Commit Graph

  • 435f2d4d05 Prevents NaN time when animation length is 0 (case of a pose) Nehon 2017-12-17 18:46:46 +0100
  • 247d5d9324 package protect the MovingAverage class instead of deprecating it Stephen Gold 2017-12-13 18:37:42 -0800
  • f27f568556 remove deprecated shadow renderers from 3 physics tests Stephen Gold 2017-12-13 18:33:35 -0800
  • 99f4f20c75 remove deprecated BasicShadowRenderer from TestFancyCar Stephen Gold 2017-12-13 18:32:16 -0800
  • 990791b21c remove setFlushQueues(), which is deprecated and has no effect Stephen Gold 2017-12-13 18:28:34 -0800
  • d3f0c2002a in examples, replace deprecated methods and classes Stephen Gold 2017-12-13 18:26:25 -0800
  • e536699d9e remove 3 examples whose purpose was to test deprecated classes Stephen Gold 2017-12-13 18:15:13 -0800
  • 927728fdd4 Allows build of 3.2 branch v3.2.0-alpha3 Nehon 2017-11-28 20:45:46 +0100
  • 8a8d381c0e glTF: Fixes models orientations issues Nehon 2017-12-10 22:50:05 +0100
  • a741dc66f4 glTF: fixed crashes with some models structure Nehon 2017-12-10 20:12:50 +0100
  • 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. Nehon 2017-12-10 19:56:32 +0100
  • a59b9e6a94 glTF: Skip tracks that belong to a different skin Nehon 2017-12-10 10:42:24 +0100
  • 5dbbaf0f06 glTF: Fixes additional issues with bones transforms Nehon 2017-12-08 22:07:07 +0100
  • 09f4ae4832 Animated cursor support for LWJGL 3 (#785) Toni Helenius 2017-12-08 09:26:50 +0200
  • cfaaec5418 glTF: Fixes a crash when attached nodes contains skinned meshes Nehon 2017-12-07 19:01:44 +0100
  • 806663990d glTF: fix animation defautl pose when no track is specified Nehon 2017-12-07 18:27:18 +0100
  • c971a4758f Fixes animation time sampling when source data contains duplicate keyframes Nehon 2017-12-06 20:32:38 +0100
  • b164b69cc0 Allows build of 3.2 branch v3.2.0-alpha2 Nehon 2017-11-28 20:45:46 +0100
  • f47f865d1d glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling Nehon 2017-12-03 16:24:39 +0100
  • 683bf632f6 add an empty constructor to Grid mesh (#747) Remy Van Doosselaer 2017-12-02 13:29:10 +0100
  • e0230a4b12 roll back PR 746 (worldTransform to identity) in master branch Stephen Gold 2017-12-01 13:18:49 -0800
  • 5c9ef17e73 Fixes ReflectionAllocator for android Nehon 2017-12-01 08:40:41 +0100
  • 676251b4d5 nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui David Bernard 2016-06-05 10:53:54 +0200
  • 58a9211879 OpenVR 1.0.9 and Occulus Support (#779) Julien Seinturier 2017-11-29 17:14:04 +0100
  • 990a057d16 Allows build of 3.2 branch v3.2.0-alpha1 Nehon 2017-11-28 20:45:46 +0100
  • 96836de6e8 Prevents attachement nodes to have the NumBone parameter set Nehon 2017-11-28 08:47:32 +0100
  • 9c0b977154 upgrade to gradle 4.1 Kirill Vainer 2017-09-17 22:56:12 -0400
  • 93001ec290 Fix #456 Kirill Vainer 2017-09-14 22:29:26 -0400
  • 06599d1eac fixed the constructor. javasabr 2017-09-19 07:16:35 +0300
  • 69b7f7e655 fixed some changes. javasabr 2017-08-06 18:12:10 +0300
  • bc1584d239 made the method as public. javasabr 2017-08-06 12:44:14 +0300
  • 15fd80d67f Some improvements with terrain LOD control: 1. Added the new option to use camera from render view port(default false) 2. Removed unnecessary synchronize blocks 3. Replaced each control own executor to global terrain executor 4. Removed unused things 5. Reduced memory allocations 6. Fixed the issue with cloning. javasabr 2017-08-06 12:41:58 +0300
  • 6e07a214c6 Added a lit bit improvements for SafeArrayList: 1. improved comparing a SafeArrayList with another SafeArrayList. 2. improved the constructor by other collection 3. added a new constructor with init capacity. javasabr 2017-08-06 12:03:06 +0300
