The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria
sigonasr2 16708108e6 Move Attack Arc function into its own function for portability. 4 months ago
..
C++/scripts
assets Move Attack Arc function into its own function for portability. 4 months ago
controller_config Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 10 months ago
discord-files
promo
steam Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451. 11 months ago
utils Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
x64
Ability.cpp Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 6 months ago
Ability.h
AccessoryRowItemDisplay.h Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5. 12 months ago
Adventures in Lestoria.data Fix Issue #32 for emscripten/linux builds 1 year ago
Adventures in Lestoria.html Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos. 11 months ago
Adventures in Lestoria.js Fix Issue #32 for emscripten/linux builds 1 year ago
Adventures in Lestoria.rc
Adventures in Lestoria.tiled-project Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 4 months ago
Adventures in Lestoria.vcxproj
Adventures in Lestoria.vcxproj.filters
Adventures in Lestoria.wasm
AdventuresInLestoria.cpp Octopus arm AI 4 months ago
AdventuresInLestoria.h
Animation.cpp
Animation.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Arc.cpp Arc implementation completed. Release Build 11776. 4 months ago
Arc.h Arc implementation completed. Release Build 11776. 4 months ago
Arrow.cpp
ArtificerDisassembleWindow.cpp Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665. 5 months ago
ArtificerEnchantConfirmWindow.cpp
ArtificerEnchantWindow.cpp
ArtificerRefineResultWindow.cpp
ArtificerRefineWindow.cpp
ArtificerWindow.cpp
Attributable.h
AttributableStat.cpp
AttributableStat.h
Audio.cpp Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
Audio.h
Bear.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
BearTrap.cpp
BitwiseEnum.h
BlackHole.h
BlacksmithCraftingWindow.cpp
Boar.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
Bomb.cpp
BombBoom.h Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 10 months ago
BreakingPillar.cpp
Buff.cpp
Buff.h Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328. 6 months ago
Bullet.cpp Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 5 months ago
Bullet.h
BulletTypes.h
BuyItemWindow.cpp Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351. 11 months ago
C++ Header File (OLC-3).zip
C++ Source File (OLC-3).zip
CREDITS Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 12 months ago
Chapter_1_2nd_Boss.txt Changes to bear sprite. 1 year ago
Chapter_1_Creatures_Part_2.txt Added knockup status for players/monsters. 1 year ago
Chapter_2_Boss.txt
Chapter_2_Monsters.txt
Chapter_3_Monsters.txt Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039. 7 months ago
CharacterAbilityPreviewComponent.h
CharacterMenuWindow.cpp Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 5 months ago
CharacterRotatingDisplay.h
ChargedArrow.cpp Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621. 5 months ago
Checkbox.h
Class.h Prep Time Trial system structure. Release Build 8492. 11 months ago
ClassDiagram.cd
ClassDiagram2.cd
ClassDiagram2.png
ClassInfo.h
ClassInfoWindow.cpp
ClassSelectionWindow.cpp
ConnectionPoint.cpp Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks. 6 months ago
ConnectionPoint.h
ConsoleCommands.txt
ConsumableCraftItemWindow.cpp Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351. 11 months ago
ConsumableCraftingWindow.cpp
Crab.cpp
CraftItemWindow.cpp
CraftingRequirement.cpp
CraftingRequirement.h Close consumables selection window automatically once a loadout item has been selected. Release Build 8038. 12 months ago
Crawler_2_Bonus_Boss.txt
Crawler_Artificer.txt
Crawler_Slime_King_Encounter.txt
Crawler_System_Overview.txt
Crawler_Trapper_Witch_thief.txt
CreditsWindow.cpp Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351. 11 months ago
DEFINES.h
DaggerSlash.cpp Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 5 months ago
DaggerStab.cpp Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 5 months ago
DamageNumber.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
DamageNumber.h Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074. 6 months ago
DeadlyDash.cpp
DeathMenu.cpp
Debris.cpp
Direction.h
Do_Nothing.cpp
DynamicCounter.cpp
DynamicCounter.h
DynamicMenuLabel.h Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482. 5 months ago
Effect.cpp
Effect.h Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
Emitter.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Emitter.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
EncountersSpawnListScrollableWindowComponent.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
EnergyBolt.cpp
EnhancementStatsLabel.h
EnvironmentalAudio.cpp
EnvironmentalAudio.h Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols. 1 year ago
EquipSlotButton.h
