Create new equipment images, read/parse equipment config file
@ -107,6 +107,9 @@ void Menu::InitializeCharacterMenuWindow(){
|
||||
std::copy_if(equips.begin(),equips.end(),std::back_inserter(availableEquipment),[&](Item&it){
|
||||
return it.GetEquipSlot()&slot;
|
||||
});
|
||||
std::copy_if(accessories.begin(),accessories.end(),std::back_inserter(availableEquipment),[&](Item&it){
|
||||
return it.GetEquipSlot()&slot;
|
||||
});
|
||||
|
||||
ScrollableWindowComponent*equipList=Component<ScrollableWindowComponent>(data.component->parentMenu,"Equip List");
|
||||
equipList->RemoveAllComponents();
|
||||
|
@ -464,6 +464,7 @@
|
||||
<Text Include="assets\config\configuration.txt" />
|
||||
<Text Include="assets\config\gfx\gfx.txt" />
|
||||
<Text Include="assets\config\gfx\themes.txt" />
|
||||
<Text Include="assets\config\items\Equipment.txt" />
|
||||
<Text Include="assets\config\items\ItemCategory.txt" />
|
||||
<Text Include="assets\config\items\ItemDatabase.txt" />
|
||||
<Text Include="assets\config\items\items.txt" />
|
||||
|
@ -557,6 +557,9 @@
|
||||
<Text Include="Crawler_Story_Chapter_1 (2).txt">
|
||||
<Filter>Documentation\Story</Filter>
|
||||
</Text>
|
||||
<Text Include="assets\config\items\Equipment.txt">
|
||||
<Filter>Configurations\Items</Filter>
|
||||
</Text>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="assets\heart.ico">
|
||||
|
123
Crawler/Item.cpp
@ -80,72 +80,77 @@ void ItemInfo::InitializeItems(){
|
||||
Inventory::sortedInv[key.first];
|
||||
Menu::inventoryListeners[key.first];
|
||||
}
|
||||
|
||||
auto ReadItems=[&](datafile&data){
|
||||
for(auto&key:data.GetKeys()){
|
||||
std::string imgPath="assets/"+"item_img_directory"_S+key.first+".png";
|
||||
Renderable&img=GFX["item_img_directory"_S+key.first+".png"];
|
||||
img.Load(imgPath);
|
||||
|
||||
for(auto&key:DATA["ItemDatabase"].GetKeys()){
|
||||
std::string imgPath="assets/"+"item_img_directory"_S+key.first+".png";
|
||||
Renderable&img=GFX["item_img_directory"_S+key.first+".png"];
|
||||
img.Load(imgPath);
|
||||
|
||||
std::string scriptName="",description="",category="";
|
||||
float castTime=0;
|
||||
std::vector<std::string> slot;
|
||||
float cooldownTime="Item.Item Cooldown Time"_F;
|
||||
for(auto&itemKey:DATA["ItemDatabase"][key.first].GetKeys()){
|
||||
std::string keyName=itemKey.first;
|
||||
if(keyName=="Description"){
|
||||
description=DATA["ItemDatabase"][key.first][keyName].GetString();
|
||||
}else
|
||||
if(keyName=="ItemCategory"){
|
||||
category=DATA["ItemDatabase"][key.first][keyName].GetString();
|
||||
}else
|
||||
if(keyName=="ItemScript"){
|
||||
scriptName=DATA["ItemDatabase"][key.first][keyName].GetString();
|
||||
}else
|
||||
if(keyName=="Cast Time"){
|
||||
castTime=float(DATA["ItemDatabase"][key.first][keyName].GetReal());
|
||||
}else
|
||||
if(keyName=="Cooldown Time"){
|
||||
castTime=float(DATA["ItemDatabase"][key.first][keyName].GetReal());
|
||||
}else
|
||||
if(keyName=="Slot"){
|
||||
for(auto&val:DATA["ItemDatabase"][key.first][keyName].GetValues()){
|
||||
slot.push_back(val);
|
||||
std::string scriptName="",description="",category="";
|
||||
float castTime=0;
|
||||
std::vector<std::string> slot;
|
||||
float cooldownTime="Item.Item Cooldown Time"_F;
|
||||
for(auto&itemKey:data[key.first].GetKeys()){
|
||||
std::string keyName=itemKey.first;
|
||||
if(keyName=="Description"){
|
||||
description=data[key.first][keyName].GetString();
|
||||
}else
|
||||
if(keyName=="ItemCategory"){
|
||||
category=data[key.first][keyName].GetString();
|
||||
}else
|
||||
if(keyName=="ItemScript"){
|
||||
scriptName=data[key.first][keyName].GetString();
|
||||
}else
|
||||
if(keyName=="Cast Time"){
|
||||
castTime=float(data[key.first][keyName].GetReal());
|
||||
}else
|
||||
if(keyName=="Cooldown Time"){
|
||||
castTime=float(data[key.first][keyName].GetReal());
|
||||
}else
|
||||
if(keyName=="Slot"){
|
||||
for(auto&val:data[key.first][keyName].GetValues()){
|
||||
slot.push_back(val);
|
||||
}
|
||||
}else{ //THis is a custom override modifier for a script. NO-OP
|
||||
}
|
||||
}else{ //THis is a custom override modifier for a script. NO-OP
|
||||
}
|
||||
}
|
||||
|
||||
if(scriptName!=""){
|
||||
if(!ITEM_SCRIPTS.count(scriptName)){
|
||||
ERR("Could not load script "<<scriptName<<" for Item "<<key.first<<"!")
