- Removed old batching classes (GeometryBatch and BatchedGeometries) as they are no longer needed
- removed the test cases too git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8500 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
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@ -1,135 +0,0 @@
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/*
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* To change this template, choose Tools | Templates and open the template in
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* the editor.
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*/
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package com.jme3.scene;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.collision.Collidable;
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import com.jme3.collision.CollisionResults;
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import com.jme3.collision.UnsupportedCollisionException;
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import com.jme3.math.Matrix4f;
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import com.jme3.math.Transform;
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import com.jme3.util.TempVars;
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import java.util.Queue;
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/**
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*
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* @author Nehon
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*/
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public class BatchedGeometry extends Spatial {
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private GeometryBatch batch;
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protected int startIndex;
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protected int vertexCount;
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protected int triangleCount;
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protected Transform prevLocalTransform = new Transform();
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protected Matrix4f cachedOffsetMat = new Matrix4f();
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protected Matrix4f tmpMat = new Matrix4f();
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protected BatchedGeometry(GeometryBatch batch, Geometry geom) {
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this.batch = batch;
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vertexCount = geom.getVertexCount();
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triangleCount = geom.getTriangleCount();
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name = geom.getName();
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}
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/**
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* Should only be called from updateGeometricState().
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* In most cases should not be subclassed.
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*/
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@Override
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protected void updateWorldTransforms() {
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if (batch == null) {
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worldTransform.set(localTransform);
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refreshFlags &= ~RF_TRANSFORM;
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} else {
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// check if transform for parent is updated
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assert ((batch.refreshFlags & RF_TRANSFORM) == 0);
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worldTransform.set(localTransform);
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worldTransform.combineWithParent(batch.worldTransform);
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computeOffsetTransform();
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batch.updateSubBatch(this);
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prevLocalTransform.set(localTransform);
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refreshFlags &= ~RF_TRANSFORM;
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}
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}
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@Override
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public Node getParent() {
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return batch.getParent();
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}
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/**
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* Recomputes the matrix returned by {@link Geometry#getWorldMatrix() }.
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* This will require a localized transform update for this geometry.
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*/
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public void computeOffsetTransform() {
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// Compute the cached world matrix
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cachedOffsetMat.loadIdentity();
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cachedOffsetMat.setRotationQuaternion(prevLocalTransform.getRotation());
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cachedOffsetMat.setTranslation(prevLocalTransform.getTranslation());
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TempVars vars = TempVars.get();
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Matrix4f scaleMat = vars.tempMat4;
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scaleMat.loadIdentity();
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scaleMat.scale(prevLocalTransform.getScale());
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cachedOffsetMat.multLocal(scaleMat);
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cachedOffsetMat.invertLocal();
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tmpMat.loadIdentity();
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tmpMat.setRotationQuaternion(localTransform.getRotation());
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tmpMat.setTranslation(localTransform.getTranslation());
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scaleMat.loadIdentity();
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scaleMat.scale(localTransform.getScale());
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tmpMat.multLocal(scaleMat);
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tmpMat.mult(cachedOffsetMat,cachedOffsetMat);
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vars.release();
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}
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@Override
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public void updateModelBound() {
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throw new UnsupportedOperationException("Not supported.");
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}
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@Override
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public void setModelBound(BoundingVolume modelBound) {
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throw new UnsupportedOperationException("Not supported.");
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}
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@Override
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public int getVertexCount() {
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return vertexCount;
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}
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@Override
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public int getTriangleCount() {
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return triangleCount;
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}
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@Override
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public Spatial deepClone() {
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throw new UnsupportedOperationException("Not supported.");
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}
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@Override
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public void depthFirstTraversal(SceneGraphVisitor visitor) {
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throw new UnsupportedOperationException("Not supported.");
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}
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@Override
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protected void breadthFirstTraversal(SceneGraphVisitor visitor, Queue<Spatial> queue) {
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throw new UnsupportedOperationException("Not supported.");
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}
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public int collideWith(Collidable other, CollisionResults results) throws UnsupportedCollisionException {
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throw new UnsupportedOperationException("Not supported yet.");
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}
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}
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@ -1,398 +0,0 @@
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/*
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* To change this template, choose Tools | Templates and open the template in
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* the editor.
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*/
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package com.jme3.scene;
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import com.jme3.math.Matrix4f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.mesh.IndexBuffer;
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import com.jme3.util.IntMap.Entry;
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import com.jme3.util.SafeArrayList;
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import com.jme3.util.TempVars;
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import java.nio.Buffer;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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import java.util.List;
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/**
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*
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* @author Nehon
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*/
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public class GeometryBatch extends Geometry {
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private SafeArrayList<BatchedGeometry> children = new SafeArrayList<BatchedGeometry>(BatchedGeometry.class);
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private List<Geometry> tmpList = new ArrayList<Geometry>();
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private boolean needMeshUpdate = false;
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public GeometryBatch() {
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this("GeometryBatch");
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}
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public GeometryBatch(String name) {
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this.name = name;
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addControl(new ControlUpdate());
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}
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public BatchedGeometry batch(Geometry geom) {
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tmpList.clear();
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Mesh m = new Mesh();
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if (mesh != null) {
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tmpList.add(this);
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}
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tmpList.add(geom);
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List<BatchedGeometry> l = mergeGeometries(m, tmpList);
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mesh = m;
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mesh.updateCounts();
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mesh.updateBound();
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return l.get(0);
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}
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public List<BatchedGeometry> batch(List<Geometry> geom) {
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if (mesh != null) {
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geom.add(0, this);
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}
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Mesh m = new Mesh();
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List<BatchedGeometry> l = mergeGeometries(m, geom);
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mesh = m;
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mesh.updateCounts();
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mesh.updateBound();
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return l;
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}
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public List<BatchedGeometry> batch(Geometry... geoms) {
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tmpList.clear();
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Mesh m = new Mesh();
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if (mesh != null) {
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tmpList.add(this);
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}
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for (Geometry geometry : geoms) {
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tmpList.add(geometry);
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}
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List<BatchedGeometry> l = mergeGeometries(m, tmpList);
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mesh = m;
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mesh.updateCounts();
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mesh.updateBound();
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return l;
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}
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@Override
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public void updateGeometricState() {
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if ((refreshFlags & RF_LIGHTLIST) != 0) {
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updateWorldLightList();
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}
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if ((refreshFlags & RF_TRANSFORM) != 0) {
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// combine with parent transforms- same for all spatial
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// subclasses.
