Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Menu.h" |
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#include "AdventuresInLestoria.h" |
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#include "MenuItemItemButton.h" |
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#include "DynamicMenuLabel.h" |
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INCLUDE_game |
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void Menu::InitializeArtificerRefineResultWindow(){ |
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Menu*artificerRefineResultWindow=CreateMenu(ARTIFICER_REFINE_RESULT,CENTERED,vi2d{144,144}); |
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auto itemIcon{artificerRefineResultWindow->ADD("Item Icon",MenuItemItemButton)(geom2d::rect<float>{{artificerRefineResultWindow->size.x/2.f-24.f,0.f},{48.f,48.f}},Item::BLANK,DO_NOTHING,"","",IconButtonAttr::NOT_SELECTABLE)END}; |
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itemIcon->SetIconScale({2.f,2.f}); |
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auto refineItemTextdisplay{artificerRefineResultWindow->ADD("Refine Item Text Display",MenuLabel)(geom2d::rect<float>{vf2d{0.f,artificerRefineResultWindow->size.y/2.f},vf2d{artificerRefineResultWindow->size.x,12.f}},"",1.f,ComponentAttr::SHADOW)END}; |
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auto refineResultDisplay{artificerRefineResultWindow->ADD("Refine Result",DynamicMenuLabel)(geom2d::rect<float>{vf2d{0.f,artificerRefineResultWindow->size.y/2.f+artificerRefineResultWindow->size.y*0.33f},vf2d{artificerRefineResultWindow->size.x,12.f}},[](){return "";},1.f,ComponentAttr::SHADOW)END}; |
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auto continueButton{artificerRefineResultWindow->ADD("Continue Button",MenuComponent)(geom2d::rect<float>{vf2d{artificerRefineResultWindow->size.x/4.f,artificerRefineResultWindow->size.y-6.f},{artificerRefineResultWindow->size.x/2.f,12.f}},"Continue",[](MenuFuncData data){ |
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onClick: |
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Menu::CloseMenu(); |
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return true; |
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})END}; |
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artificerRefineResultWindow->SetupKeyboardNavigation( |
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[](MenuType type,Data&returnData){ //On Open
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returnData=""; |
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}, |
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{ //Button Key
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{game->KEY_SCROLL,{"Navigate",[](MenuType type){}}}, |
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{game->KEY_BACK,{"Stay",[](MenuType type){ |
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Menu::CloseMenu(); |
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}}}, |
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{game->KEY_CONFIRM,{"Select",[](MenuType type){}}}, |
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} |
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,{ //Button Navigation Rules
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{"Sample Button",{ |
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.up="", |
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.down="", |
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.left="", |
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.right="",}}, |
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}); |
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} |
@ -0,0 +1,57 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#pragma once |
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#include "MenuLabel.h" |
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//A class holding a lambda function where you return an updated menu label that is declared on creation to reduce boilerplate for menu labels that just need to update text differently..
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class DynamicMenuLabel:public MenuLabel{ |
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public: |
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inline DynamicMenuLabel(geom2d::rect<float>rect,std::function<const std::string()>labelUpdateFunc,float scale=1,ComponentAttr attributes=ComponentAttr::NONE) |
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:labelUpdateFunc(labelUpdateFunc),MenuLabel(rect,"",scale,attributes){} |
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inline void SetLabelUpdateFunction(std::function<const std::string()>labelUpdateFunc){ |
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this->labelUpdateFunc=labelUpdateFunc; |
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} |
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protected: |
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inline virtual void Update(AiL*game)override{ |
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SetLabel(labelUpdateFunc()); |
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MenuLabel::Update(game); |
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} |
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private: |
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std::function<const std::string()>labelUpdateFunc; |
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}; |
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