Commit Graph

  • 67cf4458c7 SDK : - applied changes of the core to vehicle editor rem..om 2011-07-27 17:50:32 +0000
  • 3b47418f4f SDK : - applied changes of the core to terraineditor rem..om 2011-07-27 17:50:15 +0000
  • b8025984a0 SDK : - applied changes of the core to scene composer rem..om 2011-07-27 17:49:55 +0000
  • 2fe3bc6dc6 SDK : - fixed key event dispatching from sceneViewer to oglpanel - added a useCameraControl to avoid to have to override the onAnalog in each cameraController - added alternate way to rotate camera wuth the third mouse button - changed position of the view toolbar rem..om 2011-07-27 17:49:14 +0000
  • 654ee5f0db - update wiki page list nor..67 2011-07-27 12:54:53 +0000
  • cc403160be Texture key for generated textures added. Normalmap is only calculated when generated texture is an input. Kae..pl 2011-07-27 12:52:27 +0000
  • 48e4522da5 SDK : fixed scene explorer refresh when deleting a light node rem..om 2011-07-27 08:24:40 +0000
  • 1b623df1ab - rename "SceneViewer" to "OpenGL Window" to reduce confusion nor..67 2011-07-26 14:23:39 +0000
  • 5ec83b0f62 - fix small typo in BlenderLoader nor..67 2011-07-26 13:34:42 +0000
  • 93530bc2d0 Fix to loading models with high number of vertices (greater than Shor.MAX_VALUE). Kae..pl 2011-07-26 11:41:10 +0000
  • 04d3509c58 Improving image loading speed by using the BufferedInputStream. Kae..pl 2011-07-26 10:54:28 +0000
  • f4d900bc43 Fix to narmal map loading. Kae..pl 2011-07-26 10:46:11 +0000
  • 0b5cc9fb43 SDK : re-added the cache delete when loading an asset since it has been fixed in the engine rem..om 2011-07-25 22:01:15 +0000
  • 2b8ad73f7e SDK : added possibility to switch to front, left, top, etc... views rem..om 2011-07-25 21:30:42 +0000
  • 0de5fe39a3 Fix to loading normal maps. Kae..pl 2011-07-25 20:50:52 +0000
  • f15107da95 * All asset cache operations can now work on smart cache * Added better test for asset cache sha..rd 2011-07-25 16:05:21 +0000
  • ae2fda8626 Spot light : fixed issue that was preventing point lights to work correctly when a spot light is in the scene rem..om 2011-07-25 15:25:00 +0000
  • 1b8e65bc97 SDK : remover deleteFromCache call in SpatialAssetDataObject since it's not allowed anymore rem..om 2011-07-25 15:01:46 +0000
  • 73aa30785b * AssetPathURL now accepts non-relative asset paths * ZipLocator will now crash if the specified zip file does not exist * Fixed crash when restarting context with pixel format changes sha..rd 2011-07-25 14:51:33 +0000
  • 99746c72ec Several changes to constraints (but may not working well yet). Fix to Y-up axis issue when parent was present bu not loaded (in different layer for example). Kae..pl 2011-07-25 12:56:21 +0000
  • f182b5d91b * Javadoc for some classes sha..rd 2011-07-24 23:47:18 +0000
  • e084c2baf1 - fix Material Editor j3m path setting nor..67 2011-07-24 18:22:05 +0000
  • 06e04c429c Fix: fixed exception when trying to jump with physics turned off ant..om 2011-07-24 11:07:12 +0000
  • 7308cdfca6 * Fixed issue with spot light shader not taking into account alpha * Reduced number of varyings by 2 in lighting shader sha..rd 2011-07-24 03:56:30 +0000
  • d8afde19cf * Fix crashes due to introduction of MaterialKey * Deleted unused textures sha..rd 2011-07-23 23:42:23 +0000
  • 026a72d57e * Fix crash in TestEverything * Fix crash in TestWalkingChar * Fix crash in TestDopper * Fix crash in TestApplication * Fix deprecation warnings in audio tests * Fixed issues with particle emitter cloning and import/export * Fixed TempVars crashes in BoundingSphere * Fixed incorrect deprecation warning in AudioNode * Added smart caching to materials * Added test to verify that particle export and cloning is working correctly sha..rd 2011-07-23 22:44:30 +0000
