* Reverted normen's confusion
* TGA loader now properly fails on grayscale formats git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7848 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
7cc3592f0f
commit
bf72c7975b
@ -1,168 +1,169 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
|
||||
*
|
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.bullet.collision.shapes;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.scene.Mesh;
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import com.jme3.bullet.util.NativeMeshUtil;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.OutputCapsule;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.mesh.IndexBuffer;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* Basic mesh collision shape
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* @author normenhansen
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*/
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public class GImpactCollisionShape extends CollisionShape {
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// protected Vector3f worldScale;
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protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
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protected ByteBuffer triangleIndexBase, vertexBase;
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protected long meshId = 0;
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// protected IndexedMesh bulletMesh;
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public GImpactCollisionShape() {
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}
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/**
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* creates a collision shape from the given Mesh
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* @param mesh the Mesh to use
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*/
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public GImpactCollisionShape(Mesh mesh) {
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createCollisionMesh(mesh);
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}
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private void createCollisionMesh(Mesh mesh) {
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triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder());
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vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder());
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// triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
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// vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
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numVertices = mesh.getVertexCount();
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vertexStride = 12; //3 verts * 4 bytes per.
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numTriangles = mesh.getTriangleCount();
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triangleIndexStride = 12; //3 index entries * 4 bytes each.
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IndexBuffer indices = mesh.getIndexBuffer();
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FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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vertices.rewind();
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int verticesLength = mesh.getVertexCount() * 3;
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for (int i = 0; i < verticesLength; i++) {
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float tempFloat = vertices.get();
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vertexBase.putFloat(tempFloat);
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}
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int indicesLength = mesh.getTriangleCount() * 3;
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for (int i = 0; i < indicesLength; i++) {
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triangleIndexBase.putInt(indices.get(i));
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}
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vertices.rewind();
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vertices.clear();
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createShape();
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}
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// /**
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// * creates a jme mesh from the collision shape, only needed for debugging
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// */
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// public Mesh createJmeMesh() {
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// return Converter.convert(bulletMesh);
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// }
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule capsule = ex.getCapsule(this);
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// capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
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capsule.write(numVertices, "numVertices", 0);
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capsule.write(numTriangles, "numTriangles", 0);
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capsule.write(vertexStride, "vertexStride", 0);
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capsule.write(triangleIndexStride, "triangleIndexStride", 0);
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capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
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capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
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}
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule capsule = im.getCapsule(this);
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// worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
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numVertices = capsule.readInt("numVertices", 0);
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numTriangles = capsule.readInt("numTriangles", 0);
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vertexStride = capsule.readInt("vertexStride", 0);
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triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
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triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
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vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
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createShape();
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}
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protected void createShape() {
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// bulletMesh = new IndexedMesh();
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// bulletMesh.numVertices = numVertices;
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// bulletMesh.numTriangles = numTriangles;
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// bulletMesh.vertexStride = vertexStride;
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// bulletMesh.triangleIndexStride = triangleIndexStride;
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// bulletMesh.triangleIndexBase = triangleIndexBase;
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// bulletMesh.vertexBase = vertexBase;
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// bulletMesh.triangleIndexBase = triangleIndexBase;
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// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
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// objectId = new GImpactMeshShape(tiv);
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// objectId.setLocalScaling(Converter.convert(worldScale));
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// ((GImpactMeshShape)objectId).updateBound();
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// objectId.setLocalScaling(Converter.convert(getScale()));
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// objectId.setMargin(margin);
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meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
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Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
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objectId = createShape(meshId);
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Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
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setScale(scale);
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setMargin(margin);
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}
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private native long createShape(long meshId);
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@Override
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protected void finalize() throws Throwable {
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super.finalize();
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Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
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finalizeNative(meshId);
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}
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private native void finalizeNative(long objectId);
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}
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*/
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package com.jme3.bullet.collision.shapes;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.scene.Mesh;
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import com.jme3.bullet.util.NativeMeshUtil;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.OutputCapsule;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.mesh.IndexBuffer;
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import com.jme3.util.BufferUtils;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* Basic mesh collision shape
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* @author normenhansen
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*/
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public class GImpactCollisionShape extends CollisionShape {
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// protected Vector3f worldScale;
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protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
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protected ByteBuffer triangleIndexBase, vertexBase;
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protected long meshId = 0;
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// protected IndexedMesh bulletMesh;
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public GImpactCollisionShape() {
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}
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/**
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* creates a collision shape from the given Mesh
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* @param mesh the Mesh to use
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*/
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public GImpactCollisionShape(Mesh mesh) {
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createCollisionMesh(mesh);
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}
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private void createCollisionMesh(Mesh mesh) {
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triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
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vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
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// triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
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// vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
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numVertices = mesh.getVertexCount();
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vertexStride = 12; //3 verts * 4 bytes per.
