* TGA loader now properly fails on grayscale formats git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7848 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
7cc3592f0f
commit
bf72c7975b
@ -1,168 +1,169 @@ |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.bullet.collision.shapes; |
||||
|
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.bullet.util.NativeMeshUtil; |
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.scene.VertexBuffer.Type; |
||||
import com.jme3.scene.mesh.IndexBuffer; |
||||
import java.io.IOException; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.ByteOrder; |
||||
import java.nio.FloatBuffer; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
|
||||
/** |
||||
* Basic mesh collision shape |
||||
* @author normenhansen |
||||
*/ |
||||
public class GImpactCollisionShape extends CollisionShape { |
||||
|
||||
// protected Vector3f worldScale;
|
||||
protected int numVertices, numTriangles, vertexStride, triangleIndexStride; |
||||
protected ByteBuffer triangleIndexBase, vertexBase; |
||||
protected long meshId = 0; |
||||
// protected IndexedMesh bulletMesh;
|
||||
|
||||
public GImpactCollisionShape() { |
||||
} |
||||
|
||||
/** |
||||
* creates a collision shape from the given Mesh |
||||
* @param mesh the Mesh to use |
||||
*/ |
||||
public GImpactCollisionShape(Mesh mesh) { |
||||
createCollisionMesh(mesh); |
||||
} |
||||
|
||||
private void createCollisionMesh(Mesh mesh) { |
||||
triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder()); |
||||
vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder()); |
||||
// triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
|
||||
// vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
|
||||
numVertices = mesh.getVertexCount(); |
||||
vertexStride = 12; //3 verts * 4 bytes per.
|
||||
numTriangles = mesh.getTriangleCount(); |
||||
triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndexBuffer(); |
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); |
||||
vertices.rewind(); |
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3; |
||||
for (int i = 0; i < verticesLength; i++) { |
||||
float tempFloat = vertices.get(); |
||||
vertexBase.putFloat(tempFloat); |
||||
} |
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3; |
||||
for (int i = 0; i < indicesLength; i++) { |
||||
triangleIndexBase.putInt(indices.get(i)); |
||||
} |
||||
vertices.rewind(); |
||||
vertices.clear(); |
||||
|
||||
createShape(); |
||||
} |
||||
|
||||
// /**
|
||||
// * creates a jme mesh from the collision shape, only needed for debugging
|
||||
// */
|
||||
// public Mesh createJmeMesh() {
|
||||
// return Converter.convert(bulletMesh);
|
||||
// }
|
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
OutputCapsule capsule = ex.getCapsule(this); |
||||
// capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
|
||||
capsule.write(numVertices, "numVertices", 0); |
||||
capsule.write(numTriangles, "numTriangles", 0); |
||||
capsule.write(vertexStride, "vertexStride", 0); |
||||
capsule.write(triangleIndexStride, "triangleIndexStride", 0); |
||||
|
||||
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]); |
||||
capsule.write(vertexBase.array(), "vertexBase", new byte[0]); |
||||
} |
||||
|
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule capsule = im.getCapsule(this); |
||||
// worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
|
||||
numVertices = capsule.readInt("numVertices", 0); |
||||
numTriangles = capsule.readInt("numTriangles", 0); |
||||
vertexStride = capsule.readInt("vertexStride", 0); |
||||
triangleIndexStride = capsule.readInt("triangleIndexStride", 0); |
||||
|
||||
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0])); |
||||
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])); |
||||
createShape(); |
||||
} |
||||
|
||||
protected void createShape() { |
||||
// bulletMesh = new IndexedMesh();
|
||||
// bulletMesh.numVertices = numVertices;
|
||||
// bulletMesh.numTriangles = numTriangles;
|
||||
// bulletMesh.vertexStride = vertexStride;
|
||||
// bulletMesh.triangleIndexStride = triangleIndexStride;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// bulletMesh.vertexBase = vertexBase;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
|
||||
// objectId = new GImpactMeshShape(tiv);
|
||||
// objectId.setLocalScaling(Converter.convert(worldScale));
|
||||
// ((GImpactMeshShape)objectId).updateBound();
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId)); |
||||
objectId = createShape(meshId); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); |
||||
setScale(scale); |
||||
setMargin(margin); |
||||
} |
||||
|
||||
private native long createShape(long meshId); |
