* Reverted normen's confusion

* TGA loader now properly fails on grayscale formats

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7848 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent 7cc3592f0f
commit bf72c7975b
  1. 337
      engine/src/bullet/com/jme3/bullet/collision/shapes/GImpactCollisionShape.java
  2. 291
      engine/src/bullet/com/jme3/bullet/collision/shapes/HeightfieldCollisionShape.java
  3. 197
      engine/src/bullet/com/jme3/bullet/collision/shapes/HullCollisionShape.java
  4. 321
      engine/src/bullet/com/jme3/bullet/collision/shapes/MeshCollisionShape.java
  5. 154
      engine/src/bullet/com/jme3/bullet/util/NativeMeshUtil.java
  6. 6
      engine/src/core-plugins/com/jme3/texture/plugins/TGALoader.java

@ -1,168 +1,169 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.collision.shapes;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.scene.Mesh;
import com.jme3.bullet.util.NativeMeshUtil;
import com.jme3.export.InputCapsule;
import com.jme3.export.OutputCapsule;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Basic mesh collision shape
* @author normenhansen
*/
public class GImpactCollisionShape extends CollisionShape {
// protected Vector3f worldScale;
protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
protected ByteBuffer triangleIndexBase, vertexBase;
protected long meshId = 0;
// protected IndexedMesh bulletMesh;
public GImpactCollisionShape() {
}
/**
* creates a collision shape from the given Mesh
* @param mesh the Mesh to use
*/
public GImpactCollisionShape(Mesh mesh) {
createCollisionMesh(mesh);
}
private void createCollisionMesh(Mesh mesh) {
triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder());
vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder());
// triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
// vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
numVertices = mesh.getVertexCount();
vertexStride = 12; //3 verts * 4 bytes per.
numTriangles = mesh.getTriangleCount();
triangleIndexStride = 12; //3 index entries * 4 bytes each.
IndexBuffer indices = mesh.getIndexBuffer();
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int verticesLength = mesh.getVertexCount() * 3;
for (int i = 0; i < verticesLength; i++) {
float tempFloat = vertices.get();
vertexBase.putFloat(tempFloat);
}
int indicesLength = mesh.getTriangleCount() * 3;
for (int i = 0; i < indicesLength; i++) {
triangleIndexBase.putInt(indices.get(i));
}
vertices.rewind();
vertices.clear();
createShape();
}
// /**
// * creates a jme mesh from the collision shape, only needed for debugging
// */
// public Mesh createJmeMesh() {
// return Converter.convert(bulletMesh);
// }
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
// capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
capsule.write(numVertices, "numVertices", 0);
capsule.write(numTriangles, "numTriangles", 0);
capsule.write(vertexStride, "vertexStride", 0);
capsule.write(triangleIndexStride, "triangleIndexStride", 0);
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
}
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
// worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
numVertices = capsule.readInt("numVertices", 0);
numTriangles = capsule.readInt("numTriangles", 0);
vertexStride = capsule.readInt("vertexStride", 0);
triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
createShape();
}
protected void createShape() {
// bulletMesh = new IndexedMesh();
// bulletMesh.numVertices = numVertices;
// bulletMesh.numTriangles = numTriangles;
// bulletMesh.vertexStride = vertexStride;
// bulletMesh.triangleIndexStride = triangleIndexStride;
// bulletMesh.triangleIndexBase = triangleIndexBase;
// bulletMesh.vertexBase = vertexBase;
// bulletMesh.triangleIndexBase = triangleIndexBase;
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
// objectId = new GImpactMeshShape(tiv);
// objectId.setLocalScaling(Converter.convert(worldScale));
// ((GImpactMeshShape)objectId).updateBound();
// objectId.setLocalScaling(Converter.convert(getScale()));
// objectId.setMargin(margin);
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
objectId = createShape(meshId);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setScale(scale);
setMargin(margin);
}
private native long createShape(long meshId);
@Override
protected void finalize() throws Throwable {
super.finalize();
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
finalizeNative(meshId);
}
private native void finalizeNative(long objectId);
}
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.collision.shapes;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.scene.Mesh;
import com.jme3.bullet.util.NativeMeshUtil;
import com.jme3.export.InputCapsule;
import com.jme3.export.OutputCapsule;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.util.BufferUtils;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Basic mesh collision shape
* @author normenhansen
*/
public class GImpactCollisionShape extends CollisionShape {
// protected Vector3f worldScale;
protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
protected ByteBuffer triangleIndexBase, vertexBase;
protected long meshId = 0;
// protected IndexedMesh bulletMesh;
public GImpactCollisionShape() {
}
/**
* creates a collision shape from the given Mesh
* @param mesh the Mesh to use
*/
public GImpactCollisionShape(Mesh mesh) {
createCollisionMesh(mesh);
}
private void createCollisionMesh(Mesh mesh) {
triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
// triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
// vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
numVertices = mesh.getVertexCount();
vertexStride = 12; //3 verts * 4 bytes per.
