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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Menu.h" |
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#include "MenuComponent.h" |
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#include "GameState.h" |
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#include "AdventuresInLestoria.h" |
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#include "Unlock.h" |
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INCLUDE_game |
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INCLUDE_GFX |
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void Menu::InitializeDeathWindow(){ |
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Menu*deathWindow=CreateMenu(MenuType::DEATH,CENTERED,vi2d{96,52}); |
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deathWindow->ADD("Retry Button",MenuComponent)(geom2d::rect<float>{{6.f,0.f},{84.f,24.f}},"Retry",[](MenuFuncData data){ |
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Menu::CloseAllMenus(); |
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GameState::ChangeState(States::GAME_RUN); |
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return true; |
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},ButtonAttr::FIT_TO_LABEL)END; |
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deathWindow->ADD("Return to Camp Button",MenuComponent)(geom2d::rect<float>{{6.f,28.f},{84.f,24.f}},"Return to Camp",[](MenuFuncData data){ |
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if(!Unlock::IsUnlocked("HUB")){ |
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GameState::ChangeState(States::OVERWORLD_MAP); |
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}else{ |
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GameState::ChangeState(States::GAME_HUB); |
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} |
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return true; |
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},ButtonAttr::FIT_TO_LABEL)END; |
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deathWindow->SetupKeyboardNavigation( |
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[](MenuType type,Data&returnData){ //On Open
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returnData="Retry Button"; |
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}, |
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{ //Button Key
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{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}}, |
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{game->KEY_MENU,{"Resume",[](MenuType type){ |
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if(!Menu::menus[type]->GetSelection().expired()){ |
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Menu::menus[type]->GetSelection().lock()->Click(); |
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} |
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}}}, |
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{game->KEY_CONFIRM,{"Select",[](MenuType type){}}}, |
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} |
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,{ //Button Navigation Rules
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{"Retry Button",{ |
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.up="Return to Camp Button", |
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.down="Return to Camp Button",}}, |
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{"Return to Camp Button",{ |
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.up="Retry Button", |
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.down="Retry Button",}}, |
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}); |
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} |
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