@ -1,36 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets= "Build" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<ItemGroup Label= "ProjectConfigurations" >
<ProjectConfiguration Include= "Debu g|Win32" >
<Configuration > Debu g</Configuration>
<ProjectConfiguration Include= "Unit Testin g|Win32" >
<Configuration > Unit Testin g</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Library (Debug)|Win32" >
<Configuration > Library (Debug)</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Library (Debug)|x64" >
<Configuration > Library (Debug)</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Library (Release)|Win32" >
<Configuration > Library (Release)</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Library (Release)|x64" >
<Configuration > Library (Release)</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|Win32" >
<Configuration > Release</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|x64" >
<Configuration > Debug</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|x64" >
<Configuration > Release</Configuration>
<ProjectConfiguration Include= "Unit Testing|x64" >
<Configuration > Unit Testing</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
</ItemGroup>
@ -43,140 +19,40 @@
<ProjectSubType > NativeUnitTestProject</ProjectSubType>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<CharacterSet > Unicode</CharacterSet>
<UseOfMfc > false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Debug)|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<CharacterSet > Unicode</CharacterSet>
<UseOfMfc > false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
<UseOfMfc > false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Release)|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
<UseOfMfc > false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" Label= "Configuration" >
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<CharacterSet > Unicode</CharacterSet>
<UseOfMfc > false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Debug) |x64'" Label= "Configuration" >
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|x64'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<CharacterSet > Unicode</CharacterSet>
<UseOfMfc > false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
<UseOfMfc > false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Release)|x64'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
<PlatformToolset > v143</PlatformToolset>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
<UseOfMfc > false</UseOfMfc>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label= "ExtensionSettings" >
</ImportGroup>
<ImportGroup Label= "Shared" >
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Debug)|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Release)|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Debug)|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Release)|x64'" Label= "PropertySheets" >
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label= "UserMacros" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<LinkIncremental > true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Debug)|x64'" >
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|x64'" >
<LinkIncremental > true</LinkIncremental>
<IncludePath > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<LinkIncremental > true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Debug)|Win32'" >
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|Win32'" >
<LinkIncremental > true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<LinkIncremental > false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Release)|Win32'" >
<LinkIncremental > false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<LinkIncremental > false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Release)|x64'" >
<LinkIncremental > false</LinkIncremental>
<IncludePath > $(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<ClCompile >
<PrecompiledHeader > NotUsing</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<SDLCheck > true</SDLCheck>
<AdditionalIncludeDirectories > $(VCInstallDir)UnitTest\include;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > _DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UseFullPaths > true</UseFullPaths>
<PrecompiledHeaderFile > pch.h</PrecompiledHeaderFile>
<LanguageStandard > stdcpp20</LanguageStandard>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<AdditionalLibraryDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria Tests;$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies > discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);Adventures in Lestoria.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Debug)|x64'" >
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testing|x64'" >
<ClCompile >
<PrecompiledHeader > NotUsing</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
@ -193,7 +69,7 @@
<AdditionalLibraryDirectories > $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debu g|Win32'" >
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Unit Testin g|Win32'" >
<ClCompile >
<PrecompiledHeader > Use</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
@ -208,245 +84,35 @@
<AdditionalLibraryDirectories > $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Debug)|Win32'" >