|
||||
if(scriptName!=""){
|
||||
if(!ITEM_SCRIPTS.count(scriptName)){
|
||||
ERR("Could not load script "<<scriptName<<" for Item "<<key.first<<"!")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ItemInfo&it=ITEM_DATA[key.first];
|
||||
it.name=key.first;
|
||||
it.description=description;
|
||||
it.category=category;
|
||||
it.castTime=castTime;
|
||||
it.cooldownTime=cooldownTime;
|
||||
it.slot=EquipSlot::NONE;
|
||||
if(slot.size()>0){
|
||||
for(std::string&s:slot){
|
||||
if(!nameToEquipSlot.count(s))ERR("WARNING! Tried to add item "<<it.name<<" to slot "<<s<<" which doesn't exist!");
|
||||
it.slot|=nameToEquipSlot[s];
|
||||
ItemInfo&it=ITEM_DATA[key.first];
|
||||
it.name=key.first;
|
||||
it.description=description;
|
||||
it.category=category;
|
||||
it.castTime=castTime;
|
||||
it.cooldownTime=cooldownTime;
|
||||
it.slot=EquipSlot::NONE;
|
||||
if(slot.size()>0){
|
||||
for(std::string&s:slot){
|
||||
if(!nameToEquipSlot.count(s))ERR("WARNING! Tried to add item "<<it.name<<" to slot "<<s<<" which doesn't exist!");
|
||||
it.slot|=nameToEquipSlot[s];
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!ITEM_CATEGORIES.count(it.category)){
|
||||
ERR("WARNING! Tried to add item "<<it.name<<" to category "<<it.category<<" which does not exist!")
|
||||
}
|
||||
ITEM_CATEGORIES.at(it.category).insert(it.name);
|
||||
it.img=img.Decal();
|
||||
ItemProps&props=it.customProps;
|
||||
if(scriptName!=""){
|
||||
props.scriptProps=&DATA["ItemScript"][scriptName];
|
||||
props.customProps=&DATA["ItemDatabase"][key.first];
|
||||
}
|
||||
it.useFunc=scriptName;
|
||||
}
|
||||
if(!ITEM_CATEGORIES.count(it.category)){
|
||||
ERR("WARNING! Tried to add item "<<it.name<<" to category "<<it.category<<" which does not exist!")
|
||||
}
|
||||
ITEM_CATEGORIES.at(it.category).insert(it.name);
|
||||
it.img=img.Decal();
|
||||
ItemProps&props=it.customProps;
|
||||
if(scriptName!=""){
|
||||
props.scriptProps=&DATA["ItemScript"][scriptName];
|
||||
props.customProps=&data[key.first];
|
||||
}
|
||||
it.useFunc=scriptName;
|
||||
}
|
||||
};
|
||||
|
||||
ReadItems(DATA["ItemDatabase"]);
|
||||
ReadItems(DATA["Equipment"]);
|
||||
|
||||
ITEM_DATA.SetInitialized();
|
||||
ITEM_CATEGORIES.SetInitialized();
|
||||
|
@ -39,7 +39,7 @@ All rights reserved.
