making VRViewManagerOSVR more similar to VRViewManagerOpenVR

empirephoenix-patch-1
Rickard Edén 7 years ago
parent 22bf08d9e7
commit ffed048472
  1. 127
      jme3-vr/src/main/java/com/jme3/util/VRViewManagerOSVR.java

@ -50,18 +50,6 @@ import com.sun.jna.ptr.PointerByReference;
public class VRViewManagerOSVR extends AbstractVRViewManager{
private static final Logger logger = Logger.getLogger(VRViewManagerOpenVR.class.getName());
private Camera leftCamera;
private ViewPort leftViewport;
private FilterPostProcessor leftPostProcessor;
private Texture2D leftEyeTexture;
private Texture2D leftEyeDepth;
private Camera rightCamera;
private ViewPort rightViewport;
private FilterPostProcessor rightPostProcessor;
private Texture2D rightEyeTexture;
private Texture2D rightEyeDepth;
// OpenVR values
private Texture_t leftTextureType;
private Texture_t rightTextureType;
@ -73,15 +61,10 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
OSVR_ViewportDescription.ByValue osvr_viewDescRight;
Pointer osvr_rmBufferState;
//private static boolean useCustomDistortion;
private float heightAdjustment;
private Texture2D dualEyeTex;
private final PointerByReference grabRBS = new PointerByReference();
private float resMult = 1f;
//final & temp values for camera calculations
private final Vector3f finalPosition = new Vector3f();
private final Quaternion finalRotation = new Quaternion();
@ -96,42 +79,6 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
this.environment = environment;
}
/**
* Get the {@link Camera camera} attached to the left eye.
* @return the {@link Camera camera} attached to the left eye.
* @see #getRightCamera()
*/
public Camera getLeftCamera() {
return leftCamera;
}
/**
* Get the {@link Camera camera} attached to the right eye.
* @return the {@link Camera camera} attached to the right eye.
* @see #getLeftCamera()
*/
public Camera getRightCamera() {
return rightCamera;
}
/**
* Get the {@link ViewPort viewport} attached to the left eye.
* @return the {@link ViewPort viewport} attached to the left eye.
* @see #getRightViewPort()
*/
public ViewPort getLeftViewPort() {
return leftViewport;
}
/**
* Get the {@link ViewPort viewport} attached to the right eye.
* @return the {@link ViewPort viewport} attached to the right eye.
* @see #getLeftViewPort()
*/
public ViewPort getRightViewPort() {
return rightViewport;
}
/**
* Get the identifier of the left eye texture.
* @return the identifier of the left eye texture.
@ -162,42 +109,6 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
return (int)dualEyeTex.getImage().getId();
}
/**
* Get the height adjustment to apply to the cameras before rendering.
* @return the height adjustment to apply to the cameras before rendering.
* @see #setHeightAdjustment(float)
*/
public float getHeightAdjustment() {
return heightAdjustment;
}
/**
* Set the height adjustment to apply to the cameras before rendering.
* @param amount the height adjustment to apply to the cameras before rendering.
* @see #getHeightAdjustment()
*/
public void setHeightAdjustment(float amount) {
heightAdjustment = amount;
}
/**
* Get the resolution multiplier.
* @return the resolution multiplier.
* @see #setResolutionMultiplier(float)
*/
public float getResolutionMuliplier() {
return resMult;
}
/**
* Set the resolution multiplier.
* @param resMult the resolution multiplier.
* @see #getResolutionMuliplier()
*/
public void setResolutionMultiplier(float resMult) {
this.resMult = resMult;
}
/**
* Initialize the system binds of the textures.
*/
@ -442,8 +353,8 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
// other adjustments
size.x *= xMult;
size.x *= resMult;
size.y *= resMult;
size.x *= getResolutionMuliplier();
size.y *= getResolutionMuliplier();
if( cam.getWidth() != size.x || cam.getHeight() != size.y ){
cam.resize((int)size.x, (int)size.y, false);
@ -469,10 +380,10 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
return;
}
leftEyeTexture = (Texture2D) leftViewport.getOutputFrameBuffer().getColorBuffer().getTexture();
rightEyeTexture = (Texture2D)rightViewport.getOutputFrameBuffer().getColorBuffer().getTexture();
leftEyeDepth = (Texture2D) leftViewport.getOutputFrameBuffer().getDepthBuffer().getTexture();
