saloisio
6dace77a7a
Animator is stopped only if it is currently animating.
2014-09-22 09:36:37 -04:00
unknown
23a0800e1d
Merge remote-tracking branch 'upstream/master'
2014-09-22 08:44:24 -04:00
shadowislord
661053689d
Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code)
2014-09-21 18:19:54 -04:00
Normen Hansen
5d0ac012c9
SDK:
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- remove useless help entry
2014-09-21 18:42:29 +02:00
Normen Hansen
d2749138ed
- add nifty style to nifty jar collection (should be moved to separate library entry at some point)
2014-09-21 18:19:28 +02:00
Normen Hansen
7f44574d8a
SDK:
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- update core baselibs project.xml
2014-09-21 18:18:34 +02:00
Normen Hansen
727102843e
SDK:
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- add beansbinding.jar to nifty editor
2014-09-21 17:53:33 +02:00
Normen Hansen
d4a04b9808
SDK:
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- Fix NiftyGUI editor build
- Attempt at making NiftyEditor work
2014-09-21 17:39:57 +02:00
Normen Hansen
5a222f1541
SDK:
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- update library references
2014-09-21 16:39:57 +02:00
Normen Hansen
940fe70803
- fix dist task in jme3-examples to not run at config time
2014-09-21 16:38:47 +02:00
unknown
0644c286ef
Updated JOGL canvas classes to fix shutdown bug. Also added frame rate
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support.
2014-09-19 13:24:01 -04:00
normen
24984048e6
Merge pull request #173 from GreenCubes/master
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Fix some FBX loader problems
2014-09-17 10:57:24 +02:00
Rena4ka
1b43cb6d4a
Fix some FBX loader problems
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Fix exception when loading geometry without gui, fix loading nodes
without models (nested nodes)
2014-09-17 10:09:46 +04:00
pspeed42
1f795a7485
Forgot some other water height specific things that need
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to be initialized.
2014-09-16 00:06:02 -04:00
pspeed42
45591c99a1
Fixed a broken water height initialization issue that I
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inadvertently caused with my previous cleanup.
2014-09-16 00:03:22 -04:00
shadowislord
b1211e55a4
Implement spot light v. frustum culling by converting the spot light into an oriented-bounding box and then performing frustum v. OBB intersection.
2014-09-14 00:33:40 -04:00
shadowislord
e76559a847
Set the light filter's camera in RenderManager.setCamera() as it is more appropriate.
2014-09-14 00:32:10 -04:00
shadowislord
b51f015fb9
Add rudimentary cone v. frustum intersection test for light culling.
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Restrict spot light angles to be between [0, pi/2]
2014-09-13 23:16:59 -04:00
shadowislord
9435d28431
Update .gitignore with two more nbproject/private folders
2014-09-13 17:23:18 -04:00
shadowislord
13f2fbd244
Remove a weird line of code from TestHoveringTank
2014-09-13 17:20:55 -04:00
shadowislord
1c0d798707
Add support for light culling or "filtering".
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When rendering a geometry, light filtering is performed against the geometrys' world lights
to avoid rendering lights which will not effect the rendering outcome.
If the light is outside the camera frustum OR the light is outside the model's bounding volume,
then it will not be rendered.
2014-09-13 17:10:33 -04:00
shadowislord
75a67d0611
Particle.j3md now supports shadow casting (only for triangle-based particles)
2014-09-13 16:46:52 -04:00
shadowislord
c98da31999
Make pond shader look less shiny
2014-09-13 16:41:20 -04:00
shadowislord
7cae92dc67
Fix rendering glitch in TestTransparentShadow (missing tangents for normal mapping)
2014-09-13 16:40:36 -04:00
shadowislord
bfc866774f
Fix lighting crash when using environment mapping due to the addition of instancing
2014-09-13 16:06:11 -04:00
pspeed42
aea5e4af31
Added a basic AppProfiler implementation and corresponding
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app state. If the app state is attached then it's 'enabled'
state can be toggled with the F6 key.
It displays a continnuously updating bar graph of the application
wide frame timings for 'update' and 'render'... where 'update'
is all of the parts that aren't 'rendering', ie: running
enqueued tasks, updating states, updating controls, etc..
2014-09-12 02:09:36 -04:00
pspeed42
a517130528
Added hooks for detailed performance profiling.
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Implementors can provide their own AppProfiler
implementation to collect and/or visualize timing
stats however they want, even at the viewport level
if they choose.
A basic profiler implementation will be following
shortly that does simple update vs render frame
timings.
