Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683.
parent
cfd73ab036
commit
9a65b731e9
@ -0,0 +1,89 @@ |
||||
#pragma region License |
||||
/*
|
||||
License (OLC-3) |
||||
~~~~~~~~~~~~~~~ |
||||
|
||||
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, |
||||
are permitted provided that the following conditions are met: |
||||
|
||||
1. Redistributions or derivations of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
||||
reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||
SUCH DAMAGE. |
||||
|
||||
Portions of this software are copyright © 2024 The FreeType |
||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
||||
All rights reserved. |
||||
*/ |
||||
#pragma endregion |
||||
|
||||
#include "Effect.h" |
||||
#include "util.h" |
||||
#include "AdventuresinLestoria.h" |
||||
#include "SoundEffect.h" |
||||
|
||||
INCLUDE_game |
||||
INCLUDE_GFX |
||||
|
||||
MonsterSoul::MonsterSoul(vf2d pos,float fadeoutTime,float size,vf2d spd,Pixel col,float rotation,float rotationSpd,bool additiveBlending) |
||||
:Effect(pos,INFINITE,"monstersoul.png",OnUpperLevel(),size,fadeoutTime,spd,col,rotation,rotationSpd,additiveBlending),fadeoutTime(fadeoutTime){} |
||||
bool MonsterSoul::Update(float fElapsedTime){ |
||||
bool updateResult{Effect::Update(fElapsedTime)}; |
||||
switch(phase){ |
||||
case RISING:{ |
||||
if(GetZ()<10.f){ |
||||
z+=10.f*fElapsedTime; |
||||
alpha=uint8_t(util::lerp(0,255,z/10.f)); |
||||
}else{ |
||||
phase=TRACKING_PLAYER; |
||||
alpha=255; |
||||
} |
||||
}break; |
||||
case TRACKING_PLAYER:{ |
||||
z=util::lerp(7,13,abs(sin(3*PI*lifetime))); |
||||
moveSpd+=48.f*fElapsedTime; |
||||
vf2d projectedPos{pos+util::pointTo(pos,game->GetPlayer()->GetPos())*moveSpd*fElapsedTime}; |
||||
geom2d::line<float>collisionLine{pos,projectedPos}; |
||||
pos=projectedPos; |
||||
if(geom2d::overlaps(collisionLine,geom2d::circle<float>(game->GetPlayer()->GetPos(),game->GetPlayer()->GetSizeMult()*8.f))){ |
||||
lifetime=0.f; |
||||
fadeout=fadeoutTime; |
||||
game->GetPlayer()->Heal("Reaper of Souls"_ENC["HEALTH GAIN"]); |
||||
game->GetPlayer()->RestoreMana("Reaper of Souls"_ENC["MANA GAIN"]); |
||||
game->GetPlayer()->GetRightClickAbility().cooldown-="Reaper of Souls"_ENC["COOLDOWN REDUCTION"]; |
||||
game->GetPlayer()->GetAbility1().cooldown-="Reaper of Souls"_ENC["COOLDOWN REDUCTION"]; |
||||
game->GetPlayer()->GetAbility2().cooldown-="Reaper of Souls"_ENC["COOLDOWN REDUCTION"]; |
||||
game->GetPlayer()->GetAbility3().cooldown-="Reaper of Souls"_ENC["COOLDOWN REDUCTION"]; |
||||
game->GetPlayer()->GetAbility4().cooldown-="Reaper of Souls"_ENC["COOLDOWN REDUCTION"]; |
||||
SoundEffect::PlaySFX("Collect Soul",pos); |
||||
phase=DEAD; |
||||
} |
||||
}break; |
||||
} |
||||
return updateResult; |
||||
} |
||||
void MonsterSoul::Draw()const{ |
||||
game->SetDecalMode(DecalMode::ADDITIVE); |
||||
game->view.DrawRotatedDecal(pos-vf2d{0,GetZ()},GFX["monstersoulglow.png"].Decal(),0.f,GFX["monstersoulglow.png"].Sprite()->Size()/2,size*util::lerp(0.6f,1.4f,abs(sin(2*PI*lifetime)))); |
||||
game->SetDecalMode(DecalMode::NORMAL); |
||||
Effect::Draw(); |
||||
} |
Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
Binary file not shown.
Binary file not shown.
Loading…
Reference in new issue