Commit Graph

318 Commits (a457d2d922f48c791ef099b96d6f73820acc0264)

Author SHA1 Message Date
Sha..om 0995dcf9b6 * Change shadow direction to demonstrate bug 12 years ago
PSp..om 2970ff46b3 Updated the joystick test to allow better testing 12 years ago
rem..om c31c7a406b BatchNode : fixed bounding issue 12 years ago
bre..om bd7c10ba80 Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set 12 years ago
rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 12 years ago
Sha..rd 2a11aae3a4 * ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem. 12 years ago
Sha..rd 6cddcf8f1d * Fix crash in TestWalkingChar 12 years ago
Sha..rd f5f3a85042 * Added new ImageRaster thing, it can let you read and write pixels on jME3 images without caring about the underlying format. NOTE: None of the jME3 internal classes use it yet, the code has yet to be ported. 13 years ago
pot..om 16851eb1d8 Removing Android Sensor Support (undo r9610). Preparing for new way of implementing sensor support on Android. 13 years ago
pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 13 years ago
bre..ns 461882701d uncommented some textures in TerrainTestAdvanced 13 years ago
rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 years ago
Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md 13 years ago
Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug 13 years ago
rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 years ago
rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 years ago
roo..li 656c129de8 added a second example to HelloTerrain test 13 years ago
rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 years ago
Sha..rd 37aa17302f * Octree/Octnode: construct method now takes arguments for max depth, max volume, and tris per node 13 years ago
dan..om a6033d0193 - Added TestCursor + 3 types of cursors for user testing. 13 years ago
nor..67 ea0be5cf9f - fix imports across engine 13 years ago
nor..67 3450b171c2 - change TestSweepTest to apply the location to the spatial before adding the physics control to avoid having the obstacle at 0/0/0 in the first frame 13 years ago
nor..67 9292ac9898 - add Tests for physics raytest and sweeptest (thanks to @wezrule) 13 years ago
bre..ns 33a69d4536 Softened terrain API to allow for different tiling implementations. Added MultiTerrainLodControl 13 years ago
roo..li 4dd46f4c5b jme3tests: Updated HUD code to use setDisplayStatView(false) instead of guideNode.detachAll(). Recentered crosshairs. 13 years ago
roo..li 9264e0ea32 reverting unnecessarily broken committed test to working original. ;-) 13 years ago
roo..li 9c3efe2e7a registerLocator(string,string) is deprecated, replaced them by registerLocator(string,class) in these jmetest classes. 13 years ago
bre..ns f654109aa4 added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid 13 years ago
Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers) 13 years ago
nor..67 92e2e35aef - change Material.equals to Material.contentEquals 13 years ago
ShA..Rd 807a3e6fc5 * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue) 13 years ago
ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 years ago
Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) 13 years ago
Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater 13 years ago
Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager 13 years ago
Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 years ago
Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators 13 years ago
Sha..rd 79194f054c * License and formatting in GeneratedTextureKey 13 years ago
Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated 13 years ago
Sha..rd a2ad677cc5 * Better version of TestMaterialCompare 13 years ago
rem..om 91ea95328e Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare 13 years ago
rem..om bf55974bf4 Changed the way post shadow pass is done. It's now a technique of the lighting material definition. 13 years ago
Sha..rd 7c101bb097 * Forgot to commit the test case 13 years ago
bre..ns a1249b551d * refactored terrain lod to move most of the lod code to the control 13 years ago
PSp..om 4e12127f27 Remove the fragile camNode.getControl(0).setEnabled() 13 years ago
rem..om 55b8188d20 Material has now a isEqual method that compares materialDef, material params and material additional render state 13 years ago
rem..om 5671358657 Soft particles implementation. 13 years ago
PSp..om 54471475fe Added a test showing the basic app state life cycle 13 years ago
Sha..rd 2cbbfaa3b9 * It is now possible to modify an existing buffer through Mesh.setBuffer() (previous behavior was to crash) 13 years ago
roo..li 05dc1f1909 replaced deprecated ColoredTextured by Unshaded.j3md in sample 13 years ago