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numTriangles = mesh.getTriangleCount();
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triangleIndexStride = 12; //3 index entries * 4 bytes each.
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IndexBuffer indices = mesh.getIndexBuffer();
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FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
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vertices.rewind();
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int verticesLength = mesh.getVertexCount() * 3;
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for (int i = 0; i < verticesLength; i++) {
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float tempFloat = vertices.get();
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vertexBase.putFloat(tempFloat);
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}
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int indicesLength = mesh.getTriangleCount() * 3;
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for (int i = 0; i < indicesLength; i++) {
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triangleIndexBase.putInt(indices.get(i));
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}
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vertices.rewind();
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vertices.clear();
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createShape();
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}
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// /**
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// * creates a jme mesh from the collision shape, only needed for debugging
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// */
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// public Mesh createJmeMesh() {
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// return Converter.convert(bulletMesh);
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// }
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
|
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OutputCapsule capsule = ex.getCapsule(this);
|
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// capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
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capsule.write(numVertices, "numVertices", 0);
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capsule.write(numTriangles, "numTriangles", 0);
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capsule.write(vertexStride, "vertexStride", 0);
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capsule.write(triangleIndexStride, "triangleIndexStride", 0);
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capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
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capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
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}
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule capsule = im.getCapsule(this);
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// worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
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numVertices = capsule.readInt("numVertices", 0);
|
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numTriangles = capsule.readInt("numTriangles", 0);
|
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vertexStride = capsule.readInt("vertexStride", 0);
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triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
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||||
|
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triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
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vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
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createShape();
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}
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protected void createShape() {
|
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// bulletMesh = new IndexedMesh();
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// bulletMesh.numVertices = numVertices;
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// bulletMesh.numTriangles = numTriangles;
|
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// bulletMesh.vertexStride = vertexStride;
|
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// bulletMesh.triangleIndexStride = triangleIndexStride;
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// bulletMesh.triangleIndexBase = triangleIndexBase;
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// bulletMesh.vertexBase = vertexBase;
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// bulletMesh.triangleIndexBase = triangleIndexBase;
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// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
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// objectId = new GImpactMeshShape(tiv);
|
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// objectId.setLocalScaling(Converter.convert(worldScale));
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// ((GImpactMeshShape)objectId).updateBound();
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// objectId.setLocalScaling(Converter.convert(getScale()));
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// objectId.setMargin(margin);
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meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
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Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
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objectId = createShape(meshId);
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Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
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setScale(scale);
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setMargin(margin);
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}
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private native long createShape(long meshId);
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@Override
|
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protected void finalize() throws Throwable {
|
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super.finalize();
|
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Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
|
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finalizeNative(meshId);
|
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}
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private native void finalizeNative(long objectId);
|
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}
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|
@ -1,145 +1,146 @@
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/*
|
||||
* To change this template, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package com.jme3.bullet.collision.shapes;
|
||||
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Mesh;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster
|
||||
* than using a regular mesh.
|
||||
* There are a couple tricks though:
|
||||
* -No rotation or translation is supported.
|
||||
* -The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being
|
||||
* equal on either side. If not, the whole collision box is shifted vertically and things don't collide
|
||||
* as they should.
