Include for ScrollingWindowComponent was missing.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
e669968bc3
commit
516438b451
12
.gitignore
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12
.gitignore
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@ -383,3 +383,15 @@ Crawler/out
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/Adventures in Lestoria/x64
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/Adventures in Lestoria/saves
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/Adventures in Lestoria/assets/tmpsaves
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a.out
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build/CMakeCache.txt
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build/.cmake/api/v1/query/client-vscode/query.json
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build/CMakeFiles/cmake.check_cache
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build/CMakeFiles/3.16.3/CMakeCCompiler.cmake
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build/CMakeFiles/3.16.3/CMakeCXXCompiler.cmake
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build/CMakeFiles/3.16.3/CMakeDetermineCompilerABI_C.bin
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build/CMakeFiles/3.16.3/CMakeDetermineCompilerABI_CXX.bin
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build/CMakeFiles/3.16.3/CMakeSystem.cmake
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build/CMakeFiles/3.16.3/CompilerIdC/CMakeCCompilerId.c
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build/CMakeFiles/3.16.3/CompilerIdCXX/CMakeCXXCompilerId.cpp
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test.cpp
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4
.vscode/settings.json
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4
.vscode/settings.json
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@ -89,6 +89,8 @@
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"regex": "cpp",
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"valarray": "cpp",
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"*.inc": "cpp",
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"future": "cpp"
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"future": "cpp",
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"any": "cpp",
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"source_location": "cpp"
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}
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}
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BIN
Adventures in Lestoria/Adventures in Lestoria.data
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BIN
Adventures in Lestoria/Adventures in Lestoria.data
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Binary file not shown.
After Width: | Height: | Size: 35 MiB |
75
Adventures in Lestoria/Adventures in Lestoria.html
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75
Adventures in Lestoria/Adventures in Lestoria.html
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@ -0,0 +1,75 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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html,body { width: 100%; height: 100%; }
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body { font-family: arial; margin: 0; padding: 0; background: #000; }
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten_border { border: none; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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</style>
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</head>
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<body>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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<script type='text/javascript'>
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var Module = {
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preRun: [],
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postRun: [],
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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};
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</script>
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<script async type="text/javascript" src="Adventures in Lestoria.js"></script>
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<script type="text/javascript">
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Module.canvas.addEventListener("resize", (e) => {
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var viewWidth = e.detail.width;
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var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
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if(viewHeight > e.detail.height)
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{
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viewHeight = e.detail.height;
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viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
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}
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// update dom attributes
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Module.canvas.setAttribute("width", viewWidth);
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Module.canvas.setAttribute("height", viewHeight);
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var top = (e.detail.height - viewHeight) / 2;
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var left = (e.detail.width - viewWidth) / 2;
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// update styles
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Module.canvas.style.position = "fixed";
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Module.canvas.style.top = top.toString() + "px";
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Module.canvas.style.left = left.toString() + "px";
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Module.canvas.style.width = "";
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Module.canvas.style.height = "";
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// trigger PGE update
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Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
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// ensure canvas has focus
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Module.canvas.focus();
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e.preventDefault();
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});
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</script>
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</body>
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</html>
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1
Adventures in Lestoria/Adventures in Lestoria.js
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1
Adventures in Lestoria/Adventures in Lestoria.js
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File diff suppressed because one or more lines are too long
BIN
Adventures in Lestoria/Adventures in Lestoria.wasm
Executable file
BIN
Adventures in Lestoria/Adventures in Lestoria.wasm
Executable file
Binary file not shown.
@ -15,19 +15,19 @@ then
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
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fi
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if [ -d "assets" ]; then
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 $(find . -type f -name "*.cpp" -not -path "./discord-files/*" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o "${PROJECT_NAME}.html" --preload-file ./assets
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else
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 $(find . -type f -name "*.cpp" -not -path "./discord-files/*" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o "${PROJECT_NAME}.html"
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fi
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cp buildtemplate.html ${PROJECT_NAME}.html
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sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" ${PROJECT_NAME}.html
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cp buildtemplate.html "${PROJECT_NAME}.html"
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sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" "${PROJECT_NAME}.html"
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if [[ "$1" == "headless" || "$2" == "headless" ]]; then
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echo "Running as headless web server"
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emrun --no_browser ${PROJECT_NAME}.html
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emrun --no_browser "${PROJECT_NAME}.html"
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else
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emrun --serve_after_close ${PROJECT_NAME}.html
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emrun --serve_after_close "${PROJECT_NAME}.html"
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fi
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if [ $? -eq 127 ]
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@ -39,6 +39,7 @@ All rights reserved.
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#include "MenuComponent.h"
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#include "drawutil.h"
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#include "util.h"
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#include "ScrollableWindowComponent.h"
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INCLUDE_game
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@ -211,7 +212,7 @@ void MenuComponent::_OnMouseOut(){
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if(runHoverFunctions){
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if(hoverState){
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hoverState=false;
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//onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,std::make_shared<MenuComponent>(*this),dynamic_pointer_cast<ScrollableWindowComponent>(parentComponent.lock())});
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onMouseOut(MenuFuncData{*Menu::menus[parentMenu],game,std::make_shared<MenuComponent>(*this),dynamic_pointer_cast<ScrollableWindowComponent>(parentComponent.lock())});
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OnMouseOut();
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}
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}
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@ -221,7 +222,7 @@ void MenuComponent::_OnHover(){
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if(hovered){
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if(runHoverFunctions&&!hoverState){
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hoverState=true;
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//onHover(MenuFuncData{*Menu::menus[parentMenu],game,std::make_shared<MenuComponent>(*this),dynamic_pointer_cast<ScrollableWindowComponent>(parentComponent.lock())});
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onHover(MenuFuncData{*Menu::menus[parentMenu],game,std::make_shared<MenuComponent>(*this),dynamic_pointer_cast<ScrollableWindowComponent>(parentComponent.lock())});
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OnHover();
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}
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}
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@ -71,7 +71,7 @@ public:
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}
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}
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virtual inline void RemoveButton(std::weak_ptr<MenuComponent>button){
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auto componentSearchResults=std::find_if(components.begin(),components.end(),[&](const std::weak_ptr<MenuComponent>&ptr){return ptr.lock()==button.lock();});
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auto componentSearchResults=std::find_if(components.begin(),components.end(),[&](std::weak_ptr<MenuComponent>ptr){return &*ptr.lock()==&*button.lock();});
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if(componentSearchResults==components.end())ERR("Could not find Component"<<std::quoted(button.lock()->GetName())<<" inside the component list!");
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components.erase(componentSearchResults);
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Menu::menus[button.lock()->parentMenu]->RecalculateComponentCount();
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