||||
|
||||
@Override |
||||
protected void finalize() throws Throwable { |
||||
super.finalize(); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId)); |
||||
finalizeNative(meshId); |
||||
} |
||||
|
||||
private native void finalizeNative(long objectId); |
||||
} |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.bullet.collision.shapes; |
||||
|
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.bullet.util.NativeMeshUtil; |
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.scene.VertexBuffer.Type; |
||||
import com.jme3.scene.mesh.IndexBuffer; |
||||
import com.jme3.util.BufferUtils; |
||||
import java.io.IOException; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.ByteOrder; |
||||
import java.nio.FloatBuffer; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
|
||||
/** |
||||
* Basic mesh collision shape |
||||
* @author normenhansen |
||||
*/ |
||||
public class GImpactCollisionShape extends CollisionShape { |
||||
|
||||
// protected Vector3f worldScale;
|
||||
protected int numVertices, numTriangles, vertexStride, triangleIndexStride; |
||||
protected ByteBuffer triangleIndexBase, vertexBase; |
||||
protected long meshId = 0; |
||||
// protected IndexedMesh bulletMesh;
|
||||
|
||||
public GImpactCollisionShape() { |
||||
} |
||||
|
||||
/** |
||||
* creates a collision shape from the given Mesh |
||||
* @param mesh the Mesh to use |
||||
*/ |
||||
public GImpactCollisionShape(Mesh mesh) { |
||||
createCollisionMesh(mesh); |
||||
} |
||||
|
||||
private void createCollisionMesh(Mesh mesh) { |
||||
triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4); |
||||
vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4); |
||||
// triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
|
||||
// vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
|
||||
numVertices = mesh.getVertexCount(); |
||||
vertexStride = 12; //3 verts * 4 bytes per.
|
||||
numTriangles = mesh.getTriangleCount(); |
||||
triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndexBuffer(); |
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); |
||||
vertices.rewind(); |
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3; |
||||
for (int i = 0; i < verticesLength; i++) { |
||||
float tempFloat = vertices.get(); |
||||
vertexBase.putFloat(tempFloat); |
||||
} |
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3; |
||||
for (int i = 0; i < indicesLength; i++) { |
||||
triangleIndexBase.putInt(indices.get(i)); |
||||
} |
||||
vertices.rewind(); |
||||
vertices.clear(); |
||||
|
||||
createShape(); |
||||
} |
||||
|
||||
// /**
|
||||
// * creates a jme mesh from the collision shape, only needed for debugging
|
||||
// */
|
||||
// public Mesh createJmeMesh() {
|
||||
// return Converter.convert(bulletMesh);
|
||||
// }
|
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
OutputCapsule capsule = ex.getCapsule(this); |
||||
// capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
|
||||
capsule.write(numVertices, "numVertices", 0); |
||||
capsule.write(numTriangles, "numTriangles", 0); |
||||
capsule.write(vertexStride, "vertexStride", 0); |
||||
capsule.write(triangleIndexStride, "triangleIndexStride", 0); |
||||
|
||||
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]); |
||||
capsule.write(vertexBase.array(), "vertexBase", new byte[0]); |
||||
} |
||||
|
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule capsule = im.getCapsule(this); |
||||
// worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
|
||||
numVertices = capsule.readInt("numVertices", 0); |
||||
numTriangles = capsule.readInt("numTriangles", 0); |
||||
vertexStride = capsule.readInt("vertexStride", 0); |
||||
triangleIndexStride = capsule.readInt("triangleIndexStride", 0); |
||||
|
||||
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0])); |
||||
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])); |
||||
createShape(); |
||||
} |
||||
|
||||
protected void createShape() { |
||||
// bulletMesh = new IndexedMesh();
|
||||
// bulletMesh.numVertices = numVertices;
|
||||
// bulletMesh.numTriangles = numTriangles;
|
||||
// bulletMesh.vertexStride = vertexStride;
|
||||
// bulletMesh.triangleIndexStride = triangleIndexStride;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// bulletMesh.vertexBase = vertexBase;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
|
||||
// objectId = new GImpactMeshShape(tiv);
|
||||
// objectId.setLocalScaling(Converter.convert(worldScale));
|
||||
// ((GImpactMeshShape)objectId).updateBound();
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId)); |
||||
objectId = createShape(meshId); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); |
||||