|
||||
#define VERSION_MAJOR 0
|
||||
#define VERSION_MINOR 2
|
||||
#define VERSION_PATCH 1
|
||||
#define VERSION_BUILD 3455
|
||||
#define VERSION_BUILD 3457
|
||||
|
||||
#define stringify(a) stringify_(a)
|
||||
#define stringify_(a) #a
|
||||
|
@ -141,6 +141,7 @@ Monsters
|
||||
|
||||
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
|
||||
DROP[0] = Bandages,30%,1,1
|
||||
DROP[1] = Shell Helmet,100%,1,1
|
||||
|
||||
#Additional custom animations go down below. Start with ANIMATION[0]
|
||||
#ANIMATION[0] = MY_NEW_ANIMATION
|
||||
|
404
Crawler/assets/config/items/Equipment.txt
Normal file
@ -0,0 +1,404 @@
|
||||
Equipment
|
||||
{
|
||||
Leather Helmet
|
||||
{
|
||||
DisplayName = Leather Helmet
|
||||
Slot = Helmet
|
||||
PartofSet = 1
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 3,2,0
|
||||
StatValues[1] = 4,3,0
|
||||
StatValues[2] = 5,3,0
|
||||
StatValues[3] = 6,4,1
|
||||
StatValues[4] = 6,5,2
|
||||
StatValues[5] = 7,5,2
|
||||
StatValues[6] = 8,5,2
|
||||
StatValues[7] = 9,6,3
|
||||
StatValues[8] = 9,7,4
|
||||
StatValues[9] = 10,7,4
|
||||
StatValues[10] = 11,8,4
|
||||
}
|
||||
Leather Armor
|
||||
{
|
||||
DisplayName = Leather Armor
|
||||
Slot = Armor
|
||||
PartofSet = 1
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 5,1,0
|
||||
StatValues[1] = 6,1,0
|
||||
StatValues[2] = 7,2,0
|
||||
StatValues[3] = 8,2,1
|
||||
StatValues[4] = 9,3,2
|
||||
StatValues[5] = 10,3,2
|
||||
StatValues[6] = 11,4,2
|
||||
StatValues[7] = 12,4,3
|
||||
StatValues[8] = 13,5,4
|
||||
StatValues[9] = 14,6,4
|
||||
StatValues[10] = 15,7,4
|
||||
}
|
||||
Leather Pants
|
||||
{
|
||||
DisplayName = Leather Pants
|
||||
Slot = Pants
|
||||
PartofSet = 1
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 4,1,1
|
||||
StatValues[1] = 5,1,1
|
||||
StatValues[2] = 6,1,2
|
||||
StatValues[3] = 7,2,2
|
||||
StatValues[4] = 8,2,3
|
||||
StatValues[5] = 9,3,3
|
||||
StatValues[6] = 10,3,4
|
||||
StatValues[7] = 11,4,4
|
||||
StatValues[8] = 12,5,5
|
||||
StatValues[9] = 13,5,6
|
||||
StatValues[10] = 14,5,7
|
||||
}
|
||||
Leather Gloves
|
||||
{
|
||||
DisplayName = Leather Gloves
|
||||
Slot = Gloves
|
||||
PartofSet = 1
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 1,0,1
|
||||
StatValues[1] = 2,0,3
|
||||
StatValues[2] = 3,0,3
|
||||
StatValues[3] = 3,1,4
|
||||
StatValues[4] = 4,2,5
|
||||
StatValues[5] = 5,2,5
|
||||
StatValues[6] = 6,2,5
|
||||
StatValues[7] = 6,3,6
|
||||
StatValues[8] = 7,4,7
|
||||
StatValues[9] = 8,4,7
|
||||
StatValues[10] = 8,4,8
|
||||
}
|
||||
Leather Shoes
|
||||
{
|
||||
DisplayName = Leather Shoes
|
||||
Slot = Shoes
|
||||
PartofSet = 1
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 2,1,0
|
||||
StatValues[1] = 3,1,1
|
||||
StatValues[2] = 4,2,1
|
||||
StatValues[3] = 4,2,2
|
||||
StatValues[4] = 5,3,2
|
||||
StatValues[5] = 6,3,3
|
||||
StatValues[6] = 7,4,3
|
||||
StatValues[7] = 7,4,4
|
||||
StatValues[8] = 8,5,4
|
||||
StatValues[9] = 9,5,4
|
||||
StatValues[10] = 9,5,5
|
||||
}
|
||||
Copper Helmet
|
||||
{
|
||||
DisplayName = Copper Helmet
|
||||
Slot = Helmet
|
||||
PartofSet = 2