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updateWorldTransforms();
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}
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if (!children.isEmpty()) {
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// the important part- make sure child geometric state is refreshed
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// first before updating own world bound. This saves
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// a round-trip later on.
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// NOTE 9/19/09
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// Although it does save a round trip,
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for (Spatial child : children.getArray()) {
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child.updateGeometricState();
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}
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if (needMeshUpdate) {
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updateModelBound();
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needMeshUpdate = false;
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}
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}
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if ((refreshFlags & RF_BOUND) != 0) {
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updateWorldBound();
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}
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assert refreshFlags == 0;
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}
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protected void updateSubBatch(BatchedGeometry bg) {
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FloatBuffer buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Position).getData();
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doTransformVerts(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat);
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mesh.getBuffer(VertexBuffer.Type.Position).updateData(buf);
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buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Normal).getData();
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doTransformNorm(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat);
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mesh.getBuffer(VertexBuffer.Type.Normal).updateData(buf);
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if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) {
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buf = (FloatBuffer) mesh.getBuffer(VertexBuffer.Type.Tangent).getData();
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doTransformNorm(buf, 0, bg.startIndex, bg.startIndex + bg.getVertexCount(), buf, bg.cachedOffsetMat);
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mesh.getBuffer(VertexBuffer.Type.Tangent).updateData(buf);
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}
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needMeshUpdate = true;
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}
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/**
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* <code>getChild</code> returns the first child found with exactly the
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* given name (case sensitive.)
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*
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* @param name
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* the name of the child to retrieve. If null, we'll return null.
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* @return the child if found, or null.
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*/
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public Spatial getChild(String name) {
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if (name == null) {
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return null;
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}
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for (Spatial child : children.getArray()) {
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if (name.equals(child.getName())) {
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return child;
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} else if (child instanceof Node) {
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Spatial out = ((Node) child).getChild(name);
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if (out != null) {
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return out;
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}
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}
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}
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return null;
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}
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/**
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* Merges all geometries in the collection into
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* the output mesh. Does not take into account materials.
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*
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* @param geometries
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* @param outMesh
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*/
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private List<BatchedGeometry> mergeGeometries(Mesh outMesh, List<Geometry> geometries) {
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int[] compsForBuf = new int[VertexBuffer.Type.values().length];
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VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length];
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List<BatchedGeometry> batchedGeoms = new ArrayList<BatchedGeometry>();
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int totalVerts = 0;
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int totalTris = 0;
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int totalLodLevels = 0;
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Mesh.Mode mode = null;
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for (Geometry geom : geometries) {
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totalVerts += geom.getVertexCount();
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totalTris += geom.getTriangleCount();
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totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
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Mesh.Mode listMode;
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int components;
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switch (geom.getMesh().getMode()) {
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case Points:
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listMode = Mesh.Mode.Points;
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components = 1;
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break;
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case LineLoop:
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case LineStrip:
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case Lines:
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listMode = Mesh.Mode.Lines;
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components = 2;
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break;
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case TriangleFan:
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case TriangleStrip:
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case Triangles:
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listMode = Mesh.Mode.Triangles;
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components = 3;
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break;
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default:
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throw new UnsupportedOperationException();
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}
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for (Entry<VertexBuffer> entry : geom.getMesh().getBuffers()) {
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compsForBuf[entry.getKey()] = entry.getValue().getNumComponents();
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formatForBuf[entry.getKey()] = entry.getValue().getFormat();
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}
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if (mode != null && mode != listMode) {
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throw new UnsupportedOperationException("Cannot combine different"
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+ " primitive types: " + mode + " != " + listMode);
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}
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mode = listMode;
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compsForBuf[VertexBuffer.Type.Index.ordinal()] = components;
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}
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outMesh.setMode(mode);
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if (totalVerts >= 65536) {
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// make sure we create an UnsignedInt buffer so
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// we can fit all of the meshes
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formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedInt;
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} else {
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formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedShort;
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}
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// generate output buffers based on retrieved info
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for (int i = 0; i < compsForBuf.length; i++) {