setScale(scale); |
||||
setMargin(margin); |
||||
} |
||||
|
||||
private native long createShape(long meshId); |
||||
|
||||
@Override |
||||
protected void finalize() throws Throwable { |
||||
super.finalize(); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId)); |
||||
finalizeNative(meshId); |
||||
} |
||||
|
||||
private native void finalizeNative(long objectId); |
||||
} |
||||
|
@ -1,145 +1,146 @@ |
||||
/* |
||||
* To change this template, choose Tools | Templates |
||||
* and open the template in the editor. |
||||
*/ |
||||
package com.jme3.bullet.collision.shapes; |
||||
|
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.math.FastMath; |
||||
import com.jme3.math.Vector3f; |
||||
import com.jme3.scene.Mesh; |
||||
import java.io.IOException; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.ByteOrder; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
|
||||
/** |
||||
* Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster |
||||
* than using a regular mesh. |
||||
* There are a couple tricks though: |
||||
* -No rotation or translation is supported. |
||||
* -The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being |
||||
* equal on either side. If not, the whole collision box is shifted vertically and things don't collide |
||||
* as they should. |
||||
* |
||||
* @author Brent Owens |
||||
*/ |
||||
public class HeightfieldCollisionShape extends CollisionShape { |
||||
|
||||
protected int heightStickWidth; |
||||
protected int heightStickLength; |
||||
protected float[] heightfieldData; |
||||
protected float heightScale; |
||||
protected float minHeight; |
||||
protected float maxHeight; |
||||
protected int upAxis; |
||||
protected boolean flipQuadEdges; |
||||
protected ByteBuffer bbuf; |
||||
// protected FloatBuffer fbuf;
|
||||
|
||||
public HeightfieldCollisionShape() { |
||||
} |
||||
|
||||
public HeightfieldCollisionShape(float[] heightmap) { |
||||
createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ); |
||||
} |
||||
|
||||
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) { |
||||
createCollisionHeightfield(heightmap, scale); |
||||
} |
||||
|
||||
protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) { |
||||
this.scale = worldScale; |
||||
this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale
|
||||
|
||||
this.heightfieldData = heightmap; |
||||
|
||||
float min = heightfieldData[0]; |
||||
float max = heightfieldData[0]; |
||||
// calculate min and max height
|
||||
for (int i = 0; i < heightfieldData.length; i++) { |
||||
if (heightfieldData[i] < min) { |
||||
min = heightfieldData[i]; |
||||
} |
||||
if (heightfieldData[i] > max) { |
||||
max = heightfieldData[i]; |
||||
} |
||||
} |
||||
// we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the
|
||||
// min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect.
|
||||
if (max < 0) { |
||||
max = -min; |
||||
} else { |
||||
if (Math.abs(max) > Math.abs(min)) { |
||||
min = -max; |
||||
} else { |
||||
max = -min; |
||||
} |
||||
} |
||||
this.minHeight = min; |
||||
this.maxHeight = max; |
||||
|
||||
this.upAxis = 1; |
||||
this.flipQuadEdges = false; |
||||
|
||||
heightStickWidth = (int) FastMath.sqrt(heightfieldData.length); |
||||
heightStickLength = heightStickWidth; |
||||
|
||||
|
||||
createShape(); |
||||
} |
||||
|
||||
protected void createShape() { |
||||
bbuf = ByteBuffer.allocateDirect(heightfieldData.length * 4).order(ByteOrder.nativeOrder()); |
||||
// fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData);
|
||||
// fbuf.rewind();
|
||||
// fbuf.put(heightfieldData);
|
||||
for (int i = 0; i < heightfieldData.length; i++) { |
||||
float f = heightfieldData[i]; |
||||
bbuf.putFloat(f); |
||||
} |
||||
// fbuf.rewind();
|
||||
objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); |
||||
setScale(scale); |
||||
setMargin(margin); |
||||
} |
||||
|
||||
private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges); |
||||
|
||||
public Mesh createJmeMesh() { |
||||
//TODO return Converter.convert(bulletMesh);
|
||||
return null; |
||||
} |
||||
|
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
OutputCapsule capsule = ex.getCapsule(this); |
||||
capsule.write(heightStickWidth, "heightStickWidth", 0); |
||||
capsule.write(heightStickLength, "heightStickLength", 0); |
||||
capsule.write(heightScale, "heightScale", 0); |
||||
capsule.write(minHeight, "minHeight", 0); |
||||
capsule.write(maxHeight, "maxHeight", 0); |
||||
capsule.write(upAxis, "upAxis", 1); |
||||
capsule.write(heightfieldData, "heightfieldData", new float[0]); |
||||
capsule.write(flipQuadEdges, "flipQuadEdges", false); |
||||
} |
||||
|
