De duplicate imports when generating a shader from shader nodes
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@ -31,14 +31,15 @@
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*/
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package com.jme3.shader;
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import com.jme3.asset.AssetKey;
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import com.jme3.asset.AssetManager;
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import com.jme3.material.ShaderGenerationInfo;
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import com.jme3.material.Technique;
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import com.jme3.material.TechniqueDef;
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import com.jme3.shader.Shader.ShaderType;
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import java.util.List;
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import java.util.regex.*;
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import com.jme3.shader.plugins.ShaderAssetKey;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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/**
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* This class is the base for a shader generator using the ShaderNodes system,
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@ -66,6 +67,8 @@ public abstract class ShaderGenerator {
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*/
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Pattern extensions = Pattern.compile("(#extension.*\\s+)");
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private Map<String, String> imports = new LinkedHashMap<>();
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/**
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* Build a shaderGenerator
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*
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@ -126,7 +129,9 @@ public abstract class ShaderGenerator {
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// Too much code assumes that type is either Vertex or Fragment
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return null;
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}
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imports.clear();
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indent = 0;
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StringBuilder sourceDeclaration = new StringBuilder();
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@ -145,6 +150,12 @@ public abstract class ShaderGenerator {
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generateEndOfMainSection(source, info, type);
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//insert imports backward
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int insertIndex = sourceDeclaration.length();
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for (String importSource : imports.values()) {
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sourceDeclaration.insert(insertIndex, importSource);
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}
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sourceDeclaration.append(source);
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return moveExtensionsUp(sourceDeclaration);
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@ -186,7 +197,13 @@ public abstract class ShaderGenerator {
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if (shaderNode.getDefinition().getType() == type) {
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int index = findShaderIndexFromVersion(shaderNode, type);
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String shaderPath = shaderNode.getDefinition().getShadersPath().get(index);
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String loadedSource = (String) assetManager.loadAsset(new AssetKey(shaderPath));
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Map<String, String> sources = (Map<String, String>) assetManager.loadAsset(new ShaderAssetKey(shaderPath, false));
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String loadedSource = sources.get("[main]");
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for (String name : sources.keySet()) {
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if (!name.equals("[main]")) {
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imports.put(name, sources.get(name));
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}
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}
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appendNodeDeclarationAndMain(loadedSource, sourceDeclaration, source, shaderNode, info, shaderPath);
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}
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}
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@ -34,10 +34,7 @@ package com.jme3.shader.plugins;
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import com.jme3.asset.*;
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import com.jme3.asset.cache.AssetCache;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.io.Reader;
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import java.io.*;
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import java.util.*;
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/**
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@ -129,11 +126,11 @@ public class GLSLLoader implements AssetLoader {
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private ShaderDependencyNode nextIndependentNode() throws IOException {
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Collection<ShaderDependencyNode> allNodes = dependCache.values();
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if (allNodes.isEmpty()) {
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return null;
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}
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for (ShaderDependencyNode node : allNodes) {
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if (node.getDependOnMe().isEmpty()) {
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return node;
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@ -144,11 +141,11 @@ public class GLSLLoader implements AssetLoader {
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for (ShaderDependencyNode node : allNodes){
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System.out.println(node.getName());
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}
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throw new IOException("Circular dependency.");
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}
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private String resolveDependencies(ShaderDependencyNode node, Set<ShaderDependencyNode> alreadyInjectedSet, StringBuilder extensions) {
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private String resolveDependencies(ShaderDependencyNode node, Set<ShaderDependencyNode> alreadyInjectedSet, StringBuilder extensions, boolean injectDependencies) {
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if (alreadyInjectedSet.contains(node)) {
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return "// " + node.getName() + " was already injected at the top.\n";
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} else {
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@ -160,18 +157,27 @@ public class GLSLLoader implements AssetLoader {
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if (node.getDependencies().isEmpty()) {
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return node.getSource();
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} else {
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StringBuilder sb = new StringBuilder(node.getSource());
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List<String> resolvedShaderNodes = new ArrayList<>();
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if (injectDependencies) {
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StringBuilder sb = new StringBuilder(node.getSource());
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List<String> resolvedShaderNodes = new ArrayList<>();
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for (ShaderDependencyNode dependencyNode : node.getDependencies()) {
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resolvedShaderNodes.add(resolveDependencies(dependencyNode, alreadyInjectedSet, extensions));
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for (ShaderDependencyNode dependencyNode : node.getDependencies()) {
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resolvedShaderNodes.add(resolveDependencies(dependencyNode, alreadyInjectedSet, extensions, injectDependencies));
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}
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List<Integer> injectIndices = node.getDependencyInjectIndices();
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for (int i = resolvedShaderNodes.size() - 1; i >= 0; i--) {
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// Must insert them backwards ..
