Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths.

pull/35/head
sigonasr2 12 months ago
parent a6d2765585
commit d576e6143e
  1. 4
      Adventures in Lestoria/Adventures in Lestoria.vcxproj
  2. 3
      Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
  3. 8
      Adventures in Lestoria/AdventuresInLestoria.cpp
  4. 5
      Adventures in Lestoria/InputKeyboardWindow.cpp
  5. 46
      Adventures in Lestoria/InputNewKeybindWindow.cpp
  6. 1
      Adventures in Lestoria/Menu.cpp
  7. 1
      Adventures in Lestoria/Menu.h
  8. 8
      Adventures in Lestoria/MenuLabel.h
  9. 1
      Adventures in Lestoria/MenuType.h
  10. 2
      Adventures in Lestoria/Version.h
  11. 18
      Adventures in Lestoria/olcPixelGameEngine.h

@ -602,6 +602,10 @@
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="InputNewKeybindWindow.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="InventoryConsumableWindow.cpp" />
<ClCompile Include="InventoryCreator.cpp">
<SubType>

@ -791,6 +791,9 @@
<ClCompile Include="InputControllerWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
<ClCompile Include="InputNewKeybindWindow.cpp">
<Filter>Source Files\Interface</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />

@ -2459,17 +2459,17 @@ void AiL::InitializeDefaultKeybinds(){
Player::KEY_ITEM3.AddKeybind({CONTROLLER,static_cast<int>(GPButtons::R3)});
KEY_ATTACK.AddKeybind({MOUSE,Mouse::LEFT});
KEY_ATTACK.AddKeybind({CONTROLLER,static_cast<int>(GPButtons::L2)});
KEY_LEFT.AddKeybind({KEY,LEFT});
KEY_LEFT.AddKeybind({KEY,A});
KEY_LEFT.AddKeybind({KEY,LEFT});
KEY_LEFT.AddKeybind({CONTROLLER,static_cast<int>(GPButtons::DPAD_L)});
KEY_RIGHT.AddKeybind({KEY,RIGHT});
KEY_RIGHT.AddKeybind({KEY,D});
KEY_RIGHT.AddKeybind({KEY,RIGHT});
KEY_RIGHT.AddKeybind({CONTROLLER,static_cast<int>(GPButtons::DPAD_R)});
KEY_UP.AddKeybind({KEY,UP});
KEY_UP.AddKeybind({KEY,W});
KEY_UP.AddKeybind({KEY,UP});
KEY_UP.AddKeybind({CONTROLLER,static_cast<int>(GPButtons::DPAD_U)});
KEY_DOWN.AddKeybind({KEY,DOWN});
KEY_DOWN.AddKeybind({KEY,S});
KEY_DOWN.AddKeybind({KEY,DOWN});
KEY_DOWN.AddKeybind({CONTROLLER,static_cast<int>(GPButtons::DPAD_D)});
KEY_CONFIRM.AddKeybind({MOUSE,Mouse::LEFT});
KEY_CONFIRM.AddKeybind({CONTROLLER,static_cast<int>(GPButtons::FACE_R)});

@ -64,9 +64,9 @@ void Menu::InitializeKeyboardInputWindow(){
std::string inputDisplayName="Inputs.Menu Input Names"_s[inputID];
inputKeyboardWindow->ADD(std::format("Input_{}_{} Background",row,col),MenuLabel)(geom2d::rect<float>{vf2d{4,32}+vf2d{inputWindowWidth/2.f*col,row*12.f},{inputWindowWidth/4.f,11.f}},inputDisplayName,1.f,ComponentAttr::FIT_TO_LABEL|ComponentAttr::SHADOW)END;
inputKeyboardWindow->ADD(std::format("Input_{}_{} Background",row,col),MenuLabel)(geom2d::rect<float>{vf2d{4,36}+vf2d{inputWindowWidth/2.f*col,row*12.f},{inputWindowWidth/4.f,11.f}},inputDisplayName,1.f,ComponentAttr::FIT_TO_LABEL|ComponentAttr::SHADOW)END;
inputKeyboardWindow->ADD(std::format("Input_{}_{} Input Displayer",row,col),InputDisplayComponent)(geom2d::rect<float>{vf2d{4,32}+vf2d{inputWindowWidth/2.f*col,row*12.f}+vf2d{inputWindowWidth/4.f,-1.f},vf2d{inputWindowWidth/4.f,11.f}},*InputGroup::menuNamesToInputGroups[inputDisplayName],InputType::KEY,[](MenuFuncData data){
inputKeyboardWindow->ADD(std::format("Input_{}_{} Input Displayer",row,col),InputDisplayComponent)(geom2d::rect<float>{vf2d{4,36}+vf2d{inputWindowWidth/2.f*col,row*12.f}+vf2d{inputWindowWidth/4.f,-1.f},vf2d{inputWindowWidth/4.f,11.f}},*InputGroup::menuNamesToInputGroups[inputDisplayName],InputType::KEY,[](MenuFuncData data){
return true;
})END;
}
@ -83,6 +83,7 @@ void Menu::InitializeKeyboardInputWindow(){
inputKeyboardWindow->ADD(std::format("GameplayInput_{}_{} Background",row,col),MenuLabel)(geom2d::rect<float>{vf2d{4,104}+vf2d{inputWindowWidth/2.f*col,row*12.f},{inputWindowWidth/4.f,11.f}},inputDisplayName,1.f,ComponentAttr::FIT_TO_LABEL|ComponentAttr::SHADOW)END;
inputKeyboardWindow->ADD(std::format("Input_{}_{} Gameplay Input Displayer",row,col),InputDisplayComponent)(geom2d::rect<float>{vf2d{4,104}+vf2d{inputWindowWidth/2.f*col,row*12.f}+vf2d{inputWindowWidth/4.f,-1.f},vf2d{inputWindowWidth/4.f,11.f}},*InputGroup::menuNamesToInputGroups[inputDisplayName],InputType::KEY,[](MenuFuncData data){
Menu::OpenMenu(NEW_INPUT);
return true;
})END;
}