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule capsule = im.getCapsule(this); |
||||
heightStickWidth = capsule.readInt("heightStickWidth", 0); |
||||
heightStickLength = capsule.readInt("heightStickLength", 0); |
||||
heightScale = capsule.readFloat("heightScale", 0); |
||||
minHeight = capsule.readFloat("minHeight", 0); |
||||
maxHeight = capsule.readFloat("maxHeight", 0); |
||||
upAxis = capsule.readInt("upAxis", 1); |
||||
heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]); |
||||
flipQuadEdges = capsule.readBoolean("flipQuadEdges", false); |
||||
createShape(); |
||||
} |
||||
} |
||||
/* |
||||
* To change this template, choose Tools | Templates |
||||
* and open the template in the editor. |
||||
*/ |
||||
package com.jme3.bullet.collision.shapes; |
||||
|
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.math.FastMath; |
||||
import com.jme3.math.Vector3f; |
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.util.BufferUtils; |
||||
import java.io.IOException; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.ByteOrder; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
|
||||
/** |
||||
* Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster |
||||
* than using a regular mesh. |
||||
* There are a couple tricks though: |
||||
* -No rotation or translation is supported. |
||||
* -The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being |
||||
* equal on either side. If not, the whole collision box is shifted vertically and things don't collide |
||||
* as they should. |
||||
* |
||||
* @author Brent Owens |
||||
*/ |
||||
public class HeightfieldCollisionShape extends CollisionShape { |
||||
|
||||
protected int heightStickWidth; |
||||
protected int heightStickLength; |
||||
protected float[] heightfieldData; |
||||
protected float heightScale; |
||||
protected float minHeight; |
||||
protected float maxHeight; |
||||
protected int upAxis; |
||||
protected boolean flipQuadEdges; |
||||
protected ByteBuffer bbuf; |
||||
// protected FloatBuffer fbuf;
|
||||
|
||||
public HeightfieldCollisionShape() { |
||||
} |
||||
|
||||
public HeightfieldCollisionShape(float[] heightmap) { |
||||
createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ); |
||||
} |
||||
|
||||
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) { |
||||
createCollisionHeightfield(heightmap, scale); |
||||
} |
||||
|
||||
protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) { |
||||
this.scale = worldScale; |
||||
this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale
|
||||
|
||||
this.heightfieldData = heightmap; |
||||
|
||||
float min = heightfieldData[0]; |
||||
float max = heightfieldData[0]; |
||||
// calculate min and max height
|
||||
for (int i = 0; i < heightfieldData.length; i++) { |
||||
if (heightfieldData[i] < min) { |
||||
min = heightfieldData[i]; |
||||
} |
||||
if (heightfieldData[i] > max) { |
||||
max = heightfieldData[i]; |
||||
} |
||||
} |
||||
// we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the
|
||||
// min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect.
|
||||
if (max < 0) { |
||||
max = -min; |
||||
} else { |
||||
if (Math.abs(max) > Math.abs(min)) { |
||||
min = -max; |
||||
} else { |
||||
max = -min; |
||||
} |
||||
} |
||||
this.minHeight = min; |
||||
this.maxHeight = max; |
||||
|
||||
this.upAxis = 1; |
||||
this.flipQuadEdges = false; |
||||
|
||||
heightStickWidth = (int) FastMath.sqrt(heightfieldData.length); |
||||
heightStickLength = heightStickWidth; |
||||
|
||||
|
||||
createShape(); |
||||
} |
||||
|
||||
protected void createShape() { |
||||
bbuf = BufferUtils.createByteBuffer(heightfieldData.length * 4); |
||||
// fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData);
|
||||
// fbuf.rewind();
|
||||
// fbuf.put(heightfieldData);
|
||||
for (int i = 0; i < heightfieldData.length; i++) { |
||||
float f = heightfieldData[i]; |
||||
bbuf.putFloat(f); |
||||
} |
||||
// fbuf.rewind();
|
||||
objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); |
||||
setScale(scale); |
||||
setMargin(margin); |
||||
} |
||||
|
||||
private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges); |
||||
|
||||
public Mesh createJmeMesh() { |
||||
//TODO return Converter.convert(bulletMesh);
|
||||
return null; |
||||
} |
||||
|
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
OutputCapsule capsule = ex.getCapsule(this); |
||||
capsule.write(heightStickWidth, "heightStickWidth", 0); |
||||
capsule.write(heightStickLength, "heightStickLength", 0); |
||||
capsule.write(heightScale, "heightScale", 0); |
||||
capsule.write(minHeight, "minHeight", 0); |
||||
capsule.write(maxHeight, "maxHeight", 0); |
||||
capsule.write(upAxis, "upAxis", 1); |
||||
