A complete 3D game development suite written purely in Java.
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shadowislord b51f015fb9 Add rudimentary cone v. frustum intersection test for light culling. 10 years ago
gradle/wrapper Update gradle version from 1.11 to 1.12 (stable) 10 years ago
jme3-android Use of glBufferData instead of glBufferSubData in android renderer, because it seems to cause GL oom on some devices. 10 years ago
jme3-android-native change method to check for existance of the android ndk 11 years ago
jme3-blender Bugfix: improved the computation precision for bezier curves (using 10 years ago
jme3-bullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-bullet-native Fix native bullet build on Linux 10 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core Add rudimentary cone v. frustum intersection test for light culling. 10 years ago
jme3-desktop * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 years ago
jme3-effects WaterUtils tries to hard to avoid allocation... I 10 years ago
jme3-examples Remove a weird line of code from TestHoveringTank 10 years ago
jme3-gl-autogen GLAutoGen 11 years ago
jme3-ios * Put the shader compile log on the next line so its slightly more readable 11 years ago
jme3-jbullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl Added another Photoshop tyle blend mode: Exclusion 10 years ago
jme3-lwjgl Added another Photoshop tyle blend mode: Exclusion 10 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
jme3-plugins Fix and extend FBX file loader 10 years ago
jme3-terrain * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jme3-testdata Make pond shader look less shiny 10 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk Merge branch 'experimental' 10 years ago
.gitignore Update .gitignore with two more nbproject/private folders 10 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Added README.md v1 11 years ago
build.gradle Update gradle version from 1.11 to 1.12 (stable) 10 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
gradle.properties Upped JME version to 3.1.0 with the tag "snapshot-github" 11 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle * Added GL interface generator tool 11 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!