets\config\audio\bgm.txt" />
<Text Include= "assets\config\audio\environmentalaudio.txt" />
<Text Include= "assets\config\audio\events.txt" />
<Text Include= "assets\config\classes\Ranger.txt" />
<Text Include= "assets\config\classes\Thief.txt" />
<Text Include= "assets\config\classes\Trapper.txt" />
<Text Include= "assets\config\classes\Warrior.txt" />
<Text Include= "assets\config\classes\Witch.txt" />
<Text Include= "assets\config\classes\Wizard.txt" />
<Text Include= "assets\config\configuration.txt" />
<Text Include= "assets\config\credits.txt" />
<Text Include= "assets\config\gfx\backdrops.txt" />
<Text Include= "assets\config\gfx\gfx.txt" />
<Text Include= "assets\config\gfx\themes.txt" />
<Text Include= "assets\config\Interface.txt" />
<Text Include= "assets\config\items\Accessories.txt" />
<Text Include= "assets\config\items\Equipment.txt" />
<Text Include= "assets\config\items\ItemCategory.txt" />
<Text Include= "assets\config\items\ItemDatabase.txt" />
<Text Include= "assets\config\items\ItemEnchants.txt" />
<Text Include= "assets\config\items\items.txt" />
<Text Include= "assets\config\items\ItemScript.txt" />
<Text Include= "assets\config\items\ItemSets.txt" />
<Text Include= "assets\config\items\ItemStats.txt" />
<Text Include= "assets\config\items\Weapons.txt" />
<Text Include= "assets\config\levels.txt" />
<Text Include= "assets\config\minimap.txt" />
<Text Include= "assets\config\Monsters.txt" />
<Text Include= "assets\config\MonsterStrategies.txt" />
<Text Include= "assets\config\NPCs.txt" />
<Text Include= "assets\config\Player.txt" />
<Text Include= "assets\config\settings\input.txt" />
<Text Include= "assets\config\shops\Chapter 1 Merchants.txt" />
<Text Include= "assets\config\shops\Chapter 2 Merchants.txt" />
<Text Include= "assets\config\shops\Chapter 3 Merchants.txt" />
<Text Include= "assets\config\shops\Chapter 4 Merchants.txt" />
<Text Include= "assets\config\shops\Chapter 5 Merchants.txt" />
<Text Include= "assets\config\shops\Chapter 6 Merchants.txt" />
<Text Include= "assets\config\story\Chapter 1.txt" />
<Text Include= "assets\config\story\Chapter 2.txt" />
<Text Include= "assets\config\story\Chapter 3.txt" />
<Text Include= "assets\config\story\Chapter 4.txt" />
<Text Include= "assets\config\story\Chapter 5.txt" />
<Text Include= "assets\config\story\Chapter 6.txt" />
<Text Include= "Chapter_1_2nd_Boss.txt" />
<Text Include= "Chapter_1_Creatures_Part_2.txt" />
<Text Include= "Chapter_2_Boss.txt" />
<Text Include= "Chapter_2_Monsters.txt" />
<Text Include= "Chapter_3_Monsters.txt" />
<Text Include= "characters.txt" />
<Text Include= "ConsoleCommands.txt" />
<Text Include= "Crawler_2_Bonus_Boss.txt" />
<Text Include= "Crawler_Artificer.txt" />
<Text Include= "Crawler_System_Overview.txt" />
<Text Include= "Crawler_Trapper_Witch_thief.txt" />
<Text Include= "debug.log" />
<Text Include= "Merchant%27s Items.txt" />
<Text Include= "NewClasses.txt" />
<Text Include= "InitialConcept.txt" />
<Text Include= "Slime_King_Encounter.txt" />
<Text Include= "StatCalculations.txt" />
<Text Include= "TODO.txt" />
</ItemGroup>
<ItemGroup >
<Image Include= "assets\AiL_512.png" />
<Image Include= "assets\heart.ico" />
<Image Include= "assets\menus\Character_Info.png" />
</ItemGroup>
<ItemGroup >
<ResourceCompile Include= "Adventures in Lestoria.rc" />
</ItemGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label= "ExtensionTargets" >
</ImportGroup>
</Project>