Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2022 OneLoneCoder.com |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Menu.h" |
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#include "MenuLabel.h" |
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void Menu::InitializeBuyItemWindow(){ |
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Menu*buyItemWindow=CreateMenu(BUY_ITEM,CENTERED,{192,72}); |
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buyItemWindow->ADD("Item Purchase Header",MenuLabel)({{2,2},{188,12}},"Buying ",1,ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND|ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END; |
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} |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2018 - 2022 OneLoneCoder.com |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Menu.h" |
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#include "Crawler.h" |
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#include "RowMerchantInventoryScrollableWindowComponent.h" |
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#include "MenuItemItemButton.h" |
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#include "MenuComponent.h" |
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INCLUDE_game |
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INCLUDE_ITEM_CATEGORIES |
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INCLUDE_DATA |
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void Menu::InitializeMerchantWindow(){ |
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Menu*merchantWindow=CreateMenu(MERCHANT,CENTERED,game->GetScreenSize()-vi2d{24,24}); |
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static std::string lastInventoryTypeOpened=""; |
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std::vector<std::pair<std::string,int>>categories; |
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for(auto&[category,items]:ITEM_CATEGORIES){ |
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if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden!
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categories.push_back({category,DATA["ItemCategory"][category].GetInt(0)}); //We assume the first value becomes the sort order we wish to use.
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} |
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std::sort(categories.begin(),categories.end(),[](std::pair<std::string,int>&cat1,std::pair<std::string,int>&cat2){return cat1.second<cat2.second;}); |
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auto inventoryDisplay=merchantWindow->ADD("Merchant Inventory Display",RowMerchantInventoryScrollableWindowComponent)({{2,28},{220,merchantWindow->size.y-44}},"Item Name Label","Item Description Label", |
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[](MenuFuncData data){ |
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RowItemDisplay*item=dynamic_cast<RowItemDisplay*>(data.component); |
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Component<MenuLabel>(BUY_ITEM,"Item Purchase Header")->S(A::ITEM_NAME)=item->GetItem().ActualName(); |
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Component<MenuLabel>(BUY_ITEM,"Item Purchase Header")->SetLabel("Buying "+item->GetItem().DisplayName()); |
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Menu::OpenMenu(BUY_ITEM); |
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return true; |
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}, |
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[](MenuFuncData data){ |
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Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(dynamic_cast<RowItemDisplay*>(data.component)->GetItem()); |
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Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->UpdateIcon(); |
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return true; |
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}, |
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[](MenuFuncData data){ |
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Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(Item::BLANK); |
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Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->UpdateIcon(); |
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return true; |
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},{.padding=1,.size={220-13,28}})END; |
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for(auto&[category,items]:ITEM_CATEGORIES){ |
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Menu::AddMerchantInventoryListener(inventoryDisplay,category); |
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} |
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#pragma region Inventory Description |
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float inventoryDescriptionWidth=merchantWindow->pos.x+merchantWindow->size.x-26-224; |
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merchantWindow->ADD("Item Description Outline",MenuLabel)({{224,28},{inventoryDescriptionWidth,merchantWindow->size.y-44}},"",1,ComponentAttr::LEFT_ALIGN|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END; |
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merchantWindow->ADD("Item Icon",MenuItemItemButton)({{226+inventoryDescriptionWidth/2-24,30},{48,48}},Item::BLANK,MenuType::ENUM_END,DO_NOTHING,"","",IconButtonAttr::NOT_SELECTABLE)END; |
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merchantWindow->ADD("Item Name Label",MenuLabel)({{226,84},{inventoryDescriptionWidth-6,12}},"",0.75f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END; |
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merchantWindow->ADD("Item Description Label",MenuLabel)({{226,94},{inventoryDescriptionWidth-6,merchantWindow->size.y-44-66}},"",0.5f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END; |
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#pragma endregion |
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} |
@ -0,0 +1,86 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2018 - 2022 OneLoneCoder.com |
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|
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Redistribution and use in source and binary forms, with or without modification, |
||||
are permitted provided that the following conditions are met: |
