Add rudimentary cone v. frustum intersection test for light culling.

Restrict spot light angles to be between [0, pi/2]
experimental
shadowislord 10 years ago
parent 9435d28431
commit b51f015fb9
  1. 29
      jme3-core/src/main/java/com/jme3/light/SpotLight.java

@ -140,8 +140,17 @@ public class SpotLight extends Light implements Savable {
@Override
public boolean intersectsFrustum(Camera camera, TempVars vars) {
// TODO: implement cone vs. frustum collision detection.
return true;
if (this.spotRange == 0) {
return true;
} else {
// Do a frustum v. sphere test against the spot range.
for (int i = 5; i >= 0; i--) {
if (camera.getWorldPlane(i).pseudoDistance(position) <= -spotRange) {
return false;
}
}
return true;
}
}
@Override
@ -197,8 +206,8 @@ public class SpotLight extends Light implements Savable {
throw new IllegalArgumentException("SpotLight range cannot be negative");
}
this.spotRange = spotRange;
if (spotRange != 0) {
this.invSpotRange = 1 / spotRange;
if (spotRange != 0f) {
this.invSpotRange = 1f / spotRange;
} else {
this.invSpotRange = 0;
}
@ -222,10 +231,16 @@ public class SpotLight extends Light implements Savable {
/**
* Sets the inner angle of the cone of influence.
* <p>
* Must be between 0 and pi/2.
* <p>
* This angle is the angle between the spot direction axis and the inner border of the cone of influence.
* @param spotInnerAngle
*/
public void setSpotInnerAngle(float spotInnerAngle) {
if (spotInnerAngle < 0f || spotInnerAngle >= FastMath.HALF_PI) {
throw new IllegalArgumentException("spot angle must be between 0 and pi/2");
}
this.spotInnerAngle = spotInnerAngle;
computeAngleParameters();
}
@ -240,11 +255,17 @@ public class SpotLight extends Light implements Savable {
/**
* Sets the outer angle of the cone of influence.
* <p>
* Must be between 0 and pi/2.
* <p>
* This angle is the angle between the spot direction axis and the outer border of the cone of influence.
* this should be greater than the inner angle or the result will be unexpected.
* @param spotOuterAngle
*/
public void setSpotOuterAngle(float spotOuterAngle) {
if (spotOuterAngle < 0f || spotOuterAngle >= FastMath.HALF_PI) {
throw new IllegalArgumentException("spot angle must be between 0 and pi/2");
}
this.spotOuterAngle = spotOuterAngle;
computeAngleParameters();
}

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