Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
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Pirate |
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-Wields a Saber and wears an eye patch, pirate hat, the typical Pirate stereotype. |
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Animations (5): |
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Idle |
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Walk |
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Slash |
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Stab |
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Dead |
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Pirate Marauder |
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-Equipped with 2 Swords. |
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Animations (5): |
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Idle |
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Walk |
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Jump Attack (Plunge) |
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Whirlwind Attack (Spinning around frantically) |
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Dead |
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Pirate Buccaneer |
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-Equipped with a musket. |
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Animations (5): |
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Idle |
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Walk |
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Aim |
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Firing |
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Dead |
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Pirate Captain |
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-Holds a Saber in one hand and a Hand Gun in the other. |
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Animations (7): |
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Idle |
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Walk |
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Slash using Saber |
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Stab using Saber |
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Raise + Shoot Handgun |
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Drink a bottle of Rum. |
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Dead |
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Parrot |
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====== |
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(Does not require a death animation) |
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Animations (3): |
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Idle |
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Fly |
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Charge |
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Crab |
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==== |
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Animations (4): |
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Idle |
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Sidestep / Crab Walk |
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Lifts up pincers and charges |
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Dead |
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Sandworm |
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======== |
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Starts underground (can see silhouette) |
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Animations (6): |
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Idle (Head above ground) |
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Dive underground |
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Swim in sand |
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Rise up from ground |
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Shoot/Spit Sand |
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Dead |
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Seagull |
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======= |
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Animations (3): |
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Idle |
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Flying |
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Dead |
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================= |
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Pirate |
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Size: 100% |
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Hp: 350 |
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Exp: 33 |
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Attack: 31 |
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Move-Spd: 110% |
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Equipped with a Saber. |
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Same behaviour like Chapter 2 Dagger Goblins. |
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Pirate Marauder |
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Size: 100% |
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Hp: 500 |
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Exp: 39 |
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Attack: 43 |
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Move-Spd: 125% |
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Equipped with 2 Swords. |
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Base behaviour like Pirate. |
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every 8 seconds chance to do an ability: |
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25% & insight of players vision & further then 400 range away: Jump attack on the player 150 radius impact area |
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25% & within 700 range of player & further then 400 range away: whirlwind attack, spinning to the players position +60% Move-spd during this attack |
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50% continue base behaviour. |
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Pirate Buccaneer |
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Size: 100% |
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Hp: 430 |
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Exp: 37 |
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Attack: 45 |
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Move-Spd: 100% |
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Equipped with a Muskeet. |
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Aim (1.0 Sec) - Lock position (0.3 sec) - Shoot - reload (2 sec) - move if to far away. (trying to stay in 1000 Range) |
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Pirate Captain (+Parrot) |
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Size: 120% |
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Hp: 1050 |
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Exp: 59 |
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Attack: 55 |
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Move-Spd: 95% |
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1 hand Saber. 1 Hand Gun |
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Also Base Pirate behaviour. |
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every 6 seconds if range <400 60% chance to stand still for 0.5 seconds - shoot his gun and continue base movement. |
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Once the Captain dropps below 300 health he pulls out a bottle of Rum and starts drinking. takes 2 seconds and recovers 150 Health. Only triggers once. |
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When the Pirate Enters the Screen the Parrot is still sitting on its shoulder and starts flying 2 seconds after the enemy is visible. |
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The parrot has the same stats and behaviour like chapter 2 Hawks. |
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The Parrot doesnt die, instead it gets stunned for 5 seconds on death and then recovers. |
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When the Captain dies the Parrot flies away and despawns out of screen. |
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Crap |
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Size: 60% |
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Hp: 600 |
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Exp: 34 |
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Attack: 23 |
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Move-Spd: 120% |
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Side step circles around the player in a 400 range radius. |
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every second running in a circle 20% chance to stop for 0.5 seconds, turn his side towards the player and charges with a pincer attack and runs a bit further to get to 400 range on the other side of the player. |
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starts circling the player again. |
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Giant Crap |
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Size: 180% |
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Hp: 1800 |
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Exp: 61 |
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Attack: 49 |
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Move-Spd: 90% |
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Charges player sideways. charges 600 range further then players position. |
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After charge 1 second no moving. then starts next charge building up movespeed over first 2 seconds. |
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Sandworm |
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Size: 90% |
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Hp: 400 |
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Exp: 24 |
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Attack: 33 |
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Move-Spd: 200% // 0% (stationary on air) |
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The sandworm spawns underground. |
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The sandworm ist completly invisible when its underground. |
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It moves to a random point within a 400 range around the player. (can be exactly under the player aswell) |
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once it reaches it position there is an 300 radisu animation and the player gets sucked in with a 30% movespd effect ( |
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Examples: |
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if playing doesnt move it moves with 30% speed into the middle, |
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if moving to the center normal speed +30% |
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if moving out normal speed -30% |
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Effect lasts for 3 seconds. If player is in the middle player receives collision damage. |
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Worm behaves like Chapter 1 Flower for up to 6 Attacks or if range to player is higher then 1500. |
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Then it burrows down again and repeats. |
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Seagul |
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Size: 80% |
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Hp: 40 |
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Exp: 6 |
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Attack: 0 |
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Move-Spd: 120% |
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When Player gets within 1000 Range Seagul starts flying away. takes 2 seconds to leave the ground. (time needs to be extended if 2 seconds arent enough for a warrior to get in warcry range) |
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Despawns once it reaches 4000 Range. |
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Bosses |
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Giant Octopus |
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Pirate Captain Ghost |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 621 B |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 621 B |
After Width: | Height: | Size: 621 B |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
Before Width: | Height: | Size: 878 B After Width: | Height: | Size: 4.6 KiB |