Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
This commit is contained in:
parent
8f41870b46
commit
64694e1b63
@ -41,6 +41,8 @@ All rights reserved.
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#include "MenuItemItemButton.h"
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#include "PlayerMoneyLabel.h"
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#include "RowInventoryScrollableWindowComponent.h"
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#include "EnhancementStatsLabel.h"
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#include "RequiredMaterialsList.h"
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INCLUDE_game
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INCLUDE_ITEM_CATEGORIES
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@ -90,6 +92,19 @@ void Menu::InitializeBlacksmithCraftingWindow(){
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auto weaponsDisplay=blacksmithWindow->ADD("Weapon Inventory Display",RowInventoryScrollableWindowComponent)({{2,28},{220,blacksmithWindow->size.y-44}},"Item Name Label","Item Description Label",
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[](MenuFuncData data){
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RowItemDisplay*comp=DYNAMIC_CAST<RowItemDisplay*>(data.component);
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const std::weak_ptr<Item>item=comp->GetItem();
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std::string label="";
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if(item.lock()->EnhancementIsPossible()&&item.lock()->GetEnhancementInfo().size()>item.lock()->EnhancementLevel()+1){
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label=std::format("Level {} ->#00AA00 {}",item.lock()->EnhancementLevel(),item.lock()->EnhancementLevel()+1);
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}
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Component<MenuLabel>(CRAFT_ITEM,"Enhancement Level Header")->SetLabel(label);
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Component<MenuLabel>(CRAFT_ITEM,"Item Name Header")->SetLabel(std::format("Crafting {}",item.lock()->DisplayName()));
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Component<EnhancementStatsLabel>(CRAFT_ITEM,"Enhancement Stats Label")->SetItem(item);
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Component<RequiredMaterialsList>(CRAFT_ITEM,"Required Materials List")->SetItem(item);
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Component<MenuComponent>(CRAFT_ITEM,"Craft Button")->SetGrayedOut(!item.lock()->CanEnhanceItem());
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Menu::OpenMenu(CRAFT_ITEM);
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return true;
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},
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[](MenuFuncData data){
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@ -109,6 +124,19 @@ void Menu::InitializeBlacksmithCraftingWindow(){
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auto armorDisplay=blacksmithWindow->ADD("Armor Inventory Display",RowInventoryScrollableWindowComponent)({{2,28},{220,blacksmithWindow->size.y-44}},"Item Name Label","Item Description Label",
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[](MenuFuncData data){
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Menu::OpenMenu(CRAFT_ITEM);
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RowItemDisplay*comp=DYNAMIC_CAST<RowItemDisplay*>(data.component);
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const std::weak_ptr<Item>item=comp->GetItem();
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std::string label="";
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if(item.lock()->EnhancementIsPossible()&&item.lock()->GetEnhancementInfo().size()>item.lock()->EnhancementLevel()+1){
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label=std::format("Level {} ->#00AA00 {}",item.lock()->EnhancementLevel(),item.lock()->EnhancementLevel()+1);
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}
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Component<MenuLabel>(CRAFT_ITEM,"Enhancement Level Header")->SetLabel(label);
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Component<MenuLabel>(CRAFT_ITEM,"Item Name Header")->SetLabel(std::format("Crafting {}",item.lock()->DisplayName()));
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Component<EnhancementStatsLabel>(CRAFT_ITEM,"Enhancement Stats Label")->SetItem(item);
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Component<RequiredMaterialsList>(CRAFT_ITEM,"Required Materials List")->SetItem(item);
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Component<MenuComponent>(CRAFT_ITEM,"Craft Button")->SetGrayedOut(!item.lock()->CanEnhanceItem());
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return true;
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},
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[](MenuFuncData data){
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71
Crawler/CraftItemWindow.cpp
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71
Crawler/CraftItemWindow.cpp
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@ -0,0 +1,71 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Menu.h"
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#include "EnhancementStatsLabel.h"
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#include "RequiredMaterialsList.h"
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void Menu::InitializeCraftItemWindow(){
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Menu*craftItemWindow=CreateMenu(CRAFT_ITEM,CENTERED,{240,120});
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craftItemWindow->ADD("Item Name Header",MenuLabel)({{2,-16},{craftItemWindow->size.x-4,12}},"Item Name",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
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craftItemWindow->ADD("Enhancement Level Header",MenuLabel)({{2,0},{craftItemWindow->size.x-4,12}},"Level X ->#00AA00 Y",1.f,ComponentAttr::SHADOW|ComponentAttr::FIXED_WIDTH_FONT)END;
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craftItemWindow->ADD("Enhancement Stats Label",EnhancementStatsLabel)({{2,16},{craftItemWindow->size.x-4,72}},Item::BLANK,1.f)END;
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craftItemWindow->ADD("Materials Requirement Outline",MenuComponent)({{2,86},{craftItemWindow->size.x-4,26}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE)END;
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craftItemWindow->ADD("Required Materials Label",MenuLabel)({{4,80},{craftItemWindow->size.x-8,0}},"Required Materials",1.0f,ComponentAttr::SHADOW)END;
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craftItemWindow->ADD("Required Materials List",RequiredMaterialsList)({{4,88},{craftItemWindow->size.x-8,22}},Item::BLANK)END;
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craftItemWindow->ADD("Back Button",MenuComponent)({{36,116},{48,12}},"Back",[](MenuFuncData data){Menu::CloseMenu();return true;})END;
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craftItemWindow->ADD("Craft Button",MenuComponent)({{craftItemWindow->size.x-84,116},{48,12}},"Craft",[](MenuFuncData data){
