Added CameraNode and new navigation to TestPhysicsCharacter.
Added a variant of createPhysicsTestWorld with more spheres. Changed the size of golem in TestWalkingCharacter to fit step length. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7983 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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				| @ -17,6 +17,7 @@ import com.jme3.input.controls.MouseButtonTrigger; | ||||
| import com.jme3.light.AmbientLight; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| @ -78,6 +79,49 @@ public class PhysicsTestHelper { | ||||
|         space.add(sphereGeometry); | ||||
| 
 | ||||
|     } | ||||
|      | ||||
|     public static void createPhysicsTestWorldSoccer(Node rootNode, AssetManager assetManager, PhysicsSpace space) { | ||||
|         AmbientLight light = new AmbientLight(); | ||||
|         light.setColor(ColorRGBA.LightGray); | ||||
|         rootNode.addLight(light); | ||||
| 
 | ||||
|         Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg")); | ||||
| 
 | ||||
|         Box floorBox = new Box(140, 0.25f, 140); | ||||
|         Geometry floorGeometry = new Geometry("Floor", floorBox); | ||||
|         floorGeometry.setMaterial(material); | ||||
|         floorGeometry.setLocalTranslation(0, -0.25f, 0); | ||||
| //        Plane plane = new Plane(); | ||||
| //        plane.setOriginNormal(new Vector3f(0, 0.25f, 0), Vector3f.UNIT_Y); | ||||
| //        floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0)); | ||||
|         floorGeometry.addControl(new RigidBodyControl(0)); | ||||
|         rootNode.attachChild(floorGeometry); | ||||
|         space.add(floorGeometry); | ||||
| 
 | ||||
|         //movable spheres | ||||
|         for (int i = 0; i < 5; i++) { | ||||
|             Sphere sphere = new Sphere(16, 16, .5f); | ||||
|             Geometry ballGeometry = new Geometry("Soccer ball", sphere); | ||||
|             ballGeometry.setMaterial(material); | ||||
|             ballGeometry.setLocalTranslation(i, 2, -3); | ||||
|             //RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh | ||||
|             ballGeometry.addControl(new RigidBodyControl(.001f)); | ||||
|             ballGeometry.getControl(RigidBodyControl.class).setRestitution(1); | ||||
|             rootNode.attachChild(ballGeometry); | ||||
|             space.add(ballGeometry); | ||||
|         } | ||||
| 
 | ||||
|         //immovable Box with mesh collision shape | ||||
|         Box box = new Box(1, 1, 1); | ||||
|         Geometry boxGeometry = new Geometry("Box", box); | ||||
|         boxGeometry.setMaterial(material); | ||||
|         boxGeometry.setLocalTranslation(4, 1, 2); | ||||
|         boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0)); | ||||
|         rootNode.attachChild(boxGeometry); | ||||
|         space.add(boxGeometry); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * creates a box geometry with a RigidBodyControl | ||||
|  | ||||
| @ -1,33 +1,26 @@ | ||||
| /* | ||||
|  * Copyright (c) 2009-2010 jMonkeyEngine | ||||
|  * All rights reserved. | ||||
|  * | ||||
|  * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. <p/> | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are | ||||
|  * met: | ||||
|  * | ||||
|  * * Redistributions of source code must retain the above copyright | ||||
|  *   notice, this list of conditions and the following disclaimer. | ||||
|  * | ||||
|  * * Redistributions in binary form must reproduce the above copyright | ||||
|  *   notice, this list of conditions and the following disclaimer in the | ||||
|  *   documentation and/or other materials provided with the distribution. | ||||
|  * | ||||
|  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors | ||||
|  *   may be used to endorse or promote products derived from this software | ||||
|  *   without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | ||||
|  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||||
|  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||||
|  * modification, are permitted provided that the following conditions are met: | ||||
|  *  | ||||
|  * * Redistributions of source code must retain the above copyright notice, | ||||
|  * this list of conditions and the following disclaimer. <p/> * Redistributions | ||||
|  * in binary form must reproduce the above copyright notice, this list of | ||||
|  * conditions and the following disclaimer in the documentation and/or other | ||||
|  * materials provided with the distribution. <p/> * Neither the name of | ||||
|  * 'jMonkeyEngine' nor the names of its contributors may be used to endorse or | ||||
|  * promote products derived from this software without specific prior written | ||||
|  * permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND | ||||
|  * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT | ||||
|  * NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | ||||
|  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||||
