.. |
C++/scripts
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Include for ScrollingWindowComponent was missing.
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11 months ago |
assets
|
Monstespawns for 3_7 & 3_8 finished.
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2 weeks ago |
controller_config
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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8 months ago |
discord-files
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
promo
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Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
steam
|
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
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8 months ago |
utils
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
x64
|
Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
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3 months ago |
Ability.cpp
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Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
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3 months ago |
Ability.h
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Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
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3 months ago |
AccessoryRowItemDisplay.h
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Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
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9 months ago |
Adventures in Lestoria.data
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Fix Issue #32 for emscripten/linux builds
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11 months ago |
Adventures in Lestoria.html
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Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos.
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8 months ago |
Adventures in Lestoria.js
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Fix Issue #32 for emscripten/linux builds
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11 months ago |
Adventures in Lestoria.rc
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
Adventures in Lestoria.tiled-project
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Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
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2 months ago |
Adventures in Lestoria.vcxproj
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Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
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1 month ago |
Adventures in Lestoria.vcxproj.filters
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Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
|
1 month ago |
Adventures in Lestoria.wasm
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Fix Issue #32 for emscripten/linux builds
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11 months ago |
AdventuresInLestoria.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
AdventuresInLestoria.h
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Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
|
1 month ago |
Animation.cpp
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Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
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1 month ago |
Animation.h
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Arc.cpp
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Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
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3 weeks ago |
Arc.h
|
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
|
3 weeks ago |
Arrow.cpp
|
Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008.
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4 months ago |
ArtificerDisassembleWindow.cpp
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Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665.
|
2 months ago |
ArtificerEnchantConfirmWindow.cpp
|
Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
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2 months ago |
ArtificerEnchantWindow.cpp
|
Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
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2 months ago |
ArtificerRefineResultWindow.cpp
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Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665.
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2 months ago |
ArtificerRefineWindow.cpp
|
Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665.
|
2 months ago |
ArtificerWindow.cpp
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Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662.
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3 months ago |
Attributable.h
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Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
|
2 months ago |
AttributableStat.cpp
|
Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests.
|
5 months ago |
AttributableStat.h
|
Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
|
2 months ago |
Audio.cpp
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
Audio.h
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
Bear.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
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2 months ago |
BearTrap.cpp
|
Lingering Scent enchant implemented.
|
4 months ago |
BitwiseEnum.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
BlackHole.h
|
Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271.
|
3 months ago |
BlacksmithCraftingWindow.cpp
|
Money displays in inventory windows use smaller shadow text outlines. Release Build 10793.
|
4 months ago |
Boar.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
Bomb.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
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2 weeks ago |
BombBoom.h
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
BreakingPillar.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
Buff.cpp
|
Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
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3 months ago |
Buff.h
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Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
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3 months ago |
Bullet.cpp
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
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2 months ago |
Bullet.h
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Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
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2 months ago |
BulletTypes.h
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
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1 month ago |
BuyItemWindow.cpp
|
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
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8 months ago |
C++ Header File (OLC-3).zip
|
Add in keyboard mapping display settings window. Add in keybind display buttons.
|
10 months ago |
C++ Source File (OLC-3).zip
|
Add in keyboard mapping display settings window. Add in keybind display buttons.
|
10 months ago |
CREDITS
|
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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9 months ago |
Chapter_1_2nd_Boss.txt
|
Changes to bear sprite.
|
11 months ago |
Chapter_1_Creatures_Part_2.txt
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Added knockup status for players/monsters.
|
11 months ago |
Chapter_2_Boss.txt
|
Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015.
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5 months ago |
Chapter_2_Monsters.txt
|
Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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8 months ago |
Chapter_3_Monsters.txt
|
Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
|
5 months ago |
CharacterAbilityPreviewComponent.h
|
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
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4 months ago |
CharacterMenuWindow.cpp
|
Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
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3 months ago |
CharacterRotatingDisplay.h
|
Add in input displays for gameplay HUD, showing current hotkeys for abilities and items. Updated class info menu to show current inputs. Added slight outlines to mouse control icons. Release Build 7574.
|
9 months ago |
ChargedArrow.cpp
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Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
2 months ago |
Checkbox.h
|
Add deadly dash attack sound effects and basic behavior
|
5 months ago |
Class.h
|
Prep Time Trial system structure. Release Build 8492.