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if (compsForBuf[i] == 0) {
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continue;
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}
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Buffer data;
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if (i == VertexBuffer.Type.Index.ordinal()) {
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data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
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} else {
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data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
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}
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VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
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vb.setupData(VertexBuffer.Usage.Static, compsForBuf[i], formatForBuf[i], data);
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outMesh.setBuffer(vb);
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}
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int globalVertIndex = 0;
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int globalTriIndex = 0;
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for (Geometry geom : geometries) {
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if (geom != this) {
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BatchedGeometry bg = new BatchedGeometry(this, geom);
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bg.startIndex = globalVertIndex;
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bg.setLocalTransform(geom.getLocalTransform());
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children.add(bg);
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batchedGeoms.add(bg);
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}
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Mesh inMesh = geom.getMesh();
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int geomVertCount = inMesh.getVertexCount();
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int geomTriCount = inMesh.getTriangleCount();
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for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
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VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
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VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
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if (outBuf == null) {
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continue;
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}
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if (VertexBuffer.Type.Index.ordinal() == bufType) {
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int components = compsForBuf[bufType];
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IndexBuffer inIdx = inMesh.getIndicesAsList();
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IndexBuffer outIdx = outMesh.getIndexBuffer();
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for (int tri = 0; tri < geomTriCount; tri++) {
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for (int comp = 0; comp < components; comp++) {
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int idx = inIdx.get(tri * components + comp) + globalVertIndex;
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outIdx.put((globalTriIndex + tri) * components + comp, idx);
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}
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}
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} else if (VertexBuffer.Type.Position.ordinal() == bufType) {
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FloatBuffer inPos = (FloatBuffer) inBuf.getData();
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FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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doCopyBuffer(inPos, globalVertIndex, outPos);
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} else if (VertexBuffer.Type.Normal.ordinal() == bufType || VertexBuffer.Type.Tangent.ordinal() == bufType) {
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FloatBuffer inPos = (FloatBuffer) inBuf.getData();
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FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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doCopyBuffer(inPos, globalVertIndex, outPos);
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} else {
|
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for (int vert = 0; vert < geomVertCount; vert++) {
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int curGlobalVertIndex = globalVertIndex + vert;
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inBuf.copyElement(vert, outBuf, curGlobalVertIndex);
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}
|
||||
}
|
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}
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globalVertIndex += geomVertCount;
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globalTriIndex += geomTriCount;
|
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}
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return batchedGeoms;
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}
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private void doTransformVerts(FloatBuffer inBuf, int offset, int start, int end, FloatBuffer outBuf, Matrix4f transform) {
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TempVars vars = TempVars.get();
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Vector3f pos = vars.vect1;
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// offset is given in element units
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||||
// convert to be in component units
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offset *= 3;
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||||
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||||
for (int i = start; i < end; i++) {
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pos.x = inBuf.get(i * 3 + 0);
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pos.y = inBuf.get(i * 3 + 1);
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pos.z = inBuf.get(i * 3 + 2);
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transform.mult(pos, pos);
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outBuf.put(offset + i * 3 + 0, pos.x);
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outBuf.put(offset + i * 3 + 1, pos.y);
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outBuf.put(offset + i * 3 + 2, pos.z);
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}
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vars.release();
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||||
}
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||||
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||||
private void doTransformNorm(FloatBuffer inBuf, int offset, int start, int end, FloatBuffer outBuf, Matrix4f transform) {
|
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TempVars vars = TempVars.get();
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Vector3f pos = vars.vect1;
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|
||||
// offset is given in element units
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||||
// convert to be in component units
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||||
offset *= 3;
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||||
|
||||
for (int i = start; i < end; i++) {
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pos.x = inBuf.get(i * 3 + 0);
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pos.y = inBuf.get(i * 3 + 1);
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||||
pos.z = inBuf.get(i * 3 + 2);
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transform.multNormal(pos, pos);
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outBuf.put(offset + i * 3 + 0, pos.x);
|
||||
outBuf.put(offset + i * 3 + 1, pos.y);
|
||||
outBuf.put(offset + i * 3 + 2, pos.z);
|
||||
}
|
||||
vars.release();
|
||||
}
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||||
|
||||
private void doCopyBuffer(FloatBuffer inBuf, int offset, FloatBuffer outBuf) {
|
||||
TempVars vars = TempVars.get();
|
||||
Vector3f pos = vars.vect1;
|
||||
|
||||
// offset is given in element units
|
||||
// convert to be in component units
|
||||
offset *= 3;
|
||||
|
||||
for (int i = 0; i < inBuf.capacity() / 3; i++) {
|
||||
pos.x = inBuf.get(i * 3 + 0);
|
||||
pos.y = inBuf.get(i * 3 + 1);
|
||||
pos.z = inBuf.get(i * 3 + 2);
|
||||
|
||||
outBuf.put(offset + i * 3 + 0, pos.x);
|
||||
outBuf.put(offset + i * 3 + 1, pos.y);
|
||||
outBuf.put(offset + i * 3 + 2, pos.z);
|
||||
}
|
||||
vars.release();
|
||||
}
|
||||
|
||||
public class ControlUpdate extends AbstractControl {
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
for (BatchedGeometry batchedGeometry : children) {
|
||||
for (int i = 0; i < batchedGeometry.getNumControls(); i++) {
|
||||
batchedGeometry.getControl(i).update(tpf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
for (BatchedGeometry batchedGeometry : children) {
|
||||
for (int i = 0; i < batchedGeometry.getNumControls(); i++) {
|
||||
batchedGeometry.getControl(i).render(rm, vp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public com.jme3.scene.control.Control cloneForSpatial(Spatial spatial) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -13,7 +13,6 @@ import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.BatchNode;
|
||||
import com.jme3.scene.BatchedGeometry;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
@ -77,7 +77,7 @@ public class TestBatchNodeCluster extends SimpleApplication {
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
timer = new NanoTimer();
|
||||
|
||||
|
||||
blue = new BatchNode("blue");
|
||||
brown = new BatchNode("brown");
|
||||
|
@ -1,246 +0,0 @@
|
||||
/*
|
||||
* To change this template, choose Tools | Templates and open the template in
|
||||
* the editor.
