Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "MenuItemItemButton.h" |
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#include "Key.h" |
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INCLUDE_game |
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class MenuItemLoadoutButton:public MenuItemItemButton{ |
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public: |
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inline MenuItemLoadoutButton(geom2d::rect<float>rect,uint8_t itemLoadoutSlot,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,std::string itemNameLabelName="",std::string itemDescriptionLabelName="",IconButtonAttr attributes=IconButtonAttr::SELECTABLE) |
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:MenuItemItemButton(rect,game->GetLoadoutItem(itemLoadoutSlot),onClick,onHover,onMouseOut,itemNameLabelName,itemDescriptionLabelName,attributes),itemLoadoutSlot(itemLoadoutSlot){} |
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virtual inline void DrawDecal(ViewPort&window,bool focused)override final{ |
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MenuItemItemButton::DrawDecal(window,focused); |
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switch(itemLoadoutSlot){ |
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case 0:{ |
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game->GetPlayer()->KEY_ITEM1.DrawPrimaryInput(&window,rect.middle()+vf2d{2.f,-25.f},"",255,Input::UsingGamepad()?CONTROLLER:KEY); |
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}break; |
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case 1:{ |
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game->GetPlayer()->KEY_ITEM2.DrawPrimaryInput(&window,rect.middle()+vf2d{2.f,-25.f},"",255,Input::UsingGamepad()?CONTROLLER:KEY); |
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}break; |
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case 2:{ |
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game->GetPlayer()->KEY_ITEM3.DrawPrimaryInput(&window,rect.middle()+vf2d{2.f,-25.f},"",255,Input::UsingGamepad()?CONTROLLER:KEY); |
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}break; |
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default:ERR(std::format("WARNING! Invalid Item Loadout slot given: {}",itemLoadoutSlot)); |
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} |
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} |
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private: |
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uint8_t itemLoadoutSlot; |
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}; |
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