|
||||
*
|
||||
* @author Brent Owens
|
||||
*/
|
||||
public class HeightfieldCollisionShape extends CollisionShape {
|
||||
|
||||
protected int heightStickWidth;
|
||||
protected int heightStickLength;
|
||||
protected float[] heightfieldData;
|
||||
protected float heightScale;
|
||||
protected float minHeight;
|
||||
protected float maxHeight;
|
||||
protected int upAxis;
|
||||
protected boolean flipQuadEdges;
|
||||
protected ByteBuffer bbuf;
|
||||
// protected FloatBuffer fbuf;
|
||||
|
||||
public HeightfieldCollisionShape() {
|
||||
}
|
||||
|
||||
public HeightfieldCollisionShape(float[] heightmap) {
|
||||
createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ);
|
||||
}
|
||||
|
||||
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) {
|
||||
createCollisionHeightfield(heightmap, scale);
|
||||
}
|
||||
|
||||
protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) {
|
||||
this.scale = worldScale;
|
||||
this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale
|
||||
|
||||
this.heightfieldData = heightmap;
|
||||
|
||||
float min = heightfieldData[0];
|
||||
float max = heightfieldData[0];
|
||||
// calculate min and max height
|
||||
for (int i = 0; i < heightfieldData.length; i++) {
|
||||
if (heightfieldData[i] < min) {
|
||||
min = heightfieldData[i];
|
||||
}
|
||||
if (heightfieldData[i] > max) {
|
||||
max = heightfieldData[i];
|
||||
}
|
||||
}
|
||||
// we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the
|
||||
// min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect.
|
||||
if (max < 0) {
|
||||
max = -min;
|
||||
} else {
|
||||
if (Math.abs(max) > Math.abs(min)) {
|
||||
min = -max;
|
||||
} else {
|
||||
max = -min;
|
||||
}
|
||||
}
|
||||
this.minHeight = min;
|
||||
this.maxHeight = max;
|
||||
|
||||
this.upAxis = 1;
|
||||
this.flipQuadEdges = false;
|
||||
|
||||
heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
|
||||
heightStickLength = heightStickWidth;
|
||||
|
||||
|
||||
createShape();
|
||||
}
|
||||
|
||||
protected void createShape() {
|
||||
bbuf = ByteBuffer.allocateDirect(heightfieldData.length * 4).order(ByteOrder.nativeOrder());
|
||||
// fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData);
|
||||
// fbuf.rewind();
|
||||
// fbuf.put(heightfieldData);
|
||||
for (int i = 0; i < heightfieldData.length; i++) {
|
||||
float f = heightfieldData[i];
|
||||
bbuf.putFloat(f);
|
||||
}
|
||||
// fbuf.rewind();
|
||||
objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges);
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
|
||||
setScale(scale);
|
||||
setMargin(margin);
|
||||
}
|
||||
|
||||
private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges);
|
||||
|
||||
public Mesh createJmeMesh() {
|
||||
//TODO return Converter.convert(bulletMesh);
|
||||
return null;
|
||||
}
|
||||
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule capsule = ex.getCapsule(this);
|
||||
capsule.write(heightStickWidth, "heightStickWidth", 0);
|
||||
capsule.write(heightStickLength, "heightStickLength", 0);
|
||||
capsule.write(heightScale, "heightScale", 0);
|
||||
capsule.write(minHeight, "minHeight", 0);
|
||||
capsule.write(maxHeight, "maxHeight", 0);
|
||||
capsule.write(upAxis, "upAxis", 1);
|
||||
capsule.write(heightfieldData, "heightfieldData", new float[0]);
|
||||
capsule.write(flipQuadEdges, "flipQuadEdges", false);
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule capsule = im.getCapsule(this);
|
||||
heightStickWidth = capsule.readInt("heightStickWidth", 0);
|
||||
heightStickLength = capsule.readInt("heightStickLength", 0);
|
||||
heightScale = capsule.readFloat("heightScale", 0);
|
||||
minHeight = capsule.readFloat("minHeight", 0);
|
||||
maxHeight = capsule.readFloat("maxHeight", 0);
|
||||
upAxis = capsule.readInt("upAxis", 1);
|
||||
heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]);
|
||||
flipQuadEdges = capsule.readBoolean("flipQuadEdges", false);
|
||||
createShape();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* To change this template, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package com.jme3.bullet.collision.shapes;
|
||||
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster
|
||||
* than using a regular mesh.
