Implement spot light v. frustum culling by converting the spot light into an oriented-bounding box and then performing frustum v. OBB intersection.
This commit is contained in:
parent
e76559a847
commit
b1211e55a4
@ -35,6 +35,7 @@ import com.jme3.bounding.BoundingBox;
|
||||
import com.jme3.bounding.BoundingVolume;
|
||||
import com.jme3.export.*;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Plane;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.scene.Spatial;
|
||||
@ -66,8 +67,8 @@ public class SpotLight extends Light implements Savable {
|
||||
protected float packedAngleCos=0;
|
||||
|
||||
protected float outerAngleCosSqr, outerAngleSinSqr;
|
||||
protected float outerAngleSinRcp;
|
||||
|
||||
protected float outerAngleSinRcp, outerAngleSin;
|
||||
|
||||
public SpotLight() {
|
||||
super();
|
||||
computeAngleParameters();
|
||||
@ -90,10 +91,10 @@ public class SpotLight extends Light implements Savable {
|
||||
}
|
||||
|
||||
// compute parameters needed for cone vs sphere check.
|
||||
float outerSin = FastMath.sin(spotOuterAngle);
|
||||
outerAngleSin = FastMath.sin(spotOuterAngle);
|
||||
outerAngleCosSqr = outerCos * outerCos;
|
||||
outerAngleSinSqr = outerSin * outerSin;
|
||||
outerAngleSinRcp = 1.0f / outerSin;
|
||||
outerAngleSinSqr = outerAngleSin * outerAngleSin;
|
||||
outerAngleSinRcp = 1.0f / outerAngleSin;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -143,9 +144,29 @@ public class SpotLight extends Light implements Savable {
|
||||
if (this.spotRange == 0) {
|
||||
return true;
|
||||
} else {
|
||||
// Do a frustum v. sphere test against the spot range.
|
||||
// Do a frustum v. OBB test.
|
||||
|
||||
// Determine OBB extents assuming OBB center is the middle
|
||||
// point between the cone's vertex and its range.
|
||||
float sideExtent = spotRange * 0.5f * outerAngleSin;
|
||||
float forwardExtent = spotRange * 0.5f;
|
||||
|
||||
// Create OBB axes via direction and Y up vector.
|
||||
Vector3f xAxis = Vector3f.UNIT_Y.cross(direction, vars.vect1).normalizeLocal();
|
||||
Vector3f yAxis = direction.cross(xAxis, vars.vect2).normalizeLocal();
|
||||
Vector3f obbCenter = direction.mult(spotRange * 0.5f, vars.vect3).addLocal(position);
|
||||
|
||||
for (int i = 5; i >= 0; i--) {
|
||||
if (camera.getWorldPlane(i).pseudoDistance(position) <= -spotRange) {
|
||||
Plane plane = camera.getWorldPlane(i);
|
||||
Vector3f planeNormal = plane.getNormal();
|
||||
|
||||
// OBB v. plane intersection
|
||||
float radius = FastMath.abs(sideExtent * (planeNormal.dot(xAxis)))
|
||||
+ FastMath.abs(sideExtent * (planeNormal.dot(yAxis)))
|
||||
+ FastMath.abs(forwardExtent * (planeNormal.dot(direction)));
|
||||
|
||||
float distance = plane.pseudoDistance(obbCenter);
|
||||
if (distance <= -radius) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user