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 7,5,2
|
||||
StatValues[1] = 9,5,2
|
||||
StatValues[2] = 10,6,3
|
||||
StatValues[3] = 11,7,4
|
||||
StatValues[4] = 12,7,4
|
||||
StatValues[5] = 13,8,4
|
||||
StatValues[6] = 15,9,4
|
||||
StatValues[7] = 16,10,5
|
||||
StatValues[8] = 17,11,5
|
||||
StatValues[9] = 18,12,5
|
||||
StatValues[10] = 20,12,5
|
||||
}
|
||||
Copper Armor
|
||||
{
|
||||
DisplayName = Copper Armor
|
||||
Slot = Armor
|
||||
PartofSet = 2
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 10,3,2
|
||||
StatValues[1] = 11,4,2
|
||||
StatValues[2] = 12,4,3
|
||||
StatValues[3] = 13,5,4
|
||||
StatValues[4] = 14,6,4
|
||||
StatValues[5] = 15,7,4
|
||||
StatValues[6] = 17,7,4
|
||||
StatValues[7] = 19,8,5
|
||||
StatValues[8] = 21,8,5
|
||||
StatValues[9] = 23,9,5
|
||||
StatValues[10] = 25,10,5
|
||||
}
|
||||
Copper Pants
|
||||
{
|
||||
DisplayName = Copper Pants
|
||||
Slot = Pants
|
||||
PartofSet = 2
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 9,3,3
|
||||
StatValues[1] = 10,3,4
|
||||
StatValues[2] = 11,4,4
|
||||
StatValues[3] = 12,5,5
|
||||
StatValues[4] = 13,5,6
|
||||
StatValues[5] = 14,5,7
|
||||
StatValues[6] = 15,6,7
|
||||
StatValues[7] = 17,6,8
|
||||
StatValues[8] = 18,7,8
|
||||
StatValues[9] = 20,7,9
|
||||
StatValues[10] = 22,8,10
|
||||
}
|
||||
Copper Gloves
|
||||
{
|
||||
DisplayName = Copper Gloves
|
||||
Slot = Gloves
|
||||
PartofSet = 2
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 5,2,5
|
||||
StatValues[1] = 6,2,5
|
||||
StatValues[2] = 6,3,6
|
||||
StatValues[3] = 7,4,7
|
||||
StatValues[4] = 8,4,7
|
||||
StatValues[5] = 8,4,8
|
||||
StatValues[6] = 8,4,9
|
||||
StatValues[7] = 9,5,10
|
||||
StatValues[8] = 9,5,11
|
||||
StatValues[9] = 10,5,12
|
||||
StatValues[10] = 11,5,12
|
||||
}
|
||||
Copper Shoes
|
||||
{
|
||||
DisplayName = Copper Shoes
|
||||
Slot = Shoes
|
||||
PartofSet = 2
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 6,3,3
|
||||
StatValues[1] = 7,3,3
|
||||
StatValues[2] = 7,4,4
|
||||
StatValues[3] = 8,5,4
|
||||
StatValues[4] = 9,5,4
|
||||
StatValues[5] = 9,5,5
|
||||
StatValues[6] = 9,6,5
|
||||
StatValues[7] = 10,6,6
|
||||
StatValues[8] = 10,7,6
|
||||
StatValues[9] = 11,7,7
|
||||
StatValues[10] = 12,8,8
|
||||
}
|
||||
Shell Helmet
|
||||
{
|
||||
DisplayName = Shell Helmet
|
||||
Slot = Helmet
|
||||
PartofSet = 3
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 12,8,4
|
||||
StatValues[1] = 13,8,4
|
||||
StatValues[2] = 18,9,4
|
||||
StatValues[3] = 20,10,5
|
||||
StatValues[4] = 22,11,5
|
||||
StatValues[5] = 24,12,5
|
||||
StatValues[6] = 29,12,5
|
||||
StatValues[7] = 31,13,5
|
||||
StatValues[8] = 33,13,6
|
||||
StatValues[9] = 35,14,6
|
||||
StatValues[10] = 40,14,6
|
||||
}
|
||||
Shell Armor
|
||||
{
|
||||
DisplayName = Shell Armor
|
||||
Slot = Armor
|
||||
PartofSet = 3
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 14,6,4
|
||||
StatValues[1] = 15,7,4
|
||||
StatValues[2] = 20,7,4
|
||||
StatValues[3] = 24,8,5
|
||||
StatValues[4] = 28,8,5
|
||||
StatValues[5] = 33,9,5
|
||||
StatValues[6] = 37,10,5
|
||||
StatValues[7] = 41,11,5
|
||||
StatValues[8] = 45,11,6