|
||||
* There are a couple tricks though:
|
||||
* -No rotation or translation is supported.
|
||||
* -The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being
|
||||
* equal on either side. If not, the whole collision box is shifted vertically and things don't collide
|
||||
* as they should.
|
||||
*
|
||||
* @author Brent Owens
|
||||
*/
|
||||
public class HeightfieldCollisionShape extends CollisionShape {
|
||||
|
||||
protected int heightStickWidth;
|
||||
protected int heightStickLength;
|
||||
protected float[] heightfieldData;
|
||||
protected float heightScale;
|
||||
protected float minHeight;
|
||||
protected float maxHeight;
|
||||
protected int upAxis;
|
||||
protected boolean flipQuadEdges;
|
||||
protected ByteBuffer bbuf;
|
||||
// protected FloatBuffer fbuf;
|
||||
|
||||
public HeightfieldCollisionShape() {
|
||||
}
|
||||
|
||||
public HeightfieldCollisionShape(float[] heightmap) {
|
||||
createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ);
|
||||
}
|
||||
|
||||
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) {
|
||||
createCollisionHeightfield(heightmap, scale);
|
||||
}
|
||||
|
||||
protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) {
|
||||
this.scale = worldScale;
|
||||
this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale
|
||||
|
||||
this.heightfieldData = heightmap;
|
||||
|
||||
float min = heightfieldData[0];
|
||||
float max = heightfieldData[0];
|
||||
// calculate min and max height
|
||||
for (int i = 0; i < heightfieldData.length; i++) {
|
||||
if (heightfieldData[i] < min) {
|
||||
min = heightfieldData[i];
|
||||
}
|
||||
if (heightfieldData[i] > max) {
|
||||
max = heightfieldData[i];
|
||||
}
|
||||
}
|
||||
// we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the
|
||||
// min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect.
|
||||
if (max < 0) {
|
||||
max = -min;
|
||||
} else {
|
||||
if (Math.abs(max) > Math.abs(min)) {
|
||||
min = -max;
|
||||
} else {
|
||||
max = -min;
|
||||
}
|
||||
}
|
||||
this.minHeight = min;
|
||||
this.maxHeight = max;
|
||||
|
||||
this.upAxis = 1;
|
||||
this.flipQuadEdges = false;
|
||||
|
||||
heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
|
||||
heightStickLength = heightStickWidth;
|
||||
|
||||
|
||||
createShape();
|
||||
}
|
||||
|
||||
protected void createShape() {
|
||||
bbuf = BufferUtils.createByteBuffer(heightfieldData.length * 4);
|
||||
// fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData);
|
||||
// fbuf.rewind();
|
||||
// fbuf.put(heightfieldData);
|
||||
for (int i = 0; i < heightfieldData.length; i++) {
|
||||
float f = heightfieldData[i];
|
||||
bbuf.putFloat(f);
|
||||
}
|
||||
// fbuf.rewind();
|
||||
objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges);
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
|
||||
setScale(scale);
|
||||
setMargin(margin);
|
||||
}
|
||||
|
||||
private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges);
|
||||
|
||||
public Mesh createJmeMesh() {
|
||||
//TODO return Converter.convert(bulletMesh);
|
||||
return null;
|
||||
}
|
||||
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule capsule = ex.getCapsule(this);
|
||||
capsule.write(heightStickWidth, "heightStickWidth", 0);
|
||||
capsule.write(heightStickLength, "heightStickLength", 0);
|
||||
capsule.write(heightScale, "heightScale", 0);
|
||||
capsule.write(minHeight, "minHeight", 0);
|
||||
capsule.write(maxHeight, "maxHeight", 0);
|
||||
capsule.write(upAxis, "upAxis", 1);
|
||||
capsule.write(heightfieldData, "heightfieldData", new float[0]);
|
||||
capsule.write(flipQuadEdges, "flipQuadEdges", false);
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule capsule = im.getCapsule(this);
|
||||
heightStickWidth = capsule.readInt("heightStickWidth", 0);
|
||||
heightStickLength = capsule.readInt("heightStickLength", 0);
|
||||
heightScale = capsule.readFloat("heightScale", 0);
|
||||
minHeight = capsule.readFloat("minHeight", 0);
|
||||
maxHeight = capsule.readFloat("maxHeight", 0);
|
||||
upAxis = capsule.readInt("upAxis", 1);
|
||||
heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]);
|
||||
