Fix rendering glitch in TestTransparentShadow (missing tangents for normal mapping)

experimental
shadowislord 10 years ago
parent bfc866774f
commit 7cae92dc67
  1. 28
      jme3-examples/src/main/java/jme3test/light/TestTransparentShadow.java

@ -50,6 +50,7 @@ import com.jme3.scene.shape.Sphere;
import com.jme3.shadow.CompareMode;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.util.TangentBinormalGenerator;
public class TestTransparentShadow extends SimpleApplication {
@ -59,7 +60,6 @@ public class TestTransparentShadow extends SimpleApplication {
}
public void simpleInitApp() {
cam.setLocation(new Vector3f(5.700248f, 6.161693f, 5.1404157f));
cam.setRotation(new Quaternion(-0.09441641f, 0.8993388f, -0.24089815f, -0.35248178f));
@ -67,9 +67,9 @@ public class TestTransparentShadow extends SimpleApplication {
Quad q = new Quad(20, 20);
q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
TangentBinormalGenerator.generate(q);
Geometry geom = new Geometry("floor", q);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat.setFloat("Shininess", 0);
geom.setMaterial(mat);
geom.rotate(-FastMath.HALF_PI, 0, 0);
@ -77,12 +77,6 @@ public class TestTransparentShadow extends SimpleApplication {
geom.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(geom);
// create the geometry and attach it
Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
tree.setQueueBucket(Bucket.Transparent);
tree.setShadowMode(ShadowMode.CastAndReceive);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.7f));
rootNode.addLight(al);
@ -91,15 +85,19 @@ public class TestTransparentShadow extends SimpleApplication {
dl1.setDirection(new Vector3f(0, -1, 0.5f).normalizeLocal());
dl1.setColor(ColorRGBA.White.mult(1.5f));
rootNode.addLight(dl1);
// create the geometry and attach it
Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
tree.setQueueBucket(Bucket.Transparent);
tree.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(tree);
/** Uses Texture from jme3-test-data library! */
// Uses Texture from jme3-test-data library!
ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
//mat_red.getAdditionalRenderState().setDepthTest(true);
//mat_red.getAdditionalRenderState().setDepthWrite(true);
fire.setShadowMode(ShadowMode.Cast);
fire.setMaterial(mat_red);
fire.setImagesX(2);
fire.setImagesY(2); // 2x2 texture animation
@ -112,22 +110,19 @@ public class TestTransparentShadow extends SimpleApplication {
fire.setLowLife(0.5f);
fire.setHighLife(1.5f);
fire.getParticleInfluencer().setVelocityVariation(0.3f);
fire.setLocalTranslation(1.0f, 0, 1.0f);
fire.setLocalTranslation(5.0f, 0, 1.0f);
fire.setLocalScale(0.3f);
fire.setQueueBucket(Bucket.Translucent);
// rootNode.attachChild(fire);
rootNode.attachChild(fire);
Material mat2 = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
Geometry ball = new Geometry("sphere", new Sphere(16, 16, 0.5f));
ball.setMaterial(mat2);
ball.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(ball);
ball.setLocalTranslation(-1.0f, 1.5f, 1.0f);
final DirectionalLightShadowRenderer dlsRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 1);
dlsRenderer.setLight(dl1);
dlsRenderer.setLambda(0.55f);
@ -146,6 +141,5 @@ public class TestTransparentShadow extends SimpleApplication {
}
}
}, "stabilize");
}
}

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