numTriangles = mesh.getTriangleCount();
triangleIndexStride = 12; //3 index entries * 4 bytes each.
IndexBuffer indices = mesh.getIndexBuffer();
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int verticesLength = mesh.getVertexCount() * 3;
for (int i = 0; i < verticesLength; i++) {
float tempFloat = vertices.get();
vertexBase.putFloat(tempFloat);
}
int indicesLength = mesh.getTriangleCount() * 3;
for (int i = 0; i < indicesLength; i++) {
triangleIndexBase.putInt(indices.get(i));
}
vertices.rewind();
vertices.clear();
createShape();
}
// /**
// * creates a jme mesh from the collision shape, only needed for debugging
// */
// public Mesh createJmeMesh() {
// return Converter.convert(bulletMesh);
// }
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
// capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
capsule.write(numVertices, "numVertices", 0);
capsule.write(numTriangles, "numTriangles", 0);
capsule.write(vertexStride, "vertexStride", 0);
capsule.write(triangleIndexStride, "triangleIndexStride", 0);
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
}
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
// worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
numVertices = capsule.readInt("numVertices", 0);
numTriangles = capsule.readInt("numTriangles", 0);
vertexStride = capsule.readInt("vertexStride", 0);
triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
createShape();
}
protected void createShape() {
// bulletMesh = new IndexedMesh();
// bulletMesh.numVertices = numVertices;
// bulletMesh.numTriangles = numTriangles;
// bulletMesh.vertexStride = vertexStride;
// bulletMesh.triangleIndexStride = triangleIndexStride;
// bulletMesh.triangleIndexBase = triangleIndexBase;
// bulletMesh.vertexBase = vertexBase;
// bulletMesh.triangleIndexBase = triangleIndexBase;
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
// objectId = new GImpactMeshShape(tiv);
// objectId.setLocalScaling(Converter.convert(worldScale));
// ((GImpactMeshShape)objectId).updateBound();
// objectId.setLocalScaling(Converter.convert(getScale()));
// objectId.setMargin(margin);
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
objectId = createShape(meshId);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setScale(scale);
setMargin(margin);
}
private native long createShape(long meshId);
@Override
protected void finalize() throws Throwable {
super.finalize();
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
finalizeNative(meshId);
}
private native void finalizeNative(long objectId);
}

@ -1,145 +1,146 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.bullet.collision.shapes;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster
* than using a regular mesh.
* There are a couple tricks though:
* -No rotation or translation is supported.
* -The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being
* equal on either side. If not, the whole collision box is shifted vertically and things don't collide
* as they should.
*
* @author Brent Owens
*/
public class HeightfieldCollisionShape extends CollisionShape {
protected int heightStickWidth;
protected int heightStickLength;
protected float[] heightfieldData;
protected float heightScale;
protected float minHeight;
protected float maxHeight;
protected int upAxis;
protected boolean flipQuadEdges;
protected ByteBuffer bbuf;
// protected FloatBuffer fbuf;
public HeightfieldCollisionShape() {
}
public HeightfieldCollisionShape(float[] heightmap) {
createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ);
}
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) {
createCollisionHeightfield(heightmap, scale);
}
protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) {
this.scale = worldScale;
this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale
this.heightfieldData = heightmap;
float min = heightfieldData[0];
float max = heightfieldData[0];
// calculate min and max height
for (int i = 0; i < heightfieldData.length; i++) {
if (heightfieldData[i] < min) {
min = heightfieldData[i];
}
if (heightfieldData[i] > max) {
max = heightfieldData[i];
}
}
// we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the
// min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect.