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sb.insert(injectIndices.get(i), resolvedShaderNodes.get(i));
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}
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return sb.toString();
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} else {
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for (ShaderDependencyNode dependencyNode : node.getDependencies()) {
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resolveDependencies(dependencyNode, alreadyInjectedSet, extensions, injectDependencies);
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}
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return null;
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}
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List<Integer> injectIndices = node.getDependencyInjectIndices();
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for (int i = resolvedShaderNodes.size() - 1; i >= 0; i--) {
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// Must insert them backwards ..
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sb.insert(injectIndices.get(i), resolvedShaderNodes.get(i));
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}
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return sb.toString();
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}
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}
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@ -181,6 +187,10 @@ public class GLSLLoader implements AssetLoader {
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// to retrieve the fragment shader, use the content manager
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this.assetManager = info.getManager();
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Reader reader = new InputStreamReader(info.openStream());
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boolean injectDependencies = true;
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if (info.getKey() instanceof ShaderAssetKey) {
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injectDependencies = ((ShaderAssetKey) info.getKey()).isInjectDependencies();
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}
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if (info.getKey().getExtension().equals("glsllib")) {
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// NOTE: Loopback, GLSLLIB is loaded by this loader
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// and needs data as InputStream
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@ -188,10 +198,25 @@ public class GLSLLoader implements AssetLoader {
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} else {
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ShaderDependencyNode rootNode = loadNode(reader, "[main]");
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StringBuilder extensions = new StringBuilder();
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String code = resolveDependencies(rootNode, new HashSet<ShaderDependencyNode>(), extensions);
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extensions.append(code);
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dependCache.clear();
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return extensions.toString();
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if (injectDependencies) {
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String code = resolveDependencies(rootNode, new HashSet<ShaderDependencyNode>(), extensions, injectDependencies);
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extensions.append(code);
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dependCache.clear();
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return extensions.toString();
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} else {
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Map<String, String> files = new LinkedHashMap<>();
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HashSet<ShaderDependencyNode> dependencies = new HashSet<>();
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String code = resolveDependencies(rootNode, dependencies, extensions, injectDependencies);
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extensions.append(code);
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files.put("[main]", extensions.toString());
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for (ShaderDependencyNode dependency : dependencies) {
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files.put(dependency.getName(), dependency.getSource());
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}
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dependCache.clear();
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return files;
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}
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}
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}
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}
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@ -0,0 +1,24 @@
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package com.jme3.shader.plugins;
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import com.jme3.asset.AssetKey;
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/**
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* Created by Nehon on 28/10/2017.
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*/
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public class ShaderAssetKey extends AssetKey {
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private boolean injectDependencies = false;
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public ShaderAssetKey(String name, boolean injectDependencies) {
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super(name);
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this.injectDependencies = injectDependencies;
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}
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public boolean isInjectDependencies() {
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return injectDependencies;
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}
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public void setInjectDependencies(boolean injectDependencies) {
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this.injectDependencies = injectDependencies;
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}
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}
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