capsule.write(heightfieldData, "heightfieldData", new float[0]); |
||||
capsule.write(flipQuadEdges, "flipQuadEdges", false); |
||||
} |
||||
|
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule capsule = im.getCapsule(this); |
||||
heightStickWidth = capsule.readInt("heightStickWidth", 0); |
||||
heightStickLength = capsule.readInt("heightStickLength", 0); |
||||
heightScale = capsule.readFloat("heightScale", 0); |
||||
minHeight = capsule.readFloat("minHeight", 0); |
||||
maxHeight = capsule.readFloat("maxHeight", 0); |
||||
upAxis = capsule.readInt("upAxis", 1); |
||||
heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]); |
||||
flipQuadEdges = capsule.readBoolean("flipQuadEdges", false); |
||||
createShape(); |
||||
} |
||||
} |
||||
|
@ -1,98 +1,99 @@ |
||||
package com.jme3.bullet.collision.shapes; |
||||
|
||||
import java.nio.FloatBuffer; |
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.scene.VertexBuffer.Type; |
||||
import java.io.IOException; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.ByteOrder; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
|
||||
public class HullCollisionShape extends CollisionShape { |
||||
|
||||
private float[] points; |
||||
// protected FloatBuffer fbuf;
|
||||
|
||||
public HullCollisionShape() { |
||||
} |
||||
|
||||
public HullCollisionShape(Mesh mesh) { |
||||
this.points = getPoints(mesh); |
||||
createShape(); |
||||
} |
||||
|
||||
public HullCollisionShape(float[] points) { |
||||
this.points = points; |
||||
createShape(); |
||||
} |
||||
|
||||
@Override |
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
|
||||
OutputCapsule capsule = ex.getCapsule(this); |
||||
capsule.write(points, "points", null); |
||||
} |
||||
|
||||
@Override |
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule capsule = im.getCapsule(this); |
||||
|
||||
// for backwards compatability
|
||||
Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null); |
||||
if (mesh != null) { |
||||
this.points = getPoints(mesh); |
||||
} else { |
||||
this.points = capsule.readFloatArray("points", null); |
||||
|
||||
} |
||||
// fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer();
|
||||
// fbuf.put(points);
|
||||
// fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
createShape(); |
||||
} |
||||
|
||||
protected void createShape() { |
||||
// ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
|
||||
// for (int i = 0; i < points.length; i += 3) {
|
||||
// pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
|
||||
// }
|
||||
// objectId = new ConvexHullShape(pointList);
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
ByteBuffer bbuf=ByteBuffer.allocateDirect(points.length * 4).order(ByteOrder.nativeOrder()); |
||||
// fbuf = bbuf.asFloatBuffer();
|
||||
// fbuf.rewind();
|
||||
// fbuf.put(points);
|
||||
for (int i = 0; i < points.length; i++) { |
||||
float f = points[i]; |
||||
bbuf.putFloat(f); |
||||
} |
||||
bbuf.rewind(); |
||||
objectId = createShape(bbuf); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); |
||||
setScale(scale); |
||||
setMargin(margin); |
||||
} |
||||
|
||||
private native long createShape(ByteBuffer points); |
||||
|
||||
protected float[] getPoints(Mesh mesh) { |
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); |
||||
vertices.rewind(); |
||||
int components = mesh.getVertexCount() * 3; |
||||
float[] pointsArray = new float[components]; |
||||
for (int i = 0; i < components; i += 3) { |
||||
pointsArray[i] = vertices.get(); |
||||
pointsArray[i + 1] = vertices.get(); |
||||
pointsArray[i + 2] = vertices.get(); |
||||
} |
||||
return pointsArray; |
||||
} |
||||
} |
||||
package com.jme3.bullet.collision.shapes; |
||||
|
||||
import java.nio.FloatBuffer; |
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.scene.VertexBuffer.Type; |
||||
import com.jme3.util.BufferUtils; |
||||
import java.io.IOException; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.ByteOrder; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
|
||||
public class HullCollisionShape extends CollisionShape { |
||||
|
||||
private float[] points; |
||||
// protected FloatBuffer fbuf;
|
||||
|
||||
public HullCollisionShape() { |
||||
} |
||||
|
||||
public HullCollisionShape(Mesh mesh) { |
||||
this.points = getPoints(mesh); |
||||
createShape(); |
||||
} |
||||
|
||||
public HullCollisionShape(float[] points) { |
||||
this.points = points; |
||||
createShape(); |
||||
} |
||||
|
||||
@Override |
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
|
||||
OutputCapsule capsule = ex.getCapsule(this); |
||||
capsule.write(points, "points", null); |
||||
} |
||||
|
||||
@Override |
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule capsule = im.getCapsule(this); |