||||
|
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1. Redistributions or derivations of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
|
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2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
||||
reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
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3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "RowInventoryScrollableWindowComponent.h" |
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class RowMerchantInventoryScrollableWindowComponent:public RowInventoryScrollableWindowComponent{ |
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public: |
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inline RowMerchantInventoryScrollableWindowComponent(geom2d::rect<float>rect,std::string itemNameLabelName,std::string itemDescriptionLabelName,std::function<bool(MenuFuncData)>inventoryButtonClickAction,std::function<bool(MenuFuncData)>inventoryButtonHoverAction,std::function<bool(MenuFuncData)>inventoryButtonMouseOutAction,InventoryWindowOptions options={.padding=8,.size={24,24}},bool inventoryButtonsActive=true,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE) |
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:RowInventoryScrollableWindowComponent(rect,"",itemNameLabelName,itemDescriptionLabelName,inventoryButtonClickAction,inventoryButtonHoverAction,inventoryButtonMouseOutAction,options,inventoryButtonsActive,attributes){} |
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virtual inline void OnInventorySlotsUpdate(ITCategory cat)override{ |
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const std::vector<Item>&merchantInv=Merchant::GetCurrentTravelingMerchant().GetShopItems(); |
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//We only want to refresh the inventory slots if the component count no longer matches what's actually in our inventory.
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if(components.size()<merchantInv.size()){//We need more space to display our items.
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AddButtonOnSlotUpdate(cat); |
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}else |
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if(components.size()>merchantInv.size()){ //There are empty spots, so let's clean up.
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RemoveEmptySlots(); |
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} |
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} |
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virtual inline void AddButtonOnSlotUpdate(ITCategory cat)override{ |
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const std::vector<Item>&merchantInv=Merchant::GetCurrentTravelingMerchant().GetShopItems(); |
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size_t invSize=merchantInv.size(); |
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int invWidth=int(rect.size.x/(float(options.size.x)+options.padding)); |
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int x=int((invSize-1)%invWidth); |
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int y=int((invSize-1)/invWidth); |
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int itemIndex=y*invWidth+x; |
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vf2d buttonSize=options.size; |
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vf2d totalSpacing={options.padding+buttonSize.x,options.padding+buttonSize.y}; |
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auto newItem=ADD("item_"+cat+"_"+std::to_string(itemIndex),RowItemDisplay)({totalSpacing*vf2d{float(x),float(y)},buttonSize},Merchant::GetCurrentTravelingMerchant().GetShopItems()[itemIndex],inventoryButtonClickAction,itemNameLabelName,itemDescriptionLabelName,inventoryButtonsActive?ButtonAttr::NONE:ButtonAttr::UNSELECTABLE)END; |
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newItem->SetCompactDescriptions(compact==COMPACT); |
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newItem->SetHoverFunc(inventoryButtonHoverAction); |
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newItem->SetMouseOutFunc(inventoryButtonMouseOutAction); |
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//Since we are indexing into a vector reference which is inevitably going to get erased as we add more items,
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//we must update all previous menu component references in case that memory has been overwritten!
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for(int counter=0;MenuComponent*component:components){ |
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RowItemDisplay*item=dynamic_cast<RowItemDisplay*>(component); |
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if(item!=nullptr){ |
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item->SetItem(merchantInv[itemIndex]); |
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}else{ |
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ERR("WARNING! Could not properly cast item to RowItemDisplay* type!"); |
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} |
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counter++; |
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} |
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} |
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}; |
@ -0,0 +1,45 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2018 - 2022 OneLoneCoder.com |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
||||
|
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1. Redistributions or derivations of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
|
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2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
||||
reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
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3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||
SUCH DAMAGE. |
||||
|
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Menu.h" |
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#include "MenuLabel.h" |
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void Menu::InitializeSellItemWindow(){ |
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Menu*sellItemWindow=CreateMenu(SELL_ITEM,CENTERED,{120,72}); |
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} |
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