Fixed #652
The issue was due to the texture blending with the object material. By default the material is gray (hence, a gray border). If the material color in blender is set to another color this is being the artifact's color. It can bee seen where the alpha in the texture isn't totally 0 or 1. The current implementation weren't taking in account the material transparency when blending, so the fix is basically to use it just like blender does:empirephoenix-patch-1
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