|
||||
*/
|
||||
package jme3test.batching;
|
||||
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
import com.jme3.bullet.BulletAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.bullet.PhysicsSpace;
|
||||
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
|
||||
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.BatchedGeometry;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.GeometryBatch;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import com.jme3.scene.shape.Sphere.TextureMode;
|
||||
import com.jme3.shadow.PssmShadowRenderer;
|
||||
import com.jme3.shadow.PssmShadowRenderer.CompareMode;
|
||||
import com.jme3.shadow.PssmShadowRenderer.FilterMode;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture.WrapMode;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import jme3test.bullet.BombControl;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author double1984 (tower mod by atom)
|
||||
*/
|
||||
public class TestBatchedTower extends SimpleApplication {
|
||||
|
||||
int bricksPerLayer = 8;
|
||||
int brickLayers = 30;
|
||||
static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f;
|
||||
float radius = 3f;
|
||||
float angle = 0;
|
||||
List<Geometry> geoms = new ArrayList<Geometry>();
|
||||
Material mat;
|
||||
Material mat2;
|
||||
Material mat3;
|
||||
PssmShadowRenderer bsr;
|
||||
private Sphere bullet;
|
||||
private Box brick;
|
||||
private SphereCollisionShape bulletCollisionShape;
|
||||
private GeometryBatch batch = new GeometryBatch();
|
||||
private BulletAppState bulletAppState;
|
||||
|
||||
public static void main(String args[]) {
|
||||
TestBatchedTower f = new TestBatchedTower();
|
||||
f.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
bulletAppState = new BulletAppState();
|
||||
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
|
||||
// bulletAppState.setEnabled(false);
|
||||
stateManager.attach(bulletAppState);
|
||||
bullet = new Sphere(32, 32, 0.4f, true, false);
|
||||
bullet.setTextureMode(TextureMode.Projected);
|
||||
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
||||
|
||||
brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth);
|
||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||
// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
initMaterial();
|
||||
initTower();
|
||||
initFloor();
|
||||
initCrossHairs();
|
||||
|
||||
List<BatchedGeometry> bgs = batch.batch(geoms);
|
||||
for (BatchedGeometry bg : bgs) {
|
||||
RigidBodyControl rb = new RigidBodyControl(1.5f);
|
||||
rb.setCollisionShape(new BoxCollisionShape(new Vector3f(brick.getXExtent(), brick.getYExtent(), brick.getZExtent())));
|
||||
rb.setFriction(1.6f);
|
||||
bg.addControl(rb);
|
||||
this.getPhysicsSpace().add(bg);
|
||||
}
|
||||
|
||||
batch.setMaterial(mat);
|
||||
batch.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
this.cam.setLocation(new Vector3f(0, 25f, 8f));
|
||||
cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
|
||||
cam.setFrustumFar(80);
|
||||
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addListener(actionListener, "shoot");
|
||||
rootNode.setShadowMode(ShadowMode.Off);
|
||||
bsr = new PssmShadowRenderer(assetManager, 1024, 2);
|
||||
bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
|
||||
bsr.setLambda(0.50f);
|
||||
bsr.setShadowIntensity(0.6f);
|
||||
bsr.setCompareMode(CompareMode.Hardware);
|
||||
bsr.setFilterMode(FilterMode.PCF4);
|
||||
viewPort.addProcessor(bsr);
|
||||
flyCam.setMoveSpeed(50);
|
||||
rootNode.attachChild(batch);
|
||||
}
|
||||
|
||||
private PhysicsSpace getPhysicsSpace() {
|
||||
return bulletAppState.getPhysicsSpace();
|
||||
}
|
||||
private ActionListener actionListener = new ActionListener() {
|
||||
|
||||
public void onAction(String name, boolean keyPressed, float tpf) {
|
||||
if (name.equals("shoot") && !keyPressed) {
|
||||
Geometry bulletg = new Geometry("bullet", bullet);
|
||||
bulletg.setMaterial(mat2);
|
||||
bulletg.setShadowMode(ShadowMode.CastAndReceive);
|
||||
bulletg.setLocalTranslation(cam.getLocation());
|
||||
RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
|
||||
// RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
|
||||
bulletNode.setLinearVelocity(cam.getDirection().mult(25));
|
||||
bulletg.addControl(bulletNode);
|
||||
rootNode.attachChild(bulletg);
|
||||
getPhysicsSpace().add(bulletNode);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public void initTower() {
|
||||
double tempX = 0;
|
||||
double tempY = 0;
|
||||
double tempZ = 0;
|
||||
angle = 0f;
|
