MaterialDebugAppState now properly applies renderStates
Added a set method in RenderState
This commit is contained in:
parent
d921847f35
commit
d33853d393
@ -1312,6 +1312,44 @@ public class RenderState implements Cloneable, Savable {
|
||||
state.cachedHashCode = -1;
|
||||
return state;
|
||||
}
|
||||
public void set(RenderState state) {
|
||||
pointSprite = state.pointSprite;
|
||||
wireframe = state.wireframe;
|
||||
cullMode = state.cullMode;
|
||||
depthWrite = state.depthWrite;
|
||||
depthTest = state.depthTest;
|
||||
colorWrite = state.colorWrite;
|
||||
blendMode = state.blendMode;
|
||||
alphaTest = state.alphaTest;
|
||||
alphaFallOff = state.alphaFallOff;
|
||||
offsetEnabled = state.offsetEnabled;
|
||||
offsetFactor = state.offsetFactor;
|
||||
offsetUnits = state.offsetUnits;
|
||||
stencilTest = state.stencilTest;
|
||||
frontStencilStencilFailOperation = state.frontStencilStencilFailOperation;
|
||||
frontStencilDepthFailOperation = state.frontStencilDepthFailOperation;
|
||||
frontStencilDepthPassOperation = state.frontStencilDepthPassOperation;
|
||||
backStencilStencilFailOperation = state.backStencilStencilFailOperation;
|
||||
backStencilDepthFailOperation = state.backStencilDepthFailOperation;
|
||||
backStencilDepthPassOperation = state.backStencilDepthPassOperation;
|
||||
frontStencilFunction = state.frontStencilFunction;
|
||||
backStencilFunction = state.backStencilFunction;
|
||||
depthFunc = state.depthFunc;
|
||||
alphaFunc = state.alphaFunc;
|
||||
|
||||
applyPointSprite = true;
|
||||
applyWireFrame = true;
|
||||
applyCullMode = true;
|
||||
applyDepthWrite = true;
|
||||
applyDepthTest = true;
|
||||
applyColorWrite = true;
|
||||
applyBlendMode = true;
|
||||
applyAlphaTest = true;
|
||||
applyAlphaFallOff = true;
|
||||
applyPolyOffset = true;
|
||||
applyDepthFunc = true;
|
||||
applyAlphaFunc = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
|
@ -43,6 +43,7 @@ import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.Trigger;
|
||||
import com.jme3.material.MatParam;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.post.Filter;
|
||||
import com.jme3.post.Filter.Pass;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
@ -205,6 +206,8 @@ public class MaterialDebugAppState extends AbstractAppState {
|
||||
for (MatParam matParam : mat.getParams()) {
|
||||
dummy.setParam(matParam.getName(), matParam.getVarType(), matParam.getValue());
|
||||
}
|
||||
|
||||
dummy.getAdditionalRenderState().set(mat.getAdditionalRenderState());
|
||||
|
||||
//creating a dummy geom and assigning the dummy material to it
|
||||
Geometry dummyGeom = new Geometry("dummyGeom", new Box(1f, 1f, 1f));
|
||||
@ -225,7 +228,7 @@ public class MaterialDebugAppState extends AbstractAppState {
|
||||
//System.out.println("Material succesfully reloaded");
|
||||
return dummy;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
super.update(tpf); //To change body of generated methods, choose Tools | Templates.
|
||||
|
Loading…
x
Reference in New Issue
Block a user