Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "AdventuresInLestoria.h" |
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#include "BulletTypes.h" |
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INCLUDE_ITEM_SCRIPTS |
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INCLUDE_game |
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INCLUDE_ANIMATION_DATA |
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void ItemInfo::InitializeScripts(){ |
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ITEM_SCRIPTS["Restore"]=[](AiL*game,std::optional<vf2d>targetingPos,ItemProps props){ |
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for(const auto&[propName,buffType]:NameToBuffType){ |
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int restoreAmt=props.GetIntProp(propName); |
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game->GetPlayer()->AddBuff(BuffRestorationType::ONE_OFF,NameToBuffType.at(propName),0.01f,float(restoreAmt),0.0f); |
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if(restoreAmt>0&&props.PropCount(propName)==3){ |
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game->GetPlayer()->AddBuff(BuffRestorationType::OVER_TIME,NameToBuffType.at(propName),props.GetFloatProp(propName,2),float(restoreAmt),props.GetFloatProp(propName,1)); |
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} |
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} |
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return true; |
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}; |
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for(auto&[key,value]:ItemAttribute::attributes){ |
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if(!DATA.GetProperty("ItemScript.Buff").HasProperty(key)){ |
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ERR("WARNING! Buff Item Script does not support Buff "<<std::quoted(value.Name())<<"!"); |
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} |
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} |
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ITEM_SCRIPTS["Buff"]=[](AiL*game,std::optional<vf2d>targetingPos,ItemProps props){ |
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for(auto&[key,value]:ItemAttribute::attributes){ |
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float intensity=props.GetFloatProp(key,0); |
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if(intensity==0.f)continue; |
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if(ItemAttribute::Get(key).DisplayAsPercent())intensity/=100; |
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game->GetPlayer()->AddBuff(BuffType::STAT_UP,props.GetFloatProp(key,1),intensity,{ItemAttribute::Get(key)}); |
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} |
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return true; |
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}; |
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ITEM_SCRIPTS["RestoreDuringCast"]=[](AiL*game,std::optional<vf2d>targetingPos,ItemProps props){ |
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for(const auto&[propName,buffType]:NameToBuffType){ |
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int restoreAmt=props.GetIntProp(propName); |
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game->GetPlayer()->AddBuff(BuffRestorationType::ONE_OFF,NameToBuffType.at(propName),0.01f,float(restoreAmt),0.0f); |
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if(restoreAmt>0&&props.PropCount(propName)==3){ |
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game->GetPlayer()->AddBuff(BuffRestorationType::OVER_TIME_DURING_CAST,NameToBuffType.at(propName),props.GetFloatProp(propName,2),float(restoreAmt),props.GetFloatProp(propName,1)); |
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} |
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} |
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return true; |
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}; |
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ITEM_SCRIPTS["Projectile"]=[](AiL*game,std::optional<vf2d>targetingPos,ItemProps props){ |
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const int projectileDamage{props.GetIntProp("Base Damage")+int(game->GetPlayer()->GetAttack()*props.GetFloatProp("Player Damage Mult"))}; |
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CreateBullet(ThrownProjectile)(game->GetPlayer()->GetPos(),targetingPos.value(),props.GetStringProp("Image"),props.GetFloatProp("Cast Size")/100.f*24,game->GetPlayer()->GetZ(),0.3f,8.f,projectileDamage,game->GetPlayer()->OnUpperLevel(),false,INFINITE,true,WHITE,props.GetFloatProp("Cast Size")/100.f*vf2d{1.f,1.f},0.f, |
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Effect{vf2d{},ANIMATION_DATA.at("explosionframes.png").GetTotalAnimationDuration(),"explosionframes.png",game->GetPlayer()->OnUpperLevel(),props.GetFloatProp("Cast Size")/100.f*vf2d{1.f,1.f}},props.GetStringProp("Explode Sound Effect"))EndBullet; |
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return true; |
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}; |
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ITEM_SCRIPTS.SetInitialized(); |
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LOG(ITEM_SCRIPTS.size()<<" item scripts have been loaded."); |
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} |
@ -0,0 +1,88 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
||||
are permitted provided that the following conditions are met: |
||||
|
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1. Redistributions or derivations of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
|
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2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
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3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||
SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "BulletTypes.h" |
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#include "AdventuresInLestoria.h" |
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#include <ranges> |
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#include "util.h" |
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#include "SoundEffect.h" |
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INCLUDE_game |
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ThrownProjectile::ThrownProjectile(vf2d pos,vf2d targetPos,const std::string&img,float explodeRadius,float z,float totalFallTime,float totalRiseZAmt,int damage,bool upperLevel,bool hitsMultiple,float lifetime,bool friendly,Pixel col,vf2d scale,float image_angle,const std::optional<Effect>explodeEffect,const std::optional<std::string>explodeSoundEffect) |
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:Bullet(pos,util::pointTo(pos,targetPos)*util::distance(pos,targetPos)/totalFallTime,0.f,damage,img,upperLevel,hitsMultiple,lifetime,false,friendly,col,scale,image_angle),initialZ(z),explodeRadius(explodeRadius),totalRiseZAmt(totalRiseZAmt),totalFallTime(totalFallTime),startingPos(pos),targetPos(targetPos),originalRisingTime(totalFallTime*0.25f),risingTime(originalRisingTime),originalFallingTime(totalFallTime*0.75f),fallingTime(originalFallingTime),explodeEffect(explodeEffect),img(img),explodeSoundEffect(explodeSoundEffect){ |
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this->z=z; |
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} |
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void ThrownProjectile::OnGroundLand(){ |
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const HurtList hurtList{game->Hurt(pos,explodeRadius,damage,OnUpperLevel(),z,HurtType::MONSTER,HurtFlag::PLAYER_ABILITY)}; |
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if(explodeEffect){ |
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Effect&explosionEffect{game->AddEffect(std::make_unique<Effect>(explodeEffect.value()))}; |
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explosionEffect.pos+=pos; |
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} |
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if(explodeSoundEffect)SoundEffect::PlaySFX(explodeSoundEffect.value(),pos); |
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vel={}; |
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fadeOutTime=0.25f; |
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Deactivate(); |
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} |
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void ThrownProjectile::_OnGroundLand(){ |
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z=0.f; |
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OnGroundLand(); |
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} |
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void ThrownProjectile::Update(float fElapsedTime){ |
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if(IsDeactivated())return; |
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image_angle+=0.5*PI*fElapsedTime; |
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const bool Landed{fallingTime<=0.f}; |
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if(Landed){ |
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_OnGroundLand(); |
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}else{ |
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if(risingTime>0.f){ |
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risingTime-=fElapsedTime; |
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z=util::lerp(initialZ,initialZ+totalRiseZAmt,1-(risingTime/originalRisingTime)); |
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}else{ |
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fallingTime-=fElapsedTime; |
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z=util::lerp(initialZ+totalRiseZAmt,0.f,1-(fallingTime/originalFallingTime)); |
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} |
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} |
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} |
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void ThrownProjectile::ModifyOutgoingDamageData(HurtDamageInfo&data){ |
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if(friendly)data.hurtFlags|=HurtFlag::PLAYER_ABILITY; |
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} |
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