  • 7cd213b940 * Fix for ParticleEmitter.clone() * Enable smart cache for models sha..rd 2011-07-23 20:07:48 +0000
  • 66d78be974 * asin -> atan Sha..om 2011-07-23 02:36:51 +0000
  • dfef1a6dfe Fix: fixed a bug when using alphamaps with TerrainGrid ant..om 2011-07-22 21:45:48 +0000
  • 310193018d - added a ColorRGBA to tempVars - Used tempvars in Materila.renderMultipassLighting rem..om 2011-07-22 21:41:45 +0000
  • 0b7f96726f Android: fixed logging kim..ng 2011-07-22 18:27:17 +0000
  • c172b2e455 - Reverted previous uniform change, it was causing changes in constants, when user was assigning a constant to a uniform (like mat.setColor("Color",ColorRGBA.White)). - Changed Material's renderMultipassLighting method to not reuse Shader's values instance, and to use temporary allocated variables in the material instance instead rem..om 2011-07-22 09:50:58 +0000
  • 1bbbc3b0bb Fixed a typo in the comment. OCD strikes again. PSp..om 2011-07-22 09:13:40 +0000
  • 7ea2f54286 Turning the memory tracking off since it's pretty expensive and broken anyway. See comment in source. PSp..om 2011-07-22 09:12:11 +0000
  • e6c2653fe6 Fixed varrying binding in the lighting shader rem..om 2011-07-22 09:00:59 +0000
  • b1b389be57 sdk : complete commit due to prior mistake in commit rem..om 2011-07-22 03:01:05 +0000
  • 3cd94d776f sdk : added spot light support to scene composer rem..om 2011-07-22 02:52:29 +0000
  • 53354f5dda sdk : added spot light support to jmp rem..om 2011-07-22 02:39:13 +0000
  • 58d485467a - fix lighting compile error nor..67 2011-07-22 00:15:55 +0000
  • 99a4b00c15 - Added SpotLight light type. - Implemented spot light shading for lighting (pixel and vertex lighting) and terrain shader rem..om 2011-07-21 21:58:46 +0000
  • 41f417570d Uniforms : fixed Copyright formatting rem..om 2011-07-21 15:32:59 +0000
  • 3bd4146f4b * Prevent shader leaks sha..rd 2011-07-21 15:23:16 +0000
  • 6c4a13ddde Uniforms : fixed clearValues to not assign references. rem..om 2011-07-21 15:22:45 +0000
  • ba6f64a637 - fix nifty project library nor..67 2011-07-21 15:19:52 +0000
  • bb2d1073de Android: added some more logging to the surface creation kim..ng 2011-07-21 09:19:50 +0000
  • e911e3299e Changes to animations storing (not yet used in the selected blender file) and small refactoring. Kae..pl 2011-07-20 13:54:42 +0000
  • 06264e69bf - fix to HingeJoint (native bullet), thanks to @makeshift nor..67 2011-07-20 11:40:42 +0000
  • 1e2e6f6a2d Fix to armature modifier loading. Kae..pl 2011-07-19 12:11:43 +0000
  • c54ce7be27 reduced terrain save j3o file size bre..ns 2011-07-19 00:00:50 +0000
  • a2b83be8bd Improvements to blender manual tester. Kae..pl 2011-07-18 19:56:39 +0000
  • 4b57b7187a fixed terrain camera controller to use the changes to AbstractCameraController bre..ns 2011-07-18 16:42:43 +0000
  • 381764a0ec * System.load() will still be called on natives even if the file already exists sha..rd 2011-07-18 16:27:32 +0000
  • 1cd980db9b PssmRenderer : - added a flag flushQueues to prevent the PssmRenderer to flush the shadow queues. This allow to have several PssmRenderer on one scene to have shadows cast by several light sources. rem..om 2011-07-18 16:12:41 +0000
  • 92a751893f * Disable point sprite if not rendering a point mesh. May prevent ATI driver crashes sha..rd 2011-07-18 14:26:26 +0000
  • 6c12808493 * Another ATI driver hack, now for framebuffers. Based on http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation sha..rd 2011-07-17 23:57:17 +0000
  • 88257bbb3e * Removed glTexEnv(GL_COORD_REPLACE, ...) call because it is not needed when using shader sha..rd 2011-07-17 23:52:20 +0000
