- add proper blender model load test git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8079 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
943e4c805d
commit
3256daecb1
@ -0,0 +1,84 @@ |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
|
||||
package jme3test.blender; |
||||
|
||||
import com.jme3.app.SimpleApplication; |
||||
import com.jme3.light.DirectionalLight; |
||||
import com.jme3.light.PointLight; |
||||
import com.jme3.math.ColorRGBA; |
||||
import com.jme3.math.Vector3f; |
||||
import com.jme3.scene.Spatial; |
||||
|
||||
public class TestBlenderLoader extends SimpleApplication { |
||||
|
||||
float angle; |
||||
PointLight pl; |
||||
Spatial lightMdl; |
||||
String assetName; |
||||
|
||||
public static void main(String[] args){ |
||||
TestBlenderLoader app = new TestBlenderLoader(); |
||||
app.start(); |
||||
} |
||||
|
||||
@Override |
||||
public void simpleInitApp() { |
||||
viewPort.setBackgroundColor(ColorRGBA.DarkGray); |
||||
|
||||
Spatial bumpy = (Spatial) assetManager.loadModel("Blender/2.4x/Sinbad.blend"); |
||||
rootNode.attachChild(bumpy); |
||||
|
||||
// sunset light
|
||||
DirectionalLight dl = new DirectionalLight(); |
||||
dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal()); |
||||
dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f)); |
||||
rootNode.addLight(dl); |
||||
|
||||
// skylight
|
||||
dl = new DirectionalLight(); |
||||
dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal()); |
||||
dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f)); |
||||
rootNode.addLight(dl); |
||||
|
||||
// white ambient light
|
||||
dl = new DirectionalLight(); |
||||
dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal()); |
||||
dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f)); |
||||
rootNode.addLight(dl); |
||||
} |
||||
|
||||
@Override |
||||
public void simpleUpdate(float tpf){ |
||||
} |
||||
|
||||
} |
Loading…
Reference in new issue