Forgot some other water height specific things that need
to be initialized.
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@ -224,6 +224,7 @@ public class WaterFilter extends Filter {
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reflectionView.setOutputFrameBuffer(reflectionPass.getRenderFrameBuffer());
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plane = new Plane(Vector3f.UNIT_Y, new Vector3f(0, waterHeight, 0).dot(Vector3f.UNIT_Y));
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reflectionProcessor = new ReflectionProcessor(reflectionCam, reflectionPass.getRenderFrameBuffer(), plane);
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reflectionProcessor.setReflectionClipPlane(plane);
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reflectionView.addProcessor(reflectionProcessor);
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normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds");
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@ -279,7 +280,7 @@ public class WaterFilter extends Filter {
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material.setFloat("Radius", radius * radius);
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material.setBoolean("SquareArea", shapeType==AreaShape.Square);
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}
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material.setFloat("WaterHeight", waterHeight);
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}
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