if (max < 0) {
max = -min;
} else {
if (Math.abs(max) > Math.abs(min)) {
min = -max;
} else {
max = -min;
}
}
this.minHeight = min;
this.maxHeight = max;
this.upAxis = 1;
this.flipQuadEdges = false;
heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
heightStickLength = heightStickWidth;
createShape();
}
protected void createShape() {
bbuf = ByteBuffer.allocateDirect(heightfieldData.length * 4).order(ByteOrder.nativeOrder());
// fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData);
// fbuf.rewind();
// fbuf.put(heightfieldData);
for (int i = 0; i < heightfieldData.length; i++) {
float f = heightfieldData[i];
bbuf.putFloat(f);
}
// fbuf.rewind();
objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setScale(scale);
setMargin(margin);
}
private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges);
public Mesh createJmeMesh() {
//TODO return Converter.convert(bulletMesh);
return null;
}
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(heightStickWidth, "heightStickWidth", 0);
capsule.write(heightStickLength, "heightStickLength", 0);
capsule.write(heightScale, "heightScale", 0);
capsule.write(minHeight, "minHeight", 0);
capsule.write(maxHeight, "maxHeight", 0);
capsule.write(upAxis, "upAxis", 1);
capsule.write(heightfieldData, "heightfieldData", new float[0]);
capsule.write(flipQuadEdges, "flipQuadEdges", false);
}
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
heightStickWidth = capsule.readInt("heightStickWidth", 0);
heightStickLength = capsule.readInt("heightStickLength", 0);
heightScale = capsule.readFloat("heightScale", 0);
minHeight = capsule.readFloat("minHeight", 0);
maxHeight = capsule.readFloat("maxHeight", 0);
upAxis = capsule.readInt("upAxis", 1);
heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]);
flipQuadEdges = capsule.readBoolean("flipQuadEdges", false);
createShape();
}
}
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.bullet.collision.shapes;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.util.BufferUtils;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster
* than using a regular mesh.
* There are a couple tricks though:
* -No rotation or translation is supported.
* -The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being
* equal on either side. If not, the whole collision box is shifted vertically and things don't collide
* as they should.
*
* @author Brent Owens
*/
public class HeightfieldCollisionShape extends CollisionShape {
protected int heightStickWidth;
protected int heightStickLength;
protected float[] heightfieldData;
protected float heightScale;
protected float minHeight;
protected float maxHeight;
protected int upAxis;
protected boolean flipQuadEdges;
protected ByteBuffer bbuf;
// protected FloatBuffer fbuf;
public HeightfieldCollisionShape() {
}
public HeightfieldCollisionShape(float[] heightmap) {
createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ);
}
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) {
createCollisionHeightfield(heightmap, scale);
}
protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) {
this.scale = worldScale;
this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale
this.heightfieldData = heightmap;
float min = heightfieldData[0];
float max = heightfieldData[0];
// calculate min and max height
for (int i = 0; i < heightfieldData.length; i++) {
if (heightfieldData[i] < min) {
min = heightfieldData[i];
}
if (heightfieldData[i] > max) {
max = heightfieldData[i];
}
}
// we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the
// min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect.
