Several changes to load cinematics
Cinematic: * Reattach CameraNode to scene * Set CameraNode's camera to be app's camera AnimationEvent: * Save modelName * Use modelName and try to replace scene's model in initEvent
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@ -277,7 +277,11 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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for (CinematicEvent cinematicEvent : cinematicEvents) {
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cinematicEvent.initEvent(app, this);
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}
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if(!cameras.isEmpty()){
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for(CameraNode n : cameras.values()){
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n.setCamera(app.getCamera());
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}
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}
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initialized = true;
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}
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@ -336,7 +340,7 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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*/
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@Override
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public void update(float tpf) {
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if (isInitialized()) {
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if (isInitialized() && playState == PlayState.Playing) {
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internalUpdate(tpf);
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}
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}
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@ -670,6 +674,11 @@ public class Cinematic extends AbstractCinematicEvent implements AppState {
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*/
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public void setScene(Node scene) {
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this.scene = scene;
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if(!cameras.isEmpty()){
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for(CameraNode n : cameras.values()){
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this.scene.attachChild(n);
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}
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}
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}
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/**
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@ -1,448 +1,476 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.cinematic.events;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.LoopMode;
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import com.jme3.app.Application;
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import com.jme3.cinematic.Cinematic;
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import com.jme3.cinematic.PlayState;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.scene.Spatial;
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import java.io.IOException;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.logging.Logger;
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/**
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* An event based on an animation of a model. The model has to hold an
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* AnimControl with valid animation (bone or spatial animations).
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*
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* It helps to schedule the playback of an animation on a model in a Cinematic.
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*
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*
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* @author Nehon
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*/
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public class AnimationEvent extends AbstractCinematicEvent {
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// Version #2: directly keeping track on the model instead of trying to retrieve
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//it from the scene according to its name, because the name is not supposed to be unique
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//For backward compatibility, if the model is null it's looked up into the scene
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public static final int SAVABLE_VERSION = 2;
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private static final Logger log = Logger.getLogger(AnimationEvent.class.getName());
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public static final String MODEL_CHANNELS = "modelChannels";
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protected AnimChannel channel;
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protected String animationName;
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protected Spatial model;
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//kept for backward compatibility
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protected String modelName;
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protected float blendTime = 0;
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protected int channelIndex = 0;
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// parent cinematic
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protected Cinematic cinematic;
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/**
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* used for serialization don't call directly use one of the following
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* constructors
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*/
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public AnimationEvent() {
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super();
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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*/
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public AnimationEvent(Spatial model, String animationName) {
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this.model = model;
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this.animationName = animationName;
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param initialDuration the initial duration of the event
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*/
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public AnimationEvent(Spatial model, String animationName, float initialDuration) {
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super(initialDuration);
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this.model = model;
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this.animationName = animationName;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param loopMode the loopMode
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* @see LoopMode
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*/
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public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) {
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super(loopMode);
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
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this.model = model;
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this.animationName = animationName;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param initialDuration the initial duration of the event
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* @param loopMode the loopMode
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* @see LoopMode
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*/
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public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) {
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super(initialDuration, loopMode);
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this.model = model;
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this.animationName = animationName;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param initialDuration the initial duration of the event
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* @param blendTime the time during the animation are gonna be blended
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* @see AnimChannel#setAnim(java.lang.String, float)
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*/
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public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) {
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super(initialDuration);
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this.model = model;
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this.animationName = animationName;
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this.blendTime = blendTime;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param loopMode the loopMode
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* @see LoopMode
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* @param blendTime the time during the animation are gonna be blended
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* @see AnimChannel#setAnim(java.lang.String, float)
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*/
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public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) {
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super(loopMode);
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
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this.model = model;
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this.animationName = animationName;
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this.blendTime = blendTime;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param initialDuration the initial duration of the event
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* @param loopMode the loopMode
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* @see LoopMode
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* @param blendTime the time during the animation are gonna be blended
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* @see AnimChannel#setAnim(java.lang.String, float)
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*/
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public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) {
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super(initialDuration, loopMode);
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this.model = model;
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this.animationName = animationName;
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this.blendTime = blendTime;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param loopMode the loopMode
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* @see LoopMode
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* @param channelIndex the index of the channel default is 0. Events on the
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* same channelIndex will use the same channel.