flipQuadEdges = capsule.readBoolean("flipQuadEdges", false);
|
||||
createShape();
|
||||
}
|
||||
}
|
||||
|
@ -1,98 +1,99 @@
|
||||
package com.jme3.bullet.collision.shapes;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class HullCollisionShape extends CollisionShape {
|
||||
|
||||
private float[] points;
|
||||
// protected FloatBuffer fbuf;
|
||||
|
||||
public HullCollisionShape() {
|
||||
}
|
||||
|
||||
public HullCollisionShape(Mesh mesh) {
|
||||
this.points = getPoints(mesh);
|
||||
createShape();
|
||||
}
|
||||
|
||||
public HullCollisionShape(float[] points) {
|
||||
this.points = points;
|
||||
createShape();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
|
||||
OutputCapsule capsule = ex.getCapsule(this);
|
||||
capsule.write(points, "points", null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule capsule = im.getCapsule(this);
|
||||
|
||||
// for backwards compatability
|
||||
Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
|
||||
if (mesh != null) {
|
||||
this.points = getPoints(mesh);
|
||||
} else {
|
||||
this.points = capsule.readFloatArray("points", null);
|
||||
|
||||
}
|
||||
// fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer();
|
||||
// fbuf.put(points);
|
||||
// fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
createShape();
|
||||
}
|
||||
|
||||
protected void createShape() {
|
||||
// ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
|
||||
// for (int i = 0; i < points.length; i += 3) {
|
||||
// pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
|
||||
// }
|
||||
// objectId = new ConvexHullShape(pointList);
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
ByteBuffer bbuf=ByteBuffer.allocateDirect(points.length * 4).order(ByteOrder.nativeOrder());
|
||||
// fbuf = bbuf.asFloatBuffer();
|
||||
// fbuf.rewind();
|
||||
// fbuf.put(points);
|
||||
for (int i = 0; i < points.length; i++) {
|
||||
float f = points[i];
|
||||
bbuf.putFloat(f);
|
||||
}
|
||||
bbuf.rewind();
|
||||
objectId = createShape(bbuf);
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
|
||||
setScale(scale);
|
||||
setMargin(margin);
|
||||
}
|
||||
|
||||
private native long createShape(ByteBuffer points);
|
||||
|
||||
protected float[] getPoints(Mesh mesh) {
|
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
|
||||
vertices.rewind();
|
||||
int components = mesh.getVertexCount() * 3;
|
||||
float[] pointsArray = new float[components];
|
||||
for (int i = 0; i < components; i += 3) {
|
||||
pointsArray[i] = vertices.get();
|
||||
pointsArray[i + 1] = vertices.get();
|
||||
pointsArray[i + 2] = vertices.get();
|
||||
}
|
||||
return pointsArray;
|
||||
}
|
||||
}
|
||||
package com.jme3.bullet.collision.shapes;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class HullCollisionShape extends CollisionShape {
|
||||
|
||||
private float[] points;
|
||||
// protected FloatBuffer fbuf;
|
||||
|
||||
public HullCollisionShape() {
|
||||
}
|
||||
|
||||
public HullCollisionShape(Mesh mesh) {
|
||||
this.points = getPoints(mesh);
|
||||
createShape();
|
||||
}
|
||||
|
||||
public HullCollisionShape(float[] points) {
|
||||
this.points = points;
|
||||
createShape();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
|
||||
OutputCapsule capsule = ex.getCapsule(this);
|
||||
capsule.write(points, "points", null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule capsule = im.getCapsule(this);
|
||||
|
||||
// for backwards compatability
|
||||
Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
|
||||
if (mesh != null) {
|
||||
this.points = getPoints(mesh);
|
||||
} else {
|
||||
this.points = capsule.readFloatArray("points", null);
|
||||
|
||||
}
|
||||
// fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer();
|
||||
// fbuf.put(points);
|
||||
// fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
createShape();
|
||||
}
|
||||
|
||||
protected void createShape() {
|
||||
// ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
|
||||
// for (int i = 0; i < points.length; i += 3) {
|
||||
// pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
|
||||
// }
|
||||
// objectId = new ConvexHullShape(pointList);
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
