Fix some FBX loader problems

Fix exception when loading geometry without gui, fix loading nodes
without models (nested nodes)
experimental
Rena4ka 10 years ago
parent 1f795a7485
commit 1b43cb6d4a
  1. 10
      jme3-plugins/src/fbx/java/com/jme3/scene/plugins/fbx/SceneLoader.java

@ -780,8 +780,8 @@ public class SceneLoader implements AssetLoader {
int index = unIndexMap[i];
if(index > srcCount)
throw new AssetLoadException("Invalid texcoord mapping. Unexpected lookup texcoord " + index + " from " + srcCount);
float u = (float) data.uv[2 * index + 0];
float v = (float) data.uv[2 * index + 1];
float u = index >= 0 ? (float) data.uv[2 * index + 0] : 0;
float v = index >= 0 ? (float) data.uv[2 * index + 1] : 0;
tcBuf.put(u).put(v);
}
}
@ -959,10 +959,8 @@ public class SceneLoader implements AssetLoader {
// Build mesh nodes
for(long nodeId : modelDataMap.keySet()) {
ModelData data = modelDataMap.get(nodeId);
if(data.type.equals("Mesh")) {
Node node = createNode(data);
modelMap.put(nodeId, node);
}
Node node = createNode(data);
modelMap.put(nodeId, node);
}
// Link model nodes into scene
for(long modelId : modelMap.keySet()) {

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