Fix wrapped text on MenuLabel components bleeding out over the edges. Release build 11202.
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85124b8875
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@ -99,6 +99,7 @@ void MenuComponent::DrawDecal(ViewPort&window,bool focused){
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window.FillRectDecal(rect.pos+V(A::DRAW_OFFSET)+vf2d{rect.size.x-1+1,0},{1,rect.size.y+1},borderCol);
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window.FillRectDecal(rect.pos+V(A::DRAW_OFFSET)+vf2d{0,rect.size.y-1+1},{rect.size.x+1,1},borderCol);
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}
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if(showDefaultLabel){
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vf2d adjustedScale=labelScaling;
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vi2d labelTextSize=vf2d(game->GetTextSizeProp(label))*adjustedScale;
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@ -94,15 +94,15 @@ protected:
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vf2d adjustedShadowScale={shadowScale,shadowScale};
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vf2d labelTextSize=
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proportional?
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vf2d(game->GetWrappedTextSizeProp(finalLabel,rect.size.x-4,adjustedScale)):
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vf2d(game->GetWrappedTextSize(finalLabel,rect.size.x-4,adjustedScale));
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vf2d(game->GetWrappedTextSizeProp(finalLabel,rect.size.x-8,adjustedScale)):
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vf2d(game->GetWrappedTextSize(finalLabel,rect.size.x-8,adjustedScale));
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if(fitToLabel){
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labelTextSize=
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proportional?
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vf2d(game->GetTextSizeProp(finalLabel)*adjustedScale):
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vf2d(game->GetTextSize(finalLabel)*adjustedScale);
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float sizeRatio=(labelTextSize.x)/(rect.size.x-4);
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float sizeRatio=(labelTextSize.x)/(rect.size.x-8);
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if(sizeRatio>1){
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adjustedScale.x/=sizeRatio;
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adjustedShadowScale.x/=sizeRatio;
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@ -113,7 +113,7 @@ protected:
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vf2d drawPos=vf2d{-1,0}+rect.middle()-vf2d{labelTextSize}/2; //Assume centered.
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if(!centered){
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if(rightAlign){
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drawPos=vf2d{rect.pos.x+rect.size.x-labelTextSize.x-4,rect.middle().y-labelTextSize.y/2}; //We should at least vertically align here.
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drawPos=vf2d{rect.pos.x+rect.size.x-labelTextSize.x-8,rect.middle().y-labelTextSize.y/2}; //We should at least vertically align here.
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}else{ //Left Align
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drawPos=vf2d{rect.pos.x+2,rect.middle().y-labelTextSize.y/2}; //We should at least vertically align here.
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}
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@ -141,15 +141,15 @@ protected:
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}else{
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if(shadow){
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if(proportional){
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window.DrawShadowStringPropDecal(drawPos,finalLabel,WHITE,BLACK,adjustedScale,adjustedShadowScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-4);
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window.DrawShadowStringPropDecal(drawPos,finalLabel,WHITE,BLACK,adjustedScale,adjustedShadowScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-8);
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}else{
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window.DrawShadowStringDecal(drawPos,finalLabel,WHITE,BLACK,adjustedScale,adjustedShadowScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-4);
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window.DrawShadowStringDecal(drawPos,finalLabel,WHITE,BLACK,adjustedScale,adjustedShadowScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-8);
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}
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}else{
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if(proportional){
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window.DrawStringPropDecal(drawPos,finalLabel,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-4);
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window.DrawStringPropDecal(drawPos,finalLabel,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-8);
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}else{
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window.DrawStringDecal(drawPos,finalLabel,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-4);
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window.DrawStringDecal(drawPos,finalLabel,WHITE,adjustedScale,fitToLabel?std::numeric_limits<float>::max():rect.size.x-8);
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}
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}
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 2
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#define VERSION_PATCH 5
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#define VERSION_BUILD 11201
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#define VERSION_BUILD 11202
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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