rightEyeDepth = (Texture2D)rightViewport.getOutputFrameBuffer().getDepthBuffer().getTexture();
leftEyeTexture = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
rightEyeTexture = (Texture2D)getRightViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
leftEyeDepth = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
rightEyeDepth = (Texture2D)getRightViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
// main viewport is either going to be a distortion scene or nothing
// mirroring is handled by copying framebuffers
@ -587,7 +498,7 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
if( obsPosition != null ){
finalPosition.addLocal(obsPosition);
}
finalPosition.y += heightAdjustment;
finalPosition.y += getHeightAdjustment();
cam.setFrame(finalPosition, finalRotation);
}
@ -595,7 +506,7 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
* Handles moving filters from the main view to each eye
*/
public void moveScreenProcessingToEyes() {
if( rightViewport == null ){
if( getRightViewPort() == null ){
return;
}
@ -617,7 +528,7 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
* @param sourceViewport the {@link ViewPort viewport} that contains the processors to use.
*/
public void syncScreenProcessing(ViewPort sourceViewport) {
if( rightViewport == null ){
if( getRightViewPort() == null ){
return;
}
@ -631,13 +542,13 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
// clear out all filters & processors, to start from scratch
rightPostProcessor.removeAllFilters();
leftPostProcessor.removeAllFilters();
leftViewport.clearProcessors();
rightViewport.clearProcessors();
getLeftViewPort().clearProcessors();
getRightViewPort().clearProcessors();
// if we have no processors to sync, don't add the FilterPostProcessor
if( sourceViewport.getProcessors().isEmpty() ) return;
// add post processors we just made, which are empty
leftViewport.addProcessor(leftPostProcessor);
rightViewport.addProcessor(rightPostProcessor);
getLeftViewPort().addProcessor(leftPostProcessor);
getRightViewPort().addProcessor(rightPostProcessor);
// go through all of the filters in the processors list
// add them to the left viewport processor & clone them to the right
for(SceneProcessor sceneProcessor : sourceViewport.getProcessors()) {
@ -670,8 +581,8 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
VRDirectionalLightShadowRenderer dlsr = (VRDirectionalLightShadowRenderer) sceneProcessor;
VRDirectionalLightShadowRenderer dlsrRight = dlsr.clone();
dlsrRight.setLight(dlsr.getLight());
rightViewport.getProcessors().add(0, dlsrRight);
leftViewport.getProcessors().add(0, sceneProcessor);
getRightViewPort().getProcessors().add(0, dlsrRight);
getLeftViewPort().getProcessors().add(0, sceneProcessor);
}
}
// make sure each has a translucent filter renderer
@ -718,16 +629,16 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
//org.lwjgl.opengl.GL11.glEnable(org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB);
if( !environment.isInstanceRendering()) {
leftViewport = setupViewBuffers(leftCamera, LEFT_VIEW_NAME);
leftViewPort = setupViewBuffers(leftCamera, LEFT_VIEW_NAME);
rightCamera = leftCamera.clone();
if( environment.getVRHardware() != null ){
rightCamera.setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(rightCamera));
}
rightViewport = setupViewBuffers(rightCamera, RIGHT_VIEW_NAME);
rightViewPort = setupViewBuffers(rightCamera, RIGHT_VIEW_NAME);
} else {
System.err.println("[VRViewManager] THIS CODE NEED CHANGES !!!");
leftViewport = environment.getApplication().getViewPort();
leftViewPort = environment.getApplication().getViewPort();
//leftViewport.attachScene(app.getRootNode());
rightCamera = leftCamera.clone();
if( environment.getVRHardware() != null ){
@ -742,7 +653,7 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
}
// setup gui
environment.getVRGUIManager().setupGui(leftCamera, rightCamera, leftViewport, rightViewport);
environment.getVRGUIManager().setupGui(leftCamera, rightCamera, getLeftViewPort(), getRightViewPort());
if( environment.getVRHardware() != null ) {
// call these to cache the results internally

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