glTF Properly ignore morph animation until they are supported

empirephoenix-patch-1
Rémy Bouquet 7 years ago
parent 556e3de1c0
commit 132b0abc50
  1. 16
      jme3-plugins/src/gltf/java/com/jme3/scene/plugins/gltf/GltfLoader.java

@ -761,16 +761,6 @@ public class GltfLoader implements AssetLoader {
times = readAccessorData(timeIndex, floatArrayPopulator);
addToCache("accessors", timeIndex, times, accessors.size());
}
// if (animData.times == null) {
// animData.times = times;
// } else {
// //check if we are loading the same time array
// if (animData.times != times) {
// //TODO there might be work to do here... if the inputs are different we might want to merge the different times array...
// //easier said than done.
// logger.log(Level.WARNING, "Channel has different input accessors for samplers");
// }
// }
if (targetPath.equals("translation")) {
animData.timeArrays.add(new AnimData.TimeData(times, AnimData.Type.Translation));
@ -784,6 +774,12 @@ public class GltfLoader implements AssetLoader {
animData.timeArrays.add(new AnimData.TimeData(times, AnimData.Type.Rotation));
Quaternion[] rotations = readAccessorData(dataIndex, quaternionArrayPopulator);
animData.rotations = rotations;
} else {
//TODO support weights
logger.log(Level.WARNING, "Morph animation is not supported");
animatedNodes[targetNode] = null;
continue;
}
animatedNodes[targetNode] = customContentManager.readExtensionAndExtras("channel", channel, animData);
}

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