Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
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February 28th -> Begin Internal Game Playtesting |
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March 6th -> Discord/Friend Playtesting |
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March 30th -> Public Demo Release |
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end of worldmap is visible. needs to be extended a little bit |
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distance on 1_1 between first and second Enemy spawn feels to empty |
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Materials for initial craft seems to be wrong? need to recheck |
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do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people. |
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should gemstones dropp from boss stages aswell? (Maybe lower droprate?) |
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Toggle for displaying error messages |
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Equip Gear using Start menu tutorial |
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Steam Controller SDK |
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Steam Rich Presence |
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Add in vsync system option |
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Sword attack should linger |
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Make another actions config file for the main build (The app # is different) |
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