remove deprecated shadow renderers from 3 physics tests
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@ -81,9 +81,6 @@ import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.scene.shape.Sphere.TextureMode;
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import com.jme3.shadow.PssmShadowRenderer;
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import com.jme3.shadow.PssmShadowRenderer.CompareMode;
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import com.jme3.shadow.PssmShadowRenderer.FilterMode;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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@ -104,7 +101,6 @@ public class TestBrickTower extends SimpleApplication {
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Material mat;
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Material mat2;
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Material mat3;
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PssmShadowRenderer bsr;
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private Sphere bullet;
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private Box brick;
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private SphereCollisionShape bulletCollisionShape;
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@ -139,13 +135,6 @@ public class TestBrickTower extends SimpleApplication {
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inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
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inputManager.addListener(actionListener, "shoot");
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rootNode.setShadowMode(ShadowMode.Off);
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bsr = new PssmShadowRenderer(assetManager, 1024, 2);
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bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
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bsr.setLambda(0.55f);
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bsr.setShadowIntensity(0.6f);
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bsr.setCompareMode(CompareMode.Hardware);
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bsr.setFilterMode(FilterMode.PCF4);
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viewPort.addProcessor(bsr);
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}
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private PhysicsSpace getPhysicsSpace() {
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@ -52,7 +52,6 @@ import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.scene.shape.Sphere.TextureMode;
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import com.jme3.shadow.BasicShadowRenderer;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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@ -68,7 +67,6 @@ public class TestBrickWall extends SimpleApplication {
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Material mat;
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Material mat2;
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Material mat3;
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BasicShadowRenderer bsr;
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private static Sphere bullet;
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private static Box brick;
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private static SphereCollisionShape bulletCollisionShape;
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@ -106,9 +104,6 @@ public class TestBrickWall extends SimpleApplication {
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inputManager.addListener(actionListener, "gc");
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rootNode.setShadowMode(ShadowMode.Off);
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bsr = new BasicShadowRenderer(assetManager, 256);
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bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
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viewPort.addProcessor(bsr);
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}
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private PhysicsSpace getPhysicsSpace() {
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