Make sure to throw exception if trying to use instancing but its not supported
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@ -45,6 +45,7 @@ import com.jme3.renderer.Caps;
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import com.jme3.renderer.GL1Renderer;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.RendererException;
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import com.jme3.renderer.queue.RenderQueue.Bucket;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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@ -717,7 +718,11 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
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if (numInstances == 0) {
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return;
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}
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renderer.renderMesh(mesh, lodLevel, numInstances, instGeom.getAllInstanceData());
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if (renderer.getCaps().contains(Caps.MeshInstancing)) {
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renderer.renderMesh(mesh, lodLevel, numInstances, instGeom.getAllInstanceData());
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} else {
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throw new RendererException("Mesh instancing is not supported by the video hardware");
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}
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} else {
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renderer.renderMesh(mesh, lodLevel, 1, null);
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}
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