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const std::weak_ptr<Item>item=Component<EnhancementStatsLabel>(data.menu.GetType(),"Enhancement Stats Label")->GetItem();
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if(item.lock()->CanEnhanceItem()){
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item.lock()->EnhanceItem();
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}
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std::string label="";
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if(item.lock()->EnhancementIsPossible()&&item.lock()->GetEnhancementInfo().size()>item.lock()->EnhancementLevel()+1){
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label=std::format("Level {} ->#00AA00 {}",item.lock()->EnhancementLevel(),item.lock()->EnhancementLevel()+1);
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}
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Component<MenuLabel>(data.menu.GetType(),"Enhancement Level Header")->SetLabel(label);
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data.component->SetGrayedOut(!item.lock()->CanEnhanceItem());
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return true;
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})END;
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}
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@ -333,6 +333,10 @@
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<ClInclude Include="Effect.h" />
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<ClInclude Include="Emitter.h" />
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<ClInclude Include="EncountersSpawnListScrollableWindowComponent.h" />
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<ClInclude Include="EnhancementStatsLabel.h">
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<SubType>
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</SubType>
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</ClInclude>
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<ClInclude Include="EquipSlotButton.h">
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<SubType>
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</SubType>
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@ -401,6 +405,10 @@
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<SubType>
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</SubType>
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</ClInclude>
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<ClInclude Include="RequiredMaterialsList.h">
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<SubType>
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</SubType>
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</ClInclude>
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<ClInclude Include="resource.h" />
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<ClInclude Include="resource1.h" />
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<ClInclude Include="RowInventoryScrollableWindowComponent.h">
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@ -467,6 +475,10 @@
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="CraftItemWindow.cpp">
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="Crawler.cpp" />
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<ClCompile Include="DamageNumber.cpp" />
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<ClCompile Include="discord-files\achievement_manager.cpp" />
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@ -381,6 +381,12 @@
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<ClInclude Include="InventoryCreator.h">
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<Filter>Header Files\Interface</Filter>
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</ClInclude>
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<ClInclude Include="EnhancementStatsLabel.h">
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<Filter>Header Files\Interface</Filter>
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</ClInclude>
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<ClInclude Include="RequiredMaterialsList.h">
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<Filter>Header Files\Interface</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Player.cpp">
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@ -635,6 +641,9 @@
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<ClCompile Include="InventoryCreator.cpp">
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<Filter>Source Files\Interface</Filter>
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</ClCompile>
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<ClCompile Include="CraftItemWindow.cpp">
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<Filter>Source Files\Interface</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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106
Crawler/EnhancementStatsLabel.h
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106
Crawler/EnhancementStatsLabel.h
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@ -0,0 +1,106 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuLabel.h"
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#include "Item.h"
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class EnhancementStatsLabel:public MenuLabel{
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std::weak_ptr<Item>itemRef;
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public:
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inline EnhancementStatsLabel(geom2d::rect<float>rect,const std::weak_ptr<Item>itemRef,float scale=1,ComponentAttr attributes=ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)
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:MenuLabel(rect,"",scale,attributes),itemRef(itemRef){}
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inline void SetItem(const std::weak_ptr<Item>itemRef){
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this->itemRef=itemRef;
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}
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inline const std::weak_ptr<Item>GetItem()const{
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return itemRef;
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}
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protected:
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inline virtual void DrawDecal(ViewPort&window,bool focused)override final{
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MenuComponent::DrawDecal(window,focused);
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vf2d adjustedScale={scale,scale};
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vf2d labelTextSize=vf2d(game->GetWrappedTextSizeProp(label,rect.size.x,adjustedScale));
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if(fitToLabel){
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float sizeRatio=((labelTextSize*adjustedScale).x)/(rect.size.x-2);
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if(sizeRatio>1){
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adjustedScale.x/=sizeRatio;
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}
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labelTextSize=vf2d(game->GetTextSizeProp(label)*adjustedScale);
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}
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vf2d drawPos=rect.middle()-vf2d{labelTextSize}/2; //Assume centered.