if (max < 0) {
max = -min;
} else {
if (Math.abs(max) > Math.abs(min)) {
min = -max;
} else {
max = -min;
}
}
this.minHeight = min;
this.maxHeight = max;
this.upAxis = 1;
this.flipQuadEdges = false;
heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
heightStickLength = heightStickWidth;
createShape();
}
protected void createShape() {
bbuf = BufferUtils.createByteBuffer(heightfieldData.length * 4);
// fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData);
// fbuf.rewind();
// fbuf.put(heightfieldData);
for (int i = 0; i < heightfieldData.length; i++) {
float f = heightfieldData[i];
bbuf.putFloat(f);
}
// fbuf.rewind();
objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setScale(scale);
setMargin(margin);
}
private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges);
public Mesh createJmeMesh() {
//TODO return Converter.convert(bulletMesh);
return null;
}
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(heightStickWidth, "heightStickWidth", 0);
capsule.write(heightStickLength, "heightStickLength", 0);
capsule.write(heightScale, "heightScale", 0);
capsule.write(minHeight, "minHeight", 0);
capsule.write(maxHeight, "maxHeight", 0);
capsule.write(upAxis, "upAxis", 1);
capsule.write(heightfieldData, "heightfieldData", new float[0]);
capsule.write(flipQuadEdges, "flipQuadEdges", false);
}
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
heightStickWidth = capsule.readInt("heightStickWidth", 0);
heightStickLength = capsule.readInt("heightStickLength", 0);
heightScale = capsule.readFloat("heightScale", 0);
minHeight = capsule.readFloat("minHeight", 0);
maxHeight = capsule.readFloat("maxHeight", 0);
upAxis = capsule.readInt("upAxis", 1);
heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]);
flipQuadEdges = capsule.readBoolean("flipQuadEdges", false);
createShape();
}
}

@ -1,98 +1,99 @@
package com.jme3.bullet.collision.shapes;
import java.nio.FloatBuffer;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.logging.Level;
import java.util.logging.Logger;
public class HullCollisionShape extends CollisionShape {
private float[] points;
// protected FloatBuffer fbuf;
public HullCollisionShape() {
}
public HullCollisionShape(Mesh mesh) {
this.points = getPoints(mesh);
createShape();
}
public HullCollisionShape(float[] points) {
this.points = points;
createShape();
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(points, "points", null);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
// for backwards compatability
Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
if (mesh != null) {
this.points = getPoints(mesh);
} else {
this.points = capsule.readFloatArray("points", null);
}
// fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer();
// fbuf.put(points);
// fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer();
createShape();
}
protected void createShape() {
// ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
// for (int i = 0; i < points.length; i += 3) {
// pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
// }
// objectId = new ConvexHullShape(pointList);
// objectId.setLocalScaling(Converter.convert(getScale()));
// objectId.setMargin(margin);
ByteBuffer bbuf=ByteBuffer.allocateDirect(points.length * 4).order(ByteOrder.nativeOrder());
// fbuf = bbuf.asFloatBuffer();
// fbuf.rewind();
// fbuf.put(points);
for (int i = 0; i < points.length; i++) {
float f = points[i];
bbuf.putFloat(f);
}
bbuf.rewind();
objectId = createShape(bbuf);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setScale(scale);
setMargin(margin);
}
private native long createShape(ByteBuffer points);
protected float[] getPoints(Mesh mesh) {
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int components = mesh.getVertexCount() * 3;
float[] pointsArray = new float[components];
for (int i = 0; i < components; i += 3) {
pointsArray[i] = vertices.get();
pointsArray[i + 1] = vertices.get();
pointsArray[i + 2] = vertices.get();
}
return pointsArray;
}
}
package com.jme3.bullet.collision.shapes;
import java.nio.FloatBuffer;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.util.BufferUtils;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.logging.Level;
import java.util.logging.Logger;
public class HullCollisionShape extends CollisionShape {
private float[] points;
// protected FloatBuffer fbuf;
public HullCollisionShape() {
}
public HullCollisionShape(Mesh mesh) {
this.points = getPoints(mesh);
createShape();
}
public HullCollisionShape(float[] points) {
this.points = points;
createShape();
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(points, "points", null);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
// for backwards compatability
Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
if (mesh != null) {
this.points = getPoints(mesh);
} else {
this.points = capsule.readFloatArray("points", null);
}
// fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer();
// fbuf.put(points);
// fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer();
createShape();
}
protected void createShape() {
// ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
// for (int i = 0; i < points.length; i += 3) {
// pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
// }
// objectId = new ConvexHullShape(pointList);
// objectId.setLocalScaling(Converter.convert(getScale()));
// objectId.setMargin(margin);
ByteBuffer bbuf=BufferUtils.createByteBuffer(points.length * 4);
// fbuf = bbuf.asFloatBuffer();
// fbuf.rewind();
// fbuf.put(points);
for (int i = 0; i < points.length; i++) {
float f = points[i];
bbuf.putFloat(f);
}
bbuf.rewind();
objectId = createShape(bbuf);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setScale(scale);
setMargin(margin);
}
private native long createShape(ByteBuffer points);
protected float[] getPoints(Mesh mesh) {
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int components = mesh.getVertexCount() * 3;
float[] pointsArray = new float[components];
for (int i = 0; i < components; i += 3) {
pointsArray[i] = vertices.get();
pointsArray[i + 1] = vertices.get();
pointsArray[i + 2] = vertices.get();
}
return pointsArray;
}
}

@ -1,160 +1,161 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.collision.shapes;
import com.jme3.bullet.util.NativeMeshUtil;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.scene.Mesh;
import com.jme3.export.InputCapsule;
import com.jme3.export.OutputCapsule;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Basic mesh collision shape
* @author normenhansen
*/
public class MeshCollisionShape extends CollisionShape {
protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
protected ByteBuffer triangleIndexBase, vertexBase;
protected long meshId = 0;
public MeshCollisionShape() {
}
/**
* creates a collision shape from the given TriMesh
* @param mesh the TriMesh to use
*/
public MeshCollisionShape(Mesh mesh) {
createCollisionMesh(mesh);
}
private void createCollisionMesh(Mesh mesh) {
triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder());
vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder());
numVertices = mesh.getVertexCount();
vertexStride = 12; //3 verts * 4 bytes per.