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8 months ago |
ClassDiagram.cd
|
Update to PGE v2.25.
|
9 months ago |
ClassDiagram2.cd
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
ClassDiagram2.png
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
ClassInfo.h
|
Prep Time Trial system structure. Release Build 8492.
|
8 months ago |
ClassInfoWindow.cpp
|
Update spell descriptions to fit in class info boxes. Extend height of class info boxes. Add spell names to the class info spell boxes. Release Build 10050.
|
5 months ago |
ClassSelectionWindow.cpp
|
[demo] Make the 3 class variations unselectable in demo build. Release Build 11558.
|
3 months ago |
ConnectionPoint.cpp
|
Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks.
|
3 months ago |
ConnectionPoint.h
|
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
|
9 months ago |
ConsoleCommands.txt
|
Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
|
4 months ago |
ConsumableCraftItemWindow.cpp
|
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
|
8 months ago |
ConsumableCraftingWindow.cpp
|
Money displays in inventory windows use smaller shadow text outlines. Release Build 10793.
|
4 months ago |
Crab.cpp
|
Implemented Crab AI. Release Build 11683.
|
2 months ago |
CraftItemWindow.cpp
|
Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
|
3 months ago |
CraftingRequirement.cpp
|
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
|
9 months ago |
CraftingRequirement.h
|
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
|
9 months ago |
Crawler_2_Bonus_Boss.txt
|
Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
|
6 months ago |
Crawler_Artificer.txt
|
Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414.
|
3 months ago |
Crawler_Slime_King_Encounter.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Crawler_System_Overview.txt
|
Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
|
10 months ago |
Crawler_Trapper_Witch_thief.txt
|
Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044.
|
5 months ago |
CreditsWindow.cpp
|
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
|
8 months ago |
DEFINES.h
|
Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
|
1 month ago |
DaggerSlash.cpp
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2 months ago |
DaggerStab.cpp
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2 months ago |
DamageNumber.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
DamageNumber.h
|
Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074.
|
3 months ago |
DeadlyDash.cpp
|
Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271.
|
3 months ago |
DeathMenu.cpp
|
Returning to camp/map after dying now lets you obtain already collected resources/XP. Fix bug with XP bar display (visual error) in the level complete window. Release Build 7969.
|
9 months ago |
Debris.cpp
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
4 months ago |
Direction.h
|
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
|
7 months ago |
Do_Nothing.cpp
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
DynamicCounter.cpp
|
Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux.
|
10 months ago |
DynamicCounter.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
DynamicMenuLabel.h
|
Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482.
|
3 months ago |
Effect.cpp
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
|
3 months ago |
Effect.h
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
1 month ago |
Emitter.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Emitter.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
EncountersSpawnListScrollableWindowComponent.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
EnergyBolt.cpp
|
Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271.
|
3 months ago |
EnhancementStatsLabel.h
|
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
|
4 months ago |
EnvironmentalAudio.cpp
|
Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
|
2 months ago |
EnvironmentalAudio.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
EquipSlotButton.h
|
Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620.
|
3 months ago |
Error.h
|
Began implementing Artificer Refinement window. Release Build 11440.
|
3 months ago |
ExpandingRing.h
|
Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
|
5 months ago |
ExplosiveTrap.cpp
|
Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200.
|
3 months ago |
FadeInOutEffect.cpp
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
|
3 months ago |
FallingDebris.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
FallingStone.cpp
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
|
3 months ago |
Feather.cpp
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
4 months ago |
FireBolt.cpp
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
|
3 months ago |
FloatingMenuComponent.h
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
9 months ago |
ForegroundEffect.cpp
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
|
3 months ago |
Frog.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
FrogTongue.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
FunctionPriming.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
GameEvent.cpp
|
Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675.
