Fix to loading models with high number of vertices (greater than Shor.MAX_VALUE).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7923 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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				| @ -304,13 +304,13 @@ public class MeshHelper extends AbstractBlenderHelper { | ||||
| 
 | ||||
| 			// creating vertices indices for this mesh | ||||
| 			List<Integer> indexList = meshEntry.getValue(); | ||||
| 			short[] indices = new short[indexList.size()];//TODO: check if the model doesn't have more than 32767 vertices | ||||
| 			for (int i = 0; i < indexList.size(); ++i) {//if yes then mesh.getVertices method must be changed to accept other than ShortBuffer | ||||
| 				indices[i] = indexList.get(i).shortValue(); | ||||
| 			int[] indices = new int[indexList.size()]; | ||||
| 			for (int i = 0; i < indexList.size(); ++i) { | ||||
| 				indices[i] = indexList.get(i).intValue(); | ||||
| 			} | ||||
| 
 | ||||
| 			// setting vertices | ||||
| 			mesh.setBuffer(Type.Index, 1, BufferUtils.createShortBuffer(indices)); | ||||
| 			mesh.setBuffer(Type.Index, 1, indices); | ||||
| 			mesh.setBuffer(verticesBuffer); | ||||
| 			mesh.setBuffer(verticesBind); | ||||
| 
 | ||||
|  | ||||
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