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*/
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public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) {
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super(loopMode);
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
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this.model = model;
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this.animationName = animationName;
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this.channelIndex = channelIndex;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param channelIndex the index of the channel default is 0. Events on the
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* same channelIndex will use the same channel.
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*/
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public AnimationEvent(Spatial model, String animationName, int channelIndex) {
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this.model = model;
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this.animationName = animationName;
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
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this.channelIndex = channelIndex;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param channelIndex the index of the channel default is 0. Events on the
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* @param blendTime the time during the animation are gonna be blended
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* same channelIndex will use the same channel.
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*/
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public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) {
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this.model = model;
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this.animationName = animationName;
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this.loopMode = loopMode;
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initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
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this.channelIndex = channelIndex;
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this.blendTime = blendTime;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param initialDuration the initial duration of the event
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* @param channelIndex the index of the channel default is 0. Events on the
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* same channelIndex will use the same channel.
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*/
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public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) {
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super(initialDuration);
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this.model = model;
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this.animationName = animationName;
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this.channelIndex = channelIndex;
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}
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/**
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* creates an animation event
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*
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* @param model the model on which the animation will be played
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* @param animationName the name of the animation to play
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* @param initialDuration the initial duration of the event
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* @param loopMode the loopMode
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* @see LoopMode
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* @param channelIndex the index of the channel default is 0. Events on the
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* same channelIndex will use the same channel.
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*/
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public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) {
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super(initialDuration, loopMode);
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this.model = model;
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this.animationName = animationName;
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this.channelIndex = channelIndex;
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}
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@Override
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public void initEvent(Application app, Cinematic cinematic) {
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super.initEvent(app, cinematic);
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this.cinematic = cinematic;
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if (channel == null) {
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Object s = cinematic.getEventData(MODEL_CHANNELS, model);
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if (s == null) {
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s = new HashMap<Integer, AnimChannel>();
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int numChannels = model.getControl(AnimControl.class).getNumChannels();
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for(int i = 0; i < numChannels; i++){
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((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i));
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}
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cinematic.putEventData(MODEL_CHANNELS, model, s);
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}
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Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s;
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this.channel = map.get(channelIndex);
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if (this.channel == null) {
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if (model == null) {
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//the model is null we try to find it according to the name
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//this should occur only when loading an old saved cinematic
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//othewise it's an error
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model = cinematic.getScene().getChild(modelName);
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}
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if (model != null) {
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channel = model.getControl(AnimControl.class).createChannel();
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map.put(channelIndex, channel);
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} else {
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//it's an error
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throw new UnsupportedOperationException("model should not be null");
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}
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}
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}
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}
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@Override
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public void setTime(float time) {
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super.setTime(time);
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if (!animationName.equals(channel.getAnimationName())) {
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channel.setAnim(animationName, blendTime);
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}
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float t = time;
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if (loopMode == loopMode.Loop) {
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t = t % channel.getAnimMaxTime();
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}
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if (loopMode == loopMode.Cycle) {
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float parity = (float) Math.ceil(time / channel.getAnimMaxTime());
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if (parity > 0 && parity % 2 == 0) {