|
5 months ago |
GameEvent.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
GameSettings.cpp
|
Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests.
|
5 months ago |
GameSettings.h
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
8 months ago |
GameState.cpp
|
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
|
4 months ago |
GameState.h
|
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
|
4 months ago |
GiantCrab.cpp
|
Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
|
2 months ago |
GiantOctopus.cpp
|
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
|
3 weeks ago |
Goblin_Boar_Rider.cpp
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
|
2 months ago |
Goblin_Bomb.cpp
|
Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
|
1 month ago |
Goblin_Bow.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
Goblin_Dagger.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
Hawk.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
HurtDamageInfo.h
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
4 months ago |
IBullet.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
IBullet.h
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2 months ago |
IT.cpp
|
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
|
3 months ago |
IT.h
|
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
|
3 months ago |
IconType.h
|
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
|
9 months ago |
InitialConcept.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
InputDisplayComponent.h
|
Added tutorial tooltips. Release Build 7758.
|
9 months ago |
InputHelper.cpp
|
Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
|
8 months ago |
InputHelper.h
|
Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465.
|
9 months ago |
InputKeyboardWindow.cpp
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
|
8 months ago |
InputNewKeybindWindow.cpp
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
InventoryConsumableWindow.cpp
|
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
|
9 months ago |
InventoryCreator.cpp
|
Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146.
|
4 months ago |
InventoryCreator.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
InventoryScrollableWindowComponent.h
|
Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
|
4 months ago |
InventoryWindow.cpp
|
Money displays in inventory windows use smaller shadow text outlines. Release Build 10793.
|
4 months ago |
Item.cpp
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
1 month ago |
Item.h
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
1 month ago |
ItemDrop.cpp
|
Fix new crashes pertaining to unchecked 0 distance in line normalizing functions.
|
2 months ago |
ItemDrop.h
|
Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538.
|
4 months ago |
ItemEnchant.cpp
|
Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
|
2 months ago |
ItemEnchant.h
|
Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
|
2 months ago |
ItemLoadoutWindow.cpp
|
Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
|
9 months ago |
ItemMapData.h
|
Remove early exit when detecting opposite connection points. Was causing incorrect behaviors between different platforms
|
10 months ago |
ItemMenuLabel.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
ItemScript.cpp
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
1 month ago |
Key.cpp
|
Forgot std::endl flush for logging on web build. Add deterministic keycode sum comparisons to keep proper ordering of input groups. Release Build 9665.
|
5 months ago |
Key.h
|
Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests.
|
5 months ago |
LICENSE
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
LICENSE_FT.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
LICENSE_OLC-3.txt
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
LargeStone.cpp
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
4 months ago |
LargeTornado.cpp
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
4 months ago |
LevelCompleteWindow.cpp
|
Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
|
8 months ago |
LevitatingRock.cpp
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
4 months ago |
LightningBolt.cpp
|
Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
|
3 months ago |
LightningBoltEmitter.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
LoadFileButton.h
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
9 months ago |
LoadGameWindow.cpp
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
8 months ago |
LoadingScreen.cpp
|
Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
|
6 months ago |
LoadingScreen.h
|
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
|
9 months ago |
MainMenuWindow.cpp
|
Credits navigation key actually pops up the credits for controllers.
|
9 months ago |
MajorHawk.cpp
|
Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345.
|
4 months ago |
Map.cpp
|
Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217.
|
4 months ago |
Map.h
|
Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217.
|
4 months ago |
Menu.cpp
|
Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662.
|
3 months ago |
Menu.h
|
Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
|
3 months ago |
MenuAnimatedIconButton.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
MenuAnimatedIconToggleButton.h
|
Implemented class selection window controller/keyboard compatibility. Added selection passthrough for disabled/grayed out items. Change hover fade-in for toggleable buttons. Release Build 6988.
|
10 months ago |
MenuComponent.cpp
|
Fix wrapped text on MenuLabel components bleeding out over the edges. Release build 11202.