2014-09-11 16:20:08 -04:00
pspeed42
3d32b012c2
Checking in the profiler classes separately as I work
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around some commit issue with RenderManager. Actually
calling of these hooks will follow immediately.
Added hooks for detailed performance profiling.
Implementors can provide their own AppProfiler
implementation to collect and/or visualize timing
stats however they want, even at the viewport level
if they choose.
A basic profiler implementation will be following
shortly that does simple update vs render frame
timings.
2014-09-11 16:08:10 -04:00
pspeed42
70c10aac3a
Added the base abstract app state class that was
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originally from Lemur. This provides more convenient
enabled-state management than the normal AbstractAppState
class. In addition, it exposes convenience methods for
getting to other app states, the application instance,
etc..
2014-09-11 15:42:05 -04:00
Nehon
ead8393600
Made GeometryGroupNode.getGeometryStartIndex public
2014-09-11 21:23:05 +02:00
Nehon
a709ba9a77
Use of glBufferData instead of glBufferSubData in android renderer, because it seems to cause GL oom on some devices.
2014-09-11 21:23:04 +02:00
pspeed42
5a482e2b98
Added another Photoshop tyle blend mode: Exclusion
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Performs a sort of color XOR with source and destination.
Very useful for UI highlighting but is a bizarre (and
potentially useful) effect in 3D.
2014-09-10 14:00:27 -04:00
shadowislord
a18c568579
Fix native bullet build on Linux
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It is now partially static build, only depending on libc and libm.
2014-09-07 19:21:48 -04:00
shadowislord
ef9f6213f9
Add shared library extensions from other platforms to .gitignore
2014-09-07 19:15:32 -04:00
shadowislord
b067aaed0e
Delete libbulletjme64.so from samples folder (why is it there anyway?)
2014-09-07 19:11:48 -04:00
shadowislord
39df98da34
Update gradle version from 1.11 to 1.12 (stable)
2014-09-07 19:09:13 -04:00
shadowislord
dbd9ed9d78
Merge pull request #126 from kwando/screen_blendmode
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Add Screen blend mode.
2014-09-07 16:54:23 -04:00
shadowislord
82715fbf8c
Merge pull request #155 from blay09/bug/handleerrorheadless
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Prevent error dialog from being displayed in a headless context
2014-09-07 16:53:03 -04:00
shadowislord
3a6e1c5044
Merge pull request #168 from kwando/color_changes
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fromIntARG and fromIntRGBA now returns self.
2014-09-07 16:30:53 -04:00
shadowislord
4599c4cc9d
Fix crash in TestInstanceNode (do you guys even test??)
2014-09-07 16:29:52 -04:00
shadowislord
57d4dbb1b1
Merge pull request #172 from kwando/master
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Move update logic into DefineList.
2014-09-07 16:26:53 -04:00
shadowislord
09aae64e8b
TestInconsistentCompareDetection: Make sure we have more than 128 geometries in our scene graph to actually trigger the compare error
2014-09-07 15:55:53 -04:00
shadowislord
cc9b22de4c
Change the compare function error in ListSort to be more user friendly and indicate the likely cause of the error.
2014-09-07 15:54:33 -04:00
shadowislord
2b83b65f69
Change the compare function error in ListSort to be more user friendly and indicate the likely cause of the error.
2014-09-07 15:46:27 -04:00
shadowislord
5f4428e640
Add test to trigger the inconsistent compare function detection in the sorting algorithm.
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It modifies a texture on a material from another thread, which changes the material's sort ID,
thus causing the OpaqueComparator's compare method to violate the compare method contract.
2014-09-07 15:41:17 -04:00
shadowislord
73fc9bc1fd
Revert 04f8956
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The inconsistent compare function errors are due to user error, not engine error.
2014-09-07 15:38:07 -04:00
shadowislord
1d29bc3197
Make sure to throw exception if trying to use instancing but its not supported
2014-09-07 12:26:42 -04:00
shadowislord
8d5f3829ca
Update .gitignore with more build and nbproject/private folders
2014-09-07 12:26:42 -04:00
Nehon
04f8956992
Revert back to merge sort for geometry sorting.
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Some issues have been reported, and are difficult to track as they happen randomly.
2014-09-07 13:56:33 +02:00
Nehon
d17bdb6485
BatchNode and GeometryBatchFactory now can handle normalized buffers.
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Also added a check in BatchNode that was present in GeometryBatchFactory
2014-09-06 20:55:58 +02:00