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t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime();
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} else {
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t = t % channel.getAnimMaxTime();
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}
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}
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if (t < 0) {
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channel.setTime(0);
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channel.reset(true);
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}
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if (t > channel.getAnimMaxTime()) {
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channel.setTime(t);
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channel.getControl().update(0);
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stop();
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} else {
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channel.setTime(t);
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channel.getControl().update(0);
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}
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}
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@Override
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public void onPlay() {
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channel.getControl().setEnabled(true);
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if (playState == PlayState.Stopped) {
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channel.setAnim(animationName, blendTime);
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channel.setSpeed(speed);
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channel.setLoopMode(loopMode);
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channel.setTime(0);
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}
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}
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@Override
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public void setSpeed(float speed) {
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super.setSpeed(speed);
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if (channel != null) {
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channel.setSpeed(speed);
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}
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}
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@Override
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public void onUpdate(float tpf) {
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}
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@Override
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public void onStop() {
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}
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@Override
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public void forceStop() {
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if (channel != null) {
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channel.setTime(time);
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channel.reset(false);
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}
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super.forceStop();
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}
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@Override
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public void onPause() {
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if (channel != null) {
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channel.getControl().setEnabled(false);
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}
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}
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@Override
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public void setLoopMode(LoopMode loopMode) {
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super.setLoopMode(loopMode);
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if (channel != null) {
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channel.setLoopMode(loopMode);
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}
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(model, "model", null);
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oc.write(animationName, "animationName", "");
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oc.write(blendTime, "blendTime", 0f);
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oc.write(channelIndex, "channelIndex", 0);
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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if (im.getFormatVersion() == 0) {
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modelName = ic.readString("modelName", "");
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}
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//FIXME always the same issue, because of the clonning of assets, this won't work
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//we have to somehow store userdata in the spatial and then recurse the
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//scene sub scenegraph to find the correct instance of the model
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//This brings a reflaxion about the cinematic being an appstate,
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//shouldn't it be a control over the scene
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// this would allow to use the cloneForSpatial method and automatically
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//rebind cloned references of original objects.
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//for now as nobody probably ever saved a cinematic, this is not a critical issue
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model = (Spatial) ic.readSavable("model", null);
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animationName = ic.readString("animationName", "");
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blendTime = ic.readFloat("blendTime", 0f);
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channelIndex = ic.readInt("channelIndex", 0);
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}
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@Override
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public void dispose() {
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super.dispose();
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if (cinematic != null) {
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Object o = cinematic.getEventData(MODEL_CHANNELS, model);
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if (o != null) {
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Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values();
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while (values.remove(channel));
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if (values.isEmpty()) {
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cinematic.removeEventData(MODEL_CHANNELS, model);
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}
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}
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cinematic = null;
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channel = null;
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}
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}
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}
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
|
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.cinematic.events;
|
||||
|
||||
import com.jme3.animation.AnimChannel;
|
||||
import com.jme3.animation.AnimControl;
|
||||
import com.jme3.animation.LoopMode;
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.cinematic.Cinematic;
|
||||
import com.jme3.cinematic.PlayState;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.util.clone.Cloner;
|
||||
import com.jme3.util.clone.JmeCloneable;
|
||||
import java.io.IOException;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* An event based on an animation of a model. The model has to hold an
|
||||
* AnimControl with valid animation (bone or spatial animations).
|
||||
*
|
||||
* It helps to schedule the playback of an animation on a model in a Cinematic.
