Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.

This commit is contained in:
sigonasr2 2024-10-08 22:44:06 -05:00
parent aae5726f3d
commit 6b0c17b5ff
21 changed files with 3352 additions and 25 deletions

View File

@ -197,7 +197,11 @@
"Birds2",
"Birds3",
"Birds4",
"Campfire"
"Campfire",
"Crashing Waves",
"Gull1",
"Gull2",
"Gull3"
],
"valuesAsFlags": false
},

View File

@ -68,6 +68,7 @@ void EnvironmentalAudio::SetAudioName(const std::string_view audioName){
void EnvironmentalAudio::Activate(){
if(activated)return;
soundInstance=Audio::LoadAndPlaySFX(operator""_SFX(SOUND_DATA[audioName].file.c_str(),SOUND_DATA[audioName].file.length()),true);
Audio::Engine().SetPitch(soundInstance,util::random_range(0.9f,1.1f));
activated=true;
}
void EnvironmentalAudio::Deactivate(){

View File

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 11666
#define VERSION_BUILD 11667
#define stringify(a) stringify_(a)
#define stringify_(a) #a

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="335" height="165" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="17">
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="335" height="165" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="80">
<properties>
<property name="Background Music" propertytype="BGM" value="beach"/>
<property name="Level Type" type="int" propertytype="LevelType" value="0"/>
@ -876,5 +876,377 @@
</properties>
<point/>
</object>
<object id="17" name="Crashing Waves" type="AudioEnvironmentalSound" x="570" y="1890">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="19" name="Crashing Waves" type="AudioEnvironmentalSound" x="2304" y="1296">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="20" name="Crashing Waves" type="AudioEnvironmentalSound" x="3738" y="936">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="22" name="Crashing Waves" type="AudioEnvironmentalSound" x="5682" y="1476">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="23" name="Crashing Waves" type="AudioEnvironmentalSound" x="5688" y="3186">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
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<point/>
</object>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
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<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
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<point/>
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<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
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<point/>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
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<point/>
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<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
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<point/>
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<point/>
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<point/>
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<point/>
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<point/>
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<properties>
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<point/>
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<point/>
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<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
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<point/>
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<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
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<point/>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="67" name="Gull1" type="AudioEnvironmentalSound" x="918" y="1146">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull1"/>
</properties>
<point/>
</object>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull1"/>
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<point/>
</object>
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<properties>
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<point/>
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<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull1"/>
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<point/>
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<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull2"/>
</properties>
<point/>
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<point/>
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<point/>
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<properties>
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<point/>
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<point/>
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<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull3"/>
</properties>
<point/>
</object>
</objectgroup>
</map>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="288" height="287" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="4">
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="288" height="287" tilewidth="24" tileheight="24" infinite="0" nextlayerid="8" nextobjectid="72">
<properties>
<property name="Background Music" propertytype="BGM" value="beach"/>
<property name="Level Type" type="int" propertytype="LevelType" value="0"/>
@ -1477,5 +1477,413 @@
</properties>
<point/>
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View File