@ -0,0 +1,46 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "MenuLabel.h"
void Menu::InitializeNewKeybindInputWindow(){
Menu*newKeybindWindow=CreateMenu(NEW_INPUT,CENTERED,vf2d{192,96});
newKeybindWindow->ADD("New Keybind Label",MenuLabel)(geom2d::rect<float>{{0.f,24.f},{192.f,24.f}},"Press a new key for {}",2.f,ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE|ComponentAttr::SHADOW)END;
}

@ -102,6 +102,7 @@ void Menu::InitializeMenus(){
InitializeShermanWindow();
InitializeKeyboardInputWindow();
InitializeControllerInputWindow();
InitializeNewKeybindInputWindow();
for(MenuType type=MenuType(int(MenuType::ENUM_START)+1);type<MenuType::ENUM_END;type=MenuType(int(type+1))){
if(menus.count(type)==0){

@ -114,6 +114,7 @@ class Menu:public IAttributable{
static void InitializeShermanWindow();
static void InitializeKeyboardInputWindow();
static void InitializeControllerInputWindow();
static void InitializeNewKeybindInputWindow();
friend class AiL;
friend class ItemInfo;

@ -100,15 +100,15 @@ protected:
if(shadow){
if(proportional){
window.DrawShadowStringPropDecal(drawPos,label,WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
window.DrawShadowStringPropDecal(drawPos,label,WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-2,1.0f);
}else{
window.DrawShadowStringDecal(drawPos,label,WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
window.DrawShadowStringDecal(drawPos,label,WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-2,1.0f);
}
}else{
if(proportional){
window.DrawStringPropDecal(drawPos,label,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
window.DrawStringPropDecal(drawPos,label,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-2,1.0f);
}else{
window.DrawStringDecal(drawPos,label,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
window.DrawStringDecal(drawPos,label,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-2,1.0f);
}
}
}

@ -67,6 +67,7 @@ enum MenuType{
SHERMAN,
INPUT_KEYBOARD,
INPUT_CONTROLLER,
NEW_INPUT,
///////////////////////////////////////////////////////////
/*DO NOT REMOVE!!*/ENUM_END////////////////////////////////
///////////////////////////////////////////////////////////

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 6812
#define VERSION_BUILD 6836
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -3764,11 +3764,13 @@ namespace olc
{
planningMarker.x += 8.0f;
if(planningMarker.x>adjustedWidth){
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
if(drawingMarker.x==0){ //The text has overflowed a full line because there were no spaces, so we have to dump the line.
drawingMarker.x+=lettersWidth;
lettersWidth=0;
maxWidth=std::max(maxWidth,drawingMarker.x);
}else{
drawingMarker.x-=vFontSpacing[' '-32].y; //Don't include the space in the sizing when wrapping.
}
maxWidth=std::max(maxWidth,drawingMarker.x);
planningMarker.x = 0; planningMarker.y += 8.0f;
drawingMarker=planningMarker;
wrappingOccurred=true;
@ -3913,6 +3915,8 @@ namespace olc
drawingMarker.x += 8.0f * scale;
}
letters.clear();
}else{
drawingMarker.x-=vFontSpacing[' '-32].y*scale; //Don't include the space in the sizing when wrapping.
}
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
drawingMarker=planningMarker;
@ -3958,7 +3962,7 @@ namespace olc
size.y *= 8;
return size;
}
olc::vi2d PixelGameEngine::GetWrappedTextSizeProp(std::string_view s,const float width,const vf2d scale)
{
float adjustedWidth=width;
@ -4020,11 +4024,13 @@ namespace olc
{
planningMarker.x += vFontSpacing[c-32].y;
if(planningMarker.x>adjustedWidth){
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
if(drawingMarker.x==0){ //The text has overflowed a full line because there are no spaces, so we have to dump the line.
drawingMarker.x+=lettersWidth;
lettersWidth=0;
maxWidth=std::max(maxWidth,drawingMarker.x);
}else{
drawingMarker.x-=vFontSpacing[' '-32].y;
}
maxWidth=std::max(maxWidth,drawingMarker.x);
planningMarker.x = 0; planningMarker.y += 8.0f;
drawingMarker=planningMarker;
wrappingOccurred=true;
@ -4143,6 +4149,8 @@ namespace olc
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
}
letters.clear();
}else{
drawingMarker.x-=vFontSpacing[' '-32].y*scale; //Don't include the space in the sizing when wrapping.
}
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
drawingMarker=planningMarker;

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