||||
|
||||
// for backwards compatability
|
||||
Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null); |
||||
if (mesh != null) { |
||||
this.points = getPoints(mesh); |
||||
} else { |
||||
this.points = capsule.readFloatArray("points", null); |
||||
|
||||
} |
||||
// fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer();
|
||||
// fbuf.put(points);
|
||||
// fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
createShape(); |
||||
} |
||||
|
||||
protected void createShape() { |
||||
// ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
|
||||
// for (int i = 0; i < points.length; i += 3) {
|
||||
// pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
|
||||
// }
|
||||
// objectId = new ConvexHullShape(pointList);
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
ByteBuffer bbuf=BufferUtils.createByteBuffer(points.length * 4); |
||||
// fbuf = bbuf.asFloatBuffer();
|
||||
// fbuf.rewind();
|
||||
// fbuf.put(points);
|
||||
for (int i = 0; i < points.length; i++) { |
||||
float f = points[i]; |
||||
bbuf.putFloat(f); |
||||
} |
||||
bbuf.rewind(); |
||||
objectId = createShape(bbuf); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); |
||||
setScale(scale); |
||||
setMargin(margin); |
||||
} |
||||
|
||||
private native long createShape(ByteBuffer points); |
||||
|
||||
protected float[] getPoints(Mesh mesh) { |
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); |
||||
vertices.rewind(); |
||||
int components = mesh.getVertexCount() * 3; |
||||
float[] pointsArray = new float[components]; |
||||
for (int i = 0; i < components; i += 3) { |
||||
pointsArray[i] = vertices.get(); |
||||
pointsArray[i + 1] = vertices.get(); |
||||
pointsArray[i + 2] = vertices.get(); |
||||
} |
||||
return pointsArray; |
||||
} |
||||
} |
||||
|
@ -1,160 +1,161 @@ |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.bullet.collision.shapes; |
||||
|
||||
import com.jme3.bullet.util.NativeMeshUtil; |
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.scene.VertexBuffer.Type; |
||||
import com.jme3.scene.mesh.IndexBuffer; |
||||
import java.io.IOException; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.ByteOrder; |
||||
import java.nio.FloatBuffer; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
|
||||
/** |
||||
* Basic mesh collision shape |
||||
* @author normenhansen |
||||
*/ |
||||
public class MeshCollisionShape extends CollisionShape { |
||||
|
||||
protected int numVertices, numTriangles, vertexStride, triangleIndexStride; |
||||
protected ByteBuffer triangleIndexBase, vertexBase; |
||||
protected long meshId = 0; |
||||
|
||||
public MeshCollisionShape() { |
||||
} |
||||
|
||||
/** |
||||
* creates a collision shape from the given TriMesh |
||||
* @param mesh the TriMesh to use |
||||
*/ |
||||
public MeshCollisionShape(Mesh mesh) { |
||||
createCollisionMesh(mesh); |
||||
} |
||||
|
||||
private void createCollisionMesh(Mesh mesh) { |
||||
triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder()); |
||||
vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder()); |
||||
numVertices = mesh.getVertexCount(); |
||||
vertexStride = 12; //3 verts * 4 bytes per.
|
||||
numTriangles = mesh.getTriangleCount(); |
||||
triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndexBuffer(); |
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); |
||||
vertices.rewind(); |
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3; |
||||
for (int i = 0; i < verticesLength; i++) { |
||||
float tempFloat = vertices.get(); |
||||
vertexBase.putFloat(tempFloat); |
||||
} |
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3; |
||||
for (int i = 0; i < indicesLength; i++) { |
||||
triangleIndexBase.putInt(indices.get(i)); |
||||
} |
||||
vertices.rewind(); |
||||
vertices.clear(); |
||||
|
||||
createShape(); |
||||
} |
||||
|
||||
/** |
||||
* creates a jme mesh from the collision shape, only needed for debugging |
||||
*/ |
||||
// public Mesh createJmeMesh(){
|
||||
// return Converter.convert(bulletMesh);
|
||||
// }
|
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
OutputCapsule capsule = ex.getCapsule(this); |
||||
capsule.write(numVertices, "numVertices", 0); |
||||
capsule.write(numTriangles, "numTriangles", 0); |
||||
capsule.write(vertexStride, "vertexStride", 0); |
||||
capsule.write(triangleIndexStride, "triangleIndexStride", 0); |
||||
|
||||
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]); |
||||
capsule.write(vertexBase.array(), "vertexBase", new byte[0]); |
||||
} |
||||
|
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule capsule = im.getCapsule(this); |
||||
numVertices = capsule.readInt("numVertices", 0); |
