Prevents NaN time when animation length is 0 (case of a pose)
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@ -31,10 +31,6 @@
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*/
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package com.jme3.animation;
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import static com.jme3.animation.LoopMode.Cycle;
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import static com.jme3.animation.LoopMode.DontLoop;
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import static com.jme3.animation.LoopMode.Loop;
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/**
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*
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* @author Nehon
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@ -52,7 +48,7 @@ public class AnimationUtils {
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* @return
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*/
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public static float clampWrapTime(float time, float duration, LoopMode loopMode){
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if (time == 0) {
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if (time == 0 || duration == 0) {
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return 0; // prevent division by 0 errors
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}
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switch (loopMode) {
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