|
||||
*
|
||||
*
|
||||
* @author Nehon
|
||||
*/
|
||||
public class AnimationEvent extends AbstractCinematicEvent {
|
||||
|
||||
// Version #2: directly keeping track on the model instead of trying to retrieve
|
||||
//it from the scene according to its name, because the name is not supposed to be unique
|
||||
//For backward compatibility, if the model is null it's looked up into the scene
|
||||
public static final int SAVABLE_VERSION = 2;
|
||||
private static final Logger log = Logger.getLogger(AnimationEvent.class.getName());
|
||||
public static final String MODEL_CHANNELS = "modelChannels";
|
||||
protected AnimChannel channel;
|
||||
protected String animationName;
|
||||
protected Spatial model;
|
||||
//kept for backward compatibility
|
||||
protected String modelName;
|
||||
protected float blendTime = 0;
|
||||
protected int channelIndex = 0;
|
||||
// parent cinematic
|
||||
protected Cinematic cinematic;
|
||||
|
||||
/**
|
||||
* used for serialization don't call directly use one of the following
|
||||
* constructors
|
||||
*/
|
||||
public AnimationEvent() {
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName) {
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration) {
|
||||
super(initialDuration);
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode) {
|
||||
super(loopMode);
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode) {
|
||||
super(initialDuration, loopMode);
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* @see AnimChannel#setAnim(java.lang.String, float)
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, float blendTime) {
|
||||
super(initialDuration);
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* @see AnimChannel#setAnim(java.lang.String, float)
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, float blendTime) {
|
||||
super(loopMode);
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* @see AnimChannel#setAnim(java.lang.String, float)
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, float blendTime) {
|
||||
super(initialDuration, loopMode);
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex) {
|
||||
super(loopMode);
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, int channelIndex) {
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* @param blendTime the time during the animation are gonna be blended
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, LoopMode loopMode, int channelIndex, float blendTime) {
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
this.loopMode = loopMode;
|
||||
initialDuration = model.getControl(AnimControl.class).getAnimationLength(animationName);
|
||||
this.channelIndex = channelIndex;
|
||||
this.blendTime = blendTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, int channelIndex) {
|
||||
super(initialDuration);
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates an animation event
|
||||
*
|
||||
* @param model the model on which the animation will be played
|
||||
* @param animationName the name of the animation to play
|
||||
* @param initialDuration the initial duration of the event
|
||||
* @param loopMode the loopMode
|
||||
* @see LoopMode
|
||||
* @param channelIndex the index of the channel default is 0. Events on the
|
||||
* same channelIndex will use the same channel.
|
||||
*/
|
||||
public AnimationEvent(Spatial model, String animationName, float initialDuration, LoopMode loopMode, int channelIndex) {
|
||||
super(initialDuration, loopMode);
|
||||
this.model = model;
|
||||
this.modelName = model.getName();
|
||||
this.animationName = animationName;
|
||||
this.channelIndex = channelIndex;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initEvent(Application app, Cinematic cinematic) {
|
||||
super.initEvent(app, cinematic);
|
||||
this.cinematic = cinematic;
|
||||
if (channel == null) {
|
||||
Object s = cinematic.getEventData(MODEL_CHANNELS, model);
|
||||
if (s == null) {
|
||||
s = new HashMap<Integer, AnimChannel>();
|
||||
int numChannels = model.getControl(AnimControl.class).getNumChannels();
|
||||
for(int i = 0; i < numChannels; i++){
|
||||
((HashMap<Integer, AnimChannel>)s).put(i, model.getControl(AnimControl.class).getChannel(i));
|
||||
}
|
||||
cinematic.putEventData(MODEL_CHANNELS, model, s);
|
||||
}
|
||||
|
||||
Map<Integer, AnimChannel> map = (Map<Integer, AnimChannel>) s;
|
||||
this.channel = map.get(channelIndex);
|
||||
if (this.channel == null) {
|
||||
if (model == null) {
|
||||
//the model is null we try to find it according to the name
|
||||