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if(!centered){
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drawPos=vf2d{rect.pos.x+2,rect.pos.y};
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}
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if(itemRef.lock()->EnhancementIsPossible()){
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float maxAttributeLabelSize=0;
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std::for_each(itemRef.lock()->GetEnhancementInfo()[1].stats.begin(),itemRef.lock()->GetEnhancementInfo()[1].stats.end(),[&](const auto&data){
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auto&attr=data.first;
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maxAttributeLabelSize=std::max(maxAttributeLabelSize,float(game->GetWrappedTextSizeProp(std::format("{}",attr.Name()),rect.size.x,adjustedScale).x));
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});
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for(float yOffset=0;const auto&[attr,value]:itemRef.lock()->GetEnhancementInfo()[itemRef.lock()->EnhancementLevel()].stats){
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std::string attributeLabel=std::format("{}",attr.Name());
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float attributeLabelWidth=game->GetTextSizeProp(attributeLabel).x;
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window.DrawShadowStringPropDecal(drawPos+vf2d{maxAttributeLabelSize/2+24,yOffset}-vf2d{attributeLabelWidth/2,0},attributeLabel,WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
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uint8_t nextEnhanceLevel=itemRef.lock()->EnhancementLevel()+1;
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float nextStageValue=0;
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if(itemRef.lock()->GetEnhancementInfo().size()>nextEnhanceLevel){
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nextStageValue=itemRef.lock()->GetEnhancementInfo()[nextEnhanceLevel].stats.get_readOnly(attr);
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}
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std::string percentageSign=attr.DisplayAsPercent()?"%":"";
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window.DrawShadowStringDecal(drawPos+vf2d{maxAttributeLabelSize+4+24,yOffset},std::format("{:>5} ->#00AA00 {:<5}",
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attr.ShowAsDecimal()?std::format("{:>4.1f}{}",value,percentageSign):std::format("{}{}",value,percentageSign),
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nextStageValue!=0?
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attr.ShowAsDecimal()?std::format("{:<4.1f}{}",nextStageValue,percentageSign):std::format("{}{}",nextStageValue,percentageSign)
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:"MAX"),
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WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
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yOffset+=16;
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}
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}else{
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std::string text="Cannot be enhanced.";
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float textWidth=game->GetTextSizeProp(text).x;
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window.DrawShadowStringPropDecal(rect.middle()-vf2d{textWidth,0}/2,text,RED,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
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}
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}
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};
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@ -901,12 +901,13 @@ EnhancementLevelInfo::EnhancementLevelInfo(const Stats&stats,const CraftingRequi
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:stats(stats),craftingRequirement(craftingRequirement){}
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const bool Item::CanEnhanceItem()const{
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if(ISBLANK(std::make_shared<Item>(*this)))return false;
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if(!GetEnhancementInfo().CanBeEnhanced())return false;
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const EnhancementLevelInfo&enhanceInfo=GetEnhancementInfo()[EnhancementLevel()+1];
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if(EnhancementLevel()>="Item.Item Max Enhancement Level"_I)return false;
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if(game->GetPlayer()->GetMoney()<enhanceInfo.craftingRequirement.GetCost())return false;
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for(const Item&it:enhanceInfo.craftingRequirement.GetItems()){
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if(Inventory::GetItemCount(ActualName())<it.Amt()){
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if(Inventory::GetItemCount(it.ActualName())<it.Amt()){
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return false;
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}
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}
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@ -954,5 +955,9 @@ const bool Item::IsCraftable()const{
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return it->IsCraftable();
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}
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const bool ItemInfo::IsCraftable()const{
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return GetEnhancementInfo().CanBeEnhanced();
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return GetEnhancementInfo().CanBeEnhanced();
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}
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const bool Item::EnhancementIsPossible()const{
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return it->IsCraftable();
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}
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@ -181,7 +181,11 @@ public:
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//Use ISBLANK macro instead!! This should not be called directly!!