|
||||
StatValues[9] = 51,12,6
|
||||
StatValues[10] = 57,12,6
|
||||
}
|
||||
Shell Pants
|
||||
{
|
||||
DisplayName = Shell Pants
|
||||
Slot = Pants
|
||||
PartofSet = 3
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 13,5,6
|
||||
StatValues[1] = 14,5,7
|
||||
StatValues[2] = 16,6,7
|
||||
StatValues[3] = 19,6,8
|
||||
StatValues[4] = 21,7,8
|
||||
StatValues[5] = 24,7,9
|
||||
StatValues[6] = 26,8,10
|
||||
StatValues[7] = 30,8,11
|
||||
StatValues[8] = 34,9,11
|
||||
StatValues[9] = 38,9,12
|
||||
StatValues[10] = 42,10,12
|
||||
}
|
||||
Shell Gloves
|
||||
{
|
||||
DisplayName = Shell Gloves
|
||||
Slot = Gloves
|
||||
PartofSet = 3
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 8,4,7
|
||||
StatValues[1] = 8,4,8
|
||||
StatValues[2] = 8,4,9
|
||||
StatValues[3] = 9,5,10
|
||||
StatValues[4] = 9,5,11
|
||||
StatValues[5] = 10,5,12
|
||||
StatValues[6] = 11,5,12
|
||||
StatValues[7] = 12,5,13
|
||||
StatValues[8] = 13,6,13
|
||||
StatValues[9] = 14,6,14
|
||||
StatValues[10] = 15,6,14
|
||||
}
|
||||
Shell Shoes
|
||||
{
|
||||
DisplayName = Shell Shoes
|
||||
Slot = Shoes
|
||||
PartofSet = 3
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 9,5,4
|
||||
StatValues[1] = 9,5,5
|
||||
StatValues[2] = 9,6,6
|
||||
StatValues[3] = 10,6,6
|
||||
StatValues[4] = 10,7,7
|
||||
StatValues[5] = 11,7,7
|
||||
StatValues[6] = 12,8,8
|
||||
StatValues[7] = 13,8,8
|
||||
StatValues[8] = 14,9,9
|
||||
StatValues[9] = 15,9,9
|
||||
StatValues[10] = 16,10,10
|
||||
}
|
||||
Bone Helmet
|
||||
{
|
||||
DisplayName = Bone Helmet
|
||||
Slot = Helmet
|
||||
PartofSet = 4
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 24,12,5
|
||||
StatValues[1] = 29,12,5
|
||||
StatValues[2] = 31,13,5
|
||||
StatValues[3] = 33,13,6
|
||||
StatValues[4] = 35,14,6
|
||||
StatValues[5] = 40,14,6
|
||||
StatValues[6] = 42,15,6
|
||||
StatValues[7] = 44,16,7
|
||||
StatValues[8] = 46,17,7
|
||||
StatValues[9] = 51,17,7
|
||||
StatValues[10] = 53,19,7
|
||||
}
|
||||
Bone Armor
|
||||
{
|
||||
DisplayName = Bone Armor
|
||||
Slot = Armor
|
||||
PartofSet = 4
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 33,9,5
|
||||
StatValues[1] = 37,10,5
|
||||
StatValues[2] = 41,11,5
|
||||
StatValues[3] = 45,11,6
|
||||
StatValues[4] = 51,12,6
|
||||
StatValues[5] = 57,12,6
|
||||
StatValues[6] = 61,13,6
|
||||
StatValues[7] = 64,13,7
|
||||
StatValues[8] = 67,13,7
|
||||
StatValues[9] = 70,14,7
|
||||
StatValues[10] = 72,14,7
|
||||
}
|
||||
Bone Pants
|
||||
{
|
||||
DisplayName = Bone Pants
|
||||
Slot = Pants
|
||||
PartofSet = 4
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 24,7,9
|
||||
StatValues[1] = 26,8,10
|
||||
StatValues[2] = 30,8,11
|
||||
StatValues[3] = 34,9,11
|
||||
StatValues[4] = 38,9,12
|
||||
StatValues[5] = 42,10,12
|
||||
StatValues[6] = 45,10,13
|
||||
StatValues[7] = 49,11,13
|
||||
StatValues[8] = 53,11,13
|
||||
StatValues[9] = 57,11,14
|
||||
StatValues[10] = 61,12,14
|
||||
}
|
||||
Bone Gloves
|
||||
{
|
||||
DisplayName = Bone Gloves
|
||||
Slot = Gloves
|
||||
PartofSet = 4
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 9,5,11
|
||||