||||
numTriangles = capsule.readInt("numTriangles", 0); |
||||
vertexStride = capsule.readInt("vertexStride", 0); |
||||
triangleIndexStride = capsule.readInt("triangleIndexStride", 0); |
||||
|
||||
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0])); |
||||
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder()); |
||||
createShape(); |
||||
} |
||||
|
||||
protected void createShape() { |
||||
// bulletMesh = new IndexedMesh();
|
||||
// bulletMesh.numVertices = numVertices;
|
||||
// bulletMesh.numTriangles = numTriangles;
|
||||
// bulletMesh.vertexStride = vertexStride;
|
||||
// bulletMesh.triangleIndexStride = triangleIndexStride;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// bulletMesh.vertexBase = vertexBase;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
|
||||
// objectId = new BvhTriangleMeshShape(tiv, true);
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId)); |
||||
objectId = createShape(meshId); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); |
||||
setScale(scale); |
||||
setMargin(margin); |
||||
} |
||||
|
||||
private native long createShape(long meshId); |
||||
|
||||
@Override |
||||
protected void finalize() throws Throwable { |
||||
super.finalize(); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId)); |
||||
finalizeNative(meshId); |
||||
} |
||||
|
||||
private native void finalizeNative(long objectId); |
||||
} |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.bullet.collision.shapes; |
||||
|
||||
import com.jme3.bullet.util.NativeMeshUtil; |
||||
import com.jme3.export.JmeExporter; |
||||
import com.jme3.export.JmeImporter; |
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.export.InputCapsule; |
||||
import com.jme3.export.OutputCapsule; |
||||
import com.jme3.scene.VertexBuffer.Type; |
||||
import com.jme3.scene.mesh.IndexBuffer; |
||||
import com.jme3.util.BufferUtils; |
||||
import java.io.IOException; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.ByteOrder; |
||||
import java.nio.FloatBuffer; |
||||
import java.util.logging.Level; |
||||
import java.util.logging.Logger; |
||||
|
||||
/** |
||||
* Basic mesh collision shape |
||||
* @author normenhansen |
||||
*/ |
||||
public class MeshCollisionShape extends CollisionShape { |
||||
|
||||
protected int numVertices, numTriangles, vertexStride, triangleIndexStride; |
||||
protected ByteBuffer triangleIndexBase, vertexBase; |
||||
protected long meshId = 0; |
||||
|
||||
public MeshCollisionShape() { |
||||
} |
||||
|
||||
/** |
||||
* creates a collision shape from the given TriMesh |
||||
* @param mesh the TriMesh to use |
||||
*/ |
||||
public MeshCollisionShape(Mesh mesh) { |
||||
createCollisionMesh(mesh); |
||||
} |
||||
|
||||
private void createCollisionMesh(Mesh mesh) { |
||||
triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4); |
||||
vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4); |
||||
numVertices = mesh.getVertexCount(); |
||||
vertexStride = 12; //3 verts * 4 bytes per.
|
||||
numTriangles = mesh.getTriangleCount(); |
||||
triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndexBuffer(); |
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); |
||||
vertices.rewind(); |
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3; |
||||
for (int i = 0; i < verticesLength; i++) { |
||||
float tempFloat = vertices.get(); |
||||
vertexBase.putFloat(tempFloat); |
||||
} |
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3; |
||||
for (int i = 0; i < indicesLength; i++) { |
||||
triangleIndexBase.putInt(indices.get(i)); |
||||
} |
||||
vertices.rewind(); |
||||
vertices.clear(); |
||||
|
||||
createShape(); |
||||
} |
||||
|
||||
/** |
||||
* creates a jme mesh from the collision shape, only needed for debugging |
||||
*/ |
||||
// public Mesh createJmeMesh(){
|
||||
// return Converter.convert(bulletMesh);
|
||||
// }
|
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
OutputCapsule capsule = ex.getCapsule(this); |
||||
capsule.write(numVertices, "numVertices", 0); |
||||
capsule.write(numTriangles, "numTriangles", 0); |
||||
capsule.write(vertexStride, "vertexStride", 0); |
||||
capsule.write(triangleIndexStride, "triangleIndexStride", 0); |
||||
|
||||
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]); |
||||
capsule.write(vertexBase.array(), "vertexBase", new byte[0]); |
||||
} |
||||
|
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule capsule = im.getCapsule(this); |
||||
numVertices = capsule.readInt("numVertices", 0); |
||||
numTriangles = capsule.readInt("numTriangles", 0); |
||||
vertexStride = capsule.readInt("vertexStride", 0); |
||||
triangleIndexStride = capsule.readInt("triangleIndexStride", 0); |