|
3 months ago |
MenuComponent.h
|
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
|
3 months ago |
MenuDecal.h
|
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
|
3 months ago |
MenuDefinitions.cpp
|
Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
|
10 months ago |
MenuDefinitions.h
|
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
|
3 months ago |
MenuIconButton.h
|
Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
|
5 months ago |
MenuItemButton.h
|
Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620.
|
3 months ago |
MenuItemItemButton.h
|
Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620.
|
3 months ago |
MenuItemLabel.h
|
Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
|
3 months ago |
MenuItemLoadoutButton.h
|
Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.
|
9 months ago |
MenuLabel.h
|
Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414.
|
3 months ago |
MenuRefineLabel.h
|
Began implementing Artificer Refinement window. Release Build 11440.
|
3 months ago |
MenuType.h
|
Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665.
|
2 months ago |
Merchant's Items.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Merchant.cpp
|
Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
|
3 months ago |
Merchant.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
MerchantWindow.cpp
|
Money displays in inventory windows use smaller shadow text outlines. Release Build 10793.
|
4 months ago |
Meteor.cpp
|
Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
|
3 months ago |
Minimap.cpp
|
Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271.
|
3 months ago |
Minimap.h
|
Add extra reveal chunk tracker unordered map to prevent minimap updates every single frame the player character walked. Release Build 10027.
|
5 months ago |
Monster.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
Monster.h
|
Additional AI setup.
|
3 weeks ago |
MonsterAttribute.h
|
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
|
3 weeks ago |
MonsterData.cpp
|
Implemented Seagull AI. Release Build 11673.
|
2 months ago |
MonsterData.h
|
Remove unnecessary variables from old monster update code, remove return value, create unnecessary ambiguity with why we would need to return true/false for no purpose.
|
2 months ago |
MonsterSoul.cpp
|
Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead)
|
2 months ago |
MonsterStrategyHelpers.h
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
NPC.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
NewClasses.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
OctopusArm.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
Oktopus boss.txt
|
Add in more AI.
|
2 weeks ago |
Oscillator.h
|
Arc implementation completed. Release Build 11776.
|
1 month ago |
Overlay.cpp
|
Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494.
|
6 months ago |
Overlay.h
|
Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494.
|
6 months ago |
OverworldMapLevelWindow.cpp
|
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
|
8 months ago |
OverworldMenuWindow.cpp
|
Close leftover open equip window if it was opened when leaving the character equip menu. Fix censored text input being uncensored for emscripten build. Release Build 7850.
|
9 months ago |
Parrot.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
Pathfinding.cpp
|
Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
|
8 months ago |
Pathfinding.h
|
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
|
9 months ago |
PauseMenu.cpp
|
Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656.
|
8 months ago |
Pirate_Buccaneer.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
Pirate_Captain.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
Pirate_Marauder.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
Pixel.cpp
|
Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
|
4 months ago |
Pixel.h
|
Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130.
|
3 months ago |
Player.cpp
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
2 months ago |
Player.h
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
2 months ago |
PlayerMoneyLabel.h
|
Began implementing Artificer Refinement window. Release Build 11440.
|
3 months ago |
PlayerTimerType.h
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
PoisonBottle.cpp
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
1 month ago |
PoisonPool.cpp
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
1 month ago |
PopupMenuLabel.h
|
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
|
4 months ago |
ProgressBar.h
|
Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
|
9 months ago |
PulsatingFire.cpp
|
Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350.
|
3 months ago |
PurpleEnergyBall.cpp
|
Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200.
|
3 months ago |
RCa12948
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
RUN_STRATEGY.cpp
|
Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
|
1 month ago |
Ranger.cpp
|
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
|
4 months ago |
RequiredMaterialsList.h
|
Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
|
10 months ago |
RockLaunch.cpp
|
Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994.
|
5 months ago |
RowInventoryScrollableWindowComponent.h
|
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
|
3 months ago |
RowItemDisplay.h
|
Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620.
|
3 months ago |
RunAway.cpp
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
RunTowards.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
Sandworm.cpp
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
2 months ago |
SaveFile.cpp
|
[demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565.
|
2 months ago |
SaveFile.h
|
[demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565.