<ClCompile >
<PrecompiledHeader > Use</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<SDLCheck > true</SDLCheck>
<AdditionalIncludeDirectories > $(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UseFullPaths > true</UseFullPaths>
<PrecompiledHeaderFile > pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<AdditionalLibraryDirectories > $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<ClCompile >
<PrecompiledHeader > Use</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<SDLCheck > true</SDLCheck>
<AdditionalIncludeDirectories > $(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UseFullPaths > true</UseFullPaths>
<PrecompiledHeaderFile > pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalLibraryDirectories > $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Release)|Win32'" >
<ClCompile >
<PrecompiledHeader > Use</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<SDLCheck > true</SDLCheck>
<AdditionalIncludeDirectories > $(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UseFullPaths > true</UseFullPaths>
<PrecompiledHeaderFile > pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalLibraryDirectories > $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<ClCompile >
<PrecompiledHeader > Use</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<SDLCheck > true</SDLCheck>
<AdditionalIncludeDirectories > $(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UseFullPaths > true</UseFullPaths>
<PrecompiledHeaderFile > pch.h</PrecompiledHeaderFile>
<LanguageStandard > stdcpp20</LanguageStandard>
<ItemGroup >
<ClCompile Include= "..\Adventures in Lestoria\discord-files\achievement_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\activity_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\application_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\core.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\image_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\lobby_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\network_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\overlay_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\relationship_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\storage_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\store_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\user_manager.cpp" />
<ClCompile Include= "..\Adventures in Lestoria\discord-files\voice_manager.cpp" />
<ClCompile Include= "GeometryTests.cpp" />
<ClCompile Include= "MonsterTests.cpp" >
<SubType >
</SubType>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalLibraryDirectories > $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Library (Release)|x64'" >
<ClCompile >
<PrecompiledHeader > NotUsing</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<SDLCheck > true</SDLCheck>
<AdditionalIncludeDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UseFullPaths > true</UseFullPaths>
<PrecompiledHeaderFile >
</PrecompiledHeaderFile>
<LanguageStandard > stdcpp20</LanguageStandard>
<ClCompile Include= "PlayerTests.cpp" >
<SubType >
</SubType>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<AdditionalLibraryDirectories > C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\steam;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria\discord-files;C:\Users\sigon\OneDrive\Documents\include;C:\Users\sigon\source\repos\AdventuresInLestoria\Adventures in Lestoria Tests;$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies > discord_game_sdk.dll.lib;freetype.lib;steam_api64.lib;$(CoreLibraryDependencies);Adventures in Lestoria.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup >
<ClCompile Include= "Adventures in Lestoria Tests.cpp" />
<ClCompile Include= "discord-files\achievement_manager.cpp" />
<ClCompile Include= "discord-files\activity_manager.cpp" />
<ClCompile Include= "discord-files\application_manager.cpp" />
<ClCompile Include= "discord-files\core.cpp" />
<ClCompile Include= "discord-files\image_manager.cpp" />
<ClCompile Include= "discord-files\lobby_manager.cpp" />
<ClCompile Include= "discord-files\network_manager.cpp" />
<ClCompile Include= "discord-files\overlay_manager.cpp" />
<ClCompile Include= "discord-files\relationship_manager.cpp" />
<ClCompile Include= "discord-files\storage_manager.cpp" />
<ClCompile Include= "discord-files\store_manager.cpp" />
<ClCompile Include= "discord-files\types.cpp" />
<ClCompile Include= "discord-files\user_manager.cpp" />
<ClCompile Include= "discord-files\voice_manager.cpp" />
</ItemGroup>
<ItemGroup >
<ClInclude Include= "discord-files\achievement_manager.h" />
<ClInclude Include= "discord-files\activity_manager.h" />
<ClInclude Include= "discord-files\application_manager.h" />
<ClInclude Include= "discord-files\core.h" />
<ClInclude Include= "discord-files\discord.h" />
<ClInclude Include= "discord-files\event.h" />
<ClInclude Include= "discord-files\ffi.h" />
<ClInclude Include= "discord-files\image_manager.h" />
<ClInclude Include= "discord-files\lobby_manager.h" />
<ClInclude Include= "discord-files\network_manager.h" />
<ClInclude Include= "discord-files\overlay_manager.h" />
<ClInclude Include= "discord-files\relationship_manager.h" />
<ClInclude Include= "discord-files\storage_manager.h" />