numTriangles = mesh.getTriangleCount();
triangleIndexStride = 12; //3 index entries * 4 bytes each.
IndexBuffer indices = mesh.getIndexBuffer();
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int verticesLength = mesh.getVertexCount() * 3;
for (int i = 0; i < verticesLength; i++) {
float tempFloat = vertices.get();
vertexBase.putFloat(tempFloat);
}
int indicesLength = mesh.getTriangleCount() * 3;
for (int i = 0; i < indicesLength; i++) {
triangleIndexBase.putInt(indices.get(i));
}
vertices.rewind();
vertices.clear();
createShape();
}
/**
* creates a jme mesh from the collision shape, only needed for debugging
*/
// public Mesh createJmeMesh(){
// return Converter.convert(bulletMesh);
// }
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(numVertices, "numVertices", 0);
capsule.write(numTriangles, "numTriangles", 0);
capsule.write(vertexStride, "vertexStride", 0);
capsule.write(triangleIndexStride, "triangleIndexStride", 0);
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
}
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
numVertices = capsule.readInt("numVertices", 0);
numTriangles = capsule.readInt("numTriangles", 0);
vertexStride = capsule.readInt("vertexStride", 0);
triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder());
createShape();
}
protected void createShape() {
// bulletMesh = new IndexedMesh();
// bulletMesh.numVertices = numVertices;
// bulletMesh.numTriangles = numTriangles;
// bulletMesh.vertexStride = vertexStride;
// bulletMesh.triangleIndexStride = triangleIndexStride;
// bulletMesh.triangleIndexBase = triangleIndexBase;
// bulletMesh.vertexBase = vertexBase;
// bulletMesh.triangleIndexBase = triangleIndexBase;
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
// objectId = new BvhTriangleMeshShape(tiv, true);
// objectId.setLocalScaling(Converter.convert(getScale()));
// objectId.setMargin(margin);
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
objectId = createShape(meshId);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setScale(scale);
setMargin(margin);
}
private native long createShape(long meshId);
@Override
protected void finalize() throws Throwable {
super.finalize();
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
finalizeNative(meshId);
}
private native void finalizeNative(long objectId);
}
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.collision.shapes;
import com.jme3.bullet.util.NativeMeshUtil;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.scene.Mesh;
import com.jme3.export.InputCapsule;
import com.jme3.export.OutputCapsule;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.util.BufferUtils;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* Basic mesh collision shape
* @author normenhansen
*/
public class MeshCollisionShape extends CollisionShape {
protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
protected ByteBuffer triangleIndexBase, vertexBase;
protected long meshId = 0;
public MeshCollisionShape() {
}
/**
* creates a collision shape from the given TriMesh
* @param mesh the TriMesh to use
*/
public MeshCollisionShape(Mesh mesh) {
createCollisionMesh(mesh);
}
private void createCollisionMesh(Mesh mesh) {
triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
numVertices = mesh.getVertexCount();
vertexStride = 12; //3 verts * 4 bytes per.
numTriangles = mesh.getTriangleCount();
triangleIndexStride = 12; //3 index entries * 4 bytes each.