StatValues[1] = 10,5,12
|
||||
StatValues[2] = 11,5,13
|
||||
StatValues[3] = 12,6,13
|
||||
StatValues[4] = 13,6,14
|
||||
StatValues[5] = 14,6,14
|
||||
StatValues[6] = 15,6,15
|
||||
StatValues[7] = 16,7,16
|
||||
StatValues[8] = 17,7,17
|
||||
StatValues[9] = 18,7,17
|
||||
StatValues[10] = 19,7,19
|
||||
}
|
||||
Bone Shoes
|
||||
{
|
||||
DisplayName = Bone Shoes
|
||||
Slot = Shoes
|
||||
PartofSet = 4
|
||||
ItemCategory = Equipment
|
||||
|
||||
# Stat Values of the item based on Enhancement level. [Armor],[Health],[Attack]
|
||||
StatValues[0] = 11,7,7
|
||||
StatValues[1] = 11,8,8
|
||||
StatValues[2] = 12,8,8
|
||||
StatValues[3] = 13,9,9
|
||||
StatValues[4] = 14,9,9
|
||||
StatValues[5] = 15,10,10
|
||||
StatValues[6] = 16,10,10
|
||||
StatValues[7] = 17,11,11
|
||||
StatValues[8] = 18,11,11
|
||||
StatValues[9] = 19,11,11
|
||||
StatValues[10] = 21,12,12
|
||||
}
|
||||
|
||||
}
|
@ -1,8 +1,9 @@
|
||||
ItemConfiguration
|
||||
{
|
||||
Item Database = "ItemDatabase.txt"
|
||||
Item Scripts = "ItemScript.txt"
|
||||
Item Categories = "ItemCategory.txt
|
||||
Item Database = ItemDatabase.txt
|
||||
Item Scripts = ItemScript.txt
|
||||
Item Categories = ItemCategory.txt
|
||||
Equipment = Equipment.txt
|
||||
}
|
||||
Item
|
||||
{
|
||||
|
BIN
Crawler/assets/items/Bone Armor.png
Normal file
After Width: | Height: | Size: 8.0 KiB |
BIN
Crawler/assets/items/Bone Gloves.png
Normal file
After Width: | Height: | Size: 8.7 KiB |
BIN
Crawler/assets/items/Bone Helmet.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
Crawler/assets/items/Bone Pants.png
Normal file
After Width: | Height: | Size: 7.0 KiB |
BIN
Crawler/assets/items/Bone Shoes.png
Normal file
After Width: | Height: | Size: 9.0 KiB |
BIN
Crawler/assets/items/Copper Armor.png
Normal file
After Width: | Height: | Size: 8.6 KiB |
BIN
Crawler/assets/items/Copper Gloves.png
Normal file
After Width: | Height: | Size: 8.6 KiB |
BIN
Crawler/assets/items/Copper Helmet.png
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
Crawler/assets/items/Copper Pants.png
Normal file
After Width: | Height: | Size: 7.6 KiB |
BIN
Crawler/assets/items/Copper Shoes.png
Normal file
After Width: | Height: | Size: 8.6 KiB |
BIN
Crawler/assets/items/Leather Armor.png
Normal file
After Width: | Height: | Size: 789 B |
BIN
Crawler/assets/items/Leather Gloves.png
Normal file
After Width: | Height: | Size: 746 B |
BIN
Crawler/assets/items/Leather Helmet.png
Normal file
After Width: | Height: | Size: 667 B |
BIN
Crawler/assets/items/Leather Pants.png
Normal file
After Width: | Height: | Size: 710 B |
BIN
Crawler/assets/items/Leather Shoes.png
Normal file
After Width: | Height: | Size: 714 B |
BIN
Crawler/assets/items/Shell Armor.png
Normal file
After Width: | Height: | Size: 8.1 KiB |
BIN
Crawler/assets/items/Shell Gloves.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
Crawler/assets/items/Shell Helmet.png
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
Crawler/assets/items/Shell Pants.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
Crawler/assets/items/Shell Shoes.png
Normal file
After Width: | Height: | Size: 9.3 KiB |