  • d48b06c951 * Enable point sprite mode only for first texture unit. May prevent ATI driver crashes sha..rd 2011-07-17 23:38:54 +0000
  • 1e8dea8eba Made the methods called from the audio thread final because no good can come from overriding them. Also made those variables volatile so that other threads are guaranteed to see the right values. PSp..om 2011-07-17 21:55:29 +0000
  • 287bc0167c Added an AudioContext to hold the thread local audio renderer as set by the application update(). a) this ensures that the audio node must be updated on the render thread like everything else, b) it means that audio node doesn't need to juggle its own reference to AudioRenderer since from the right thread it can always get at it. PSp..om 2011-07-17 21:24:11 +0000
  • 27265b1149 - fix NiftyGUI library references nor..67 2011-07-17 17:59:38 +0000
  • 66badd193a SDK : - Fixed a NPE in the select tool when user was selectiong nothing rem..om 2011-07-17 10:11:58 +0000
  • 89e18f9b85 SDK : - added toggle Orthographic / Perspective view button in the scene composer accessible through keyboard shortcuts - fixed some focus issues rem..om 2011-07-17 10:11:16 +0000
  • 15fbe27d13 * Now added "asset name requirements" to FileLocator to prevent Windows -> Linux porting issues sha..rd 2011-07-17 05:27:55 +0000
  • 9f160234f8 * Added case-sensitivity and other "asset name requirements" to ClasspathLocator to prevent Windows -> Linux porting issues sha..rd 2011-07-17 05:20:38 +0000
  • 045a8f6f0d * Nifty 1.3 release sha..rd 2011-07-17 04:55:21 +0000
  • 7f96a82b77 * Natives will now get extracted only if they were actually updated (last modified date changed) sha..rd 2011-07-17 04:35:26 +0000
  • a5d00fd003 * Fixed NullPointerException when loading old materials that used wireframe.j3md Sha..om 2011-07-16 17:14:47 +0000
  • 7d08828fa7 Android: fixed excessive logging in audio renderer kim..ng 2011-07-16 15:18:32 +0000
  • dda8ee2c38 * select and move tools added to sdk * ability to easily add other tools to scene composer * changed camera controller to handle more types of mouse events * much refactoring of sceneComposerToolController bre..ns 2011-07-15 17:20:39 +0000
  • 6c80e0a558 WaterFilter : tracked down missing ".0" in the shaders rem..om 2011-07-15 16:01:37 +0000
  • 9e0f7dc942 SDK, Filter Editor - Added a wizard for choosing Bloom mode when creating a BloomFilter - Changing the filter's name in the properties panel now also change it's name in the Filter Explorer rem..om 2011-07-15 15:16:42 +0000
  • bb18399b6d Made the math classes (most of them) java.io.Serializable since it's harmless and makes these math classes more useful as general data structures. PSp..om 2011-07-15 00:23:21 +0000
  • dd5d56ab42 Return the base color for BitmapText.getColor() because other things make less sense... though no answer is exactly "right". PSp..om 2011-07-14 11:23:04 +0000
  • 0a58b3c92b Android: added ConfigType.LEGACY kim..ng 2011-07-13 10:32:00 +0000
  • 349c9d9e4a Modified to use the new SafeArrayList for children and controls. This means it is possible for a control to modify its own node hierarchy in a way that might have caused random skipping at best and index out of bounds exceptions at worse. Also, users can iterate over children and detach them at the same time using standard for each constructs. Performance is the same for me though I'd expected it to be at least slightly faster given that most inner loops now use direct array access. My scenes must not exploit this much. PSp..om 2011-07-13 08:01:39 +0000