IndexBuffer indices = mesh.getIndexBuffer();
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int verticesLength = mesh.getVertexCount() * 3;
for (int i = 0; i < verticesLength; i++) {
float tempFloat = vertices.get();
vertexBase.putFloat(tempFloat);
}
int indicesLength = mesh.getTriangleCount() * 3;
for (int i = 0; i < indicesLength; i++) {
triangleIndexBase.putInt(indices.get(i));
}
vertices.rewind();
vertices.clear();
createShape();
}
/**
* creates a jme mesh from the collision shape, only needed for debugging
*/
// public Mesh createJmeMesh(){
// return Converter.convert(bulletMesh);
// }
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(numVertices, "numVertices", 0);
capsule.write(numTriangles, "numTriangles", 0);
capsule.write(vertexStride, "vertexStride", 0);
capsule.write(triangleIndexStride, "triangleIndexStride", 0);
capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
}
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
numVertices = capsule.readInt("numVertices", 0);
numTriangles = capsule.readInt("numTriangles", 0);
vertexStride = capsule.readInt("vertexStride", 0);
triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder());
createShape();
}
protected void createShape() {
// bulletMesh = new IndexedMesh();
// bulletMesh.numVertices = numVertices;
// bulletMesh.numTriangles = numTriangles;
// bulletMesh.vertexStride = vertexStride;
// bulletMesh.triangleIndexStride = triangleIndexStride;
// bulletMesh.triangleIndexBase = triangleIndexBase;
// bulletMesh.vertexBase = vertexBase;
// bulletMesh.triangleIndexBase = triangleIndexBase;
// TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
// objectId = new BvhTriangleMeshShape(tiv, true);
// objectId.setLocalScaling(Converter.convert(getScale()));
// objectId.setMargin(margin);
meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
objectId = createShape(meshId);
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
setScale(scale);
setMargin(margin);
}
private native long createShape(long meshId);
@Override
protected void finalize() throws Throwable {
super.finalize();
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
finalizeNative(meshId);
}
private native void finalizeNative(long objectId);
}

@ -1,77 +1,77 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.util;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
/**
*
* @author normenhansen
*/
public class NativeMeshUtil {
public static long getTriangleIndexVertexArray(Mesh mesh){
ByteBuffer triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder());
ByteBuffer vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder());
int numVertices = mesh.getVertexCount();
int vertexStride = 12; //3 verts * 4 bytes per.
int numTriangles = mesh.getTriangleCount();
int triangleIndexStride = 12; //3 index entries * 4 bytes each.
IndexBuffer indices = mesh.getIndicesAsList();
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int verticesLength = mesh.getVertexCount() * 3;
for (int i = 0; i < verticesLength; i++) {
float tempFloat = vertices.get();
vertexBase.putFloat(tempFloat);
}
int indicesLength = mesh.getTriangleCount() * 3;
for (int i = 0; i < indicesLength; i++) {
triangleIndexBase.putInt(indices.get(i));
}
vertices.rewind();
vertices.clear();
return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
}
public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
}
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.util;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
/**
*
* @author normenhansen
*/
public class NativeMeshUtil {
public static long getTriangleIndexVertexArray(Mesh mesh){
ByteBuffer triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
ByteBuffer vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
int numVertices = mesh.getVertexCount();
int vertexStride = 12; //3 verts * 4 bytes per.
int numTriangles = mesh.getTriangleCount();
int triangleIndexStride = 12; //3 index entries * 4 bytes each.
IndexBuffer indices = mesh.getIndicesAsList();
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int verticesLength = mesh.getVertexCount() * 3;
for (int i = 0; i < verticesLength; i++) {
float tempFloat = vertices.get();
vertexBase.putFloat(tempFloat);
}
int indicesLength = mesh.getTriangleCount() * 3;
for (int i = 0; i < indicesLength; i++) {
triangleIndexBase.putInt(indices.get(i));
}
vertices.rewind();
vertices.clear();
return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
}
public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
}

@ -85,7 +85,7 @@ public final class TGALoader implements AssetLoader {
boolean flip = ((TextureKey)info.getKey()).isFlipY();
InputStream in = info.openStream();
Image img = load(in, flip);
// in.close();
in.close();
return img;
}
@ -189,7 +189,7 @@ public final class TGALoader implements AssetLoader {
// Allocate image data array
Format format = null;
Format format;
byte[] rawData = null;
int dl;
if (pixelDepth == 32) {
@ -442,6 +442,8 @@ public final class TGALoader implements AssetLoader {
}
format = dl == 4 ? Format.RGBA8 : Format.RGB8;
} else {
throw new IOException("Grayscale TGA not supported");
}

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