||||
for (int i = 0; i < brickLayers; i++) {
|
||||
// Increment rows
|
||||
if (i != 0) {
|
||||
tempY += brickHeight * 2;
|
||||
} else {
|
||||
tempY = brickHeight;
|
||||
}
|
||||
// Alternate brick seams
|
||||
angle = 360.0f / bricksPerLayer * i / 2f;
|
||||
for (int j = 0; j < bricksPerLayer; j++) {
|
||||
tempZ = Math.cos(Math.toRadians(angle)) * radius;
|
||||
tempX = Math.sin(Math.toRadians(angle)) * radius;
|
||||
System.out.println("x=" + ((float) (tempX)) + " y=" + ((float) (tempY)) + " z=" + (float) (tempZ));
|
||||
Vector3f vt = new Vector3f((float) (tempX), (float) (tempY), (float) (tempZ));
|
||||
// Add crenelation
|
||||
if (i == brickLayers - 1) {
|
||||
if (j % 2 == 0) {
|
||||
addBrick(vt);
|
||||
}
|
||||
} // Create main tower
|
||||
else {
|
||||
addBrick(vt);
|
||||
}
|
||||
angle += 360.0 / bricksPerLayer;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void initFloor() {
|
||||
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
|
||||
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
||||
|
||||
Geometry floor = new Geometry("floor", floorBox);
|
||||
floor.setMaterial(mat3);
|
||||
floor.setShadowMode(ShadowMode.Receive);
|
||||
floor.setLocalTranslation(0, 0, 0);
|
||||
floor.addControl(new RigidBodyControl(0));
|
||||
this.rootNode.attachChild(floor);
|
||||
this.getPhysicsSpace().add(floor);
|
||||
}
|
||||
|
||||
public void initMaterial() {
|
||||
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
|
||||
key.setGenerateMips(true);
|
||||
Texture tex = assetManager.loadTexture(key);
|
||||
mat.setTexture("ColorMap", tex);
|
||||
|
||||
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
|
||||
key2.setGenerateMips(true);
|
||||
Texture tex2 = assetManager.loadTexture(key2);
|
||||
mat2.setTexture("ColorMap", tex2);
|
||||
|
||||
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
|
||||
key3.setGenerateMips(true);
|
||||
Texture tex3 = assetManager.loadTexture(key3);
|
||||
tex3.setWrap(WrapMode.Repeat);
|
||||
mat3.setTexture("ColorMap", tex3);
|
||||
}
|
||||
|
||||
public void addBrick(Vector3f ori) {
|
||||
Geometry reBoxg = new Geometry("brick", brick);
|
||||
reBoxg.setLocalTranslation(ori);
|
||||
reBoxg.rotate(0f, (float) Math.toRadians(angle), 0f);
|
||||
geoms.add(reBoxg);
|
||||
|
||||
}
|
||||
|
||||
protected void initCrossHairs() {
|
||||
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
BitmapText ch = new BitmapText(guiFont, false);
|
||||
ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
|
||||
ch.setText("+"); // crosshairs
|
||||
ch.setLocalTranslation( // center
|
||||
settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
|
||||
settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
|
||||
guiNode.attachChild(ch);
|
||||
}
|
||||
}
|
@ -1,391 +0,0 @@
|
||||
/*
|
||||
* To change this template, choose Tools | Templates and open the template in
|
||||
* the editor.
|
||||
*/
|
||||
package jme3test.batching;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Random;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.BloomFilter;
|
||||
import com.jme3.scene.BatchedGeometry;
|
||||
import com.jme3.scene.GeometryBatch;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.debug.Arrow;
|
||||
import java.util.List;
|
||||
|
||||
public class TestCubeCluster extends SimpleApplication {
|
||||
|
||||
public static void main(String[] args) {
|
||||
TestCubeCluster app = new TestCubeCluster();
|
||||
settingst = new AppSettings(true);
|
||||
//settingst.setFrameRate(75);
|
||||
settingst.setResolution(640, 480);
|
||||
settingst.setVSync(false);
|
||||
settingst.setFullscreen(false);
|
||||
app.setSettings(settingst);
|
||||
app.setShowSettings(false);
|
||||
app.start();
|
||||
}
|
||||
private ActionListener al = new ActionListener() {
|
||||
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("Start Game")) {
|
||||
// randomGenerator();
|
||||
}
|
||||
}
|
||||
};
|
||||
protected Random rand = new Random();
|
||||
protected int maxCubes = 2000;
|
||||
protected int startAt = 0;
|
||||
protected static int xPositions = 0, yPositions = 0, zPositions = 0;
|
||||
protected int returner = 0;
|
||||
protected ArrayList<Integer> xPosition = new ArrayList<Integer>();
|
||||
protected ArrayList<Integer> yPosition = new ArrayList<Integer>();
|
||||
protected ArrayList<Integer> zPosition = new ArrayList<Integer>();
|
||||
protected int xLimitf = 60, xLimits = -60, yLimitf = 60, yLimits = -20, zLimitf = 60, zLimits = -60;
|
||||
protected int circ = 8;//increases by 8 every time.