ByteBuffer bbuf=BufferUtils.createByteBuffer(points.length * 4);
|
||||
// fbuf = bbuf.asFloatBuffer();
|
||||
// fbuf.rewind();
|
||||
// fbuf.put(points);
|
||||
for (int i = 0; i < points.length; i++) {
|
||||
float f = points[i];
|
||||
bbuf.putFloat(f);
|
||||
}
|
||||
bbuf.rewind();
|
||||
objectId = createShape(bbuf);
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
|
||||
setScale(scale);
|
||||
setMargin(margin);
|
||||
}
|
||||
|
||||
private native long createShape(ByteBuffer points);
|
||||
|
||||
protected float[] getPoints(Mesh mesh) {
|
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
|
||||
vertices.rewind();
|
||||
int components = mesh.getVertexCount() * 3;
|
||||
float[] pointsArray = new float[components];
|
||||
for (int i = 0; i < components; i += 3) {
|
||||
pointsArray[i] = vertices.get();
|
||||
pointsArray[i + 1] = vertices.get();
|
||||
pointsArray[i + 2] = vertices.get();
|
||||
}
|
||||
return pointsArray;
|
||||
}
|
||||
}
|
||||
|
@ -1,160 +1,161 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.bullet.collision.shapes;
|
||||
|
||||
import com.jme3.bullet.util.NativeMeshUtil;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.mesh.IndexBuffer;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* Basic mesh collision shape
|
||||
* @author normenhansen
|
||||
*/
|
||||
public class MeshCollisionShape extends CollisionShape {
|
||||
|
||||
protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
|
||||
protected ByteBuffer triangleIndexBase, vertexBase;
|
||||
protected long meshId = 0;
|
||||
|
||||
public MeshCollisionShape() {
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a collision shape from the given TriMesh
|
||||
* @param mesh the TriMesh to use
|
||||
*/
|
||||
public MeshCollisionShape(Mesh mesh) {
|
||||
createCollisionMesh(mesh);
|
||||
}
|
||||
|
||||
private void createCollisionMesh(Mesh mesh) {
|
||||
triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder());
|
||||
vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder());
|
||||
numVertices = mesh.getVertexCount();
|
||||
vertexStride = 12; //3 verts * 4 bytes per.
|
||||
numTriangles = mesh.getTriangleCount();
|
||||
triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndexBuffer();
|
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
|
||||
vertices.rewind();
|
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3;
|
||||
for (int i = 0; i < verticesLength; i++) {
|
||||
float tempFloat = vertices.get();
|
||||
vertexBase.putFloat(tempFloat);
|
||||
}
|
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3;
|
||||
for (int i = 0; i < indicesLength; i++) {
|
||||
triangleIndexBase.putInt(indices.get(i));
|
||||
}
|
||||
vertices.rewind();
|
||||
vertices.clear();
|
||||
|
||||
createShape();
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a jme mesh from the collision shape, only needed for debugging
|
||||
*/
|
||||
// public Mesh createJmeMesh(){
|
||||
// return Converter.convert(bulletMesh);
|
||||
// }
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule capsule = ex.getCapsule(this);
|
||||
capsule.write(numVertices, "numVertices", 0);
|
||||
capsule.write(numTriangles, "numTriangles", 0);
|
||||
capsule.write(vertexStride, "vertexStride", 0);
|
||||
capsule.write(triangleIndexStride, "triangleIndexStride", 0);
|
||||
|
||||
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
|
||||
capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule capsule = im.getCapsule(this);
|
||||
numVertices = capsule.readInt("numVertices", 0);
|
||||
numTriangles = capsule.readInt("numTriangles", 0);
|
||||
vertexStride = capsule.readInt("vertexStride", 0);
|
||||
triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
|
||||
|
||||
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
|
||||
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder());
|
||||
createShape();
|
||||
}
|
||||
|
||||
protected void createShape() {
|
||||
// bulletMesh = new IndexedMesh();
|
||||
// bulletMesh.numVertices = numVertices;
|
||||
// bulletMesh.numTriangles = numTriangles;
|
||||
// bulletMesh.vertexStride = vertexStride;
|
||||