|  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||||
|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||||
|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||||
|  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||||
|  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||||
|  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; | ||||
|  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | ||||
|  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR | ||||
|  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | ||||
|  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| package jme3test.bullet; | ||||
| 
 | ||||
| @ -35,123 +28,180 @@ import com.jme3.bullet.BulletAppState; | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.bullet.PhysicsSpace; | ||||
| import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; | ||||
| import com.jme3.bullet.collision.shapes.SphereCollisionShape; | ||||
| import com.jme3.bullet.control.CharacterControl; | ||||
| import com.jme3.input.KeyInput; | ||||
| import com.jme3.input.MouseInput; | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.input.controls.KeyTrigger; | ||||
| import com.jme3.input.controls.MouseButtonTrigger; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.scene.CameraNode; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
| import com.jme3.scene.shape.Sphere.TextureMode; | ||||
| import com.jme3.scene.control.CameraControl.ControlDirection; | ||||
| 
 | ||||
| /** | ||||
|  * | ||||
|  * @author normenhansen | ||||
|  * A walking physical character followed by a 3rd person camera. (No animation.) | ||||
|  * @author normenhansen, zathras | ||||
|  */ | ||||
| public class TestPhysicsCharacter extends SimpleApplication implements ActionListener { | ||||
| 
 | ||||
|     private BulletAppState bulletAppState; | ||||
|     private CharacterControl physicsCharacter; | ||||
|     private Vector3f walkDirection = new Vector3f(); | ||||
|     private Material mat; | ||||
|     private Sphere bullet; | ||||
|     private SphereCollisionShape bulletCollisionShape; | ||||
|   private BulletAppState bulletAppState; | ||||
|   private CharacterControl physicsCharacter; | ||||
|   private Node characterNode; | ||||
|   private CameraNode camNode; | ||||
|   boolean rotate = false; | ||||
|   private Vector3f walkDirection = new Vector3f(0,0,0); | ||||
|   private Vector3f viewDirection = new Vector3f(0,0,0); | ||||
|   boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,  | ||||
|           leftRotate = false, rightRotate = false; | ||||
| 
 | ||||
|     public static void main(String[] args) { | ||||
|         TestPhysicsCharacter app = new TestPhysicsCharacter(); | ||||
|         app.start(); | ||||
|     } | ||||
|   public static void main(String[] args) { | ||||
|     TestPhysicsCharacter app = new TestPhysicsCharacter(); | ||||
|     app.start(); | ||||
|   } | ||||
| 
 | ||||
|     private void setupKeys() { | ||||
|         inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H)); | ||||
|         inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K)); | ||||
|         inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U)); | ||||
|         inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J)); | ||||
|         inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE)); | ||||
|         inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); | ||||
|         inputManager.addListener(this, "shoot"); | ||||
|         inputManager.addListener(this, "Lefts"); | ||||
|         inputManager.addListener(this, "Rights"); | ||||
|         inputManager.addListener(this, "Ups"); | ||||
|         inputManager.addListener(this, "Downs"); | ||||
|         inputManager.addListener(this, "Space"); | ||||
|         inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X)); | ||||
|         inputManager.addListener(this, "gc"); | ||||
|         inputManager.addMapping("Strafe Left",  | ||||
|                 new KeyTrigger(KeyInput.KEY_Q),  | ||||
|                 new KeyTrigger(KeyInput.KEY_Z)); | ||||
|         inputManager.addMapping("Strafe Right",  | ||||
|                 new KeyTrigger(KeyInput.KEY_E), | ||||
|                 new KeyTrigger(KeyInput.KEY_X)); | ||||
|         inputManager.addMapping("Rotate Left",  | ||||
|                 new KeyTrigger(KeyInput.KEY_A),  | ||||
|                 new KeyTrigger(KeyInput.KEY_LEFT)); | ||||
|         inputManager.addMapping("Rotate Right",  | ||||
|                 new KeyTrigger(KeyInput.KEY_D),  | ||||
|                 new KeyTrigger(KeyInput.KEY_RIGHT)); | ||||
|         inputManager.addMapping("Walk Forward",  | ||||
|                 new KeyTrigger(KeyInput.KEY_W),  | ||||
|                 new KeyTrigger(KeyInput.KEY_UP)); | ||||
|         inputManager.addMapping("Walk Backward",  | ||||
|                 new KeyTrigger(KeyInput.KEY_S), | ||||
|                 new KeyTrigger(KeyInput.KEY_DOWN)); | ||||
|         inputManager.addMapping("Jump",  | ||||
|                 new KeyTrigger(KeyInput.KEY_SPACE),  | ||||