<ClInclude Include= "discord-files\store_manager.h" />
<ClInclude Include= "discord-files\types.h" />
<ClInclude Include= "discord-files\user_manager.h" />
<ClInclude Include= "discord-files\voice_manager.h" />
<ClInclude Include= "freetype\config\ftconfig.h" />
<ClInclude Include= "freetype\config\ftheader.h" />
<ClInclude Include= "freetype\config\ftmodule.h" />
<ClInclude Include= "freetype\config\ftoption.h" />
<ClInclude Include= "freetype\config\ftstdlib.h" />
<ClInclude Include= "freetype\config\integer-types.h" />
<ClInclude Include= "freetype\config\mac-support.h" />
<ClInclude Include= "freetype\config\public-macros.h" />
<ClInclude Include= "freetype\freetype.h" />
<ClInclude Include= "freetype\ftadvanc.h" />
<ClInclude Include= "freetype\ftbbox.h" />
<ClInclude Include= "freetype\ftbdf.h" />
<ClInclude Include= "freetype\ftbitmap.h" />
<ClInclude Include= "freetype\ftbzip2.h" />
<ClInclude Include= "freetype\ftcache.h" />
<ClInclude Include= "freetype\ftchapters.h" />
<ClInclude Include= "freetype\ftcid.h" />
<ClInclude Include= "freetype\ftcolor.h" />
<ClInclude Include= "freetype\ftdriver.h" />
<ClInclude Include= "freetype\fterrdef.h" />
<ClInclude Include= "freetype\fterrors.h" />
<ClInclude Include= "freetype\ftfntfmt.h" />
<ClInclude Include= "freetype\ftgasp.h" />
<ClInclude Include= "freetype\ftglyph.h" />
<ClInclude Include= "freetype\ftgxval.h" />
<ClInclude Include= "freetype\ftgzip.h" />
<ClInclude Include= "freetype\ftimage.h" />
<ClInclude Include= "freetype\ftincrem.h" />
<ClInclude Include= "freetype\ftlcdfil.h" />
<ClInclude Include= "freetype\ftlist.h" />
<ClInclude Include= "freetype\ftlogging.h" />
<ClInclude Include= "freetype\ftlzw.h" />
<ClInclude Include= "freetype\ftmac.h" />
<ClInclude Include= "freetype\ftmm.h" />
<ClInclude Include= "freetype\ftmodapi.h" />
<ClInclude Include= "freetype\ftmoderr.h" />
<ClInclude Include= "freetype\ftotval.h" />
<ClInclude Include= "freetype\ftoutln.h" />
<ClInclude Include= "freetype\ftparams.h" />
<ClInclude Include= "freetype\ftpfr.h" />
<ClInclude Include= "freetype\ftrender.h" />
<ClInclude Include= "freetype\ftsizes.h" />
<ClInclude Include= "freetype\ftsnames.h" />
<ClInclude Include= "freetype\ftstroke.h" />
<ClInclude Include= "freetype\ftsynth.h" />
<ClInclude Include= "freetype\ftsystem.h" />
<ClInclude Include= "freetype\fttrigon.h" />
<ClInclude Include= "freetype\fttypes.h" />
<ClInclude Include= "freetype\ftwinfnt.h" />
<ClInclude Include= "freetype\otsvg.h" />
<ClInclude Include= "freetype\t1tables.h" />
<ClInclude Include= "freetype\ttnameid.h" />
<ClInclude Include= "freetype\tttables.h" />
<ClInclude Include= "freetype\tttags.h" />
<ClInclude Include= "ft2build.h" />
<ClInclude Include= "pch.h" />
<ClInclude Include= "steam\isteamapps.h" />
<ClInclude Include= "steam\isteamappticket.h" />
<ClInclude Include= "steam\isteamclient.h" />
<ClInclude Include= "steam\isteamcontroller.h" />
<ClInclude Include= "steam\isteamdualsense.h" />
<ClInclude Include= "steam\isteamfriends.h" />
<ClInclude Include= "steam\isteamgamecoordinator.h" />
<ClInclude Include= "steam\isteamgameserver.h" />
<ClInclude Include= "steam\isteamgameserverstats.h" />
<ClInclude Include= "steam\isteamhtmlsurface.h" />
<ClInclude Include= "steam\isteamhttp.h" />
<ClInclude Include= "steam\isteaminput.h" />
<ClInclude Include= "steam\isteaminventory.h" />
<ClInclude Include= "steam\isteammatchmaking.h" />
<ClInclude Include= "steam\isteammusic.h" />
<ClInclude Include= "steam\isteammusicremote.h" />
<ClInclude Include= "steam\isteamnetworking.h" />
<ClInclude Include= "steam\isteamnetworkingmessages.h" />
<ClInclude Include= "steam\isteamnetworkingsockets.h" />
<ClInclude Include= "steam\isteamnetworkingutils.h" />
<ClInclude Include= "steam\isteamparentalsettings.h" />
<ClInclude Include= "steam\isteamps3overlayrenderer.h" />
<ClInclude Include= "steam\isteamremoteplay.h" />
<ClInclude Include= "steam\isteamremotestorage.h" />
<ClInclude Include= "steam\isteamscreenshots.h" />
<ClInclude Include= "steam\isteamugc.h" />
<ClInclude Include= "steam\isteamuser.h" />
<ClInclude Include= "steam\isteamuserstats.h" />
<ClInclude Include= "steam\isteamutils.h" />
<ClInclude Include= "steam\isteamvideo.h" />
<ClInclude Include= "steam\matchmakingtypes.h" />
<ClInclude Include= "steam\steamclientpublic.h" />
<ClInclude Include= "steam\steamencryptedappticket.h" />
<ClInclude Include= "steam\steamhttpenums.h" />
<ClInclude Include= "steam\steamnetworkingfakeip.h" />
<ClInclude Include= "steam\steamnetworkingtypes.h" />
<ClInclude Include= "steam\steamps3params.h" />
<ClInclude Include= "steam\steamtypes.h" />
<ClInclude Include= "steam\steamuniverse.h" />
<ClInclude Include= "steam\steam_api.h" />
<ClInclude Include= "steam\steam_api_common.h" />
<ClInclude Include= "steam\steam_api_flat.h" />
<ClInclude Include= "steam\steam_api_internal.h" />
<ClInclude Include= "steam\steam_gameserver.h" />
</ItemGroup>
<ItemGroup >
<ProjectReference Include= "..\Adventures in Lestoria\Adventures in Lestoria.vcxproj" >
<Project > {8e3067af-cfe7-4b11-bc6b-b867c32753d7}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup >
<None Include= "steam\steam_api.json" />
</ItemGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label= "ExtensionTargets" >
</ImportGroup>