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const bool IsBlank()const;
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const uint8_t EnhancementLevel()const;
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//NOTE: This function must be primed with CanEnhanceItem()! Otherwise it will cause a runtime error.
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void EnhanceItem();
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//Whether or not this item can be enhanced/crafted.
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const bool EnhancementIsPossible()const;
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//A verification function that confirms if we are allowed to perform an enhancement. MUST BE CALLED to prime EnhanceItem() function!!
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const bool CanEnhanceItem()const;
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static std::shared_ptr<Item>BLANK;
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const std::optional<const::ItemSet*const>ItemSet()const;
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@ -107,6 +107,7 @@ void Menu::InitializeMenus(){
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InitializeBuyItemWindow();
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InitializeSellItemWindow();
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InitializeBlacksmithCraftingWindow();
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InitializeCraftItemWindow();
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for(MenuType type=MenuType(int(MenuType::ENUM_START)+1);type<MenuType::ENUM_END;type=MenuType(int(type+1))){
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if(menus.count(type)==0){
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@ -76,6 +76,7 @@ enum MenuType{
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BUY_ITEM,
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SELL_ITEM,
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BLACKSMITH,
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CRAFT_ITEM,
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#pragma region Enum End //DO NOT REMOVE
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///////////////////////////////////////////////////////////
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/*DO NOT REMOVE!!*/ENUM_END////////////////////////////////
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@ -98,6 +99,7 @@ class Menu:public IAttributable{
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static void InitializeBuyItemWindow();
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static void InitializeSellItemWindow();
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static void InitializeBlacksmithCraftingWindow();
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static void InitializeCraftItemWindow();
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friend class Crawler;
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friend struct Player;
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@ -47,12 +47,13 @@ enum class ButtonAttr{
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};
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enum class ComponentAttr{
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NONE= 0b000000,
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LEFT_ALIGN= 0b000001, //Labels are centered by default.
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SHADOW= 0b000010, //Adds shadows to the label text.
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OUTLINE= 0b000100, //Adds an outline around the component.
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BACKGROUND= 0b001000, //Renders the background of the menu theme for this component.
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FIT_TO_LABEL= 0b010000, //Scales the text horizontally to fit the label if the text takes up more space rather than wrapping.
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NONE= 0b0'0000'0000,
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LEFT_ALIGN= 0b0'0000'0001, //Labels are centered by default.
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SHADOW= 0b0'0000'0010, //Adds shadows to the label text.
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OUTLINE= 0b0'0000'0100, //Adds an outline around the component.
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BACKGROUND= 0b0'0000'1000, //Renders the background of the menu theme for this component.
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FIT_TO_LABEL= 0b0'0001'0000, //Scales the text horizontally to fit the label if the text takes up more space rather than wrapping.
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FIXED_WIDTH_FONT= 0b0'0010'0000, //Uses a fixed-width font (instead of a proportional one) for text rendering.