|                 new KeyTrigger(KeyInput.KEY_RETURN)); | ||||
|         inputManager.addMapping("Shoot",  | ||||
|                 new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); | ||||
|         inputManager.addListener(this, "Strafe Left", "Strafe Right"); | ||||
|         inputManager.addListener(this, "Rotate Left", "Rotate Right"); | ||||
|         inputManager.addListener(this, "Walk Forward", "Walk Backward"); | ||||
|         inputManager.addListener(this, "Jump", "Shoot"); | ||||
|     } | ||||
|   @Override | ||||
|   public void simpleInitApp() { | ||||
|     // activate physics | ||||
|     bulletAppState = new BulletAppState(); | ||||
|     stateManager.attach(bulletAppState); | ||||
| 
 | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         bulletAppState = new BulletAppState(); | ||||
|         stateManager.attach(bulletAppState); | ||||
|         bullet = new Sphere(32, 32, 0.4f, true, false); | ||||
|         bullet.setTextureMode(TextureMode.Projected); | ||||
|         bulletCollisionShape = new SphereCollisionShape(0.4f); | ||||
|         PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); | ||||
|     // init a physical test scene | ||||
|     PhysicsTestHelper.createPhysicsTestWorldSoccer(rootNode, assetManager, bulletAppState.getPhysicsSpace()); | ||||
|     setupKeys(); | ||||
| 
 | ||||
|         setupKeys(); | ||||
|     // Add a physics character to the world | ||||
|     physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f, 1.8f), .1f); | ||||
|     physicsCharacter.setPhysicsLocation(new Vector3f(0, 1, 0)); | ||||
|     characterNode = new Node("character node"); | ||||
|     Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); | ||||
|     model.scale(0.25f); | ||||
|     characterNode.addControl(physicsCharacter); | ||||
|     getPhysicsSpace().add(physicsCharacter); | ||||
|     rootNode.attachChild(characterNode); | ||||
|     characterNode.attachChild(model); | ||||
| 
 | ||||
|         // Add a physics character to the world | ||||
|         physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f,1.8f), .1f); | ||||
|         physicsCharacter.setPhysicsLocation(new Vector3f(3, 6, 0)); | ||||
|     // set forward camera node that follows the character | ||||
|     camNode = new CameraNode("CamNode", cam); | ||||
|     camNode.setControlDir(ControlDirection.SpatialToCamera); | ||||
|     camNode.setLocalTranslation(new Vector3f(0, 1, -5)); | ||||
|     camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y); | ||||
|     characterNode.attachChild(camNode); | ||||
| 
 | ||||
|         Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); | ||||
|         model.scale(0.25f); | ||||
|         model.addControl(physicsCharacter); | ||||
|         getPhysicsSpace().add(physicsCharacter); | ||||
|         rootNode.attachChild(model); | ||||
|     } | ||||
|     //disable the default 1st-person flyCam (don't forget this!!) | ||||
|     flyCam.setEnabled(false); | ||||
| 
 | ||||
|     private PhysicsSpace getPhysicsSpace() { | ||||
|         return bulletAppState.getPhysicsSpace(); | ||||
|     } | ||||
|   } | ||||
| 
 | ||||
|     @Override | ||||
|    @Override | ||||
|     public void simpleUpdate(float tpf) { | ||||
|         Vector3f camDir = cam.getDirection().mult(0.2f); | ||||
|         Vector3f camLeft = cam.getLeft().mult(0.2f); | ||||
|         camDir.y = 0; | ||||
|         camLeft.y = 0; | ||||
|         viewDirection.set(camDir); | ||||
|         walkDirection.set(0, 0, 0); | ||||
|         if (leftStrafe) { | ||||
|             walkDirection.addLocal(camLeft); | ||||
|         } else | ||||
|         if (rightStrafe) { | ||||
|             walkDirection.addLocal(camLeft.negate()); | ||||
|         } | ||||
|         if (leftRotate) { | ||||
|             viewDirection.addLocal(camLeft.mult(0.02f)); | ||||
|         } else | ||||
|         if (rightRotate) { | ||||
|             viewDirection.addLocal(camLeft.mult(0.02f).negate()); | ||||
|         } | ||||
|         if (forward) { | ||||
|             walkDirection.addLocal(camDir); | ||||
|         } else | ||||
|         if (backward) { | ||||
|             walkDirection.addLocal(camDir.negate()); | ||||
|         } | ||||
|         physicsCharacter.setWalkDirection(walkDirection); | ||||
|         physicsCharacter.setViewDirection(walkDirection); | ||||
|         cam.lookAt(physicsCharacter.getPhysicsLocation(), Vector3f.UNIT_Y); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     public void simpleRender(RenderManager rm) { | ||||
|         //TODO: add render code | ||||
|         physicsCharacter.setViewDirection(viewDirection); | ||||
|     } | ||||
| 
 | ||||
|     public void onAction(String binding, boolean value, float tpf) { | ||||
|         if (binding.equals("Lefts")) { | ||||
|         if (binding.equals("Strafe Left")) { | ||||
|             if (value) { | ||||
|                 walkDirection.addLocal(new Vector3f(-.1f, 0, 0)); | ||||
|                 leftStrafe = true; | ||||