  • 43b52cb77c Fixed finding definitions during material loading. javasabr 2017-11-27 13:22:45 +0300
  • a717a5e50f fixed NPE during loading shader node material without vertex nodes. javasabr 2017-11-27 10:24:54 +0300
  • 9100cff4aa BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture MeFisto94 2017-09-13 19:28:50 +0200
  • 1b76160410 Blender Importer: Don't crash when a packed texture couldn't be loaded MeFisto94 2017-09-13 18:53:50 +0200
  • 5d729af1c4 Fixed a IndexOutOfBoundsException when residual weights are present NemesisMate 2017-04-14 09:07:05 +0100
  • 893741701b Fixed #642 NemesisMate 2017-04-15 14:15:14 +0100
  • a9cf6a348f Fix #646 NemesisMate 2017-04-27 13:32:14 +0100
  • ab8ddd5ab5 Added missing var declaration. NemesisMate 2017-07-15 10:39:56 +0100
  • 7aafb514bf Fixed #652 NemesisMate 2017-05-07 14:09:12 +0100
  • 24e467a871 fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control. javasabr 2017-11-21 07:09:35 +0300
  • 8674d8af4b fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. javasabr 2017-11-24 10:49:53 +0300
  • 74f2f703b3 Several changes to load cinematics Cinematic: * Reattach CameraNode to scene * Set CameraNode's camera to be app's camera AnimationEvent: * Save modelName * Use modelName and try to replace scene's model in initEvent Rickard Edén 2017-11-24 10:19:53 +0100
  • ae97614c83 Trying to make Cinematic serialization work. This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent Added a bunch of default constructors for other related classes in the process. Rickard Edén 2017-11-12 11:00:38 +0100
  • 2120c9d334 Attempt to fix a direct memory deallocation crash on android Nehon 2017-11-26 10:35:33 +0100
  • 87cfae6d7b Fixed InstancedGeometry shadow mode Nehon 2017-11-25 15:00:58 +0100
  • ede080ad71
    Merge pull request #773 from stephengold/master empirephoenix 2017-11-23 08:50:16 +0100
  • 00ce009925 fix for issue #772: populate bullet debug mesh using unscaled shape Stephen Gold 2017-11-22 22:46:31 -0800
  • 9578b0410e extended some things from shader node system. javasabr 2017-10-31 10:57:39 +0300
  • 839ffdd4f2 fixed the problem with saving/loading light probes. javasabr 2017-11-07 17:17:22 +0300
  • 47a46a8250
    Merge pull request #763 from stephengold/master Stephen Gold 2017-11-07 09:50:00 -0800
  • e4b6bf82a2 Better PBR env map generation Nehon 2017-11-05 23:52:22 +0100
  • 3328f2a3a7 fix issue #762 (WireSphere generates parallels with wrong radii) Stephen Gold 2017-11-04 16:54:50 -0700
  • 171007693b De duplicate imports when generating a shader from shader nodes Nehon 2017-10-28 18:13:05 +0200
  • eb6ce4d4b4 Merge pull request #755 from ZNixian/master Rickard Edén 2017-10-19 08:11:50 +0200
  • 29726ccb88 Merge pull request #757 from neph1/osvr_viewmanager Rickard Edén 2017-10-15 11:59:00 +0200
  • 7c00561a3c reverting orientation changes. Rickard Edén 2017-10-15 11:55:45 +0200
  • e4ce70d0ba Merge pull request #756 from neph1/osvr_viewmanager Rickard Edén 2017-10-15 11:24:47 +0200
  • 30de635cdf Changing back orientation quat modification Rickard Edén 2017-10-15 11:14:09 +0200
  • ffed048472 making VRViewManagerOSVR more similar to VRViewManagerOpenVR Rickard Edén 2017-10-15 10:07:08 +0200
  • 5273045ddf
    Prevent double-updating the main scene in VR Campbell Suter 2017-10-14 10:01:42 +1300
  • ec121f025f simplified version. javasabr 2017-10-13 08:45:33 +0300
  • b9e3788ffa fixed NPE when you try to remove an unused asset loader. javasabr 2017-10-10 06:12:55 +0300
  • 22bf08d9e7 Merge pull request #753 from neph1/master Rickard Edén 2017-10-10 08:40:54 +0200
  • c460593000 Merge pull request #752 from ZNixian/master Rickard Edén 2017-10-10 07:47:40 +0200