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};
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enum class SelectionType{
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@ -49,9 +49,10 @@ protected:
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float scale=1;
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bool shadow=false;
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bool centered=true;
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bool proportional=true;
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public:
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inline MenuLabel(geom2d::rect<float>rect,std::string label,float scale=1,ComponentAttr attributes=ComponentAttr::NONE)
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:MenuComponent(rect,label,MenuFunc{},ButtonAttr::UNSELECTABLE|ButtonAttr::UNSELECTABLE_VIA_KEYBOARD),scale(scale),centered(!(attributes&ComponentAttr::LEFT_ALIGN)),shadow(attributes&ComponentAttr::SHADOW){
|
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:MenuComponent(rect,label,MenuFunc{},ButtonAttr::UNSELECTABLE|ButtonAttr::UNSELECTABLE_VIA_KEYBOARD),scale(scale),centered(!(attributes&ComponentAttr::LEFT_ALIGN)),shadow(attributes&ComponentAttr::SHADOW),proportional(!(attributes&ComponentAttr::FIXED_WIDTH_FONT)){
|
||||
border=attributes&ComponentAttr::OUTLINE;
|
||||
this->background=attributes&ComponentAttr::BACKGROUND;
|
||||
showDefaultLabel=false;
|
||||
@ -67,14 +68,20 @@ protected:
|
||||
inline virtual void DrawDecal(ViewPort&window,bool focused)override{
|
||||
MenuComponent::DrawDecal(window,focused);
|
||||
vf2d adjustedScale={scale,scale};
|
||||
vf2d labelTextSize=vf2d(game->GetWrappedTextSizeProp(label,rect.size.x,adjustedScale));
|
||||
vf2d labelTextSize=
|
||||
proportional?
|
||||
vf2d(game->GetWrappedTextSizeProp(label,rect.size.x,adjustedScale)):
|
||||
vf2d(game->GetWrappedTextSize(label,rect.size.x,adjustedScale));
|
||||
|
||||
if(fitToLabel){
|
||||
float sizeRatio=((labelTextSize*adjustedScale).x)/(rect.size.x-2);
|
||||
if(sizeRatio>1){
|
||||
adjustedScale.x/=sizeRatio;
|
||||
}
|
||||
labelTextSize=vf2d(game->GetTextSizeProp(label)*adjustedScale);
|
||||
labelTextSize=
|
||||
proportional?
|
||||
vf2d(game->GetTextSizeProp(label)*adjustedScale):
|
||||
vf2d(game->GetTextSize(label)*adjustedScale);
|
||||
}
|
||||
|
||||
vf2d drawPos=rect.middle()-vf2d{labelTextSize}/2; //Assume centered.
|
||||
@ -83,9 +90,17 @@ protected:
|
||||
}
|
||||
|
||||
if(shadow){
|
||||
window.DrawShadowStringPropDecal(drawPos,label,WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
|
||||
if(proportional){
|
||||
window.DrawShadowStringPropDecal(drawPos,label,WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
|
||||
}else{
|
||||
window.DrawShadowStringDecal(drawPos,label,WHITE,BLACK,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
|
||||
}
|
||||
}else{
|
||||
window.DrawStringPropDecal(drawPos,label,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
|
||||
if(proportional){
|
||||
window.DrawStringPropDecal(drawPos,label,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
|
||||
}else{
|
||||
window.DrawStringDecal(drawPos,label,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x,1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
93
Crawler/RequiredMaterialsList.h
Normal file
93
Crawler/RequiredMaterialsList.h
Normal file
@ -0,0 +1,93 @@
|
||||
#pragma region License
|
||||
/*
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2022 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above
|
||||
copyright notice. This list of conditions and the following disclaimer must be
|
||||
reproduced in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
Portions of this software are copyright © 2023 The FreeType
|
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
||||
All rights reserved.
