Make pond shader look less shiny
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Material Pong Rock : Common/MatDefs/Light/Lighting.j3md {
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MaterialParameters {
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Shininess: 8.0
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DiffuseMap: Repeat Textures/Terrain/Pond/Pond.jpg
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NormalMap: Repeat Textures/Terrain/Pond/Pond_normal.png
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Diffuse : 0.8 0.8 0.8 1.0
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MaterialParameters {
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DiffuseMap: Repeat Textures/Terrain/Pond/Pond.jpg
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NormalMap: Repeat Textures/Terrain/Pond/Pond_normal.png
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UseMaterialColors : true
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Specular : 1.0 1.0 1.0 1.0
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}
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AdditionalRenderState {
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Shininess: 32.0
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Ambient : 0.2 0.2 0.2 1.0
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Diffuse : 0.8 0.8 0.8 1.0
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Specular : 0.3 0.3 0.3 1.0
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}
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}
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