  • a65b0ba3af added functionality to use front mounted vive camera. 2nd try Rickard Edén 2017-10-09 07:44:03 +0200
  • 2c044a29c5 Revert "added functionality to use front mounted vive camera" Rickard Edén 2017-10-09 07:44:03 +0200
  • ae7a134f1e added functionality to use front mounted vive camera Rickard Edén 2017-10-09 07:44:03 +0200
  • 54061124a9 glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm. Nehon 2017-10-08 20:50:59 +0200
  • 42fd964a22
    Un-break VR mouse support for OpenVR Campbell Suter 2017-10-07 22:36:32 +1300
  • 63dd46b8a3
    Switch OculusVR to logger (from system.println), commenting spree Campbell Suter 2017-10-07 22:27:16 +1300
  • 0b37e56bd0
    Add recentering support for Oculus Rift, improve associated Javadoc Campbell Suter 2017-10-07 19:46:39 +1300
  • 2464dcd17a
    Add OculusVRInput Campbell Suter 2017-10-06 21:56:03 +1300
  • c26316d81c
    Add Oculus Touch mappings to VRInputType Campbell Suter 2017-10-06 20:21:22 +1300
  • fcccdd75a5
    Don't create unnecessary FrameBuffer for OculusVR view manager Campbell Suter 2017-10-05 11:57:14 +1300
  • 7b30f69c2a
    Fix mirror window displaying blank for Oculus Rift Campbell Suter 2017-10-05 11:56:00 +1300
  • 9747c556ff
    OculusVR: Use correct coordinate space conversions, looking around now works Campbell Suter 2017-10-01 23:45:43 +1300
  • 760277f61d
    Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions. Campbell Suter 2017-10-01 23:15:17 +1300
  • d7fc716065
    Oculus: Initialize GUI to prevent startup crashes Campbell Suter 2017-10-01 18:26:22 +1300
  • b6b1687450
    OculusVR: Fix eye-texture sizing issue, producing correct FOV Campbell Suter 2017-10-01 18:17:41 +1300
  • da52de7f7f
    OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly Campbell Suter 2017-09-29 23:14:11 +1300
  • b1baa26ea1
    Use two smaller textures for OculusVR, rather than a single large one Campbell Suter 2017-09-29 20:17:52 +1300
  • 5df7f80c04
    Clean up Oculus View Manager update() method Campbell Suter 2017-09-29 11:57:42 +1300
  • 563c3eabff
    OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses Campbell Suter 2017-09-29 10:24:49 +1300
  • 3082e63cfd
    OculusVR: Implement further tracking methods Campbell Suter 2017-09-29 10:23:44 +1300
  • 601ba1cfda
    OculusVR: Add basic camera positioning Campbell Suter 2017-09-29 09:13:57 +1300
  • 8a3336704a
    Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup Campbell Suter 2017-09-29 00:10:05 +1300
  • 1c975918b1
    OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame Campbell Suter 2017-09-28 23:40:04 +1300
  • f0b4c13515
    Use real, not stub, values in VRViewManagerOculus Campbell Suter 2017-09-28 22:38:05 +1300
  • 0844c9da04
    Add getters to OculusVR input Campbell Suter 2017-09-28 22:37:09 +1300
  • 3ac7888dc0
    Add initialization logic to OculusVR input Campbell Suter 2017-09-28 22:15:50 +1300
  • 7313abf58d
    Setup infrastructure for using LibOVR Campbell Suter 2017-09-28 18:41:03 +1300
  • cf28e81480
    Add initial VRViewManagerOculus Campbell Suter 2017-09-28 12:59:11 +1300
  • d96bf2c13e
    Add skeleton OculusVR input Campbell Suter 2017-09-28 15:40:51 +1300
  • 5fd5939807
    Add LWJGL-LibOVR gradle dependency Campbell Suter 2017-09-28 13:51:30 +1300
  • 4ce05dd0ca
    Add pre-render method to VRViewManager in preparation for adding Oculus Rift support. See https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427 Campbell Suter 2017-09-28 12:51:27 +1300
  • 132b0abc50 glTF Properly ignore morph animation until they are supported Rémy Bouquet 2017-10-07 10:27:03 +0200
  • 5108f52ebf Merge remote-tracking branch 'origin/master' into in-pass-shadows Kirill Vainer 2017-10-02 23:22:38 -0400