||||
|
||||
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0])); |
||||
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder()); |
||||
createShape(); |
||||
} |
||||
|
||||
protected void createShape() { |
||||
// bulletMesh = new IndexedMesh();
|
||||
// bulletMesh.numVertices = numVertices;
|
||||
// bulletMesh.numTriangles = numTriangles;
|
||||
// bulletMesh.vertexStride = vertexStride;
|
||||
// bulletMesh.triangleIndexStride = triangleIndexStride;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// bulletMesh.vertexBase = vertexBase;
|
||||
// bulletMesh.triangleIndexBase = triangleIndexBase;
|
||||
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
|
||||
// objectId = new BvhTriangleMeshShape(tiv, true);
|
||||
// objectId.setLocalScaling(Converter.convert(getScale()));
|
||||
// objectId.setMargin(margin);
|
||||
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId)); |
||||
objectId = createShape(meshId); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId)); |
||||
setScale(scale); |
||||
setMargin(margin); |
||||
} |
||||
|
||||
private native long createShape(long meshId); |
||||
|
||||
@Override |
||||
protected void finalize() throws Throwable { |
||||
super.finalize(); |
||||
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId)); |
||||
finalizeNative(meshId); |
||||
} |
||||
|
||||
private native void finalizeNative(long objectId); |
||||
} |
||||
|
@ -1,77 +1,77 @@ |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.bullet.util; |
||||
|
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.scene.VertexBuffer.Type; |
||||
import com.jme3.scene.mesh.IndexBuffer; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.ByteOrder; |
||||
import java.nio.FloatBuffer; |
||||
|
||||
/** |
||||
* |
||||
* @author normenhansen |
||||
*/ |
||||
public class NativeMeshUtil { |
||||
|
||||
public static long getTriangleIndexVertexArray(Mesh mesh){ |
||||
ByteBuffer triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder()); |
||||
ByteBuffer vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder()); |
||||
int numVertices = mesh.getVertexCount(); |
||||
int vertexStride = 12; //3 verts * 4 bytes per.
|
||||
int numTriangles = mesh.getTriangleCount(); |
||||
int triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndicesAsList(); |
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); |
||||
vertices.rewind(); |
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3; |
||||
for (int i = 0; i < verticesLength; i++) { |
||||
float tempFloat = vertices.get(); |
||||
vertexBase.putFloat(tempFloat); |
||||
} |
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3; |
||||
for (int i = 0; i < indicesLength; i++) { |
||||
triangleIndexBase.putInt(indices.get(i)); |
||||
} |
||||
vertices.rewind(); |
||||
vertices.clear(); |
||||
|
||||
return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); |
||||
} |
||||
|
||||
public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride); |
||||
|
||||
} |
||||
/* |
||||
* Copyright (c) 2009-2010 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.bullet.util; |
||||
|
||||
import com.jme3.scene.Mesh; |
||||
import com.jme3.scene.VertexBuffer.Type; |
||||
import com.jme3.scene.mesh.IndexBuffer; |
||||
import com.jme3.util.BufferUtils; |
||||
import java.nio.ByteBuffer; |
||||
import java.nio.FloatBuffer; |
||||
|
||||
/** |
||||
* |
||||
* @author normenhansen |
||||
*/ |
||||
public class NativeMeshUtil { |
||||
|
||||
public static long getTriangleIndexVertexArray(Mesh mesh){ |
||||
ByteBuffer triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4); |
||||
ByteBuffer vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4); |
||||
int numVertices = mesh.getVertexCount(); |
||||
int vertexStride = 12; //3 verts * 4 bytes per.
|
||||
int numTriangles = mesh.getTriangleCount(); |
||||
int triangleIndexStride = 12; //3 index entries * 4 bytes each.
|
||||
|
||||
IndexBuffer indices = mesh.getIndicesAsList(); |
||||
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); |
||||
vertices.rewind(); |
||||
|
||||
int verticesLength = mesh.getVertexCount() * 3; |
||||
for (int i = 0; i < verticesLength; i++) { |
||||
float tempFloat = vertices.get(); |
||||
vertexBase.putFloat(tempFloat); |
||||
} |
||||
|
||||
int indicesLength = mesh.getTriangleCount() * 3; |
||||
for (int i = 0; i < indicesLength; i++) { |
||||
triangleIndexBase.putInt(indices.get(i)); |
||||
} |
||||
vertices.rewind(); |
||||
vertices.clear(); |
||||
|
||||
return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); |
||||
} |
||||
|
||||
public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride); |
||||
|
||||
} |
||||
|
Loading…
Reference in new issue