  • 11ab79a766 Added a custom array-based List class that buffers modifications in such a way that the list can be modified while being iterated. Furthermore, it exposes the raw array "snapshot" for iteration simplifying some code elsewhere. I've left comments in the code as to some beneficial mods that could be made for the target use-cases. PSp..om 2011-07-13 07:55:34 +0000
  • b8826716b1 * Fixed syntax error in ModifierHelper * Other minor fixes sha..rd 2011-07-13 00:30:57 +0000
  • a0dea25ec5 Fixed an event ordering issue. The server now only first the connection added event after sending the connect confirmation to the client. This prevents a resource deadlock if the connection listener tries to send a message to the client and the client tries to send a response back... since the client won't have been fully initialized yet. PSp..om 2011-07-12 20:07:11 +0000
  • a67dbf9977 Moving loading object animation modifier to ModifierHelper class. Kae..pl 2011-07-12 14:47:32 +0000
  • d90f6e7e18 Android: Allow custom app instantiation kim..ng 2011-07-12 09:52:35 +0000
  • 2f8ae09033 Android: Fixed a race condition in OGLESContext which sometimes called initialize() more than once, added screen resolution setting and invert mouse x to harness kim..ng 2011-07-12 09:25:36 +0000
  • 026abb5a74 update: removed tileLoaded from TerrainGridListener, one should use tileAttached and tileDetached instead. updated the tests as well ant..om 2011-07-11 09:54:03 +0000
  • bf72c7975b * Reverted normen's confusion * TGA loader now properly fails on grayscale formats sha..rd 2011-07-10 20:23:00 +0000
  • 7cc3592f0f - revert ByteBuffer changes for native bullet objects (not asset data!) nor..67 2011-07-10 19:29:08 +0000
  • 80ac165e67 * Removed evil code sha..rd 2011-07-09 20:08:22 +0000
  • a24becee32 * Replaced all usages of ByteBuffer.allocateDirect() with BufferUtils.create***Buffer() so that memory can be tracked sha..rd 2011-07-09 20:02:39 +0000
  • 7b93faa8e1 fixed but with normals not updating in terrain bre..ns 2011-07-08 15:10:25 +0000
  • 24dd8692f6 Fixed grammar in the installer wizard; Added description of jMP to the description field sky..ok 2011-07-08 13:22:15 +0000
  • 668eaf9cfb changed TerrainGrid methods to protected access bre..ns 2011-07-08 00:11:44 +0000
  • a5511a19dc pulled ImageBasedHeightmap height color calculation out so it can be customized by subClasses bre..ns 2011-07-08 00:07:08 +0000
  • dde0c0a885 Fix: extended TerrainGridListener with ozonegrif's extension this allows physics to be handled by the user rather than manipulating in the grid see tests for details ant..om 2011-07-07 21:29:45 +0000
  • 1403574835 Fix to properties storing (bad casting removed). Kae..pl 2011-07-07 19:40:40 +0000
  • 491b0f8bce Fix to loading properties. They are now assigned to Spatial and not only to Geometry. Kae..pl 2011-07-07 18:29:11 +0000
  • 549dda881c Fix: I left a useless parameter in test ant..om 2011-07-07 15:23:36 +0000
  • 07e096ae71 Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests new heightmaps are provided for TerrainGridTest ant..om 2011-07-07 15:02:08 +0000
  • 4eeab63f9f fixed -1 offset in TerrainGrid bre..ns 2011-07-07 05:41:27 +0000
  • 1a08b7b0f6 * fixed lod bug in TerrainGrid * flipped the grid orientation to match the Quad's orientation * removed blocking call to loading thread bre..ns 2011-07-06 20:12:44 +0000
  • feef9dc6d5 * added an UpdateControl so you can easily enqueue tasks into jme's update loop bre..ns 2011-07-06 04:07:43 +0000
  • f8df2f00cc * Fixed syntax errors and crashes with shadow processor and filters sha..rd 2011-07-06 01:40:42 +0000
  • 08e5d1a68f fixed AbstractHeightMap bounds check, thanks ozonegrif bre..ns 2011-07-05 23:49:53 +0000