|             } else { | ||||
|                 walkDirection.addLocal(new Vector3f(.1f, 0, 0)); | ||||
|                 leftStrafe = false; | ||||
|             } | ||||
|         } else if (binding.equals("Rights")) { | ||||
|         } else if (binding.equals("Strafe Right")) { | ||||
|             if (value) { | ||||
|                 walkDirection.addLocal(new Vector3f(.1f, 0, 0)); | ||||
|                 rightStrafe = true; | ||||
|             } else { | ||||
|                 walkDirection.addLocal(new Vector3f(-.1f, 0, 0)); | ||||
|                 rightStrafe = false; | ||||
|             } | ||||
|         } else if (binding.equals("Ups")) { | ||||
|         } else if (binding.equals("Rotate Left")) { | ||||
|             if (value) { | ||||
|                 walkDirection.addLocal(new Vector3f(0, 0, -.1f)); | ||||
|                 leftRotate = true; | ||||
|             } else { | ||||
|                 walkDirection.addLocal(new Vector3f(0, 0, .1f)); | ||||
|                 leftRotate = false; | ||||
|             } | ||||
|         } else if (binding.equals("Downs")) { | ||||
|         } else if (binding.equals("Rotate Right")) { | ||||
|             if (value) { | ||||
|                 walkDirection.addLocal(new Vector3f(0, 0, .1f)); | ||||
|                 rightRotate = true; | ||||
|             } else { | ||||
|                 walkDirection.addLocal(new Vector3f(0, 0, -.1f)); | ||||
|                 rightRotate = false; | ||||
|             } | ||||
|         } else if (binding.equals("Space")) { | ||||
|         } else if (binding.equals("Walk Forward")) { | ||||
|             if (value) { | ||||
|                 forward = true; | ||||
|             } else { | ||||
|                 forward = false; | ||||
|             } | ||||
|         } else if (binding.equals("Walk Backward")) { | ||||
|             if (value) { | ||||
|                 backward = true; | ||||
|             } else { | ||||
|                 backward = false; | ||||
|             } | ||||
|         } else if (binding.equals("Jump")) { | ||||
|             physicsCharacter.jump(); | ||||
|         } | ||||
|         if (binding.equals("gc") && !value) { | ||||
|             System.gc(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|   private PhysicsSpace getPhysicsSpace() { | ||||
|     return bulletAppState.getPhysicsSpace(); | ||||
|   } | ||||
| 
 | ||||
|   @Override | ||||
|   public void simpleRender(RenderManager rm) { | ||||
|     //TODO: add render code | ||||
|   } | ||||
| } | ||||
|  | ||||
| @ -37,7 +37,6 @@ import com.jme3.animation.AnimEventListener; | ||||
| import com.jme3.animation.LoopMode; | ||||
| import com.jme3.bullet.BulletAppState; | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.bounding.BoundingBox; | ||||
| import com.jme3.bullet.PhysicsSpace; | ||||
| import com.jme3.bullet.collision.PhysicsCollisionEvent; | ||||
| import com.jme3.bullet.collision.PhysicsCollisionListener; | ||||
| @ -56,8 +55,6 @@ import com.jme3.input.controls.KeyTrigger; | ||||
| import com.jme3.light.DirectionalLight; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.post.FilterPostProcessor; | ||||
| @ -82,7 +79,7 @@ import java.util.List; | ||||
| import jme3tools.converters.ImageToAwt; | ||||
| 
 | ||||
| /** | ||||
|  * | ||||
|  * A walking animated character followed by a 3rd person camera on a terrain with LOD. | ||||
|  * @author normenhansen | ||||
|  */ | ||||
| public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener { | ||||
| @ -296,12 +293,12 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener | ||||
|     } | ||||
| 
 | ||||
|     private void createCharacter() { | ||||
|         CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.5f, 2f); | ||||
|         CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f); | ||||
|         character = new CharacterControl(capsule, 0.01f); | ||||
|         model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); | ||||
|         model.setLocalScale(0.5f); | ||||
|         //model.setLocalScale(0.5f); | ||||
|         model.addControl(character); | ||||
|         character.setPhysicsLocation(new Vector3f(-140, 10, -10)); | ||||
|         character.setPhysicsLocation(new Vector3f(-140, 15, -10)); | ||||
|         rootNode.attachChild(model); | ||||
|         getPhysicsSpace().add(character); | ||||
|     } | ||||
| @ -323,8 +320,8 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener | ||||
| 
 | ||||
|     @Override | ||||
|     public void simpleUpdate(float tpf) { | ||||
|         Vector3f camDir = cam.getDirection().clone().multLocal(0.2f); | ||||
|         Vector3f camLeft = cam.getLeft().clone().multLocal(0.2f); | ||||
|         Vector3f camDir = cam.getDirection().clone().multLocal(0.1f); | ||||
|         Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f); | ||||
|         camDir.y = 0; | ||||
|         camLeft.y = 0; | ||||
|         walkDirection.set(0, 0, 0); | ||||
|  | ||||
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