// bulletMesh.triangleIndexStride = triangleIndexStride;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// bulletMesh.vertexBase = vertexBase;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
|
||||
// objectId = new BvhTriangleMeshShape(tiv, true);
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
|
||||
objectId = createShape(meshId);
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
|
||||
setScale(scale);
|
||||
setMargin(margin);
|
||||
}
|
||||
|
||||
private native long createShape(long meshId);
|
||||
|
||||
@Override
|
||||
protected void finalize() throws Throwable {
|
||||
super.finalize();
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
|
||||
finalizeNative(meshId);
|
||||
}
|
||||
|
||||
private native void finalizeNative(long objectId);
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.bullet.collision.shapes;
|
||||
|
||||
import com.jme3.bullet.util.NativeMeshUtil;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.mesh.IndexBuffer;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* Basic mesh collision shape
|
||||
* @author normenhansen
|
||||
*/
|
||||
public class MeshCollisionShape extends CollisionShape {
|
||||
|
||||
protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
|
||||
protected ByteBuffer triangleIndexBase, vertexBase;
|
||||
protected long meshId = 0;
|
||||
|
||||
public MeshCollisionShape() {
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a collision shape from the given TriMesh
|
||||
* @param mesh the TriMesh to use
|
||||
*/
|
||||
public MeshCollisionShape(Mesh mesh) {
|
||||
createCollisionMesh(mesh);
|
||||
}
|
||||
|
||||
private void createCollisionMesh(Mesh mesh) {
|
||||
triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
|
||||
vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
|
||||
numVertices = mesh.getVertexCount();
|
||||
vertexStride = 12; //3 verts * 4 bytes per.
|
||||
numTriangles = mesh.getTriangleCount();
|
||||
triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndexBuffer();
|
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
|
||||
vertices.rewind();
|
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3;
|
||||
for (int i = 0; i < verticesLength; i++) {
|
||||
float tempFloat = vertices.get();
|
||||
vertexBase.putFloat(tempFloat);
|
||||
}
|
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3;
|
||||
for (int i = 0; i < indicesLength; i++) {
|
||||
triangleIndexBase.putInt(indices.get(i));
|
||||
}
|
||||
vertices.rewind();
|
||||
vertices.clear();
|
||||
|
||||
createShape();
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a jme mesh from the collision shape, only needed for debugging
|
||||
*/
|
||||
// public Mesh createJmeMesh(){
|
||||
// return Converter.convert(bulletMesh);
|
||||
// }
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule capsule = ex.getCapsule(this);
|
||||
capsule.write(numVertices, "numVertices", 0);
|
||||
capsule.write(numTriangles, "numTriangles", 0);
|
||||
capsule.write(vertexStride, "vertexStride", 0);
|
||||
capsule.write(triangleIndexStride, "triangleIndexStride", 0);
|
||||
|
||||
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
|
||||
capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule capsule = im.getCapsule(this);
|
||||
numVertices = capsule.readInt("numVertices", 0);
|
||||
numTriangles = capsule.readInt("numTriangles", 0);
|
||||
vertexStride = capsule.readInt("vertexStride", 0);
|
||||
triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
|
||||
|
||||
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
|
||||
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder());
|
||||
createShape();
|
||||
}
|
||||
|
||||
protected void createShape() {
|
||||
// bulletMesh = new IndexedMesh();
|
||||
// bulletMesh.numVertices = numVertices;
|
||||
// bulletMesh.numTriangles = numTriangles;
|
||||
// bulletMesh.vertexStride = vertexStride;
|
||||
// bulletMesh.triangleIndexStride = triangleIndexStride;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// bulletMesh.vertexBase = vertexBase;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
|
||||
// objectId = new BvhTriangleMeshShape(tiv, true);