|
||||
protected int dynamic = 4;
|
||||
protected static AppSettings settingst;
|
||||
protected boolean isTrue = true;
|
||||
private BitmapText helloText2;
|
||||
private int lineLength = 50;
|
||||
protected GeometryBatch blue;
|
||||
protected GeometryBatch brown;
|
||||
protected GeometryBatch pink;
|
||||
protected GeometryBatch orange;
|
||||
protected List<Geometry> blueList = new ArrayList<Geometry>();
|
||||
protected List<Geometry> brownList = new ArrayList<Geometry>();
|
||||
protected List<Geometry> pinkList = new ArrayList<Geometry>();
|
||||
protected List<Geometry> orangeList = new ArrayList<Geometry>();
|
||||
Material mat1;
|
||||
Material mat2;
|
||||
Material mat3;
|
||||
Material mat4;
|
||||
Node terrain;
|
||||
//protected
|
||||
// protected Geometry player;
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
|
||||
|
||||
blue = new GeometryBatch("blue");
|
||||
brown = new GeometryBatch("brown");
|
||||
pink = new GeometryBatch("pink");
|
||||
orange = new GeometryBatch("orange");
|
||||
mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat1.setColor("Color", ColorRGBA.White);
|
||||
mat1.setColor("GlowColor", ColorRGBA.Blue.mult(10));
|
||||
blue.setMaterial(mat1);
|
||||
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat2.setColor("Color", ColorRGBA.White);
|
||||
mat2.setColor("GlowColor", ColorRGBA.Red.mult(10));
|
||||
brown.setMaterial(mat2);
|
||||
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat3.setColor("Color", ColorRGBA.White);
|
||||
mat3.setColor("GlowColor", ColorRGBA.Yellow.mult(10));
|
||||
pink.setMaterial(mat3);
|
||||
mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat4.setColor("Color", ColorRGBA.White);
|
||||
mat4.setColor("GlowColor", ColorRGBA.Orange.mult(10));
|
||||
orange.setMaterial(mat4);
|
||||
//rootNode.attachChild(SkyFactory.createSky(
|
||||
// assetManager, "Textures/SKY02.zip", false));
|
||||
inputManager.addMapping("Start Game", new KeyTrigger(KeyInput.KEY_J));
|
||||
inputManager.addListener(al, new String[]{"Start Game"});
|
||||
|
||||
|
||||
cam.setLocation(new Vector3f(-34.403286f, 126.65158f, 434.791f));
|
||||
cam.setRotation(new Quaternion(0.022630932f, 0.9749435f, -0.18736298f, 0.11776358f));
|
||||
|
||||
|
||||
//ChaseCamera c = new ChaseCamera();
|
||||
//flyCam.setEnabled(false);
|
||||
xPosition.add(0);
|
||||
yPosition.add(0);
|
||||
zPosition.add(0);
|
||||
|
||||
|
||||
randomGenerator();
|
||||
|
||||
|
||||
List<BatchedGeometry> l = blue.batch(blueList);
|
||||
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
|
||||
// BatchedGeometry batchedGeometry = it.next();
|
||||
// batchedGeometry.addControl(new MyControl());
|
||||
// }
|
||||
l = brown.batch(brownList);
|
||||
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
|
||||
// BatchedGeometry batchedGeometry = it.next();
|
||||
// batchedGeometry.addControl(new MyControl());
|
||||
// }
|
||||
l = pink.batch(pinkList);
|
||||
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
|
||||
// BatchedGeometry batchedGeometry = it.next();
|
||||
// batchedGeometry.addControl(new MyControl());
|
||||
// }
|
||||
|
||||
l = orange.batch(orangeList);
|
||||
// for (Iterator<BatchedGeometry> it = l.iterator(); it.hasNext();) {
|
||||
// BatchedGeometry batchedGeometry = it.next();
|
||||
// batchedGeometry.addControl(new MyControl());
|
||||
//
|
||||
// }
|
||||
// GeometryBatchFactory.optimize(terrain);
|
||||
terrain = new Node("terrain");
|
||||
terrain.setLocalTranslation(50, 0, 50);
|
||||
terrain.attachChild(blue);
|
||||
terrain.attachChild(brown);
|
||||
terrain.attachChild(pink);
|
||||
terrain.attachChild(orange);
|
||||
flyCam.setMoveSpeed(100);
|
||||
rootNode.attachChild(terrain);
|
||||
Vector3f pos = new Vector3f(-40, 0, -40);
|
||||
blue.setLocalTranslation(pos);
|
||||
brown.setLocalTranslation(pos);
|
||||
pink.setLocalTranslation(pos);
|
||||
orange.setLocalTranslation(pos);
|
||||
|
||||
|
||||
Arrow a = new Arrow(new Vector3f(0, 50, 0));
|
||||
Geometry g = new Geometry("a", a);
|
||||
g.setLocalTranslation(terrain.getLocalTranslation());
|
||||
Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
m.setColor("Color", ColorRGBA.Blue);
|
||||
g.setMaterial(m);
|
||||
// rootNode.attachChild(g);
|
||||
|
||||
|
||||
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
|
||||
fpp.addFilter(new BloomFilter(BloomFilter.GlowMode.Objects));
|
||||
// SSAOFilter ssao = new SSAOFilter(8.630104f,22.970434f,2.9299977f,0.2999997f);