|
2 months ago |
SaveFileNameButton.h
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
SaveFileWindow.cpp
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
ScrollableWindowComponent.h
|
Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
|
3 months ago |
Seagull.cpp
|
Remove hidden incorrect collision on various stages. Release Build 11674.
|
2 months ago |
SellItemWindow.cpp
|
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
|
8 months ago |
SettingsWindow.cpp
|
Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
|
4 months ago |
ShermanWindow.cpp
|
Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595.
|
8 months ago |
ShineEffect.cpp
|
Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097.
|
5 months ago |
ShootAfar.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Slider.h
|
Move Settings Window items into a Scrollable Window Component. Rearranged/Resized items to accomodate for it. Fix a bug with not specifying a menu navigation group meaning that the menu will always default to the default button instead of the actual component navigation groups defined. Release Build 8131.
|
9 months ago |
SlimeKing.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
Slime_King_Encounter.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
SoundEffect.cpp
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
SoundEffect.h
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
SpawnEncounterLabel.h
|
Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
|
6 months ago |
SpellCircle.cpp
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
|
3 months ago |
StageMaskPolygon.cpp
|
Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
|
5 months ago |
StageMaskPolygon.h
|
Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
|
5 months ago |
StatCalculations.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
StatLabel.h
|
Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
|
9 months ago |
State.h
|
Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354.
|
4 months ago |
State_Death.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
State_Death.h
|
Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
|
9 months ago |
State_Dialog.cpp
|
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
|
4 months ago |
State_Dialog.h
|
Modify Visual Novel engine to include background alpha controls to allow the Visual Novel and game world drawing to both be rendered at the same time. Add the Dialog game state which represents a Visual Novel and game world to both be running at the same time.
|
4 months ago |
State_GameHub.cpp
|
[demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561.
|
3 months ago |
State_GameHub.h
|
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
|
9 months ago |
State_GameRun.cpp
|
Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846.
|
4 months ago |
State_GameRun.h
|
Fix some story script and update TODO. Remove extra old testing code.
|
9 months ago |
State_LevelComplete.cpp
|
ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback)
|
3 months ago |
State_LevelComplete.h
|
Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895.
|
9 months ago |
State_MainMenu.cpp
|
Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
|
6 months ago |
State_MainMenu.h
|
Added intro camera movement and transition changing. Release Build 7603.
|
9 months ago |
State_OverworldMap.cpp
|
[demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561.
|
3 months ago |
State_OverworldMap.h
|
Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks.
|
3 months ago |
State_Story.cpp
|
Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068.
|
9 months ago |
State_Story.h
|
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
|
9 months ago |
SteamKeyboardCallbackHandler.cpp
|
Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
|
8 months ago |
SteamKeyboardCallbackHandler.h
|
Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
|
8 months ago |
SteamStatsReceivedHandler.cpp
|
Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
|
8 months ago |
SteamStatsReceivedHandler.h
|
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
|
8 months ago |
StoneGolem.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
Stone_Elemental.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
SwordSlash.cpp
|
Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977.
|
4 months ago |
TEST_DEFINES.h
|
Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944.
|
5 months ago |
TMXParser.h
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
TODO.txt
|
Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
|
1 month ago |
TSXParser.h
|
Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
|
8 months ago |
Test.cpp
|
Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
|
3 months ago |
Test.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
TextEntryLabel.h
|
Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
|
9 months ago |
Theme.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Thief.cpp
|
Implemented Evasive Movement enchant. Added a player outline decal on a repeating timer. Release Build 10989.
|
4 months ago |
ThrownProjectile.cpp
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
|
1 month ago |
Timer.cpp
|
Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966.
|
4 months ago |
Timer.h
|
Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966.
|
4 months ago |
TitleScreen.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
TitleScreen.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
Toggleable.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Tornado.cpp
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
4 months ago |
TrailEffect.h
|
Cleanup and fixes to buff tests.
|
3 months ago |
Trapper.cpp
|
Implemented Concussive Trap enchant.
|
3 months ago |
Turret.cpp
|
Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
|
7 months ago |
Tutorial.cpp
|
[demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561.
