- Added a BatchNode that can batch geometries in its sub graph
- added support for matching to Geometry
- created propper test cases
- added a refresh flag to spatial RF_REFRESHBATCH to refresh the batch only when needed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8478 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* AWT Panels
- Added automatic throttling to update loop if none of the panels are visible to the user (e.g. covered by another tab)
- Fixed NPE that could occur when an AwtPanel becomes invisible
- Called reshape() on all viewports to which an AwtPanel is attached when the panel is resized
- Fixed inverted mouse coordinates
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8344 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* AwtMouseInput will no longer generate events with no mouse movement
* Fixed issue where settings specified on AwtPanelsContext were not copied properly to the offscreen context
* Significant performance improvements in AwtPanel system
- Use of proper locking to prevent deadlocks
- Optimized BufferStrategy by using a single, accelerated front buffer
- Removed pbuffer.makeCurrent() which was not necessary and used many CPU cycles
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8337 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Track is a generic interface now
- all kinds of tracks implement Track<T>
- Animation is the only animation class that should be used now (other classes like BoneAnimation or SpatialAnimation are deprecated now)
- Pose and PoseTrack are made Cloneable to easier clone the tracks and Animation
- one update to OgreLoader (using Animation instead of BoneAnimation)
- one update to tests
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8302 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fix use of deprecated classes/methods in android tests
* Fix bugs with joysticks often generating events for both the negative and positive side of axis
* Camera.clone() properly clones the gui bounding
* Camera.setParallelProjection() updates the camera's projection matrix instead of keeping old values
* LwjglOffscreenBuffer obeys by framerate setting and sets renderable property as needed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8283 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Ogre3D dotScene loader can now load spot lights
* Added some better debugging to FBO errors
* Fix weird explosion in TestWalkingChar
* Added additional "canvas torture methods" in TestCanvas
* Several fixes to canvas:
- Issue when size becomes 0, 0
- Freeze if no framerate limit is imposed and canvas is closed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8210 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Refactored paralax calculation code in Parallax.glsllib
- Added a boolean param to lighting material PackedNormalParallax to specify if the parallax map is stored in the alpha channel of the normal map (it was already implemented in the shader). added a dds file and a material using this
- The parallax height can now be set by users by setting the ParallaxHeight attribute. default is 0.05
- Deleted old normal map for water
- Inverted green channel of the brickwall normal texture to look good with recent change in normal calculation in lighting material
- Created a test case for parallax mapping where you can swich from classic to steep parallax using spacebar, and where you can tweak the parallax heigh by using I and K keys.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8046 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Rewrote J3M loader
* AssetManager.unregisterLocator() must be implemented
* Added support for material default vars
* Apply NVIDIA spot light fix for TerrainLighting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8024 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Fix bump mapping issue that was there since the beginning of time ... flipping normal.y only worked for pond_normal.png texture and IS NOT CORRECT in most cases. Now the texture itself has been adjusted to be correct while the flipping of normal.y removed
* Fix crash when playing sound in simpleInitApp()
* Fix issue where Spatial.setModelBound() would do absolutely nothing
* Skies created via SkyFactory now don't suffer from "premature culling" bug
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8010 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Added Volume texture 3D loading support to the DDSLoader
- Added a test case for texture 3D loading
- fixes a minor log issue in Material.java
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8003 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Added a variant of createPhysicsTestWorld with more spheres.
Changed the size of golem in TestWalkingCharacter to fit step length.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7983 75d07b2b-3a1a-0410-a2c5-0572b91ccdca