//this should occur only when loading an old saved cinematic
|
||||
//othewise it's an error
|
||||
model = cinematic.getScene().getChild(modelName);
|
||||
}
|
||||
if (model != null) {
|
||||
if(cinematic.getScene() != null){
|
||||
Spatial sceneModel = cinematic.getScene().getChild(model.getName());
|
||||
if(sceneModel != null){
|
||||
Node parent = sceneModel.getParent();
|
||||
parent.detachChild(sceneModel);
|
||||
sceneModel = model;
|
||||
parent.attachChild(sceneModel);
|
||||
} else {
|
||||
cinematic.getScene().attachChild(model);
|
||||
}
|
||||
}
|
||||
|
||||
channel = model.getControl(AnimControl.class).createChannel();
|
||||
map.put(channelIndex, channel);
|
||||
} else {
|
||||
//it's an error
|
||||
throw new UnsupportedOperationException("model should not be null");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTime(float time) {
|
||||
super.setTime(time);
|
||||
if (!animationName.equals(channel.getAnimationName())) {
|
||||
channel.setAnim(animationName, blendTime);
|
||||
}
|
||||
float t = time;
|
||||
if (loopMode == loopMode.Loop) {
|
||||
t = t % channel.getAnimMaxTime();
|
||||
}
|
||||
if (loopMode == loopMode.Cycle) {
|
||||
float parity = (float) Math.ceil(time / channel.getAnimMaxTime());
|
||||
if (parity > 0 && parity % 2 == 0) {
|
||||
t = channel.getAnimMaxTime() - t % channel.getAnimMaxTime();
|
||||
} else {
|
||||
t = t % channel.getAnimMaxTime();
|
||||
}
|
||||
|
||||
}
|
||||
if (t < 0) {
|
||||
channel.setTime(0);
|
||||
channel.reset(true);
|
||||
}
|
||||
if (t > channel.getAnimMaxTime()) {
|
||||
channel.setTime(t);
|
||||
channel.getControl().update(0);
|
||||
stop();
|
||||
} else {
|
||||
channel.setTime(t);
|
||||
channel.getControl().update(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlay() {
|
||||
channel.getControl().setEnabled(true);
|
||||
if (playState == PlayState.Stopped) {
|
||||
channel.setAnim(animationName, blendTime);
|
||||
channel.setSpeed(speed);
|
||||
channel.setLoopMode(loopMode);
|
||||
channel.setTime(0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSpeed(float speed) {
|
||||
super.setSpeed(speed);
|
||||
if (channel != null) {
|
||||
channel.setSpeed(speed);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(float tpf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStop() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void forceStop() {
|
||||
if (channel != null) {
|
||||
channel.setTime(time);
|
||||
channel.reset(false);
|
||||
}
|
||||
super.forceStop();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
if (channel != null) {
|
||||
channel.getControl().setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLoopMode(LoopMode loopMode) {
|
||||
super.setLoopMode(loopMode);
|
||||
if (channel != null) {
|
||||
channel.setLoopMode(loopMode);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
|
||||
oc.write(model, "model", null);
|
||||
oc.write(modelName, "modelName", null);
|
||||
oc.write(animationName, "animationName", "");
|
||||
oc.write(blendTime, "blendTime", 0f);
|
||||
oc.write(channelIndex, "channelIndex", 0);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
// if (im.getFormatVersion() == 0) {
|
||||
modelName = ic.readString("modelName", "");
|
||||
// }
|
||||
//FIXME always the same issue, because of the clonning of assets, this won't work
|
||||
//we have to somehow store userdata in the spatial and then recurse the
|
||||
//scene sub scenegraph to find the correct instance of the model
|
||||
//This brings a reflaxion about the cinematic being an appstate,
|
||||
//shouldn't it be a control over the scene
|
||||
// this would allow to use the cloneForSpatial method and automatically
|
||||
//rebind cloned references of original objects.
|
||||
//for now as nobody probably ever saved a cinematic, this is not a critical issue
|
||||
model = (Spatial) ic.readSavable("model", null);
|
||||
animationName = ic.readString("animationName", "");
|
||||
blendTime = ic.readFloat("blendTime", 0f);
|
||||
channelIndex = ic.readInt("channelIndex", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
super.dispose();
|
||||
if (cinematic != null) {
|
||||
Object o = cinematic.getEventData(MODEL_CHANNELS, model);
|
||||
if (o != null) {
|
||||
Collection<AnimChannel> values = ((HashMap<Integer, AnimChannel>) o).values();
|
||||
while (values.remove(channel));
|
||||
if (values.isEmpty()) {
|
||||
cinematic.removeEventData(MODEL_CHANNELS, model);
|
||||
}
|
||||
}
|
||||
cinematic = null;
|
||||
channel = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user