Release Build 6393

pull/35/head
sigonasr2 10 months ago
parent aa39b1b855
commit 1d5a936c20
  1. 1
      Adventures in Lestoria/Adventures in Lestoria.vcxproj
  2. 3
      Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
  3. 13
      Adventures in Lestoria/SettingsWindow.cpp
  4. 2
      Adventures in Lestoria/Version.h
  5. BIN
      x64/Release/Adventures in Lestoria.exe

@ -670,6 +670,7 @@
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="SettingsWindow.cpp" />
<ClCompile Include="ShootAfar.cpp" />
<ClCompile Include="SlimeKing.cpp" />
<ClCompile Include="SoundEffect.cpp">

@ -758,6 +758,9 @@
<ClCompile Include="GameEvent.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SettingsWindow.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />

@ -36,6 +36,7 @@ All rights reserved.
*/
#pragma endregion
#include "AdventuresInLestoria.h"
#include "Menu.h"
#include "MenuComponent.h"
#include "SoundEffect.h"
@ -44,20 +45,22 @@ All rights reserved.
#include "Unlock.h"
INCLUDE_DATA
INCLUDE_game
INCLUDE_WINDOW_SIZE
void Menu::InitializeSettingsWindow(){
vf2d windowSize=game->WINDOW_SIZE-vf2d{28,28};
vf2d windowSize=WINDOW_SIZE-vf2d{28,28};
Menu*settingsWindow=CreateMenu(SETTINGS,CENTERED,windowSize);
settingsWindow->ADD("Unlock All Button",MenuComponent)({{4,4},{72,12}},"Unlock All",[](MenuFuncData data){
settingsWindow->ADD("Unlock All Button",MenuComponent)(geom2d::rect<float>{{4,4},{72,12}},"Unlock All",[](MenuFuncData data){
for(auto&[key,size]:DATA["Levels"]){
Unlock::UnlockArea(key);
}
SoundEffect::PlaySFX("Buy Item",SoundEffect::CENTERED);
return true;
});
settingsWindow->ADD("Go Back",MenuComponent)({windowSize/2-vf2d{36,16},{72,12}},"Go Back",[](MenuFuncData data){
})END;
settingsWindow->ADD("Go Back",MenuComponent)(geom2d::rect<float>{windowSize/2-vf2d{36,16},{72,12}},"Go Back",[](MenuFuncData data){
Menu::CloseMenu();
return true;
});
})END;
}

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 6389
#define VERSION_BUILD 6393
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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