Commit Graph

318 Commits (a457d2d922f48c791ef099b96d6f73820acc0264)

Author SHA1 Message Date
roo..li a457d2d922 helloworld: updated depricated Box() constructor and object names 12 years ago
bre..om 08b27f7673 removed the mesh collision shape from HelloTerrainCollision.java 12 years ago
rem..om f0b44c0704 LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results 12 years ago
rem..om b918c707b8 Implemented a Lod Generator based on Ogre progressive mesh 12 years ago
rem..om b105f2c228 Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 years ago
ShA..Rd bd39ff1b6e * Fix issue 570 12 years ago
ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 years ago
ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 12 years ago
rem..om 6470f44c97 Added a test case for Hardware Skinning 12 years ago
bre..om ff4c38e20a TerrainLodControl now refreshes when first added to the scene 12 years ago
sha..RD 5e6b9a3746 * Fix use of deprecated Box constructor in TestBox 12 years ago
sha..RD 07a459555d * Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL 12 years ago
bre..om 0ffe547d5a test case showing soft particle issues, they end up quite hard... 12 years ago
sha..RD 27bf244729 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. 12 years ago
rem..om 01e2403f6c Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore 12 years ago
rem..om ecc35e84c5 Shadows, enhanced TestShadowsPerf 12 years ago
rem..om b5014c5fbc Implemented stable shadows for DirectionalLightShadowRenderer 12 years ago
rem..om 33ad135b28 added back the light in testenvmap 12 years ago
rem..om c591260ab5 WaterFilter : the size of the reflection map can now be changed at run time. 12 years ago
rem..om 1871a1831d Better TestMultiPostWater 12 years ago
rem..om a400851908 Fixed imports in TestShaderNodes 12 years ago
rem..om 1091069059 Shader Nodes implementation : 12 years ago
nor..67 5746d0be4d - fix some dependencies for AudioNode 12 years ago
nor..67 bc36506776 - add black fog to WoI 12 years ago
nor..67 39205d3b21 - add damping for local x/z forces to BetterCharacterControl, remove debug 12 years ago
nor..67 cb1920eaff - cleanup state detaching in WoI 12 years ago
nor..67 8f5a8500a6 - fix coord display for WorldOfInception 12 years ago
nor..67 50b7ed3b91 - fix coord display for WorldOfInception 12 years ago
nor..67 bd76d72ec7 - add coord display for WorldOfInception 12 years ago
nor..67 e100931c1f - add first version of WorldOfInception 12 years ago
nor..67 93c5cdbc71 - change PhysicsTestHelper soccer setup 12 years ago
nor..67 191c8290f6 - add first version of BetterCharacterControl, WIP 12 years ago
nor..67 7000a19a04 - fix PhysicsHoverControl 12 years ago
nor..67 ea973c14c3 - change logging from logger.info() logger.fine and logger.warning() 12 years ago
rem..om a9eec4c1b2 Jaime model, and test case 12 years ago
rem..om 157fb96141 DirectionalLight shadows now work properly when the view cam is in parallel projection 12 years ago
bre..om fdf238cc08 moved player location in HelloTerrainCollision. Set a backwards compatibility scale for ImageBasedHeightmap 12 years ago
bre..om c909219a4e Added TerrainTestAndroid and a smaller heightmap image for it 12 years ago
bre..om d68fba1fef fixed TerrainGrid.getTerrainAtCell() and TerrainGrid.getTerrainAt(), updated TerrainGridTileLoaderTest 12 years ago
bre..om c7d42dede5 removed physics error from TerrainGrid tests 12 years ago
rem..om 0dadaa80f5 Shadow system refactoring. 12 years ago
rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 12 years ago
sky..ok 01f1c8ff27 Replace NetBeans file templates with jME licenses 12 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 12 years ago
rem..om d82953b7b8 test PSSM: set the light dirrection to a non failing value until the issue is fixed 12 years ago
nor..67 b9717e2faf SDK: 12 years ago
rem..om cbafa1852b Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 12 years ago
PSp..om 52b08cd0da Updated to work with logical ID instead of name. 12 years ago
PSp..om 67750ff7a5 Added a dump of the buttons. 12 years ago
bre..om c4574bff13 fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event 12 years ago