@ -1,5 +1,5 @@
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View File

@ -1,5 +1,5 @@
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View File

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View File

@ -1,5 +1,5 @@
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View File

@ -1,5 +1,5 @@
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View File

@ -1,5 +1,5 @@
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<object id="35" name="Crashing Waves" type="AudioEnvironmentalSound" x="2472" y="828">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="36" name="Crashing Waves" type="AudioEnvironmentalSound" x="1812" y="840">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="37" name="Crashing Waves" type="AudioEnvironmentalSound" x="1086" y="798">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="38" name="Crashing Waves" type="AudioEnvironmentalSound" x="768" y="1356">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="39" name="Gull1" type="AudioEnvironmentalSound" x="90" y="1380">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull1"/>
</properties>
<point/>
</object>
<object id="40" name="Gull1" type="AudioEnvironmentalSound" x="1836" y="186">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull1"/>
</properties>
<point/>
</object>
<object id="41" name="Gull1" type="AudioEnvironmentalSound" x="5016" y="96">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull1"/>
</properties>
<point/>
</object>
<object id="42" name="Gull1" type="AudioEnvironmentalSound" x="5982" y="1422">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull1"/>
</properties>
<point/>
</object>
<object id="43" name="Gull1" type="AudioEnvironmentalSound" x="6006" y="4974">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull1"/>
</properties>
<point/>
</object>
<object id="44" name="Gull2" type="AudioEnvironmentalSound" x="5922" y="5184">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull2"/>
</properties>
<point/>
</object>
<object id="45" name="Gull2" type="AudioEnvironmentalSound" x="5994" y="4122">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull2"/>
</properties>
<point/>
</object>
<object id="46" name="Gull2" type="AudioEnvironmentalSound" x="4518" y="300">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull2"/>
</properties>
<point/>
</object>
<object id="47" name="Gull2" type="AudioEnvironmentalSound" x="1332" y="258">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull2"/>
</properties>
<point/>
</object>
<object id="48" name="Gull2" type="AudioEnvironmentalSound" x="366" y="1104">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull2"/>
</properties>
<point/>
</object>
<object id="49" name="Gull3" type="AudioEnvironmentalSound" x="3846" y="252">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull3"/>
</properties>
<point/>
</object>
<object id="50" name="Gull3" type="AudioEnvironmentalSound" x="5022" y="1242">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull3"/>
</properties>
<point/>
</object>
<object id="51" name="Gull3" type="AudioEnvironmentalSound" x="5922" y="3582">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull3"/>
</properties>
<point/>
</object>
<object id="52" name="Gull3" type="AudioEnvironmentalSound" x="6912" y="5154">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Gull3"/>
</properties>
<point/>
</object>
</objectgroup>
</map>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="76" height="85" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="3">
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="76" height="85" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="16">
<properties>
<property name="Background Music" propertytype="BGM" value="beach_boss"/>
<property name="Level Type" type="int" propertytype="LevelType" value="1"/>
@ -456,5 +456,83 @@
<objectgroup id="6" name="Spawn Zones">
<object id="1" name="Player Spawn" type="PlayerSpawnLocation" x="1516" y="936" width="24" height="24"/>
<object id="2" name="Boss Arena Bounds" type="BossArena" x="180" y="132" width="1404" height="1818"/>
<object id="3" name="Crashing Waves" type="AudioEnvironmentalSound" x="540" y="-36">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="4" name="Crashing Waves" type="AudioEnvironmentalSound" x="24" y="174">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="5" name="Crashing Waves" type="AudioEnvironmentalSound" x="-18" y="834">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="6" name="Crashing Waves" type="AudioEnvironmentalSound" x="0" y="1380">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="7" name="Crashing Waves" type="AudioEnvironmentalSound" x="-6" y="1860">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="8" name="Crashing Waves" type="AudioEnvironmentalSound" x="438" y="2076">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="9" name="Crashing Waves" type="AudioEnvironmentalSound" x="1056" y="2112">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="10" name="Crashing Waves" type="AudioEnvironmentalSound" x="846" y="1866">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="11" name="Crashing Waves" type="AudioEnvironmentalSound" x="366" y="1776">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="12" name="Crashing Waves" type="AudioEnvironmentalSound" x="222" y="1494">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="13" name="Crashing Waves" type="AudioEnvironmentalSound" x="204" y="1038">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="14" name="Crashing Waves" type="AudioEnvironmentalSound" x="210" y="504">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="15" name="Crashing Waves" type="AudioEnvironmentalSound" x="354" y="150">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
</objectgroup>
</map>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="68" height="66" tilewidth="24" tileheight="24" infinite="0" nextlayerid="6" nextobjectid="2">
<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="68" height="66" tilewidth="24" tileheight="24" infinite="0" nextlayerid="6" nextobjectid="10">
<properties>
<property name="Background Music" propertytype="BGM" value="beach_boss"/>
<property name="Level Type" type="int" propertytype="LevelType" value="1"/>
@ -289,5 +289,53 @@
</layer>
<objectgroup id="5" name="Spawn Zones">
<object id="1" name="Boss Arena" type="BossArena" x="180" y="216" width="1272" height="852"/>
<object id="2" name="Crashing Waves" type="AudioEnvironmentalSound" x="84" y="246">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="3" name="Crashing Waves" type="AudioEnvironmentalSound" x="408" y="78">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="4" name="Crashing Waves" type="AudioEnvironmentalSound" x="936" y="48">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="5" name="Crashing Waves" type="AudioEnvironmentalSound" x="1482" y="114">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="6" name="Crashing Waves" type="AudioEnvironmentalSound" x="1464" y="348">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="7" name="Crashing Waves" type="AudioEnvironmentalSound" x="1188" y="192">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="8" name="Crashing Waves" type="AudioEnvironmentalSound" x="660" y="192">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
<object id="9" name="Crashing Waves" type="AudioEnvironmentalSound" x="294" y="276">
<properties>
<property name="Sound Name" propertytype="EnvironmentalSounds" value="Crashing Waves"/>
</properties>
<point/>
</object>
</objectgroup>
</map>

View File

@ -30,4 +30,24 @@ Environmental Audio
File = campfire.ogg
Volume = 100%
}
Crashing Waves
{
File = crashing_waves.ogg
Volume = 100%
}
Gull1
{
File = gull_01.ogg
Volume = 80%
}
Gull2
{
File = gull_02.ogg
Volume = 60%
}
Gull3
{
File = gull_03.ogg
Volume = 60%
}
}

View File

@ -62,22 +62,24 @@ Credits
LINE[59]=" "
LINE[60]="Spells and Company by LittleFieryOne"
LINE[61]=" "
LINE[62]=" "
LINE[62]="Gull sounds by Jonathon Jongsma https://www.xeno-canto.org/75111"
LINE[63]=" "
LINE[64]="Game License"
LINE[65]="~~~~~~~~~~~~~~~~"
LINE[66]="License (OLC-3)"
LINE[67]="~~~~~~~~~~~~~~~"
LINE[68]=" "
LINE[69]="Copyright ` 2024 Sig Productions <niconiconii@lestoria.net>"
LINE[64]=" "
LINE[65]=" "
LINE[66]="Game License"
LINE[67]="~~~~~~~~~~~~~~~~"
LINE[68]="License (OLC-3)"
LINE[69]="~~~~~~~~~~~~~~~"
LINE[70]=" "
LINE[71]="Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:"
LINE[71]="Copyright ` 2024 Sig Productions <niconiconii@lestoria.net>"
LINE[72]=" "
LINE[73]="1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer."
LINE[73]="Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:"
LINE[74]=" "
LINE[75]="2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution."
LINE[75]="1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer."
LINE[76]=" "
LINE[77]="3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission."
LINE[77]="2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution."
LINE[78]=" "
LINE[79]="THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
LINE[79]="3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission."
LINE[80]=" "
LINE[81]="THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
}

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