Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2022 OneLoneCoder.com |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "InventoryScrollableWindowComponent.h" |
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#include "RowItemDisplay.h" |
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class RowInventoryScrollableWindowComponent:public InventoryScrollableWindowComponent{ |
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public: |
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inline RowInventoryScrollableWindowComponent(geom2d::rect<float>rect,ITCategory invType,std::string itemNameLabelName,std::string itemDescriptionLabelName,std::function<bool(MenuFuncData)>inventoryButtonClickAction,std::function<bool(MenuFuncData)>inventoryButtonHoverAction,std::function<bool(MenuFuncData)>inventoryButtonMouseOutAction,InventoryWindowOptions options={.padding=8,.size={24,24}},bool inventoryButtonsActive=true,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE) |
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:InventoryScrollableWindowComponent(rect,invType,itemNameLabelName,itemDescriptionLabelName,inventoryButtonClickAction,inventoryButtonHoverAction,inventoryButtonMouseOutAction,options,inventoryButtonsActive,attributes){} |
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virtual inline void SetCompactDescriptions(bool compact)override{ |
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if(compact)this->compact=COMPACT; |
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else this->compact=NON_COMPACT; |
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for(MenuComponent*component:components){ |
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RowItemDisplay*itemButton=dynamic_cast<RowItemDisplay*>(component); |
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if(itemButton){ |
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itemButton->SetCompactDescriptions(compact); |
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}else{ |
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ERR("WARNING! Attempting to cast a button that isn't a MenuItemButton!"); |
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} |
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} |
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} |
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virtual inline void AddButtonOnSlotUpdate(ITCategory cat)override{ |
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size_t invSize=Inventory::get(cat).size(); |
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int invWidth=int(rect.size.x/(float(options.size.x)+options.padding)); |
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int x=int((invSize-1)%invWidth); |
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int y=int((invSize-1)/invWidth); |
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int itemIndex=y*invWidth+x; |
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vf2d buttonSize=options.size; |
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vf2d totalSpacing={options.padding+buttonSize.x,options.padding+buttonSize.y}; |
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auto newItem=ADD("item_"+cat+"_"+std::to_string(itemIndex),RowItemDisplay)({totalSpacing*vf2d{float(x),float(y)},buttonSize},Inventory::get(cat)[itemIndex],inventoryButtonClickAction,itemNameLabelName,itemDescriptionLabelName,inventoryButtonsActive?ButtonAttr::NONE:ButtonAttr::UNSELECTABLE)END; |
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newItem->SetCompactDescriptions(compact==COMPACT); |
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newItem->SetHoverFunc(inventoryButtonHoverAction); |
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newItem->SetMouseOutFunc(inventoryButtonMouseOutAction); |
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//Since we are indexing into a vector reference which is inevitably going to get erased as we add more items,
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//we must update all previous menu component references in case that memory has been overwritten!
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for(int counter=0;MenuComponent*component:components){ |
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RowItemDisplay*item=dynamic_cast<RowItemDisplay*>(component); |
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if(item!=nullptr){ |
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item->SetItem(Inventory::get(cat)[counter]); |
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}else{ |
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ERR("WARNING! Could not properly cast item to RowItemDisplay* type!"); |
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} |
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counter++; |
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} |
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} |
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}; |
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