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
|
||||
objectId = createShape(meshId);
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
|
||||
setScale(scale);
|
||||
setMargin(margin);
|
||||
}
|
||||
|
||||
private native long createShape(long meshId);
|
||||
|
||||
@Override
|
||||
protected void finalize() throws Throwable {
|
||||
super.finalize();
|
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
|
||||
finalizeNative(meshId);
|
||||
}
|
||||
|
||||
private native void finalizeNative(long objectId);
|
||||
}
|
||||
|
@ -1,77 +1,77 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.bullet.util;
|
||||
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.mesh.IndexBuffer;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author normenhansen
|
||||
*/
|
||||
public class NativeMeshUtil {
|
||||
|
||||
public static long getTriangleIndexVertexArray(Mesh mesh){
|
||||
ByteBuffer triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder());
|
||||
ByteBuffer vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder());
|
||||
int numVertices = mesh.getVertexCount();
|
||||
int vertexStride = 12; //3 verts * 4 bytes per.
|
||||
int numTriangles = mesh.getTriangleCount();
|
||||
int triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndicesAsList();
|
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
|
||||
vertices.rewind();
|
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3;
|
||||
for (int i = 0; i < verticesLength; i++) {
|
||||
float tempFloat = vertices.get();
|
||||
vertexBase.putFloat(tempFloat);
|
||||
}
|
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3;
|
||||
for (int i = 0; i < indicesLength; i++) {
|
||||
triangleIndexBase.putInt(indices.get(i));
|
||||
}
|
||||
vertices.rewind();
|
||||
vertices.clear();
|
||||
|
||||
return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
|
||||
}
|
||||
|
||||
public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
|
||||
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.bullet.util;
|
||||
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.mesh.IndexBuffer;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author normenhansen
|
||||
*/
|
||||
public class NativeMeshUtil {
|
||||
|
||||
public static long getTriangleIndexVertexArray(Mesh mesh){
|
||||
ByteBuffer triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
|
||||
ByteBuffer vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
|
||||
int numVertices = mesh.getVertexCount();
|
||||
int vertexStride = 12; //3 verts * 4 bytes per.
|
||||
int numTriangles = mesh.getTriangleCount();
|
||||
int triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndicesAsList();
|
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
|
||||
vertices.rewind();
|
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3;
|
||||
for (int i = 0; i < verticesLength; i++) {
|
||||
float tempFloat = vertices.get();
|
||||
vertexBase.putFloat(tempFloat);
|
||||
}
|
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3;
|
||||
for (int i = 0; i < indicesLength; i++) {
|
||||
triangleIndexBase.putInt(indices.get(i));
|
||||
}
|
||||
vertices.rewind();
|
||||
vertices.clear();
|
||||
|
||||
return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
|
||||
}
|
||||
|
||||
public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
|
||||
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ public final class TGALoader implements AssetLoader {
|
||||
boolean flip = ((TextureKey)info.getKey()).isFlipY();
|
||||
InputStream in = info.openStream();
|
||||
Image img = load(in, flip);
|
||||
// in.close();
|
||||
in.close();
|
||||
return img;
|
||||
}
|
||||
|
||||
@ -189,7 +189,7 @@ public final class TGALoader implements AssetLoader {
|
||||
|
||||
|
||||
// Allocate image data array
|
||||
Format format = null;
|
||||
Format format;
|
||||
byte[] rawData = null;
|
||||
int dl;
|
||||
if (pixelDepth == 32) {
|
||||
@ -442,6 +442,8 @@ public final class TGALoader implements AssetLoader {
|
||||
}
|
||||
|
||||
format = dl == 4 ? Format.RGBA8 : Format.RGB8;
|
||||
} else {
|
||||
throw new IOException("Grayscale TGA not supported");
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user