Particle.j3md now supports shadow casting (only for triangle-based particles)
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c98da31999
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@ -19,4 +19,12 @@ void main(){
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#else
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gl_FragColor = color;
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#endif
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#ifdef PRE_SHADOW
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if (gl_FragColor.r <= 0.1 &&
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gl_FragColor.g <= 0.1 &&
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gl_FragColor.b <= 0.1) {
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discard;
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}
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#endif
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}
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@ -63,6 +63,29 @@ MaterialDef Point Sprite {
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}
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}
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Technique PreShadow {
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VertexShader GLSL100 : Common/MatDefs/Misc/Particle.vert
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FragmentShader GLSL100 : Common/MatDefs/Misc/Particle.frag
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WorldParameters {
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WorldViewProjectionMatrix
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WorldViewMatrix
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WorldMatrix
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CameraPosition
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}
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Defines {
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USE_TEXTURE : Texture
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PRE_SHADOW
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}
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ForcedRenderState {
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DepthWrite On
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ColorWrite Off
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}
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}
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Technique SoftParticles{
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VertexShader GLSL100 : Common/MatDefs/Misc/SoftParticle.vert
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