|
||||
*/
|
||||
#pragma endregion
|
||||
#pragma once
|
||||
|
||||
#include "MenuLabel.h"
|
||||
#include "Item.h"
|
||||
|
||||
class RequiredMaterialsList:public MenuLabel{
|
||||
std::weak_ptr<Item>itemRef;
|
||||
public:
|
||||
inline RequiredMaterialsList(geom2d::rect<float>rect,const std::weak_ptr<Item>itemRef,ComponentAttr attributes=ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)
|
||||
:MenuLabel(rect,"",1.f,attributes),itemRef(itemRef){}
|
||||
inline void SetItem(const std::weak_ptr<Item>itemRef){
|
||||
this->itemRef=itemRef;
|
||||
}
|
||||
inline const std::weak_ptr<Item>GetItem()const{
|
||||
return itemRef;
|
||||
}
|
||||
protected:
|
||||
inline virtual void DrawDecal(ViewPort&window,bool focused)override final{
|
||||
MenuComponent::DrawDecal(window,focused);
|
||||
vf2d adjustedScale={scale,scale};
|
||||
vf2d labelTextSize=vf2d(game->GetWrappedTextSizeProp(label,rect.size.x,adjustedScale));
|
||||
|
||||
if(fitToLabel){
|
||||
float sizeRatio=((labelTextSize*adjustedScale).x)/(rect.size.x-2);
|
||||
if(sizeRatio>1){
|
||||
adjustedScale.x/=sizeRatio;
|
||||
}
|
||||
labelTextSize=vf2d(game->GetTextSizeProp(label)*adjustedScale);
|
||||
}
|
||||
|
||||
if(itemRef.lock()->EnhancementIsPossible()&&itemRef.lock()->GetEnhancementInfo().size()>itemRef.lock()->EnhancementLevel()+1){
|
||||
float drawWidth=rect.size.x/3;
|
||||
int index=0;
|
||||
for(const auto&item:itemRef.lock()->GetEnhancementInfo()[itemRef.lock()->EnhancementLevel()+1].craftingRequirement.GetItems()){
|
||||
Pixel textCol=WHITE;
|
||||
if(Inventory::GetItemCount(item.ActualName())<item.Amt())textCol=RED;
|
||||
vf2d drawPos=rect.pos+vf2d{drawWidth*(index%3),12.f*(index/3)};
|
||||
std::string labelText=std::format("{}",item.DisplayName());
|
||||
float labelWidth=game->GetTextSizeProp(labelText).x;
|
||||
window.DrawShadowStringDecal(drawPos,std::format("{:>3}",item.Amt()),textCol,BLACK);
|
||||
window.DrawShadowStringPropDecal(drawPos+vf2d{26,0},labelText,textCol,BLACK,{std::min(1.f,(drawWidth-26-2)/labelWidth),1.f});
|
||||
index++;
|
||||
}
|
||||
Pixel textCol=WHITE;
|
||||
uint32_t goldAmt=itemRef.lock()->GetEnhancementInfo()[itemRef.lock()->EnhancementLevel()+1].craftingRequirement.GetCost();
|
||||
if(game->GetPlayer()->GetMoney()<goldAmt)textCol=RED;
|
||||
vf2d drawPos=rect.pos+vf2d{drawWidth*(index%3),12.f*(index/3)};
|
||||
std::string goldAmtText=std::format("{:>3}",goldAmt);
|
||||
std::string labelText=std::format("{}","Item.Currency Name"_S);
|
||||
float goldAmtWidth=game->GetTextSize(goldAmtText).x;
|
||||
window.DrawShadowStringDecal(drawPos,goldAmtText,textCol,BLACK);
|
||||
window.DrawShadowStringPropDecal(drawPos+vf2d{goldAmtWidth+2,0},labelText,textCol,BLACK);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
};
|
@ -39,7 +39,7 @@ All rights reserved.
|
||||
#define VERSION_MAJOR 0
|
||||
#define VERSION_MINOR 2
|
||||
#define VERSION_PATCH 1
|
||||
#define VERSION_BUILD 4955
|
||||
#define VERSION_BUILD 5026
|
||||
|
||||
#define stringify(a) stringify_(a)
|
||||
#define stringify_(a) #a
|
||||
|
@ -26,6 +26,9 @@ Equipment
|
||||
{
|
||||
Item[0] = Green Slime Remains,10
|
||||
Item[1] = Logs,2
|
||||
Item[2] = Blue Slime Remains,4
|
||||
Item[3] = Red Slime Remains,3
|
||||
Item[4] = Flower Petals,1
|
||||
|
||||
Gold = 50
|
||||
}
|
||||
|
@ -12,6 +12,8 @@ Item
|
||||
Item Cooldown Time = 5.0
|
||||
# The maximum enhancement level of equipment.
|
||||
Item Max Enhancement Level = 10
|
||||
# The name of the currency in the game.
|
||||
Currency Name = Gold
|
||||
}
|
||||
ItemDrop
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user