|
||||
// fpp.addFilter(ssao);
|
||||
viewPort.addProcessor(fpp);
|
||||
// viewPort.setBackgroundColor(ColorRGBA.DarkGray);
|
||||
}
|
||||
|
||||
public void randomGenerator() {
|
||||
for (int i = startAt; i < maxCubes - 1; i++) {
|
||||
randomize();
|
||||
Geometry box = new Geometry("Box" + i, new Box(Vector3f.ZERO, 1, 1, 1));
|
||||
box.setLocalTranslation(new Vector3f(xPosition.get(xPosition.size() - 1),
|
||||
yPosition.get(yPosition.size() - 1),
|
||||
zPosition.get(zPosition.size() - 1)));
|
||||
|
||||
if (i < 500) {
|
||||
blueList.add(box);
|
||||
} else if (i < 1000) {
|
||||
brownList.add(box);
|
||||
} else if (i < 1500) {
|
||||
pinkList.add(box);
|
||||
} else {
|
||||
orangeList.add(box);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public GeometryBatch randomBatch() {
|
||||
|
||||
int randomn = rand.nextInt(4);
|
||||
if (randomn == 0) {
|
||||
return blue;
|
||||
} else if (randomn == 1) {
|
||||
return brown;
|
||||
} else if (randomn == 2) {
|
||||
return pink;
|
||||
} else if (randomn == 3) {
|
||||
return orange;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ColorRGBA randomColor() {
|
||||
ColorRGBA color = ColorRGBA.Black;
|
||||
int randomn = rand.nextInt(4);
|
||||
if (randomn == 0) {
|
||||
color = ColorRGBA.Orange;
|
||||
} else if (randomn == 1) {
|
||||
color = ColorRGBA.Blue;
|
||||
} else if (randomn == 2) {
|
||||
color = ColorRGBA.Brown;
|
||||
} else if (randomn == 3) {
|
||||
color = ColorRGBA.Magenta;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
public void randomize() {
|
||||
int xpos = xPosition.get(xPosition.size() - 1);
|
||||
int ypos = yPosition.get(yPosition.size() - 1);
|
||||
int zpos = zPosition.get(zPosition.size() - 1);
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int z = 0;
|
||||
boolean unTrue = true;
|
||||
while (unTrue) {
|
||||
unTrue = false;
|
||||
boolean xChanged = false;
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
if (xpos >= lineLength * 2) {
|
||||
x = 2;
|
||||
xChanged = true;
|
||||
} else {
|
||||
x = xPosition.get(xPosition.size() - 1) + 2;
|
||||
}
|
||||
if (xChanged) {
|
||||
//y = yPosition.get(yPosition.size() - lineLength) + 2;
|
||||
} else {
|
||||
y = rand.nextInt(3);
|
||||
if (yPosition.size() > lineLength) {
|
||||
if (yPosition.size() > 51) {
|
||||
if (y == 0 && ypos < yLimitf && getym(lineLength) > ypos - 2) {
|
||||
y = ypos + 2;
|
||||
} else if (y == 1 && ypos > yLimits && getym(lineLength) < ypos + 2) {
|
||||
y = ypos - 2;
|
||||
} else if (y == 2 && getym(lineLength) > ypos - 2 && getym(lineLength) < ypos + 2) {
|
||||
y = ypos;
|
||||
} else {
|
||||
if (ypos >= yLimitf) {
|
||||
y = ypos - 2;
|
||||
} else if (ypos <= yLimits) {
|
||||
y = ypos + 2;
|
||||
} else if (y == 0 && getym(lineLength) >= ypos - 4) {
|
||||
y = ypos - 2;
|
||||
} else if (y == 0 && getym(lineLength) >= ypos - 2) {
|
||||
y = ypos;
|
||||
} else if (y == 1 && getym(lineLength) >= ypos + 4) {
|
||||
y = ypos + 2;
|
||||
} else if (y == 1 && getym(lineLength) >= ypos + 2) {
|
||||
y = ypos;
|
||||
} else if (y == 2 && getym(lineLength) <= ypos - 2) {
|
||||
y = ypos - 2;
|
||||
} else if (y == 2 && getym(lineLength) >= ypos + 2) {
|
||||
y = ypos + 2;
|
||||
} else {
|
||||
System.out.println("wtf");
|
||||
}
|
||||
}
|
||||
} else if (yPosition.size() == lineLength) {
|
||||
if (y == 0 && ypos < yLimitf) {
|
||||
y = getym(lineLength) + 2;
|
||||
} else if (y == 1 && ypos > yLimits) {
|
||||
y = getym(lineLength) - 2;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (y == 0 && ypos < yLimitf) {
|
||||
y = ypos + 2;
|
||||
} else if (y == 1 && ypos > yLimits) {
|
||||
y = ypos - 2;
|
||||
} else if (y == 2) {
|
||||
y = ypos;
|
||||
} else if (y == 0 && ypos >= yLimitf) {
|
||||
y = ypos - 2;
|
||||
} else if (y == 1 && ypos <= yLimits) {
|
||||
y = ypos + 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (xChanged) {
|
||||
z = zpos + 2;
|
||||
} else {
|
||||
z = zpos;
|
||||
}
|
||||
// for (int i = 0; i < xPosition.size(); i++)
|
||||
// {
|
||||
// if (x - xPosition.get(i) <= 1 && x - xPosition.get(i) >= -1 &&
|
||||
// y - yPosition.get(i) <= 1 && y - yPosition.get(i) >= -1
|
||||
// &&z - zPosition.get(i) <= 1 && z - zPosition.get(i) >=
|
||||
// -1)
|
||||
// {
|
||||
// unTrue = true;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
xPosition.add(x);
|
||||
yPosition.add(y);
|
||||
zPosition.add(z);
|
||||
}
|
||||
|
||||
public int getxm(int i) {
|
||||