Error.h Began implementing Artificer Refinement window. Release Build 11440. 5 months ago
ExpandingRing.h
ExplosiveTrap.cpp
FadeInOutEffect.cpp
FallingDebris.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
FallingStone.cpp
Feather.cpp
FireBolt.cpp Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 6 months ago
FloatingMenuComponent.h Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4. 12 months ago
ForegroundEffect.cpp
Frog.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
FrogTongue.cpp
FunctionPriming.h Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols. 1 year ago
GameEvent.cpp
GameEvent.h
GameSettings.cpp
GameSettings.h
GameState.cpp Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415. 7 months ago
GameState.h Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415. 7 months ago
GiantCrab.cpp
GiantOctopus.cpp
Goblin_Boar_Rider.cpp Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649. 5 months ago
Goblin_Bomb.cpp
Goblin_Bow.cpp
Goblin_Dagger.cpp
Hawk.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
HurtDamageInfo.h
IBullet.cpp
IBullet.h Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 5 months ago
IT.cpp
IT.h
IconType.h
InitialConcept.txt
InputDisplayComponent.h Added tutorial tooltips. Release Build 7758. 12 months ago
InputHelper.cpp
InputHelper.h Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465. 1 year ago
InputKeyboardWindow.cpp Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 10 months ago
InputNewKeybindWindow.cpp
InventoryConsumableWindow.cpp
InventoryCreator.cpp Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146. 7 months ago
InventoryCreator.h
InventoryScrollableWindowComponent.h Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476. 7 months ago
InventoryWindow.cpp Money displays in inventory windows use smaller shadow text outlines. Release Build 10793. 7 months ago
Item.cpp
Item.h Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
ItemDrop.cpp
ItemDrop.h
ItemEnchant.cpp
ItemEnchant.h Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 5 months ago
ItemLoadoutWindow.cpp Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210. 11 months ago
ItemMapData.h
ItemMenuLabel.h
ItemScript.cpp
Key.cpp
Key.h Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 8 months ago
LICENSE
LICENSE_FT.txt
LICENSE_OLC-3.txt
LargeStone.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 7 months ago
LargeTornado.cpp
LevelCompleteWindow.cpp
LevitatingRock.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 7 months ago
LightningBolt.cpp
LightningBoltEmitter.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
LoadFileButton.h
LoadGameWindow.cpp
LoadingScreen.cpp Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 9 months ago
LoadingScreen.h
MainMenuWindow.cpp Credits navigation key actually pops up the credits for controllers. 12 months ago
MajorHawk.cpp
Map.cpp
Map.h
Menu.cpp Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662. 5 months ago
Menu.h Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 5 months ago
MenuAnimatedIconButton.h
MenuAnimatedIconToggleButton.h
MenuComponent.cpp
MenuComponent.h
MenuDecal.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 5 months ago
MenuDefinitions.cpp Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112. 1 year ago
MenuDefinitions.h
MenuIconButton.h
MenuItemButton.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 5 months ago
MenuItemItemButton.h
MenuItemLabel.h
MenuItemLoadoutButton.h
MenuLabel.h
MenuRefineLabel.h Began implementing Artificer Refinement window. Release Build 11440. 5 months ago
MenuType.h
Merchant's Items.txt
Merchant.cpp
Merchant.h
MerchantWindow.cpp Money displays in inventory windows use smaller shadow text outlines. Release Build 10793. 7 months ago
Meteor.cpp
Minimap.cpp
Minimap.h
Monster.cpp Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714. 4 months ago
Monster.h Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756. 4 months ago
MonsterAttribute.h Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 4 months ago
MonsterData.cpp
MonsterData.h
MonsterSoul.cpp Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead) 5 months ago
MonsterStrategyHelpers.h Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
NPC.cpp
NewClasses.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
OctopusArm.cpp
Oktopus boss.txt
Oscillator.h
Overlay.cpp
Overlay.h
OverworldMapLevelWindow.cpp Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351. 11 months ago
OverworldMenuWindow.cpp
Parrot.cpp
Pathfinding.cpp Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723. 11 months ago
Pathfinding.h
PauseMenu.cpp Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656. 11 months ago
Pirate_Buccaneer.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
Pirate_Captain.cpp
Pirate_Marauder.cpp
Pixel.cpp
Pixel.h
Player.cpp
Player.h Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 4 months ago
PlayerMoneyLabel.h
PlayerTimerType.h
PoisonBottle.cpp
PoisonPool.cpp Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
