OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses
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@ -81,14 +81,14 @@ public class OculusVR implements VRAPI {
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private final OVRMatrix4f[] projections = new OVRMatrix4f[2];
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/**
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* Store the poses for each eye.
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* Store the poses for each eye, relative to the HMD.
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*
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* @see #getHMDMatrixPoseLeftEye()
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*/
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private final Matrix4f[] eyePoses = new Matrix4f[2];
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private final Matrix4f[] hmdRelativeEyePoses = new Matrix4f[2];
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/**
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* The eye poses, as used during rendering.
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* The eye poses relative to the world, as used during rendering.
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*/
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private final OVRPosef eyePosesPtr[] = new OVRPosef[2];
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@ -238,7 +238,7 @@ public class OculusVR implements VRAPI {
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jPose.setTranslation(vecO2J(pose.Position(), new Vector3f()));
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jPose.setRotationQuaternion(quatO2J(pose.Orientation(), new Quaternion()));
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eyePoses[eye] = jPose;
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hmdRelativeEyePoses[eye] = jPose;
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eyePositions[eye] = new Vector3f(); // Set the absolute position up for later.
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}
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@ -371,17 +371,17 @@ public class OculusVR implements VRAPI {
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@Override
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public Matrix4f getHMDMatrixPoseLeftEye() {
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return eyePoses[ovrEye_Left];
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return hmdRelativeEyePoses[ovrEye_Left];
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}
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@Override
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public Matrix4f getHMDMatrixPoseRightEye() {
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return eyePoses[ovrEye_Left];
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return hmdRelativeEyePoses[ovrEye_Left];
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}
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@Override
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public HmdType getType() {
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throw new UnsupportedOperationException();
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return HmdType.OCULUS_RIFT;
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}
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public boolean initVRCompositor(boolean set) {
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