return xPosition.get(xPosition.size() - i);
|
||||
}
|
||||
|
||||
public int getym(int i) {
|
||||
return yPosition.get(yPosition.size() - i);
|
||||
}
|
||||
|
||||
public int getzm(int i) {
|
||||
return zPosition.get(zPosition.size() - i);
|
||||
}
|
||||
|
||||
public int getx(int i) {
|
||||
return xPosition.get(i);
|
||||
}
|
||||
|
||||
public int gety(int i) {
|
||||
return yPosition.get(i);
|
||||
}
|
||||
|
||||
public int getz(int i) {
|
||||
return zPosition.get(i);
|
||||
}
|
||||
long nbFrames = 0;
|
||||
long cullTime = 0;
|
||||
float time = 0;
|
||||
Vector3f lookAtPos = new Vector3f(0, 0, 0);
|
||||
float xpos = 0;
|
||||
Spatial box;
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
time += tpf;
|
||||
int random = rand.nextInt(2000);
|
||||
float mult1 = 1.0f;
|
||||
float mult2 = 1.0f;
|
||||
GeometryBatch b = null;
|
||||
if (random < 500) {
|
||||
b = blue;
|
||||
mult1 = 1.0f;
|
||||
mult2 = 1.0f;
|
||||
} else if (random < 1000) {
|
||||
b = brown;
|
||||
mult1 = -1.0f;
|
||||
mult2 = 1.0f;
|
||||
} else if (random < 1500) {
|
||||
b = pink;
|
||||
mult1 = 1.0f;
|
||||
mult2 = -1.0f;
|
||||
} else if (random <= 2000) {
|
||||
b = orange;
|
||||
mult1 = -1.0f;
|
||||
mult2 = -1.0f;
|
||||
}
|
||||
box = b.getChild("Box" + random);
|
||||
if (box != null) {
|
||||
Vector3f v = box.getLocalTranslation();
|
||||
box.setLocalTranslation(v.x + FastMath.sin(time * mult1) * 20, v.y +( FastMath.sin(time * mult1)* FastMath.cos(time * mult1)* 20), v.z + FastMath.cos(time * mult2) * 20);
|
||||
}
|
||||
terrain.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Y));
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,92 +0,0 @@
|
||||
/*
|
||||
* To change this template, choose Tools | Templates and open the template in
|
||||
* the editor.
|
||||
*/
|
||||
package jme3test.batching;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.BatchedGeometry;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.GeometryBatch;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.util.TangentBinormalGenerator;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Nehon
|
||||
*/
|
||||
public class TestGeometryBatch extends SimpleApplication {
|
||||
|
||||
public static void main(String[] args) {
|
||||
|
||||
TestGeometryBatch app = new TestGeometryBatch();
|
||||
app.start();
|
||||
}
|
||||
GeometryBatch batch;
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
batch = new GeometryBatch("MyBatch");
|
||||
|
||||
/**
|
||||
* A cube with a color "bleeding" through transparent texture. Uses
|
||||
* Texture from jme3-test-data library!
|
||||
*/
|
||||
Box boxshape4 = new Box(Vector3f.ZERO, 1f, 1f, 1f);
|
||||
Geometry cube = new Geometry("cube1", boxshape4);
|
||||
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
|
||||
// Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
|
||||
// mat.setColor("Diffuse", ColorRGBA.Blue);
|
||||
// mat.setBoolean("UseMaterialColors", true);
|
||||
/**
|
||||
* A cube with a color "bleeding" through transparent texture. Uses
|
||||
* Texture from jme3-test-data library!
|
||||
*/
|
||||
Box box = new Box(Vector3f.ZERO, 1f, 1f, 1f);
|
||||
cube2 = new Geometry("cube2", box);
|
||||
cube.setLocalTranslation(3, 0, 0);
|
||||
cube2.setLocalTranslation(0, 3, 0);
|
||||
|
||||
TangentBinormalGenerator.generate(cube);
|
||||
TangentBinormalGenerator.generate(cube2);
|
||||
|
||||
|
||||
batch.batch(cube,cube2);
|
||||
|
||||
batchedCube1 = (BatchedGeometry) batch.getChild("cube1");
|
||||
batchedCube2 = (BatchedGeometry) batch.getChild("cube2");
|
||||
|
||||
batch.setMaterial(mat);
|
||||
rootNode.attachChild(batch);
|
||||
|
||||
|
||||
dl=new DirectionalLight();
|
||||
dl.setColor(ColorRGBA.White.mult(2));
|
||||
dl.setDirection(new Vector3f(1, -1, -1));
|
||||
rootNode.addLight(dl);
|
||||
flyCam.setMoveSpeed(10);
|
||||
}
|
||||
BatchedGeometry batchedCube1;
|
||||
BatchedGeometry batchedCube2;
|
||||
Geometry cube2;
|
||||
float time = 0;
|
||||
DirectionalLight dl;
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
time += tpf;
|
||||
dl.setDirection(cam.getDirection());
|
||||
batchedCube2.setLocalTranslation(FastMath.sin(-time)*3, FastMath.cos(time)*3, 0);
|
||||
batchedCube2.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
|
||||
batchedCube2.setLocalScale(Math.max(FastMath.sin(time),0.5f));
|
||||
|
||||
batch.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
|
||||
|
||||
}
|
||||
//
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user