PopupMenuLabel.h
ProgressBar.h
PulsatingFire.cpp
PurpleEnergyBall.cpp
RCa12948
RUN_STRATEGY.cpp Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756. 4 months ago
Ranger.cpp
RequiredMaterialsList.h
RockLaunch.cpp
RowInventoryScrollableWindowComponent.h
RowItemDisplay.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 5 months ago
RunAway.cpp
RunTowards.cpp
Sandworm.cpp
SaveFile.cpp [demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565. 5 months ago
SaveFile.h
SaveFileNameButton.h
SaveFileWindow.cpp
ScrollableWindowComponent.h
Seagull.cpp
SellItemWindow.cpp
SettingsWindow.cpp
ShermanWindow.cpp Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595. 11 months ago
ShineEffect.cpp
ShootAfar.cpp
Slider.h
SlimeKing.cpp
Slime_King_Encounter.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
SoundEffect.cpp
SoundEffect.h Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
SpawnEncounterLabel.h
SpellCircle.cpp
StageMaskPolygon.cpp
StageMaskPolygon.h
StatCalculations.txt
StatLabel.h Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4. 12 months ago
State.h
State_Death.cpp
State_Death.h
State_Dialog.cpp
State_Dialog.h
State_GameHub.cpp
State_GameHub.h Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558. 1 year ago
State_GameRun.cpp Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846. 6 months ago
State_GameRun.h
State_LevelComplete.cpp
State_LevelComplete.h Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895. 12 months ago
State_MainMenu.cpp
State_MainMenu.h
State_OverworldMap.cpp
State_OverworldMap.h
State_Story.cpp
State_Story.h
SteamKeyboardCallbackHandler.cpp Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465. 11 months ago
SteamKeyboardCallbackHandler.h Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465. 11 months ago
SteamStatsReceivedHandler.cpp
SteamStatsReceivedHandler.h
StoneGolem.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
Stone_Elemental.cpp
SwordSlash.cpp Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977. 6 months ago
TEST_DEFINES.h Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944. 8 months ago
TMXParser.h
TODO.txt
TSXParser.h Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 10 months ago
Test.cpp
Test.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
TextEntryLabel.h
Theme.h
Thief.cpp
ThrownProjectile.cpp
Timer.cpp
Timer.h Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966. 6 months ago
TitleScreen.cpp Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols. 1 year ago
TitleScreen.h
Toggleable.h
Tornado.cpp
TrailEffect.h
Trapper.cpp Implemented Concussive Trap enchant. 6 months ago
Turret.cpp Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 10 months ago
Tutorial.cpp
Tutorial.h
UndefKeys.h
Unlock.cpp
Unlock.h
Ursule.cpp
UserIDMenu.cpp
Version.h Arc implementation completed. Release Build 11776. 4 months ago
VisualNovel.cpp Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 4 months ago
VisualNovel.h
Warrior.cpp Sonic Upgrade Enchant implemented. 6 months ago
Wisp.cpp Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 7 months ago
Witch.cpp
Wizard.cpp Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 6 months ago
Wolf.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
Zephy.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
assets.zip
backend.js
buildtemplate.html
characters.txt
config.h Octopus arm AI 4 months ago
cpp.hint Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172. 7 months ago
discord_game_sdk.bundle
discord_game_sdk.dll
discord_game_sdk.dll.lib
discord_game_sdk.dylib
discord_game_sdk.so
drawutil.cpp
drawutil.h
emscripten_build.ps1
emscripten_compat.h Emscripten compatibility fixes. 11 months ago
emscripten_debug_build.ps1
emscripten_run.ps1
files.txt
freetype.dll
freetype.lib
libsteam_api.so
loc.sh
miniaudio.h
ms-vscode.cpptools-1.16.3@linux-x64.vsix
olcPGEX_Gamepad.h Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082. 12 months ago
olcPGEX_MiniAudio.h
olcPGEX_SplashScreen.h Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen. 11 months ago
olcPGEX_TTF.h
olcPGEX_TransformedView.h Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791. 7 months ago
olcPGEX_ViewPort.h
olcPixelGameEngine.h
olcUTIL_Animate2D.h Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 7 months ago
olcUTIL_Camera2D.h Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039. 6 months ago
olcUTIL_DataFile.h
olcUTIL_Geometry2D.h Arc implementation completed. Release Build 11776. 4 months ago
packkey.cpp
pge.data
pge.html
pge.js Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
pge.wasm
pixelGameEngine.cpp
play.html
resource.h
resource1.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
safemap.h
sig Fix Issue #32 for emscripten/linux builds 1 year ago
stb_vorbis.cpp
stb_vorbis.h
steam_api64.dll
steam_api64.lib
steam_appid.txt
switch-class.snippet
testPal.pal
update_version.ps1
util.cpp Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 6 months ago
util.h