Commit Graph

4284 Commits (7860ccca5288e8ef51f5e0cb3f09c988795d22c6)
 

Author SHA1 Message Date
normen 24984048e6 Merge pull request #173 from GreenCubes/master 10 years ago
Rena4ka 1b43cb6d4a Fix some FBX loader problems 10 years ago
pspeed42 1f795a7485 Forgot some other water height specific things that need 10 years ago
pspeed42 45591c99a1 Fixed a broken water height initialization issue that I 10 years ago
shadowislord b1211e55a4 Implement spot light v. frustum culling by converting the spot light into an oriented-bounding box and then performing frustum v. OBB intersection. 10 years ago
shadowislord e76559a847 Set the light filter's camera in RenderManager.setCamera() as it is more appropriate. 10 years ago
shadowislord b51f015fb9 Add rudimentary cone v. frustum intersection test for light culling. 10 years ago
shadowislord 9435d28431 Update .gitignore with two more nbproject/private folders 10 years ago
shadowislord 13f2fbd244 Remove a weird line of code from TestHoveringTank 10 years ago
shadowislord 1c0d798707 Add support for light culling or "filtering". 10 years ago
shadowislord 75a67d0611 Particle.j3md now supports shadow casting (only for triangle-based particles) 10 years ago
shadowislord c98da31999 Make pond shader look less shiny 10 years ago
shadowislord 7cae92dc67 Fix rendering glitch in TestTransparentShadow (missing tangents for normal mapping) 10 years ago
shadowislord bfc866774f Fix lighting crash when using environment mapping due to the addition of instancing 10 years ago
pspeed42 aea5e4af31 Added a basic AppProfiler implementation and corresponding 10 years ago
pspeed42 a517130528 Added hooks for detailed performance profiling. 10 years ago
pspeed42 3d32b012c2 Checking in the profiler classes separately as I work 10 years ago
pspeed42 70c10aac3a Added the base abstract app state class that was 10 years ago
Nehon ead8393600 Made GeometryGroupNode.getGeometryStartIndex public 10 years ago
Nehon a709ba9a77 Use of glBufferData instead of glBufferSubData in android renderer, because it seems to cause GL oom on some devices. 10 years ago
pspeed42 5a482e2b98 Added another Photoshop tyle blend mode: Exclusion 10 years ago
shadowislord a18c568579 Fix native bullet build on Linux 10 years ago
shadowislord ef9f6213f9 Add shared library extensions from other platforms to .gitignore 10 years ago
shadowislord b067aaed0e Delete libbulletjme64.so from samples folder (why is it there anyway?) 10 years ago
shadowislord 39df98da34 Update gradle version from 1.11 to 1.12 (stable) 10 years ago
shadowislord dbd9ed9d78 Merge pull request #126 from kwando/screen_blendmode 10 years ago
shadowislord 82715fbf8c Merge pull request #155 from blay09/bug/handleerrorheadless 10 years ago
shadowislord 3a6e1c5044 Merge pull request #168 from kwando/color_changes 10 years ago
shadowislord 4599c4cc9d Fix crash in TestInstanceNode (do you guys even test??) 10 years ago
shadowislord 57d4dbb1b1 Merge pull request #172 from kwando/master 10 years ago
shadowislord 09aae64e8b TestInconsistentCompareDetection: Make sure we have more than 128 geometries in our scene graph to actually trigger the compare error 10 years ago
shadowislord cc9b22de4c Change the compare function error in ListSort to be more user friendly and indicate the likely cause of the error. 10 years ago
shadowislord 2b83b65f69 Change the compare function error in ListSort to be more user friendly and indicate the likely cause of the error. 10 years ago
shadowislord 5f4428e640 Add test to trigger the inconsistent compare function detection in the sorting algorithm. 10 years ago
shadowislord 73fc9bc1fd Revert 04f8956 10 years ago
shadowislord 1d29bc3197 Make sure to throw exception if trying to use instancing but its not supported 10 years ago
shadowislord 8d5f3829ca Update .gitignore with more build and nbproject/private folders 10 years ago
Nehon 04f8956992 Revert back to merge sort for geometry sorting. 10 years ago
Nehon d17bdb6485 BatchNode and GeometryBatchFactory now can handle normalized buffers. 10 years ago
jmekaelthas e5cba265eb Bugfix: improved the computation precision for bezier curves (using 10 years ago
jmekaelthas 5842613c2b Bugfix: fixed a bug in skeleton animation constraints applying 10 years ago
Hannes Nevalainen 3d6656463e Move update logic into DefineList. 10 years ago
jmekaelthas 676ea17465 Bugfix: applying traditional face triangulation when the new algorithm 10 years ago
normen 068ab69ed9 Merge pull request #171 from relu91/master 10 years ago
relu91 41c4087203 Merge branch 'experimental' 10 years ago
jmekaelthas 6e21b0527c Feature: new triangulation modifier. 10 years ago
relu91 415090e989 Merge commit '3cbb158b81a53190ba4074bc3ae0b6b5a0f515d1' 10 years ago
relu91 cc010862a9 Manage style and control 10 years ago
Nehon 124b5e51da Fix an issue in the ShaderGenerator where it was unable to find the main function in a shader source when there were additional spaces. 10 years ago
Nehon d33853d393 MaterialDebugAppState now properly applies renderStates 10 years ago