|
3 months ago |
Tutorial.h
|
[demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561.
|
3 months ago |
UndefKeys.h
|
Add in #undef lines for Linux builds. Stupid Linux.
|
9 months ago |
Unlock.cpp
|
Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks.
|
3 months ago |
Unlock.h
|
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
|
8 months ago |
Ursule.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
UserIDMenu.cpp
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
Version.h
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
VisualNovel.cpp
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
|
2 weeks ago |
VisualNovel.h
|
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
|
4 months ago |
Warrior.cpp
|
Sonic Upgrade Enchant implemented.
|
3 months ago |
Wisp.cpp
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
4 months ago |
Witch.cpp
|
Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
|
1 month ago |
Wizard.cpp
|
Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
|
3 months ago |
Wolf.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
Zephy.cpp
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
assets.zip
|
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
|
7 months ago |
backend.js
|
Update backend to handle newly created accounts.
|
10 months ago |
buildtemplate.html
|
Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
|
9 months ago |
characters.txt
|
Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
|
10 months ago |
config.h
|
Octopus arm AI
|
1 month ago |
cpp.hint
|
Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172.
|
4 months ago |
discord_game_sdk.bundle
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
discord_game_sdk.dll
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
discord_game_sdk.dll.lib
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
discord_game_sdk.dylib
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
discord_game_sdk.so
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
drawutil.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
drawutil.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
emscripten_build.ps1
|
Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
|
9 months ago |
emscripten_compat.h
|
Emscripten compatibility fixes.
|
8 months ago |
emscripten_debug_build.ps1
|
Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
|
9 months ago |
emscripten_run.ps1
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
files.txt
|
Added 3_2, 3_3, 3_4.
|
4 months ago |
freetype.dll
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
freetype.lib
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
libsteam_api.so
|
Fix linux build and distribution release processes.
|
8 months ago |
loc.sh
|
Save File Window navigation controls
|
11 months ago |
miniaudio.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
olcPGEX_Gamepad.h
|
Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082.
|
9 months ago |
olcPGEX_MiniAudio.h
|
Fix new crashes pertaining to unchecked 0 distance in line normalizing functions.
|
2 months ago |
olcPGEX_SplashScreen.h
|
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
|
9 months ago |
olcPGEX_TTF.h
|
Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests.
|
5 months ago |
olcPGEX_TransformedView.h
|
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
|
4 months ago |
olcPGEX_ViewPort.h
|
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
|
4 months ago |
olcPixelGameEngine.h
|
Arc implementation completed. Release Build 11776.
|
1 month ago |
olcUTIL_Animate2D.h
|
Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015.
|
5 months ago |
olcUTIL_Camera2D.h
|
Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039.
|
4 months ago |
olcUTIL_DataFile.h
|
[demo] Add in safety checks for loading and saving files. Run saves/loads repeatedly until they actually complete. Demo Patch 5. Release Build 9546.
|
3 months ago |
olcUTIL_Geometry2D.h
|
Arc implementation completed. Release Build 11776.
|
1 month ago |
packkey.cpp
|
Test Pack key push 2.
|
4 months ago |
pge.data
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pge.html
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pge.js
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pge.wasm
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pixelGameEngine.cpp
|
ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback)
|
3 months ago |
play.html
|
Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
|
10 months ago |
resource.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
resource1.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
safemap.h
|
Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
|
4 months ago |
sig
|
Fix Issue #32 for emscripten/linux builds
|
11 months ago |
stb_vorbis.cpp
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
stb_vorbis.h
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
steam_api64.dll
|
Add steam API to build. Release Build 8219.
|
8 months ago |
steam_api64.lib
|
Add steam API to build. Release Build 8219.
|
8 months ago |
steam_appid.txt
|
Make sure steam_appid.txt exists in working directory so testing will launch the app in the debugger.
|
8 months ago |
switch-class.snippet
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
testPal.pal
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
update_version.ps1
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
util.cpp
|
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
|
3 weeks ago |
util.h
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Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
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2 weeks ago |